• Title/Summary/Keyword: Y팩터 방법

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Object Tracking Based on Centroids Shifting with Scale Adaptation (중심 이동 기반의 스케일 적응적 물체 추적 알고리즘)

  • Lee, Suk-Ho;Choi, Eun-Cheol;Kang, Moon-Gi
    • Journal of Korea Multimedia Society
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    • v.14 no.4
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    • pp.529-537
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    • 2011
  • In this paper, we propose a stable scale adaptive tracking method that uses centroids of the target colors. Most scale adaptive tracking methods have utilized histograms to determine target window sizes. However, in certain cases, histograms fail to provide good estimates of target sizes, for example, in the case of occlusion or the appearance of colors in the background that are similar to the target colors. This is due to the fact that histograms are related to the numbers of pixels that correspond to the target colors. Therefore, we propose the use of centroids that correspond to the target colors in the scale adaptation algorithm, since centroids are less sensitive to changes in the number of pixels that correspond to the target colors. Due to the spatial information inherent in centroids, a direct relationship can be established between centroids and the scale of target regions. Generally, after the zooming factors that correspond to all the target colors are calculated, the unreliable zooming factors are filtered out to produce a reliable zooming factor that determines the new scale of the target. Combined with the centroid based tracking algorithm, the proposed scale adaptation method results in a stable scale adaptive tracking algorithm. It tracks objects in a stable way, even when the background colors are similar to the colors of the object.

Analytic Framework of Emotion Factors for Gameplay Capability (게임플레이 가능성을 위한 감정요소 분석 프레임워크)

  • Kim, Mi-Jin;Kim, Jae-Ho
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.188-196
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    • 2010
  • This study aims at empiricallly designing method to increase player's play capability through determining of the relations of player's behavior pattern and emotion factors when having gameplay experiences in MMORPG. For modeling emotion factors on gameplay, Our preliminary studies are considered in the process of rule-based systems on cognitive science approach. These study estabilished game architecture process applied of player's cognitieve emotion reactions in specific situation of role playing games that have most noticeable interaction with players based on quest system. This approach is expected to extend instant responses, which can be controlled behind all of anti-main behavior pattern and main behavior pattern in game playing. Therefore, such study is meaningful that is proposed the analysis framework of player's emotion factors to design game playing capability in game interactions.

User's Emotion Modeling on Dynamic Narrative Structure : towards of Film and Game (동적 내러티브 구조에 대한 사용자 감정모델링 : 영화와 게임을 중심으로)

  • Kim, Mi-Jin;Kim, Jae-Ho
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.103-111
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    • 2012
  • This paper is a basic study for making a system that can predict the success and failure of entertainment contents at the initial stage of production. It proposes the user's emotion modeling of dynamic narrative on entertainment contents. To make this possible, 1) dynamic narrative emotion model is proposed based on theoretical research of narrative structure and cognitive emotion model. 2) configuring the emotion types and emotion value, proposed model of three emotion parameter(desire, expectation, emotion type) are derived. 3)To measure user's emotion in each story event of dynamic narrative, cognitive behavior and description of user(film, game) is established. The earlier studies on the user research of conceptual, analytic approach is aimed of predicting on review of the media and user's attitude, and consequently these results is delineated purely descriptive. In contrast, this paper is proposed the method of user's emotion modeling on dynamic narrative. It would be able to contributed to the emotional evaluation of entertainment contents using specific information.

The Optimization of Fuzzy Logic Controllers Using Genetic Algorithm (유전 알고리듬을 이용한 퍼지 제어기의 최적화)

  • Chang, Wook;Park, Jin-Bae;Joo, Young-Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.7 no.4
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    • pp.48-57
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    • 1997
  • This paper presents the automatic construction and parameter optimization technique for fuzzy logic controllers using genetic algorithm. In general. the design of fuzzy logic controllers has difficulties in the acq~lisition of expert's knowledge and relies to a great extent on empirical and heuristic knowledge which, in many cases, cannot be objectively justified. So, the performance of the controllers c:an be degraded in the case of plant parameter variations or unpredictable incident which a designer may have ignored, and the parameters of fuzzy logic controllers obtained by expert's control action may not be optirnal. Some of these problems can be resolved by the use of genetic algorithm. The proposed method can tune the parameters of fuzzy logic controllers including scaling factors and determine: the appropriate number of fuzzy rulcs systematically. Finally, we provides the second order dead time plant to evaluate the feasibility and generality of the proposed method. Comparison shows that the proposed method can produce fuzzy logic controllers with higher accuracy and a smaller number of fuzzy rules than manually tuned fuzzy logic controllers.

