• Title/Summary/Keyword: Window Mobile

Search Result 164, Processing Time 0.024 seconds

Study on an Enhanced Manufacturing Process for Mobile Camera Window Glass (Mobile용 Camera Window의 공정 개선에 관한 연구)

  • Ahn, Hae Won;Shin, Ki Hoon;Oh, Jae Ho;Kim, Hak Chul;Kwon, Soo Kun;Choi, Seong Dae
    • Journal of the Korean Society of Manufacturing Process Engineers
    • /
    • v.14 no.5
    • /
    • pp.15-21
    • /
    • 2015
  • The glass used for Mobile Camera Window is required to have high strength. Cell type manufacturing by means of CNC is widely used for camera window. Individual loading and unloading is needed for each process, such as painting and PVD, in cell type manufacturing. The purpose of this study is to search the enhanced manufacturing process with sheet type throughout bulk unit production in painting and PVD. This study includes sheet type manufacturing processes such as laser cutting, wet etching, 2nd tempering, printing, and AF/AR coating.

Mobile Robot Driving using Moving Window

  • Choi, Sung-Yug;Kang, Jin-Gu;Hur, Hwa-Ra;Ju, Jin-Hwa
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2003.10a
    • /
    • pp.758-761
    • /
    • 2003
  • This paper introduces a method that can detect obstacles and corridor environments from the images captured by a CCD camera in an automobile or mobile robot is proposed. Processing the input dynamic images in real time requires high performance hardware as well as efficient software. In order to relieve these requirements for detecting the useful information from the images in real time, a "Moving Window" scheme is proposed. Therefore, detecting the useful information, it becomes possible to search the obstacles within the driving corridor of an automobile or mobile robot. The feasibility of the proposed algorithm is demonstrated through the simulated experiments of the corridor driving.

  • PDF

A Modified Expansion-Contraction Method for Mobile Object Tracking in Video Surveillance: Indoor Environment

  • Kang, Jin-Shig
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.13 no.4
    • /
    • pp.298-306
    • /
    • 2013
  • Recent years have witnessed a growing interest in the fields of video surveillance and mobile object tracking. This paper proposes a mobile object tracking algorithm. First, several parameters such as object window, object area, and expansion-contraction (E-C) parameter are defined. Then, a modified E-C algorithm for multiple-object tracking is presented. The proposed algorithm tracks moving objects by expansion and contraction of the object window. In addition, it includes methods for updating the background image and avoiding occlusion of the target image. The validity of the proposed algorithm is verified experimentally. For example, the first scenario traces the path of two people walking in opposite directions in a hallway, whereas the second one is conducted to track three people in a group of four walkers.

Path Planning for Autonomous Mobile Robots by Modified Global DWA (수정된 전역 DWA에 의한 자율이동로봇의 경로계획)

  • Yoon, Hee-Sang;Park, Tae-Hyoung
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.60 no.2
    • /
    • pp.389-397
    • /
    • 2011
  • The global dynamic window approach (DWA) is widely used to generate the shortest path of mobile robots considering obstacles and kinematic constraints. However, the dynamic constraints of robots should be considered to generate the minimum-time path. We propose a modified global DWA considering the dynamic constraints of robots. The reference path is generated using A* algorithm and smoothed by cardinal spline function. The trajectory is then generated to follows the reference path in the minimum time considering the robot dynamics. Finally, the local path is generated using the dynamic window which includes additional terms of speed and orientation. Simulation and experimental results are presented to verify the performance of the proposed method.

The Pathplanning of Navigation Algorithm using Dynamic Window Approach and Dijkstra (동적창과 Dijkstra 알고리즘을 이용한 항법 알고리즘에서 경로 설정)

  • Kim, Jae Joon;Jee, Gui-In
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.10a
    • /
    • pp.94-96
    • /
    • 2021
  • In this paper, we develop a new navigation algorithm for industrial mobile robots to arrive at the destination in unknown environment. To achieve this, we suggest a navigation algorithm that combines Dynamic Window Approach (DWA) and Dijkstra path planning algorithm. We compare Local Dynamic Window Approach (LDWA), Global Dynamic Window Approach(GDWA), Rapidly-exploring Random Tree (RRT) Algorithm. The navigation algorithm using Dijkstra algorithm combined with LDWA and GDWA makes mobile robots to reach the destination. and obstacles faced during the path planning process of LDWA and GDWA. Then, we compare on time taken to arrive at the destination, obstacle avoidance and computation complexity of each algorithm. To overcome the limitation, we seek ways to use the optimized navigation algorithm for industrial use.

  • PDF

Robust Localization Algorithm for Mobile Robots in a Dynamic Environment with an Incomplete Map (동적 환경에서 불완전한 지도를 이용한 이동로봇의 강인한 위치인식 알고리즘의 개발)

  • Lee, Jung-Suk;Chung, Wan Kyun;Nam, Sang Yep
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.3 no.2
    • /
    • pp.109-118
    • /
    • 2008
  • We present a robust localization algorithm using particle filter for mobile robots in a dynamic environment. It is difficult to describe moving obstacles like people or other robots on the map and the environment is changed after mapping. A mobile robot cannot estimate its pose robustly with this incomplete map because sensor observations are corrupted by un-modeled obstacles. The proposed algorithms provide robustness in such a dynamic environment by suppressing the effect of corrupted sensor observations with a selective update or a sampling from non-corrupted window. A selective update method makes some particles keep track of the robot, not affected by the corrupted observation. In a sampling from non-corrupted window method, particles are always sampled from several particle sets which use only non-corrupted observation. The robustness of proposed algorithm is validated with experiments and simulations.

