• Title/Summary/Keyword: Wired

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Design and Implementation for Wired/wireless Seamless Handoff (유/무선 Seamless 핸드오프를 위한 설계 및 구현)

  • Lee, Hak-Goo;Kim, Pyung-Soo;Kim, Sun-Woo;Kim, Young-Keun
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.243-245
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    • 2004
  • This paper proposes design and implementation for Seamless Handoff method between adapters in a system environment where both wired and wireless adapters are present First of all, by settingLayer 2 address of wired adapter to Layer 2address of wireless adapter, then generate virtual adapter on the above layer to make these two adapters operate on an IP address. Under the condition, when wired communication via the wired adapter gets disconnected while in service, wireless handoff occurs by mapping information on the wireless adapter to the virtual adapter. According to the method proposed in this paper, continuous session can be obtained even when handoff between wired and wireless adapters occurs at lower level in an application where both IP address and Port address are used to maintain session since If address does not change.

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Wired Bridge Node : Design of Complex Sensor Network Architecture Simultaneously Supporting Wired and Wireless Communication (Wired Bridge Node : 유무선 통신을 동시에 지원하는 복합 센서 네트워크 구조 설계)

  • Kim, Byung-Chul;Lee, Dong-Kyu;Park, Sung-Ho;Kim, Tae-Hyon;Kang, Soon-Ju
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.1253-1256
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    • 2009
  • 본 연구에서는 무선 센서 네트워크에서 공용 주파수 대역 2.4GHz를 여러 무선 프로토콜이 사용함으로 발생하는 간섭 및 충돌에 의한 전송 성능 저하 문제를 해결하기 위한 방법으로 무선 센서 네트워크의 일부 센서 노드들을 Wired Bridge Node로 연결하는 방법을 제안한다. 이를 증명하기 위해, 무선 통신과 유선 통신을 동시에 지원하는 Wired and Wireless MAC을 포함하는 센서 노드인 Wired Bridge Node의 소프트웨어 구조를 제안하고 이 시스템을 검증하였다.

Performance Test and Evaluation of Voice Traffic in Wired and Wireless Integrated Network (유무선 통합망에서의 음성 서비스의 성능 테스트 및 평가)

  • Jo, Jun-Mo;Choi, Dae-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.2
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    • pp.280-286
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    • 2009
  • The NGN(Next-Generation Network) structure has been considered from various points of view as all If wireless-wired integration network and its performance is one of the main issue in these days. In this paper, various wired and wireless integrated networks with voice service are designed and simulated to obtain problems and factors affects the network performance using OPnet simulator. The characteristics only showed in the wired and wireless integrated networks are measured and analyzed compared with the single networks such as a wired or wireless networks. Especially, in the wired and wireless integrated networks showed degrading performance even if there are few transmissions in the network and furthermore, the various networks of increasing numbers of the nodes and transmission are simulated and evaluated.

Development of Mobile Game Content through Interoperability between Wired and Wireless - Focused on Interoperability Types - (유무선 연동유형별 모바일게임 콘텐츠 개발)

  • Kim, Ki-Il;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.76-85
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    • 2007
  • The mobile content which adopts the subject matter of wired online game with interoperability element is in service. This is one of the plans which are the possibility of benefiting wired online game in game industry. In this paper, interoperability method of game content between wired and wireless classifies this with three branches and it tries to analyze the interrelationship of the interoperability element and interoperability types adopted in many wired online games. And, the development of interoperability server is composed of mobile server which takes charge of I/O process of mobile device and game server records all information of users in the game. With developing the content which is suitable in specific game(Ran-Online), this paper presents the development method of game content through interoperability between wired and wireless.

A study on comparing response times between Wibro and wired internet using portals (포털을 이용한 와이브로와 유선인터넷 응답속도 비교에 관한 연구)

  • Ryu, Gui-Yeol
    • Journal of the Korean Data and Information Science Society
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    • v.24 no.1
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    • pp.23-32
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    • 2013
  • The object of study is to compare the response times between WiBro and wired internet in terms of users. We conducted experiments using six portal sites such as Naver, Daum, Google, Paran, Nate, and Yahoo. Because we could not receive all signal levels of WiBro at the same palace, we compared WiBro levels 1~3 and wired internet. We verified wired internet is significantly the fastest among wired internet and than WiBro levels 1~3. We could not find which level is the fastest among WiBro levels 1~3. On average, wired internet is faster than WiBro level 1, 2 and 3 about 5.05, 4.20, and 4.14 times, respectively. In addition to comparing WiBro levels 4~5 and wired internet, more researches on accelerating the response times are needed.

P2P Network Simulation System for Performance Evaluation in Convergence Networks

  • Kim, Yu-Doo;Moon, Il-Young
    • Journal of information and communication convergence engineering
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    • v.9 no.4
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    • pp.396-400
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    • 2011
  • P2P(peer to Peer) network is a distributed network architecture composed of participants that make a portion of their resources directly available to other network participants, without the need for a central server. Currently, convergence network industry using wired and mobile are grows rapidly. So P2P protocols will be used between mobile and wired network. But current P2P protocols are focused on the wired networks only and there are no simulators for performance analysis of mobile P2P. In this paper, we design a P2P simulation system for performance analysis of P2P protocols in mobile, wired and convergence networks. It is constructed by a well-known mobile network simulator and wired based P2P protocol simulator. Finally we have implemented a smart TV test-bed using our P2P test-bed for convergence networks.