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Speech Recognition and Its Learning by Neural Networks (신경회로망을 이용한 음성인식과 그 학습)

  • 이권현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.16 no.4
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    • pp.350-357
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    • 1991
  • A speech recognition system based on a neural network, which can be used for telephon number services was tested. Because in Korea two different cardinal number systems, a koreanic one and a sinokoreanic one, are in use, it is necessary that the used systems is able to recognize 22 discret words. The structure of the neural network used had two layers, also a structure with 3 layers, one hidden layreformed of each 11, 22 and 44 hidden units was tested. During the learning phase of the system the so called BP-algorithm (back propagation) was applied. The process of learning can e influenced by using a different learning factor and also by the method of learning(for instance random or cycle). The optimal rate of speaker independent recognition by using a 2 layer neural network was 96%. A drop of recognition was observed by overtraining. This phenomen appeared more clearly if a 3 layer neural network was used. These phenomens are described in this paper in more detail. Especially the influence of the construction of the neural network and the several states during the learning phase are examined.

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Fabrication and Characterization of Transparent Piezoresistors Using Carbon Nanotube Film (탄소나노튜브 필름을 이용한 투명 압저항체의 제작 및 특성 연구)

  • Lee, Kang-Won;Lee, Jung-A;Lee, Kwang-Cheol;Lee, Seung-Seob
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.12
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    • pp.1857-1863
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    • 2010
  • We present the fabrication and characterization of transparent carbon nanotube film (CNF) piezoresistors. CNFs were fabricated by vacuum filtration methods with 65?92% transmittance and patterned on Au-deposited silicon wafer by photolithography and dry etching. The patterned CNFs were transferred onto poly-dimethysiloxane (PDMS) using the weak adhesion property between the silicon wafer and the Au layer. The transferred CNFs were confirmed to be piezoresistors using the equation of concentrated-force-derived resistance change. The gauge factor of the CNFs was measured to range from 10 to 20 as the resistance of the CNFs increased with applied pressure. In polymer microelectromechanical systems, CNF piezoresistors are the promising materials because of their high sensitivity and low-temperature process.

A study of collection evaluation using conspectus methodology (컨스펙터스방법을 이용한 장서평가연구)

  • 박진희
    • Journal of the Korean Society for information Management
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    • v.15 no.2
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    • pp.163-191
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    • 1998
  • The im of the present study is to introduce and develop the concept and theory of conspectus for the first time in Korea, and to propose a new evaluation model for book collection by actually applying the developed methodology to the collection of a special library dedicated to Biblical Studies. Conspectus is a standardized and objective evaluation method that classifies the main collection according to the division, category, subject, and then gives each collection ots appropriate collection level code by analyzing the classified collection in terms of three different dimensions, which are Current Collection Level(CL), Acquisition Commitment Level(AC), and Collection Goal Level(GL). To evaluate the collection of the sample library, shelflist analysis, list checking, acquisition data in ordering process by their main subject, and survey of its users have been carried out, and all of their results ahve been indicated in terms of eleven collection level codes developed by WLN Conspectus. T e collection of sample library was evaluated as '3cW' for CL, '4W' for AC, and '4W' for GL when the Conspectus methodology was applied for evaluation. This study could be utilized as an collection evaluation model for theological libraries, and become a basis to bring about more active cooperative collection development among related libraries.

