• Title/Summary/Keyword: Work reality

Search Result 694, Processing Time 0.023 seconds

A general-purpose model capable of image captioning in Korean and Englishand a method to generate text suitable for the purpose (한국어 및 영어 이미지 캡션이 가능한 범용적 모델 및 목적에 맞는 텍스트를 생성해주는 기법)

  • Cho, Su Hyun;Oh, Hayoung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.8
    • /
    • pp.1111-1120
    • /
    • 2022
  • Image Capturing is a matter of viewing images and describing images in language. The problem is an important problem that can be solved by keeping, understanding, and bringing together two areas of image processing and natural language processing. In addition, by automatically recognizing and describing images in text, images can be converted into text and then into speech for visually impaired people to help them understand their surroundings, and important issues such as image search, art therapy, sports commentary, and real-time traffic information commentary. So far, the image captioning research approach focuses solely on recognizing and texturing images. However, various environments in reality must be considered for practical use, as well as being able to provide image descriptions for the intended purpose. In this work, we limit the universally available Korean and English image captioning models and text generation techniques for the purpose of image captioning.

The Role of Open Source Software to Create Digital Libraries and Standards Assessment

  • ALbeladi, Salmah Salem
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.7
    • /
    • pp.241-248
    • /
    • 2021
  • Open-source software developments are basically Internet-based communities that voluntarily collaborate in developing software on the Internet and such Internet communities have become an important cultural and economic phenomenon. As a result, the emergence of open-source software has presented a challenge to the traditional offerings by providing free alternatives. The objective of this article is to review the possibility of the adoption of open source software in the creation of digital libraries, highlights advantages and disadvantage preservations. Among our objective also explaining the request of such software at the present time and the criteria evaluated in the digital preservation through surveying the best open source software from the reality of intellectual production, and standards that are being built to evaluate and choose what software to create a digital library without other software available. To achieve the above objectives, we shed the light on the top 11 open-source software to manage Libraries in addition to standards that may represent the basic building block for the selection of the appropriate systems to the needs of the digital library. This article relied on the descriptive approach by reviewing a series of studies and scientific research works related to the subject of the current study. Accordingly, the most prominent of the findings of this work is its illustration of the close association between open source software and the library community, both of which represent free culture. Also it is shown that the selection process of open source software has some obstacles most notably as there are no clear and reliable criteria for selecting these systems. Current study has concluded a set of recommendations, notably awareness of the role and importance of open source software and the facilities it provides in managing digital content.

Changes in Cinematic Spatiality of Gwanghwamun and its Surrounding Areas : Focusing on Korean Films of the 1950s-2010s (광화문과 주변지역의 영화적 공간성 변화 : 1950-2010년대 한국영화를 중심으로)

  • Seo, Kok-Suk
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.12
    • /
    • pp.713-727
    • /
    • 2021
  • This paper want to examine how Gwanghwamun and its surrounding areas work in the cinematic spaces for Korean films of the 1950s-2010s. First, in Korean films of the 1950s-1960s, Myeong-dong(Namchon), Bukchon, Seochon, and Dongchon are the primitive, perceptual, existential spaces that show the underground world and tragic pathos in the splendid city through intense desires and fatal frustration, the shadows and conflicts of modernization. Second, in Korean films of the 1970s-1990s, Myeongdong·Jongno(Namchon·Bukchon), Seochon and Dongchon are the perceptual, existential spaces that show public revenge and private alienation through the dichotomy of freedom/evil and the dichotomy of wealth/poverty. Third, in Korean films of the 2000-2010s, Gwanghwamun(Seochon), Bukchon, Namchon, and Dongchon are the perceptual, existential spaces that show civil society ethos and gloomy requiem through national agendas, resistance movements, desires and losses, miserable reality and death.

Deep Learning-based Depth Map Estimation: A Review

  • Abdullah, Jan;Safran, Khan;Suyoung, Seo
    • Korean Journal of Remote Sensing
    • /
    • v.39 no.1
    • /
    • pp.1-21
    • /
    • 2023
  • In this technically advanced era, we are surrounded by smartphones, computers, and cameras, which help us to store visual information in 2D image planes. However, such images lack 3D spatial information about the scene, which is very useful for scientists, surveyors, engineers, and even robots. To tackle such problems, depth maps are generated for respective image planes. Depth maps or depth images are single image metric which carries the information in three-dimensional axes, i.e., xyz coordinates, where z is the object's distance from camera axes. For many applications, including augmented reality, object tracking, segmentation, scene reconstruction, distance measurement, autonomous navigation, and autonomous driving, depth estimation is a fundamental task. Much of the work has been done to calculate depth maps. We reviewed the status of depth map estimation using different techniques from several papers, study areas, and models applied over the last 20 years. We surveyed different depth-mapping techniques based on traditional ways and newly developed deep-learning methods. The primary purpose of this study is to present a detailed review of the state-of-the-art traditional depth mapping techniques and recent deep learning methodologies. This study encompasses the critical points of each method from different perspectives, like datasets, procedures performed, types of algorithms, loss functions, and well-known evaluation metrics. Similarly, this paper also discusses the subdomains in each method, like supervised, unsupervised, and semi-supervised methods. We also elaborate on the challenges of different methods. At the conclusion of this study, we discussed new ideas for future research and studies in depth map research.