Comparison about TCP and Snoop protocol on wired and wireless integrated network (유무선 혼합망에서 TCP와 Snoop 프로토콜 비교에 관한 연구)

  • Kim, Chang Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.2
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    • pp.141-156
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    • 2009
  • As the TCP is the protocol designed for the wired network that packet loss probability is very low, because TCP transmitter takes it for granted that the packet loss by the wireless network characteristics is occurred by the network congestion and lowers the transmitter's transmission rate, the performance is degraded. The Snoop Protocol was designed for the wired network by putting the Snoop agent module on the BS(Base Station) that connect the wire network to the wireless network to complement the TCP problem. The Snoop agent cash the packets being transferred to the wireless terminal and recover the loss by resending locally for the error occurred in the wireless link. The Snoop agent blocks the unnecessary congestion control by preventing the dupack (duplicate acknowledgement)for the retransmitted packet from sending to the sender and hiding the loss in the wireless link from the sender. We evaluated the performance in the wired/wireless network and in various TCP versions using the TCP designed for the wired network and the Snoop designed for the wireless network and evaluated the performance of the wired/wireless hybrid network in the wireless link environment that the continuous packet loss occur.

A Study on the Analysis of Authentication and ID-based key Management Protocol in Online Game Environment (온라인 게임 환경에서 인증 및 ID 기반 키 관리프로토콜 분석 연구)

  • Lee, Yang-Sun;Park, Sang-Oh
    • Journal of Advanced Navigation Technology
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    • v.15 no.4
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    • pp.664-671
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    • 2011
  • The development of IT technology and breakthrough of the network and the wired network, wireless network boundaries disappear and wired and wireless integrated service environment is the advent in online game environment. However, the wired and wireless integrated service environment appropriate security technology is still inactive, wired and wireless integration environment due to the characteristic as well as security threats wired network and security threats in wireless networks should be considered. Therefore, This wired and wireless integrated environment has been considering studied various, Among them wired and wireless environment considering the lightweight of ID-based authentication and key management has been in progress. In recent, Moon et al. pervasive environment in authentication and ID-based key management protocol is proposed. However, Moon et al.'s scheme is use the ID-based public-key approach to decreased the amount of computation. However, pairing by using a technique similar to the existing public key scheme can represent the amount of computation. Therefore, In this paper the way of Moon etc in security vulnerability analysis.

Modeling and Design of Medium-wave DGPS Monopole Antenna (DGPS를 위한 중파대역 모노폴 안테나 모델링 및 설계)

  • Na, Sang-Geun;Lee, Su-Won;Kim, Young-Wan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.797-804
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    • 2014
  • The experimental design method based-on the measured data in the several LF monopole antenna was used in MF monopole antenna design. The design technique is also utilized in MF DGPS antenna design. It is not possible to predict the antenna performance of the MF short-monopole antenna because of simple experimental antenna design. Furthermore, it is difficult to design and analyze the various wired short-monopole antenna. The antenna models for performance analysis of the DGPS antenna with the various wired short-monopole structure are proposed in this paper. Based on the proposed antenna models, also, the antenna performance and design data of the wired short-monopole antennas are presented. To evaluate the validity of the analyzed antenna models, the wired short-monopole antenna for 100 kHz are modeled and analyzed. The antenna performance of the wired short-monopole antenna are compared with those of the previously presented LF antenna performance. Based on the evaluation for proposed antenna analyzing models, the DGPS wired short-monopole antennas are modeled and analyzed.

Development of Wired Monitoring System for Layers Rearing in Muti-tier Layers Battery by Machine Vision (기계시각을 이용한 고단 직립식 산란계 케이지의 유선 감시시스템 개발)

  • Zheng, S.Y.;Chang, D.I.;Lee, S.J.;So, J.K.
    • Journal of Biosystems Engineering
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    • v.31 no.5 s.118
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    • pp.436-442
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    • 2006
  • This research was conducted to design and develop a wired monitoring system for judging if sick or dead layers (SDL) exist in multi-tier layers battery (MLB) by machine vision, and to analyze its performance. In this study, 20 Brown Leghorn (Hi-Brown) layers aged 37 weeks old, were used as the experimental animals. The intensity of concern paid by layers on feed was over 90% during 5 minutes and 30 seconds after providing feed, and normal layers (NL) had been standing to take feed for that period. Therefore, in this study, the optimal judging time was set by this test result. The wired monitoring system developed was consisted of a driving device for carrying machine vision systems, a control program, a RS232 to RS485 convertor, an automatic positioning system, and an image capture system. An image processing algorithm was developed to find SDL in MLB by the processes of binary processing, erosion, expansion, labeling, and reckoning central coordinate of the captured images. The optimal velocity for driving unit was set up as 0.13 m/s by the test results for wired monitoring system, and the proximity switch was controlled not to be operated for 1.0 second after first image captured. The wired monitoring system developed was tested to evaluate the remote monitoring performance at lab-scale laying hen house. Results showed that its judgement success.ate on normal cage (without SDL) was 87% and that on abnormal cage (with SDL) was 90%, respectively. Therefore, it would be concluded that the wired monitoring system developed in this study was well suited to the purpose of this study.