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Microwave Breakdown and High-Power Handling Capability of Circular Waveguide Cavity Filter (원통형 도파관 캐비티 필터의 마이크로파 방전과 고전력 취급 능력)

  • Lee, Sun-Ik;Kim, Joong-Pyo;Lim, Won-Gyu;Kim, Sang-Goo;Jang, Jin-Baek
    • Journal of Satellite, Information and Communications
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    • v.12 no.3
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    • pp.80-85
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    • 2017
  • In this paper, a mircrowave breakdown of X-band circular waveguide cavity filter, which occurred during ground test, was introduced, and electro-magnetic field simulation results to identify a root cause, and the analysis of possibility of its occurrence on orbit operation were presented. Filter modeling for simulation was conducted with a commercial tool (FEST3D), and electric fields inside the filter were monitored at the input of 1 W continuous wave. In our observation, strong electric field intensities were monitored on the tuning screws especially at the input of band-edge frequencies. The threshold power levels for the breakdown were also estimated and compared with the input power levels actually injected to the filter. From this estimation, we could figure out that the power exceeding the breakdown threshold was injected to the filter so that strong electric fields were generated and temperature increased high, and this became a root cause of the electrical short. Our further analysis showed that this kind of microwave breakdown is not likely to occur on orbit operation, and multipactor is expected not to occur at the input of band-edge frequencies. As a measure to prevent the microwave breakdown, we suggested to avoid the injection of band-edge frequencies and inject lower power levels to the filter.

Degradation of a nano-thick Au/Pt bilayered catalytic layer with an electrolyte in dye sensitized solar cells (염료감응태양전지의 Au/Pt 이중 촉매층의 전해질과의 반응에 따른 열화)

  • Noh, Yunyoung;Song, Ohsung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.6
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    • pp.4013-4018
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    • 2014
  • A 0.45 $cm^2$ DSSC device with a glass/FTO/blocking layer/$TiO_2$/N719(dye)/electrolyte/50 nm-Pt/50 nm-Au/FTO/glass was prepared to examine the stability of the Au/Pt bilayered counter electrode (CE) with electrolyte and the energy conversion efficiency (ECE) of dye-sensitized solar cells (DSSCs). For comparison, a 100 nm-thick Pt only CE DSSC was also prepared using the same method. The photovoltaic properties, such as the short circuit current density ($J_{sc}$), open circuit voltage ($V_{oc}$), fill factor (FF), and ECE, were checked using a solar simulator and potentiostat with time after assembling the DSSC. The microstructure of the Au/Pt bilayer was examined by optical microscopy after 0~25 minutes. The ECE of the Pt only CE-employed DSSC was 4.60 %, which did not show time dependence. On the other hand, for the Au/Pt CE DSSC, the ECEs after 0, 5 and 15 minutes were 5.28 %, 3.64 % and 2.09 %, respectively. The corrosion areas of the Au/Pt CE determined by optical microscopy after 0, 5, and 25 minutes were 0, 21.92 and 34.06 %. These results confirmed that the ECE and catalytic activity of Au/Pt CE decreased drastically with time. Therefore, a Au/Pt CE-employed DSSC may be superior to the Pt only CE-employed one immediately after integration of the device, but it would degrade drastically with time.

Propriety analysis of Depth-Map production methods For Depth-Map based on 20 to 3D Conversion - the Last Bladesman (2D to 3D Conversion에서 Depth-Map 기반 제작 사례연구 - '명장 관우' 제작 중심으로 -)

  • Kim, Hyo In;Kim, Hyung Woo
    • Smart Media Journal
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    • v.3 no.1
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    • pp.52-62
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    • 2014
  • Prevalence of common three-dimensional display progresses, increasing the demand for three-dimensional content. Starting from the year 2010 to meet increasing 2D to 3D conversion is insufficient to meet demand content was presented as an alternative. But, Convert 2D to 3D stereo effect only emphasizes content production as a three-dimensional visual fatigue and the degradation of the Quality problems are pointed out. In this study, opened in 2011 'Scenes Guan', the 13 selected Scene is made of the three-dimensional transform the content and the Quality of the transformation applied to the Depth-Map is a visual representation of three-dimensional fatigue and, the adequacy of whether the expert has group interviews and surveys were conducted. Many of the changes are applied to the motion picture of the three-dimensional configurations of Depth-Map conversion technology used in many ways before and after the analysis of the relationship of cascade configurations to create a depth map to the stage. Experiments, presented in this study is a three-dimensional configuration of Depth-Map transformation can lower the production of a three-dimensional visual fatigue and improve the results obtained for a reasonable place was more than half of the experiment accepted the expert group to show a positive reaction were. The results of this study with a rapid movement to convert 2D images into 3D images of applying Depth-map configuration cascade manner to reduce the visual fatigue, to increase the efficiency, and has a three-dimensional perception is the result derived.