• Title/Summary/Keyword: Wireless Communication Market

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The Effect of Communication Distance and Number of Peripheral on Data Error Rate When Transmitting Medical Data Based on Bluetooth Low Energy (저 전력 블루투스 기반으로 의료데이터 전송 시 통신 거리와 연동 장치의 수가 데이터 손실률에 미치는 영향)

  • Park, Young-Sang;Son, ByeongJin;Son, Jaebum;Lee, Hoyul;Jeong, Yoosoo;Song, Chanho;Jung, Euisung
    • Journal of Biomedical Engineering Research
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    • v.42 no.6
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    • pp.259-267
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    • 2021
  • Recently, the market for personal health care and medical devices based on Bluetooth Low Energy(BLE) has grown rapidly. BLE is being used in various medical data communication devices based on low power consumption and universal compatibility. However, since data errors occurring in the transmission of medical data can lead to medical accidents, it is necessary to analyze the causes of errors and study methods to reduce data error. In this paper, the minimum communication speed to be used in medical devices was set to at least 800 byte/sec based on the wireless electrocardiography regulations of the Ministry of Food and Drug Safety. And the data loss rate was tested when data was transmitted at a speed higher than 800 byte/sec. The factors that cause communication data error were classified, and the relationship between each factor and the data error rate was analyzed through experiments. When there were two or more activated peripherals connected to the central, data error occurred due to channel hopping and bottleneck, and the data error rate increased in proportion to the communication distance and the number of activated peripherals. Through this experiment, when the BLE is used in a medical device that intermittently transmits biosignal data, the risk of a medical accident is predicted to be low if the number of peripherals is 3 or less. But, it was determined that BLE would not be suitable for the development of a biosignal measuring device that must be continuously transmitted in real time, such as an electrocardiogram.

Methodology for Determining RSE Spacing for Vehicle-Infrastructure Integration(VII) Based Traffic Information System (Focused on Uninterrupted Traffic Flow) (차량-인프라 연계(VII) 기반 교통정보시스템의 RSE 설치간격 결정 방법론 (연속류를 중심으로))

  • Park, Jun-Hyeong;O, Cheol;Im, Hui-Seop;Gang, Gyeong-Pyo
    • Journal of Korean Society of Transportation
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    • v.27 no.6
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    • pp.29-44
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    • 2009
  • A variety of research efforts, using advanced wireless communication technologies, have been made to develop more reliable traffic information system. This study presents a novel decentralized traffic information system based on vehicle infrastructure integration (VII). A major objective of this study was also to devise a methodology for determining appropriate spacing of roadside equipment (RSE) to fully exploit the benefits of the proposed VII-based traffic information system. Evaluation of travel time estimation accuracy was conducted with various RSE spacings and the market penetration rates of equipped vehicle. A microscopic traffic simulator, VISSIM, was used to obtain individual vehicle travel information for the evaluation. In addition, the ANOVA tests were conducted to draw statistically significant results of simulation analyses in determining the RSE spacing. It is expected that the proposed methodology will be a valuable precursor to implementing capability-enhanced next generation traffic information systems under the forthcoming ubiquitous transportation environment.

Device Mutual Authentication and Key Management Techniques in a Smart Home Environment (스마트 홈 환경에서 디바이스 상호 인증 및 키 관리 기법)

  • Min, So-Yeon;Lee, Jae-Seung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.10
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    • pp.661-667
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    • 2018
  • Recently, the smart home market is growing due to the development of wireless communication technology and sensor devices, and various devices are being utilized. Such an IoT environment collects various vast amount of device information for intelligent services, receives services based on user information, controls various devices, and provides communication between different types of devices. However, with this growth, various security threats are occurring in the smart home environment. In fact, Proofpoint and HP warned about the cases of damage in a smart home environment and the severity of security vulnerabilities, and cases of infringement in various environments were announced. Therefore, in this paper, we have studied secure mutual authentication method between smart nodes used in smart home to solve security problems that may occur in smart home environment. In the case of the proposed thesis, security evaluations are performed using random numbers and frequently updated session keys and secret keys for well-known vulnerabilities that can occur in IoT environments and sensor devices such as sniffing, spoofing, device mutual authentication, And safety. In addition, it is confirmed that it is superior in security and key management through comparison with existing smart home security protocol.

