• Title/Summary/Keyword: Young Generation

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Voltage Sag Assessment Considering the Characteristics of Wind Power (풍력 발전 특성을 고려한 순간전압강하 평가)

  • Song, Young-Won;Park, Chang-Hyun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.61 no.11
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    • pp.1571-1577
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    • 2012
  • This paper presents a method for assessing the voltage sag performance of power system involving wind power generation. Wind power generation is considered as one of the most desirable renewable energy sources. However, wind power generation have uncertain energy output and it is difficult to control the output. The existing methods of voltage sag assessment are not reflected the characteristics of wind power generation. Therefore, in order to more accurately assess the voltage sag performance, the probability of wind power operation is evaluated. In this paper, the probability is determined by combining the wind speed model with the output curve of wind turbine. The probability of wind power operation is reflected as a parameter in voltage sag assessment. The proposed method can provide more accurate results of voltage sag assessment for the case involving the wind power generation.

Modified Design of Floating Type Photovoltaic Energy Generation System (부유식 태양광 에너지 발전시설의 수정설계)

  • Lee, Young-Geun;Joo, Hyung-Joong;Nam, Jeong-Hun;Yoon, Soon-Jong
    • Journal of the Korean Society for Advanced Composite Structures
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    • v.1 no.4
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    • pp.18-27
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    • 2010
  • We had designed and constructed floating type photovoltaic energy generation system. In this paper, we present the result of investigations pertaining to the development of links between unit modules of the floating type photovoltaic energy generation system. The link system installed between the unit modules is made of pultruded FRP, tire, and polyethilene synthetic fiber rope. The link system is analized by the finite element method. The floating type photovoltaic energy generation system consisted of unit modules connected by link system is installed successfully at sea site. In addition, we present the modified design of the floating type photovoltaic energy generation system based on the proto type system.

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A Basic Research for Developing Slacks Pattern of Women in Y-O Generation (Y-O세대 여성의 바지 원형 개발을 위한 기초연구)

  • Cho, Yun-Joo;Na, Hyun-Shin
    • Journal of Fashion Business
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    • v.14 no.4
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    • pp.132-145
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    • 2010
  • These days, the aging population is becoming a critical social issue; the activation of the silver industry for the Y-O generation, meaning the young-old group of aged 55-64, is accelerating now. Pants are very important item to this generation, since they pursue active life with an exercise and leisure activities. Therefore, the physical, psychological, and social characters as well as the changed life style of women in the Y-O generation were reviewed, based on former studies and books. The consumer's patterns and actual wearing conditions about slacks were researched and analyzed through the survey toward 300 women aged 55-65 living in Seoul. Based on this research, information was provided for the development of slacks pattern which is suitable to the deformed body and aesthetic consciousness of the Y-O generation.

The Effects of Leisure Facilities Preference and Leisure Participation on the Life Satisfaction of New-generation Married Women (신세대 기혼여성의 여가시설선호 및 여가활동참여가 생활만족에 미치는 영향)

  • 이정우;이윤미
    • Journal of Family Resource Management and Policy Review
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    • v.3 no.2
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    • pp.1-16
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    • 1999
  • The purpose of this empirical study is to examine the effect of leisure facilities preferences and leisure activities of new-generation married women on their life satisfaction. The samples was composed of 195 married women under 35 years. old, selected by age and local distribution. The major findings of this study re as follows. The new-generation wives preferred culture.intellectual arts facilities to sport facilities to sport facilities and participated in home-oriented activities. The more new-generation married women participated in active leisure, the higher level they showed in life satisfaction. There is no significant affect of leisure facilities preference on life satisfaction. The finding of this study provide implications regarding the policies on leisure facilities and leisure education programs to enhance the quality of life of the new-generation wives, such as establishing community leisure facilities which can help the mother as well as young children enjoy their leisure activities with less expense, and managing continuing education programs in which the new-generation wives easily participate with their families.

