• Title/Summary/Keyword: Wireless Data Services

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Video Ranking Model: a Data-Mining Solution with the Understood User Engagement

  • Chen, Yongyu;Chen, Jianxin;Zhou, Liang;Yan, Ying;Huang, Ruochen;Zhang, Wei
    • Journal of Multimedia Information System
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    • v.1 no.1
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    • pp.67-75
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    • 2014
  • Nowadays as video services grow rapidly, it is important for the service providers to provide customized services. Video ranking plays a key role for the service providers to attract the subscribers. In this paper we propose a weekly video ranking mechanism based on the quantified user engagement. The traditional QoE ranking mechanism is relatively subjective and usually is accomplished by grading, while QoS is relatively objective and is accomplished by analyzing the quality metrics. The goal of this paper is to establish a ranking mechanism which combines the both advantages of QoS and QoE according to the third-party data collection platform. We use data mining method to classify and analyze the collected data. In order to apply into the actual situation, we first group the videos and then use the regression tree and the decision tree (CART) to narrow down the number of them to a reasonable scale. After that we introduce the analytic hierarchy process (AHP) model and use Elo rating system to improve the fairness of our system. Questionnaire results verify that the proposed solution not only simplifies the computation but also increases the credibility of the system.

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Wireless LAN Security Solutions for Secure Wireless Communications

  • Kim, Su-Yong;Ahn, Duck-Ki;Roh, Jae-Sung;Oh, Chang-Reon;Cho, Sung-Joon
    • Journal of information and communication convergence engineering
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    • v.1 no.4
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    • pp.183-188
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    • 2003
  • The $4^{th}$ generation mobile communications, through several radio access networks such as WLAN, Bluetooth, UMTS, GPRS, CDMA 1X, and IMT-2000 in the same area offering different type of coverage, will support interactive multimedia services in additions to wider bandwidths, higher bit rates, and service portability. Regardless of various radio access networks, they will also support robust security mechanisms, as well as seamless mobility and common authentication. In this paper, we give an overview of WLAN security and examine its security problems. We also explain the enhanced security schemes, such as port-based authentication, EAP, and IEEE 802.1X. For secure wireless communications, several possible security solutions are offered and evaluated in various respects to improve WLAN security. This paper will make a contribution to provide more secure wireless communications to cellular operators embracing WLAN technology as a means to generate new revenues based on data services.

Recent R&D Trends in Wireless Network Technology based on UAV-assisted FSO Technique (UAV 기반 FSO 무선통신 네트워크 기술 동향)

  • Yeo, C.I.;Heo, Y.S.;Ryu, J.H.;Park, S.W.;Kim, S.C.;Kang, H.S.;Lee, G.H.
    • Electronics and Telecommunications Trends
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    • v.35 no.2
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    • pp.38-49
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    • 2020
  • In recent years, the unmanned aerial vehicle (UAV) assisted mobile free space optical (FSO) communication technique has attracted considerable attention regarding its aims to provide improved communication conditions for fixed-to-fixed FSO network and promising fronthaul and backhaul solutions for 5G+ wireless networks. This can be attributed to its outstanding advantages such as fast deployment and flexible network configuration. The UAV-assisted mobile FSO system can be used to provide cost-effective internet services in rural and remote areas and in hotspot areas that are characterized by increased data traffic. Additionally, it can be used to provide secure communication services under emergency circumstances. In this report, we review recent R&D trends in wireless network technology employing the UAV-assisted mobile FSO technique and key technologies for mobile FSO wireless networks. Furthermore, we introduce drone-based mobile FSO terminals and control systems that we have developed.

Multi-homing in Heterogeneous Wireless Access Networks: A Stackelberg Game for Pricing

  • Lee, Joohyung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.5
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    • pp.1973-1991
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    • 2018
  • Multimedia applications over wireless networks have been evolving to augmented reality or virtual reality services. However, a rich data size compared to conventional multimedia services causes bandwidth bottlenecks over wireless networks, which is one of the main reasons why those applications are not used widely. To overcome this limitation, bandwidth aggregation techniques, which exploit a multi-path transmission, have been considered to maximize link utilization. Currently, most of the conventional researches have been focusing on the user end problems to improve the quality of service (QoS) through optimal load distribution. In this paper, we address the joint pricing and load distribution problem for multi-homing in heterogeneous wireless access networks (ANs), considering the interests of both the users and the service providers. Specifically, we consider profit from resource allocation and cost of power consumption expenditure for operation as an utility of each service provider. Here, users decide how much to request the resource and how to split the resource over heterogeneous wireless ANs to minimize their cost while supporting the required QoS. Then, service providers compete with each other by setting the price to maximize their utilities over user reactions. We study the behaviors of users and service providers by analyzing their hierarchical decision-making process as a multileader-, multifollower Stackelberg game. We show that both the user and service provider strategies are closed form solutions. Finally, we discuss how the proposed scheme is well converged to equilibrium points.

Efficient Transaction Processing in Hybrid Data Delivery (혼합 데이타 전송에서 효율적인 트랜잭션 처리)

  • SangKeun Lee
    • Journal of KIISE:Databases
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    • v.31 no.3
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    • pp.297-306
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    • 2004
  • Push-based broadcasting in wireless information services is a very effective technique to disseminate information to a massive number of clients when the number of data items is small. When the database is large, however, it nay be beneficial to integrate a pull-based (client-to-server) backchannel with the push-based broadcast approach, resulting in a hybrid data delivery. In this paper, we analyze the performance behavior of a predeclaration-based transaction processing, which was originally devised for a push-based data broadcast, in the hybrid data delivery through an extensive simulation. Our results show that the use of predeclaration-based transaction processing can provide significant performance improvement not only in a pure push data delivery, but also in a hybrid data delivery.