A Study on Gamers Segmentation based upon Uses and Gratifications of Mobile games (모바일게임 이용 충족이론을 기반으로 한 모바일 게이머 유형 분석에 관한 연구)

  • Han, Kwang-Hyun;Kim, Tae-Ung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.10a
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    • pp.133-164
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    • 2005
  • Mobile games have emerged as the most innovative entertainment technology, adding new revenue streams, taking advantage of the potential of wireless applications and service offerings. Mobile games, like any other types of computer game, offer a unique value for users in providing an exciting digital experience in virtual worlds. Players can become empowered through the development of new characters and strategies within games to achieve rewarding successes against the computers and other players. The overall trend for mobile games is towards bigger, more colorful, more involving and exciting contents, which will build upon the developing capabilities of mobile phones and networks in order to bring new styles, concepts and experiences of game play to the users. In this paper, we attempt to investigate the demographic factors which play critical roles in determining the level of playing times; classify mobile gamers based on their motives for playing games; and empirically test differences in their demographic factors and mobile game usage. Statistical results show that significant differences in playing times exist, depending upon their age, gender, mobile device, mobile phone usage, mobile game experiences, and preferred games genres. Applying Factor analysis, we have identified Escape, Social interaction, Challenge and Competition, Fantasy, Diversion and Relaxation, Ease of Accessibility as key motivators for playing mobile games. Additional cluster analysis shows that the categorization of gamers, according to their usage habits and the key motivators for playing, can be made as follows: M-gamers, Multi-gamers and Communication-focused gamers. Further correlation of these grouping with socio-economic data shows the significant differences in gaming habits and patterns of mobile phone use.

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A Study of 3D Sound Modeling based on Geometric Acoustics Techniques for Virtual Reality (가상현실 환경에서 기하학적 음향 기술 기반의 3차원 사운드 모델링 기술에 관한 연구)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.102-106
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    • 2016
  • With the popularity of smart phones and the help of high-speed wireless communication technology, high-quality multimedia contents have become common in mobile devices. Especially, the release of Oculus Rift opens a new era of virtual reality technology in consumer market. At the same time, 3D audio technology which is currently used to make computer games more realistic will soon be applied to the next generation of mobile phone and expected to offer a more expansive experience than its visual counterpart. This paper surveys concepts, algorithms, and systems for modeling 3D sound virtual environment applications. To do this, we first introduce an important design principle for audio rendering based on physics-based geometric algorithms and multichannel technologies, and introduce an audio rendering pipeline to a scene graph-based virtual reality system and a hardware architecture to model sound propagation.

Implementation of System for Next Generation Hotel Multimedia Services (차세대 호텔 멀티미디어 서비스를 위한 시스템 구현)

  • Chun-Kwan, Park;Byung-Chun, Jeon
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.10
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    • pp.87-96
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    • 2004
  • These days, it is essential that a business-class hotel provide customers with Internet service. So the most hotels have been installing facilities actively for Internet service. Businessmen also want to use Internet service level to their own office or home in hotel room. But now TV and VoD(partial) based-on CATV in hotel is supplied, and the additional network are installed for Internet service. The existing TV also must be replaced to HDTV within 2 or 3 years. The objective of this paper is to implement the next generation hotel multimedia service system using xDSL technology, VLAN mapping technology, and QoS technology. This system can provide each room in hotel with high-quality video service and Internet service simultaneously, and can also supply Internet access service using wireless LAN for the Places, such as lobby, conference room, and coffee shop in hotel. Therefore, this system can create the new market in hotel multimedia service field by connecting xDSL technology to VLAN mapping technology for charging and QoS technology for video stream transmission.