A Study on the Adoption of Discovery in Copyright Litigation (저작권 소송 절차에서 디스커버리 도입에 관한 소고)

  • Kim, Si Yeol
    • Journal of Software Assessment and Valuation
    • /
    • v.16 no.2
    • /
    • pp.25-35
    • /
    • 2020
  • In the Korean litigation system, structural maldistribution of evidence still remains a conundrum. Numerous solutions have been discussed so far and, today, few people deny the need for adopting a system similar to the discovery procedure in the United States. In the intellectual property (IP) domain, a wide range of legislative attempts have been made to improve the litigation system, especially for patent litigation. However, the adoption of discovery in copyright litigation is seldom discussed, despite the fact that copyright infringement lawsuits increasingly involve highly technical issues, especially in case of copyrightable computer programs. The lack of discussion on discovery adoption forms a stark contrast with the active attempts to adapt and adopt discovery procedure for patent litigation. In copyright infringement lawsuits, especially for copyrighted computer programs, securing evidence takes on crucial importance. However, in reality, there are numerous obstacles. Some lawsuits proceed even without properly securing the infringed work. To address this issue, the current litigation system needs to be improved by adopting a procedure similar to discovery. This paper reviews what solutions are being utilized today, and how we should approach the issue.

Formation of Research Competence Using Innovative Technologies to Improve the Quality of Training Future Specialists

  • Olena, Dobosh;Daria, Koval;Natalya, Paslavska;Natalia, Cherednichenko;Iryna, Bondar;Oksana, Vytrykhovska;Olena, Bida
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.12
    • /
    • pp.91-97
    • /
    • 2022
  • Analyzing the psychological and pedagogical literature, we showed the interest of researchers in the problem posed. The concept of competence is considered, which is interpreted as giving the key to solving a wide range of educational and life tasks. Research competence implies the ability to cooperate, enter into contacts, readiness for changes, for self-determination and is an integral quality of the individual, expressed in the readiness and ability to independently search for solutions to new problems and creative transformation of reality based on a set of personal and meaningful knowledge, skills, methods of activity and value attitudes.The article offers conditions that certify the improvement of forms and methods of training students in the formation of research competence of future specialists. The use of innovative technologies contributes to improving the level of training of future specialists: students are better prepared for classes, take an active part in the assimilation of program material in laboratory classes. It is noted that this creates a subject-subject relationship between the student and the teacher, and changes the attitude of students to classes. In the process of such organization of educational activities, students are convinced of the need for knowledge and its effectiveness, learn to compare, generalize, classify, establish cause-and-effect relationships, express opinions, defend their point of view, they ensure success in their studies, and develop research competence. It is proved that in order to apply the latest technologies, the teacher himself must know them well, that is, constantly improve himself, master new methods, techniques, ideas, which will help him create new pedagogical technologies and implement them in the educational process.

A FRAMEWORK FOR ACTIVITY-BASED CONSTRUCTION MANAGEMENT SIMILATION

  • Boong Yeol Ryoo
    • International conference on construction engineering and project management
    • /
    • 2009.05a
    • /
    • pp.732-737
    • /
    • 2009
  • Due to various project delivery methods and the complexity of construction projects in the construction industry, developing the framework of construction management for critical, highly complex projects in the construction industry has become problematic. Currently, a set of construction manuals play a pivotal role in planning and managing construction projects as subcontractors try to complete their scope of work according to the instructions of a general contractor. It is challenging for general contractors to write a construction management procedure manual to cover various types of project delivery methods and construction projects. In construction, the construction procedure manuals describe specific actions to be taken through the project. In reality a few contactors own such manuals and their construction schedules include more construction operation activities. Thus, it is hard to estimate the workload and productivity of construction managers because the manual and the schedule do not present the amount of management efforts required to complete a project. This paper proposes a framework to present construction management tasks according to project delivery methods which can be applied to various construction projects. Actions for management tasks were mapped and were integrated with construction activities throughout the project life cycle. The framework can then be used to give specific instructions to project participants, collect management actions, and replicate management actions throughout the project life cycle. The framework can also be can used to visualize complete construction project to analyze and manage construction management activities in each phase of a project in order to enhance productivity and efficiency. The studies of existing construction manuals were carried out to identify construction managers' responsibilities. An artificial intelligence program, CLIPS (C-Language Integrated Production System) was used to search for appropriate actions for impending tasks from a set of predefined actions to be performed for a given situation. The framework would significantly help construction managers to understand interrelations among management tasks or actions within a project. Furthermore, the framework can be embedded into Building Information Modeling (BIM) or Facility Management Systems (FMS) so that designers and constructors would execute constructability review before construction begins.