Resource Allocation Algorithm for Differentiated Multimedia Services Using Came Theory (게임이론을 이용한 멀티미디어 서비스의 차별적 자원 할당 알고리즘)

  • Shin, Kwang-Sup;Jung, Jae-Yoon;Suh, Doug-Young;Kang, Suk-Ho
    • Journal of the Korean Operations Research and Management Science Society
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    • v.34 no.1
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    • pp.39-59
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    • 2009
  • Game theory is adapted to a variety of domains such as economics, biology, engineering, political science, computer science, and philosophy in order to analyze economic behaviors. This research is an application of game theory to wireless communication. In particular, in terms of bargaining game we dealt with a multimedia resource allocation problem in wireless communication, which is rapidly spreading such as Wibro, WCDML, IPTV, etc. The algorithm is assumed to allocate multimedia resources to users who can choose and access differentiated media services. For this purpose, 3 utility function of users is devised to reflect quality of service (QoS) and price. We illustrated experimental results with synthesis data which were made to mimic real multimedia data, and analyzed differentiated service providing and the effect of the utility function.

Resource Allocation Algorithm for Differentiated Multimedia Services using Game Theory (게임이론을 이용한 멀티미디어 서비스의 차별적 자원 할당 알고리즘)

  • Sin, Gwang-Seop;Jeong, Jae-Yun;Seo, Deok-Yeong;Gang, Seok-Ho
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2008.10a
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    • pp.164-178
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    • 2008
  • Game theory is adapted to a variety of domains such as economics, biology, engineering, political science, computer science, and philosophy in order to analyze economic behaviors. This research is an application of game theory to wireless communication. In particular, in terms of bargaining game we dealt with a multimedia resource allocation algorithm in wireless communication, which is rapidly spreading such as Wibro, WCDML, IPTV, etc. The algorithm is assumed to allocate multimedia resources to users who can choose and access differentiated media services. For this purpose, a utility function of users is devised to reflect quality of service (QoS) and price. We illustrated experimental results with synthesis data which were made to mimic real multimedia data, and analyzed differentiated service providing and the effect of the utility function.

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Design and Implementation for Card Holder Initiated Card Payment System Using the Mobile Devices (모바일 기기를 활용한 고객 개시 카드결제 시스템 설계 및 구현)

  • Seo, Moon Seog
    • Journal of Information Technology Services
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    • v.13 no.4
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    • pp.245-254
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    • 2014
  • Payment system is defined as the various contracts and operating facilities for the transfer of monetary value to clear the relationship between credit and debt. Payment systems essentially require the efficient and reliable operations. Card-based payment systems are developed practically and creatively in accordance with the progress of ICT. Especially in mobile environment with intelligent mobile devices such as smart-phones and tablets, a variety of payment services are provided. Existing card-based payment services are configured by the payment transaction initiated by the merchants card acceptance and then swiping into the CAT (Card Authorization Terminal) to begin the transaction. The merchant initiated payment services are now applied to the Wireless CAT (W-CAT) for mobile environment. That kind of payment services cause many problems such the illegal card information leaks and the lingering threat of W-CAT theft. Also, the use of many W-CATs increased cost to the merchant. In this paper, we propose the card holder initiated card payment system using the intelligent mobile devices in mobile environment for solving problems of the existing merchant initiated card payment system and coping effectively with the activation of a wireless data network and changes of information technology.

Design models of PTIS in a telecommunication point of view, and implementation case at Seoul city (PTIS : Public Transportation Information System)

  • Ho, Wan-Chol;Chae, Soo-Woon
    • 한국ITS학회:학술대회논문집
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    • 2005.11a
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    • pp.83-88
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    • 2005
  • A transportation problem in Korea is a serious issue that has to be solved urgently in the motor era of 15 million vehicles. Recently ITS has been introduced to improve efficiency of the current roads because an excessive budget and a long term construction are needed to build new roads. Therefore the government enacted the law as of ITS and the in architecture. However, these ITS information services were oriented to mainly vehicles and drivers, not public entities such as bus driver, passengers and so on. Nowadays lots of local autonomous city introduced a public transportation information system (PTIS), and providing useful information for the public. For this PTIS, important design issues are to be focused on detecting and tracking technology of moving bus, and a wireless communication link to transmit the location information. This paper presents design models using several wireless communication methods, and an implementation case using a Wireless packet Data communication Network (WDN) to transmit bus location information at Seoul, Korea.

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PLATFORM FOR PRIVACY CONTROL IN LOCATION BASED SERVICES

  • An, Kyoung-Hwan;Min, Kyoung-Wook;Kim, Ju-Wan
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.659-662
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    • 2005
  • Recently, the need for LBS (Location Based Services) is increasing with the rapid growth of the location measurement units, mobile devices, and communication technologies. Especially, wireless carriers are concentrating on LBS since it is regarded as so-called 'killer application' among wireless data services. Although LBS give us convenience and useful information, its use also raises privacy issues. There are quite possibilities that the people's locations are tracked by location measurement units while people do not recognize the existence of the units. To protect a person's location information, lawful and technical aspects should be considered. In this paper, we explain issues, regulations, standards, and platforms related to the protection of the location information. Finally, we suggest the architecture of a platform complying with the regulations and standards. It considers various issues not covered in other studies.

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