Development of Eire-lighting and Rescue Robot for Outdoor Environment using Target Oriented Design Methodology (목표지향설계 개념을 이용한 실외화재진압 및 인명구조 로봇의 개발)

  • Kim, Moon-June;Maolin, Jin;Lee, Jin-Oh;Chang, Pyung-Hun;Kim, Jong-Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.2
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    • pp.86-92
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    • 2007
  • This paper presents the development of fire-fighting and rescue robot for Outdoor Environment. In the procedure of this development, we follow Target Oriented Design (TOD) which is recognized as the systematic methodology to design a system by specifying the target clearly. For some real fire fighting tasks (e.g. tasks in shopping street and a market), narrow road make it difficult for existing fire engine to access the firing place. On the other hand, for dangerous tasks (e.g. gasoline station and a storehouse) the explosive materials make it impossible for fire-fighters to access the firing place. Moreover, the smoke and the high-temperature caused by fire make fire fighting difficult. In this situation, the solution is to develop the fire-fighting and rescue robot. TOD is performed firstly by analyzing the environment properties of fro place and the demanded tasks and the fire-fighting and rescue robot is manufactured. For safety, the fire fighting robot should be controlled by remote operation to keep the operator away from the fire, and the control system is divided into three parts: the robot controllers, controller for remote operating device and wireless communication system. We have selected and developed appropriate hardware and software for each part of control system with considering TOD. As a result, the fire-fighting robot functions correctly and the performance and usefulness of our control architecture is validated by successfully performing some fire-fighting tasks.

WAP Abstract Kernel Layer Supporting Multi-platform (다중 플랫폼 지원을 위한 WAP 추상 커널 계층)

  • Gang, Yeong-Man;Han, Sun-Hui;Jo, Guk-Hyeon
    • The KIPS Transactions:PartD
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    • v.8D no.3
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    • pp.265-272
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    • 2001
  • In case of implementing a complicated application like WAP (Wireless Application Protocol) in a mobile terminal with the characteristics of bare machine and versatile kernel aspects of which are control, interrupt and IPC(Inter Process Communication), a special methodology should be needed. If not, it will cause more cost and human resources, even delayed product into launching for the time-to-market. This paper suggests AKL, (Abstract Kernel Layer) for the design and implementation of WAP on basis of multi-platform. AKL is running on the various kernel including REX, MS-DOS, MS-Window, UNIX and LINUX. For the purpose of it, AKL makes machine-dependant features be minimized and supports a consistent interface on API (Application Program Interface) point of view. Therefore, it makes poring times of a device be shorten and makes easy of maintenance. We validated our suggestion as a consequent of porting WAP into PlamV PDA and mobile phone with AKL.

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Analysis of Initial Synchronization Performance in OFDMA/TDD Systems (OFDMA/TDD 시스템의 초기 동기 성능 분석)

  • Seung Young-Min;Kim Ki-Nam;Cho Sung-Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.410-414
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    • 2006
  • In the present, Orthogonal Frequency Division Multiple Access (OFDMA) that wireless access scheme for high speed data transmission is noticed in mobile communication market and OFDMA/TDD scheme will be used combining Time Division Duplex (TDD) scheme based on OFDMA. The Base Station's receiver synchronizes the symbol timing to anyone user's symbol and the other user's symbols have some Symbol Timing Offset (STO). Linear phase shift is occurred by each user's STO in an OFDMA symbol and the Multiple Access Interference (MAI) caused by the summation of each user's linear phase shift degrades the performance of ranging code detection. In this paper, we analyze the ranging code detection performance for each users STO in OFDMA/TDD system. Simulation results show that the more users access and mobile speed increase, the more ranging code detection performance degrades.

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A Study on Vehicle Diagnostic System Linked with Navigation (내비게이션과 연동한 자동차 진단 시스템 연구)

  • Kim, Mi-Jin;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.105-108
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    • 2010
  • The vehicle navigation system is a representative driver supporting system that available to present searching and guiding path functions, have been increased for usability. Under competition situation because of following the spreaded navigation market, to meet customer's needs about new given services, there are need differentiated services increasing dramatically. Also now, dash board indicates various vehicle's status and driver can aware of that. However it is not easy to know where is abnormal essentially and there are no devices to give warning to driver. Therefore, It is difficult to preserve accidents because it can't deal with various abnormal functions immediately on driving. In this paper, we proposed vehicle diagnosis program within navigation that is available to manage and to make a diagnosis of vehicle. And this program conform OBD-II standard, so it can transmit diagnosis data from ECU to navigation system using Bluetooth wireless communication protocol. Thus this program give enhanced services to customer as well as multimedia and geometry information services.

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