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The Problems / Analysis of Non-Utility Generation Participation (민간전력(民間電力)의 전력사업(電力事業) 참여(參與)의 문제점(問題點) 분석(分析))

  • Chung, Do-Young;Park, Kwon-Sik;Park, Jong-Bae
    • Proceedings of the KIEE Conference
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    • 1993.07a
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    • pp.73-75
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    • 1993
  • In recent years, it is widely being issued to consider the Non-Utility Generation (NUG) in the public electric utility sector. The Non-Utility Generation can be divided into two major parts, i. e., dispersed generation and privatization. In the participation of the NUGs in the public sector, the economy of scale and publiciy of the NUGs should be considered. In this paper, we with give the present status of Non-Utility Generation and. problems caused by the dispersed generation and privatization. Also, the analysis of the problems of NUGs and future policies of the electric utility will be discussed.

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A Development of GPS SIS Anomalies Generation Software

  • Han, Younghoon;Ko, Jaeyoung;Shin, Mi Young;Cho, Deuk Jae
    • Journal of Positioning, Navigation, and Timing
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    • v.2 no.1
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    • pp.33-40
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    • 2013
  • In this paper, GPS signal anomaly generation software is proposed which can be used for the analysis of GPS signal anomaly effect and the design, verification, and operation test of anomalous signal monitoring technique. For the implementation of anomalous signal generation technique, anomalous signals are generated using a commercial signal generation simulator, and their effects and characteristics are analyzed. An error model equation is proposed from the result of analysis, and the anomalous signal generation software is constructed based on this equation. The proposed anomalous signal generation software has high scalability so that users can easily utilize and apply, and is economical as the additional cost for purchasing equipment is not necessary. Also, it is capable of anomalous signal generation based on real-time signal by comparing with the commercial signal generation simulator.

Factors Influencing Post-Adoption Resistance to Self-Order Kiosks at Fast-Food Restaurants: A Focus on the New-Silver Generation

  • Hwaran Lee;Eunkyung Kang;Kyung Young Lee;Minwoo Lee;Sung-Byung Yang
    • Journal of Smart Tourism
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    • v.3 no.2
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    • pp.23-36
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    • 2023
  • Due to the phenomenon of aging, a new consumer segment known as the "new-silver generation" is emerging. Unlike the previous silver generation, this generation possesses significant economic power and consuming willingness, attracting attention from consumer goods companies. However, both the new-silver generation and the elderly face challenges in adopting contactless or self-service technologies such as self-order kiosks, resulting in negative reactions. Therefore, this study aims to investigate the attitude and response of the newsilver generation towards kiosks, as well as the factors influencing their resistance to such technology. By applying theoretical perspectives from the innovation resistance model, technostress theory, and the value-based model, this study identifies influencing factors for innovation resistance among the new-silver generation when using contactless technologies implemented in fast-food restaurants. The findings indicate that a lower awareness of new technologies and services corresponds to decreased adoption resistance, while a higher perceived value leads to more positive behaviors and attitudes among the new-silver generation utilizing kiosks at fast-food restaurants.

The Wearing Status and Satisfaction of Women Wearing Bras in the MZ Generation (국내 MZ 세대 여성의 브래지어 착용실태와 만족도)

  • Nawon Hwang;Jee Eun Han
    • Fashion & Textile Research Journal
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    • v.25 no.3
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    • pp.267-279
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    • 2023
  • The current bra market and the purchasing behavior of women of the MZ generation in Korea are reviewed in this study. Therefore, basic data for bra product planning for women of the MZ generation are presented by investigating the wearing status and satisfaction. Through online surveys, 272 questionnaires were obtained and were analyzed through frequency analysis, cross-analysis, t-test, and variance analysis. Generation M and Generation Z share digital culture, but, due to age differences, they are compared by generation. There was, however, little significant difference between these groups. In addition, there was no significant difference between groups when factoring for the time of wearing, place of purchase, and material of bras. However, there were big differences between groups depending on whether bras had wires, lace, and their size, especially in body correction items. According to the results, it is pointless to target each generation when making a bra. Also, the young generation consumers are more interested in functionality than in the design compared to 10 years ago. It will improve consumer satisfaction if two different types of bras are produced; one that corrects the body and one that fits well even if the body is less corrected.

