• Title/Summary/Keyword: Website application

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Understanding and Application of Stoffenmanager Nano Tool into Synthesis and Packing Process of Nanomaterials (Stoffenmanager nano 컨트롤 밴딩 도구 이해와 나노물질 합성 및 포장 공정 적용 연구)

  • Lee, Naroo;Ahn, Jungho
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.25 no.1
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    • pp.95-103
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    • 2015
  • Objectives: This study was conducted in order to better understand the conceptual model and Stoffenmanager nano module and apply it to the synthesis and packing processes of nanomaterials. Methods: Site visits were conducted to five nanomaterial production processes. Product and exposure variables were investigated in these workplaces. Hazard banding and exposure classification of the synthesis and packing processes of nanomaterials were conducted using documents and the website of Stoffenmanager Nano. Results: The five sites featured different products, packing tasks, ventilation and local exhaust, and others. The hazards for nano-nickel and copper were classified as E. The hazards for both fumed silica and indium tin oxide were classified as D. The hazard for spherical silica was classified as C. The exposure classes in the synthesis process of nanomaterials ranged from 2 through 4. The exposure classes in the packing process of nanomaterials ranged from 1 through 4. Conclusions: Application of Stoffenmanager nano to the synthesis and packing processes of nanomaterials helped to better understand the control level of the work environment and to suggest appropriate actions. The comparison of each process showed the effect of the production process and handling of solids and ventilation on exposure class.

A Study on the Development of Avatar Fashion Item as Cultural Industries Using Digital Contents - Focused on the Off-Line Fashion Brand - (디지털 콘텐츠 문화산업으로서 아바타 패션 아이템 개발 연구 - 오프라인 패션 브랜드의 홈페이지 콘텐츠를 중심으로 -)

  • Lee, Keum-Hee;Ryu, Jin-Kyoung
    • The Research Journal of the Costume Culture
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    • v.15 no.2 s.67
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    • pp.339-351
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    • 2007
  • Many off-line fashion brands currently has construct hompage in the form of digital contents at the website. The purpose of this study is to confirm that fashion item of avartar can be applicate to react for consumer desires by a process of construction for hompage digital contents of fashion brand, and develop various avartar fashion item to satisfy consumer's wants using the computer graphics. The results of this study are as followings. First, it should be the first to decide whether hompage contents can be used for any purposes. And it will offer initial brand concept, followed by the contents of event, blog, avatar, fashion information. Second, portal sites currently service avatar fashion item, but it just bounds the limit of indirect effect. Many fashion brands face a challenge to differenciate themselves, so avatar fashion item should be planned to coordinate the contents and brand concept. Also it is certainly possible that fashion brand communicates larger consumers with a avartar fashion item that appeal to a consumer's sensibility. Third, this study propose design development and application as 3 of the avartar fashion item using the computer graphics. Avatar Fashion item using the computer graphics was presented by application as promotion through event garment, item coordinate, cellular phone service.

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Case Study for Application of Job Centered Curriculum in Department of Physiotherapy: Brighton University in England (영국 브라이튼대학교 물리치료학과의 직무중심 교육과정 적용 사례 연구)

  • Song, Ju-Young
    • Journal of the Korean Society of Physical Medicine
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    • v.13 no.2
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    • pp.97-107
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    • 2018
  • PURPOSE: This study investigated the job-centered curriculum in the Department of Physiotherapy at the University of Brighton, England, to examine NCS (national competency standards) curriculum in physiotherapy. METHODS: The researcher visited the University of Brighton from September 2015 to May 2016 and conducted interviews with faculty members. Data were collected through the university's website and the Chartered Society of Physiotherapy. RESULTS: The undergraduate program is a three-year program and with a module system. There is a course leader for each module. Each grade requires 120 credits (10 hours per credit) and credit hours can be earned through lectures, tutorials, practical sessions, self-directed e-learning, group work, inter-professional classes, and seminars. Clinical placement is carried out six times during 3 years, for a total of 32 weeks, 35 hours per week, 1120 hours in total. Students are enrolled as a student members of the Chartered Society of Physiotherapy and are covered by professional liability insurance during clinical placement. The Center for Teaching and Learning holds regular workshops to discuss curriculum and module design, conduct course reviews, and review student assessment and feedback. All courses at the university must be approved, monitored annually, and re-approved every 5 years. CONCLUSION: This study can contribute to the development and operation of the NCS physiotherapy curriculum, as well as to the development of modules and assessment tools related to the application of this curriculum.

A Study on the Scalability of Design Content Using Pixel Art

  • Qianqian Jiang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.160-165
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    • 2023
  • The pixel art style evolved from the shortcomings of computer image display technology has gradually transformed from a technical limitation into a widely recognized form of artistic expression since development in the early 20th century. This study analyzes the application and characteristics of the expandability of pixel art style design content in sub industries such as physical goods, environmental design, website design, digital art and illustration in the design field. It aims to explore the visual expression and sustainable development form of pixel art style under the development of new media technology that contradicts traditional technological concepts. The research results show that although the pixel art style generally pursues external visual features such as pixelated visual effects, sawtooth and matrix arrangements, its expansion in the art field shows a unique diversity of visual expressions. It has become an important means to convey nostalgic emotions and cultural values. Through this research, we hope to inspire more academic researchers and technology practitioners to explore the development potential of the pixel art style in emerging fields and promote its innovative application in design practice.

the Development of Personalization Design framework for building Customized Website - focused on the Application of Design Recommender System (고객맞춤형 웹사이트 구현을 위한 개인화 디자인 프레임웍의 개발 - 디자인 추천 시스템의 활용을 중심으로)

  • 서종환
    • Archives of design research
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    • v.16 no.2
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    • pp.23-34
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    • 2003
  • The need for personalized web site design has been increased these days. Current approach for personalized web site design is easily applied to web site with their cost-effective feature, but is hard to provide a more refined personalized service due to its lack of accumulation of user data. In this study, the design recommender system is investigated as a more advanced method for web site design personalization. We provide an overview of current recommender systems, and then outlined a newly developed design recommender system, which employs collaborative filtering technique to provide tailored recommendation for users.