  • PDF

Deleuze and Guattari's Machinism and Pedagogy of Assemblages (들뢰즈와 가타리의 기계론과 배치의 교육학)

  • Choi, Seung-hyun;Seo, Beom Jong
    • Korean Educational Research Journal
    • /
    • v.43 no.1
    • /
    • pp.183-213
    • /
    • 2022
  • The purpose of this study is to examine the implications of Deleuze and Guattari's Machinism and Pedagogy of Assemblages. A slow, empirical process offered by Deleuze and Guattari is possible only if they experience a repetition of the duration in time. The identity of this world, a combination of potential and reality, is expressed as a machine. The identity of the 'machine' is the generation. The identity of the information society that exists everywhere in the cloud and unconsciously collects big data is also the information society. The information society is at risk of leaning toward a society in which individual desires are managed prior to the manifestation of a self-reliance a machine consisting of unmarked and mechanical arrangements. Social science based on the theory of layout shares the characteristics of repetition patterns, coexistence of linguistic and materiality, attention to boundary and negation to total whole. The pedagogy of layout, in which the collective pattern is structurally deformed in time, conforms to the original problem consciousness of Deleuze and Guattari, slow and empirical education. In addition, the work of examining the materiality and expression of the education-machine will contribute to the establishment of a new learning theory, an educational theory in the era of trans-human.

Analysis of Interaction by Exhibition Type of Virtual Museum (가상 뮤지엄의 전시유형별 상호작용 분석)

  • Hong, Min-Jung;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.5
    • /
    • pp.145-154
    • /
    • 2022
  • With the real museum changing from a center of viewing to a center of experience and communication, virtual museums have become independent as well as auxiliary and alternative roles for real museums. Therefore, it is necessary to review the concept and meaning of virtual museums and analyze the attributes of each exhibition type. This paper categorizes the exhibition types of virtual museums into four categories and analyzes the interaction methods of each exhibition type. The essential characteristics of interaction subjects affect all four types, but the method of virtual expression is distinguished, and the exhibition type that actively utilizes the virtuality of exhibition space and work expands the user's experience and communication. In this study, various forms and methods of construction of virtual museums can be explored by providing characteristics and considerations for each type of exhibition during the planning and construction of virtual museums.

The Exploration of the Dialectical Interface of Other and Subject: A Reading of Christina Rossetti's "Goblin Market" (대타자와 주체의 변증법적 인터페이스 탐색 -크리스티나 로제티의 「도깨비 시장」 읽기)

  • Kim, Kyung-Soon
    • Journal of English Language & Literature
    • /
    • v.53 no.2
    • /
    • pp.219-241
    • /
    • 2007
  • This study takes its point of departure from Lacanian psychoanalysis and explores the point that an irremediable gap in the human subject can be illuminated in terms of the Lacanian categories, fantasy, symptom, gaze or voice as cause of desire of the Other. With respect to the category of the symptom, Lacan claims that the Other is always already there in the constitution of the subject, that is, the relation of the subject to the Other that is overwhelming as well as attracting the subject. Chapter II deals with the unthought, excessive ground of the conscious that borders on the subject, as is the case of self-excentric aspect of the man. Indeed, in Lacan's early work, the subject is essentially a relationship to the Other as desire(objet petit a), and there is no such thing as a symptom or fantasy without some subjective involvement. Lacanian unknown real, perpetual excess as the cause of desire animates the subject even as it threatens to blast it apart. The structures that establish the lines of desire in every individual are derived from an ineluctably intersubjective field. The Other is always already there in the constitution of the subject. In the final years of Lacan's teaching we find a kind of universalization of the symptom and almost everything that is becomes in a way symptom. Symptom, embodied in Laura in "Goblin Market," is her only substance, the only positive support of her being. By looking at the Laura's symptom in chapter III we gain an insight into the forbidden domain, into a real space that should be left unseen and unthought. The voice of goblin men therefore functions as a sublime object that is animating as well as dominating element even as it threatens to disintegrate the subject. Objet petit a as a sublime object that must be excluded in reality returns in the real, taking on a certain materiality which has an effect on Laura, that is, animates Laura's desire. Objet petit a is a real object, signifying nothing. In conclusion, the theoretical importance of Lacanian psychoanalysis is the relation between a subject and an Other as Objet petit a.