  • PDF

Deep learning-based scalable and robust channel estimator for wireless cellular networks

  • Anseok Lee;Yongjin Kwon;Hanjun Park;Heesoo Lee
    • ETRI Journal
    • /
    • v.44 no.6
    • /
    • pp.915-924
    • /
    • 2022
  • In this paper, we present a two-stage scalable channel estimator (TSCE), a deep learning (DL)-based scalable, and robust channel estimator for wireless cellular networks, which is made up of two DL networks to efficiently support different resource allocation sizes and reference signal configurations. Both networks use the transformer, one of cutting-edge neural network architecture, as a backbone for accurate estimation. For computation-efficient global feature extractions, we propose using window and window averaging-based self-attentions. Our results show that TSCE learns wireless propagation channels correctly and outperforms both traditional estimators and baseline DL-based estimators. Additionally, scalability and robustness evaluations are performed, revealing that TSCE is more robust in various environments than the baseline DL-based estimators.

Objective Mobile GIS Engine Using R-tree (모바일 GIS 엔진을 이용한 목적형 지도 서비스)

  • Kang, Dong-Woo;Park, Su-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.10a
    • /
    • pp.589-590
    • /
    • 2010
  • Recently, as various smart phones released smart phones are becoming popular.Accordingly, the growing interest in mobile information service or advertising serviece, and attention has been concentrated in the mobile environment. These servieces should be carried out smoothly in the all situation (cannot access mobile Wi-Fi networks and 3G services), and should have the uniqueness that is fit for purpose. In this papaer, module for a particular purpose of the foundation of specialized location-based map services was implemented using a Packing R-tree by using a GIS engine based on Microsoft Window Mobile and Android operating system without communication device like 3G or Wi-Fi.

  • PDF

0.11-2.5 GHz All-digital DLL for Mobile Memory Interface with Phase Sampling Window Adaptation to Reduce Jitter Accumulation

  • Chae, Joo-Hyung;Kim, Mino;Hong, Gi-Moon;Park, Jihwan;Ko, Hyeongjun;Shin, Woo-Yeol;Chi, Hankyu;Jeong, Deog-Kyoon;Kim, Suhwan
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • v.17 no.3
    • /
    • pp.411-424
    • /
    • 2017
  • An all-digital delay-locked loop (DLL) for a mobile memory interface, which runs at 0.11-2.5 GHz with a phase-shift capability of $180^{\circ}$, has two internal DLLs: a global DLL which uses a time-to-digital converter to assist fast locking, and shuts down after locking to save power; and a local DLL which uses a phase detector with an adaptive phase sampling window (WPD) to reduce jitter accumulation. The WPD in the local DLL adjusts the width of its sampling window adaptively to control the loop bandwidth, thus reducing jitter induced by UP/DN dithering, input clock jitter, and supply/ground noise. Implemented in a 65 nm CMOS process, the DLL operates over 0.11-2.5 GHz. It locks within 6 clock cycles at 0.11 GHz, and within 17 clock cycles at 2.5 GHz. At 2.5 GHz, the integrated jitter is $954fs_{rms}$, and the long-term jitter is $2.33ps_{rms}/23.10ps_{pp}$. The ratio of the RMS jitter at the output to that at the input is about 1.17 at 2.5 GHz, when the sampling window of the WPD is being adjusted adaptively. The DLL consumes 1.77 mW/GHz and occupies $0.075mm^2$.

Measuring Relative Static/Dynamic Efficiency of Korean Game Companies Using DEA and DEA-Window: Focusing on Online and Mobile Game Company (DEA 및 DEA-Window를 통한 국내 게임산업의 정태적/동태적 효율성 분석: 온라인 및 모바일 게임 기업을 중심으로)

  • Lee, Jae-Young;Leem, Choon-Seong;Ban, Seung-Hyun
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.10
    • /
    • pp.496-509
    • /
    • 2020
  • This study analyzes 5-year efficiency of the game industry, from 2014 to 2018 which is aimed at 25 online and mobile game companies, that are emerging as a new growth engine of a national economy to come and as a core areas of late entertainment industry. The DEA is used for static efficiency analyze and the DEA-Window is used for dynamic efficiency analyze. This study uses assets, the number of employees and costs as input variables and it also uses operating profits and sales as output variables. The main results show that scale efficiency presents a resonable result over 0.85 on a total average except 2014. However, there has not been a year that is over 0.80 of the whole period in technical efficiency. Also, in terms of business scale, there is a huge efficiency gap between high rank companies and low rank companies and the average trend of efficiency has been increased from 2014 to 2016 but it has been decreased since 2017.