A Study on the Distribution of Startups and Influencing Factors by Generation in Seoul: Focusing on the Comparison of Young and Middle-aged (서울시 세대별 창업 분포와 영향 요인에 대한 연구: 청년층과 중년층의 비교를 중심으로)

  • Hong, Sungpyo;Lim, Hanryeo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.16 no.3
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    • pp.13-29
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    • 2021
  • The purpose of this study was to analyze the spatial distribution and location factors of startups by generation (young and middle-aged) in Seoul. To this end, a research model was established that included factors of industry, population, and startup institutions by generation in 424 administrative districts using the Seoul Business Enterprise Survey(2018), which includes data on the age group of entrepreneurs. As an analysis method, descriptive statistics were conducted to confirm the frequency, average and standard deviation of startups by generation and major variables in the administrative districts of Seoul, and spatial distribution and characteristics of startups by generation were analyzed through global and local spatial autocorrelation analysis. In particular, the spatial distribution of startups in Seoul was confirmed in-depth by categorizing and analyzing startups by major industries. Afterwards, an appropriate spatial regression analysis model was selected through the Lagrange test, and based on this, the location factors affecting startups by generation were analyzed. The main results derived from the research results are as follows. First, there was a significant difference in the spatial distribution of young and middle-aged startups. The young people started to startups in the belt-shaped area that connects Seocho·Gangnam-Yongsan-Mapo-Gangseo, while middle-aged people were relatively active in the southeastern region represented by Seocho, Gangnam, Songpa, and Gangdong. Second, startups by generation in Seoul showed various spatial distributions according to the type of business. In the knowledge high-tech industries(ICT, professional services) in common, Seocho, Gangnam, Mapo, Guro, and Geumcheon were the centers, and the manufacturing industry was focused on existing clusters. On the other hand, in the case of the life service industry, young people were active in startups near universities and cultural centers, while middle-aged people were concentrated on new towns. Third, there was a difference in factors that influenced the startup location of each generation in Seoul. For young people, high-tech industries, universities, cultural capital, and densely populated areas were significant factors for startup, and for middle-aged people, professional service areas, low average age, and the level of concentration of start-up support institutions had a significant influence on startup. Also, these location factors had different influences for each industry. The implications suggested through the study are as follows. First, it is necessary to support systematic startups considering the characteristics of each region, industry, and generation in Seoul. As there are significant differences in startup regions and industries by generation, it is necessary to strengthen a customized startup support system that takes into account these regional and industrial characteristics. Second, in terms of research methods, a follow-up study is needed that comprehensively considers culture and finance at the large districts(Gu) level through data accumulation.

A Study on the Costume Play Fashion (코스튬플레이 패션에 대한 연구)

  • 이은영;백천의
    • Journal of the Korea Fashion and Costume Design Association
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    • v.3 no.2
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    • pp.75-86
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    • 2001
  • The article is alms to investigate the characteristics, the originality, and the interest of fashion design of costume play, which is recently specifically popularized among young fashion mania. The influence of commercialization power of the Disneyland and the animation characters of Japanese caricatures makes the costume play to be one of the main new generation culture. Since the costume play just begins at this moment, the full understanding of the costume play is hard because of the small amount of the materials and happenings of the phenomena. However it reveals the design trends and creativity of the new generation. As the investigation of costume play fashion and the types of costume play, the following results are obtained. 1. The originality of the costume play is thought to be induced from the mask which is used against the ghost in primitive ages, the fancy parade of halloween festival, commercial advertisements of Disneyland, the Japanese caricatures, and the animation games. 2. The distinctive characteristics of Korean costume play shows the massive behaviour, which is different from the individualized costume play in Japan. This facts show the parts of the interest culture of the persons who has the equal interest. The costume play is applied as the sound showing culture, in which the young generation express and enjoy themselves by"kki" - the passion of young energy. 3. The boom of costume play introduce the increased number of costume play shop, pro model, and designer. It also introduce the interest of the new fashion design for the young generations. Thus it is expected the new fashion infra structure in near future.ar future.

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