• Title/Summary/Keyword: Wireless Computing

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The Development of Measuring, Monitoring and Control System for Large Bridge Using Ubiquitous Computing Technology (유비쿼터스 컴퓨팅 기술을 활용한 대형교량의 계측, 모니터링, 통제시스템)

  • Lee Seung-Jae;Lim Jong-Kwon;Min Dae-Hong;Hwang Kyung-Hun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.182-187
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    • 2004
  • Recently the application area of wireless LAN has been increased, rapidly. The application area was limited in indoor, but as the data throughput and performance of wireless LAN becomes better the application is to extend to the Internet connection and wireless(Ubiqitous) bridge in outdoor. In this paper, In this paper, the data throughput of wireless LAN in mobile environment is measured, and the usability of wireless LAN for develop bridge health monitoring system is confirmed.

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A Study on Low-Power Sensor Network of Improved Power-Efficiency in Wireless Network (무선 네트워크상에서 개선된 에너지 효율을 고려한 저전력 센서 네트워크의 연구)

  • Choi, In-Hwa;Jabbar, Hamid;Hwang, Jun;Park, Gyung-Leen;Jeong, Tai-Kyeong
    • Journal of Internet Computing and Services
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    • v.10 no.4
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    • pp.151-160
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    • 2009
  • Wireless network solution is used in many area because of free mobility and easy of establishment. Sensors that compose wireless network need protocol that support wireless communication to share information each other. As representative protocol, we currently witnessed IPv6 protocol. However, due to the limitation of sensors's electric power and computing ability, it is inefficient that each sensors use this protocol. In this paper, we designed improved sensor circuit that can heighten energy efficiency in sensor network to solve these problem and composed algorithm that can pare down energy consumption using method to make unnecessary sensor in sleep-mode.

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Mobile geolocation techniques for indoor environment monitoring

  • Ouni, Ridha;Zaidi, Monji;Alsabaan, Maazen;Abdul, Wadood;Alasaad, Amr
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.3
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    • pp.1337-1362
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    • 2020
  • Advances in localization-based technologies and the increase in ubiquitous computing have led to a growing interest in location-based applications and services. High accuracy of the position of a wireless device is still a crucial requirement to be satisfied. Firstly, the rapid development of wireless communication technologies has affected the location accuracy of radio monitoring systems employed locally and globally. Secondly, the location is determined using standard complex computing methods and needs a relatively long execution time. In this paper, two geolocalization techniques, based on trigonometric and CORDIC computing processes, are proposed and implemented for Bluetooth-based indoor monitoring applications. Theoretical analysis and simulation results are investigated in terms of accuracy, scalability, and responsiveness. They show that the proposed techniques can locate a target wireless device accurately and are well suited for timing estimation.

Performance Analysis of Disconnected Operation on Mobile Computing (비연결 수행 이동컴퓨팅 태스크의 성능 분석)

  • 정승식;김재훈
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.3B
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    • pp.202-211
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    • 2002
  • Because wireless links are subject to disturbances and failures, it is important to support disconnected operations in mobile computing. Many schemes have been proposed to support the efficient disconnected operations. In this paper, we analyze and measure the computation time including disconnected operations to evaluate the performance of mobile computing on error prone wireless links. Mobile computation consists of three states: data hoarding, disconnected operation, and block states. We estimate the computation time using various parameters; error rate and recovery rate of wireless link, hoarding overhead, logging overhead, and reintegration overhead, etc. We can choose efficient strategies for disconnected operations and predict the performance using the results of this analysis.

Design and Implementation of Location and Activity Monitoring System Based on LoRa

  • Lin, Shengwei;Ying, Ziqiang;Zheng, Kan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.1812-1824
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    • 2019
  • The location and human activity are usually used as one of the important parameters to monitor the health status in healthcare devices. However, nearly all existing location and monitoring systems have the limitation of short-range communication and high power consumption. In this paper, we propose a new mechanism to collect and transmit monitoring information based on LoRa technology. The monitoring device with sensors can collect the real-time activity and location information and transmit them to the cloud server through LoRa gateway. The user can check all his history and current information through the specific designed mobile applications. Experiment was carried out to verify the communication, power consumption and monitoring performance of the entire system. Experimental results demonstrate that this system can collect monitoring and activity information accurately and provide the long rang coverage with low power consumption.

Joint Optimization for Residual Energy Maximization in Wireless Powered Mobile-Edge Computing Systems

  • Liu, Peng;Xu, Gaochao;Yang, Kun;Wang, Kezhi;Li, Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.5614-5633
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    • 2018
  • Mobile Edge Computing (MEC) and Wireless Power Transfer (WPT) are both recognized as promising techniques, one is for solving the resource insufficient of mobile devices and the other is for powering the mobile device. Naturally, by integrating the two techniques, task will be capable of being executed by the harvested energy which makes it possible that less intrinsic energy consumption for task execution. However, this innovative integration is facing several challenges inevitably. In this paper, we aim at prolonging the battery life of mobile device for which we need to maximize the harvested energy and minimize the consumed energy simultaneously, which is formulated as residual energy maximization (REM) problem where the offloading ratio, energy harvesting time, CPU frequency and transmission power of mobile device are all considered as key factors. To this end, we jointly optimize the offloading ratio, energy harvesting time, CPU frequency and transmission power of mobile device to solve the REM problem. Furthermore, we propose an efficient convex optimization and sequential unconstrained minimization technique based combining method to solve the formulated multi-constrained nonlinear optimization problem. The result shows that our joint optimization outperforms the single optimization on REM problem. Besides, the proposed algorithm is more efficiency.