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RESTful Architecture of Wireless Sensor Network for Building Management System

  • Dinh, Ngoc-Thanh;Kim, Young-Han
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.46-63
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    • 2012
  • The concept of an "intelligent building" received significant attention from academic, industry and standard development organizations when technically termed a building management system (BMS). Wireless sensor networks (WSNs) and their recent development enhanced monitoring and control applications for the building's areas. This paper surveys and analyzes advantages of the main current and emerging approaches that may be fit for BMS. Specifically, we discuss challenges including interoperability, integration, overhead, and bandwidth limitation of WSNs in BMS. Based on analyses, we highlight the advantages of an IP-based and RESTful architecture approach as the most suitable solution for BMS using WSNs (BMS-WSN). The paper also describes our future direction and design for BMS-WSN based on these advantages. The purpose is to enable interaction of users with BMS-WSN in the same way as with any website while ensuring energy efficiency. A test-bed implementation and evaluation of a BMS application is also introduced in this paper to demonstrate the feasibility and benefits of IP-based and RESTful architecture for BMS.

Digital Identity Trend for Digital Trust Society (디지털 신뢰 사회 실현을 위한 디지털 아이덴티티 동향)

  • Kwon, D.S.;Lee, H.;Park, J.D.
    • Electronics and Telecommunications Trends
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    • v.34 no.3
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    • pp.114-124
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    • 2019
  • The Internet was designed for machines, not humans, and hence, nobody owns a digital identity. Instead, a digital identity is rented from a website and an application. This lack of unique and secure digital identities has resulted in confusion in the online/cyber world. Digital identities pose one of the oldest and most difficult problems with regard to the Internet. There is still no way to use digital credentials to prove, own, and control an online identity, namely a self-sovereign identity, in the same manner we do in the offline world, particularly without a trusted third party. This article discusses the current open standards for digital identities, proposes solutions pertaining to digital identities in the future, and introduces the concept of a blockchain-based self-sovereign digital identity without the need of trusted third parties.

Developing a website for daily recovery from COVID-19 (코로나19 일상 회복을 위한 웹 사이트 개발)

  • Kim, Sung Jin;Park, Joo Hwan;Lee, Dong Eun;Ha, Yeon Seok;Heo, Se Jeong;Hwang, Joo Han;Yoon, Young Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.275-278
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    • 2022
  • 본 고는 일상생활 속 다양한 정보들을 제공하는 웹 사이트를 데이터베이스와 연계하여 제작하는 프로젝트를 소개한다. 해당 프로젝트는 코로나19 거리두기 완화 조치에 따라 학교에 익숙하지 못한 학생들에게 학교 주변 시설에 대하여 실용적이며 활용성 높은 정보를 제공하기 위한 웹 사이트를 제작한다. 해당 웹 사이트는 웹 사용자의 편의를 위한 콘텐츠 추가, 점진적인 제공 정보 확대가 예정되어 있어 코로나19 일상생활 회복에 도움이 될 것으로 기대된다.

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A Comparative Study on Acquiring and Using Patterns of Information about Food and Nutrition between Medical Personnel and Non-Medical Personnel (의료인과 비의료인의 인터넷을 통한 식품영양정보 습득 및 활용에 관한 비교 연구)

  • 김우경;한상진;서은영
    • Journal of the East Asian Society of Dietary Life
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    • v.14 no.3
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    • pp.302-308
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    • 2004
  • This study was conducted to compare the acquiring and using patterns of information about food and nutrition between medical professional group (MP) and non-medical professionals group (NP). Questionnaire survey were done by total 310 subjects, 149 doctors/nurses (MP) working in Dankook University Hospital and 161 general laborers (NP) in Cheonan area. Personal characteristics, interests in food and nutrition information, and application of information about food and nutrition were asked in questionnaire. Age of MP and NP ranged from 20 to 50. In education level, 59.8% of MP and 46.6% of NP had college degree. The source of information favored the most was the internet website, 53.0% in MP and 51.6% in NP. The most interested information subjects in MP were ‘the diet therapy related to diseases’, and ‘cooking recipes’ in NP. The information was applied to their real life in 55.7% of MP and 58.4% of NP. The percentiles who would like to take part in the education about food and nutrition through internet system were 44.3% of MP and 34.8% of NP. From the results of this study, we concluded that many of MP and NP wanted and needed the education on food and nutrition through internet system. For being the better and more efficient source for the information about food and nutrition, internet websites should provide accurate informations and easier method to find the needed information to the users.

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Research on the OASIS, a Web Archive in Korea (웹 아카이브 OASIS에 관한 고찰)

  • Yoon, Cheong-Ok
    • Journal of the Korean Society for Library and Information Science
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    • v.44 no.2
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    • pp.5-27
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    • 2010
  • The purpose of this research is to examine the characteristics and problems of OASIS, a web archive, developed and operated by the National Library of Korea, and then to propose how to improve the quality of its contents. An analysis of the contents in 'Literature' and 'Social Sciences' in the OASIS website shows problems, including low quality of some contents, lack of balance in subjects and creators/publishers, duplicate collections of web documents and web sites, lack of currency and evidence of unique or scholarly value of collected web resources, etc. Suggested are the use of 'real-name' of subject specialists to ensure their responsibilities in selection process and the addition of metadata elements to evidence the appropriate application of selection criteria.