Interference-free Clustering Protocol for Large-Scale and Dense Wireless Sensor Networks

  • Chen, Zhihong;Lin, Hai;Wang, Lusheng;Zhao, Bo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.3
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    • pp.1238-1259
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    • 2019
  • Saving energy is a big challenge for Wireless Sensor Networks (WSNs), which becomes even more critical in large-scale WSNs. Most energy waste is communication related, such as collision, overhearing and idle listening, so the schedule-based access which can avoid these wastes is preferred for WSNs. On the other hand, clustering technique is considered as the most promising solution for topology management in WSNs. Hence, providing interference-free clustering is vital for WSNs, especially for large-scale WSNs. However, schedule management in cluster-based networks is never a trivial work, since it requires inter-cluster cooperation. In this paper, we propose a clustering method, called Interference-Free Clustering Protocol (IFCP), to partition a WSN into interference-free clusters, making timeslot management much easier to achieve. Moreover, we model the clustering problem as a multi-objective optimization issue and use non-dominated sorting genetic algorithm II to solve it. Our proposal is finally compared with two adaptive clustering methods, HEED-CSMA and HEED-BMA, demonstrating that it achieves the good performance in terms of delay, packet delivery ratio, and energy consumption.

A Enhanced Security Model for Cloud Computing in SSO Environment

  • Jang, Eun-Gyeom
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.8
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    • pp.55-61
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    • 2017
  • Cloud computing is cost-effective in terms of system configuration and maintenance and does not require special IT skills for management. Also, cloud computing provides an access control setting where SSO is adopted to secure user convenience and availability. As the SSO user authentication structure of cloud computing is exposed to quite a few external security threats in wire/wireless network integrated service environment, researchers explore technologies drawing on distributed SSO agents. Yet, although the cloud computing access control using the distributed SSO agents enhances security, it impacts on the availability of services. That is, if any single agent responsible for providing the authentication information fails to offer normal services, the cloud computing services become unavailable. To rectify the environment compromising the availability of cloud computing services, and to protect resources, the current paper proposes a security policy that controls the authority to access the resources for cloud computing services by applying the authentication policy of user authentication agents. The proposed system with its policy of the authority to access the resources ensures seamless and secure cloud computing services for users.

Self-organization Scheme of WSNs with Mobile Sensors and Mobile Multiple Sinks for Big Data Computing

  • Shin, Ahreum;Ryoo, Intae;Kim, Seokhoon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.3
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    • pp.943-961
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    • 2020
  • With the advent of IoT technology and Big Data computing, the importance of WSNs (Wireless Sensor Networks) has been on the rise. For energy-efficient and collection-efficient delivery of any sensed data, lots of novel wireless medium access control (MAC) protocols have been proposed and these MAC schemes are the basis of many IoT systems that leads the upcoming fourth industrial revolution. WSNs play a very important role in collecting Big Data from various IoT sensors. Also, due to the limited amount of battery driving the sensors, energy-saving MAC technologies have been recently studied. In addition, as new IoT technologies for Big Data computing emerge to meet different needs, both sensors and sinks need to be mobile. To guarantee stability of WSNs with dynamic topologies as well as frequent physical changes, the existing MAC schemes must be tuned for better adapting to the new WSN environment which includes energy-efficiency and collection-efficiency of sensors, coverage of WSNs and data collecting methods of sinks. To address these issues, in this paper, a self-organization scheme for mobile sensor networks with mobile multiple sinks has been proposed and verified to adapt both mobile sensors and multiple sinks to 3-dimensional group management MAC protocol. Performance evaluations show that the proposed scheme outperforms the previous schemes in terms of the various usage cases. Therefore, the proposed self-organization scheme might be adaptable for various computing and networking environments with big data.

Design of Bluetooth based MMORPG Game in MANETs (모바일 애드-혹 망에서 Bluetooth 기반 MMORPG의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.39-45
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    • 2009
  • With the rapid growth of recent wireless mobile computing application technology and handheld mobile terminal device development technology, one of the big issue in these fields is to design online games in wireless mobile ad hoc network environment. Online games in mobile computing environment have lots of constraints for developing online games because mobile terminals have many limitations such as low performance of processor, limited memory space, small bandwidth of wireless communication, and confined life of battery power. Therefore, most of mobile games are restrictive in the function of online and multi-play up to date. In this paper, the online MMORPG game, capable of multi-play with many other mobile users using mobile terminals in wireless mobile computing environment, is designed and implemented. Proposed mobile online game uses bluetooth to construct temporary wireless mobile ad hoc network with other mobile clients, and designed to carry out online MMORPG game with these clients. It also supports multi-play among them.

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