• 제목/요약/키워드: Website 활용

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재택창업시스템의 만족도에 관한 연구 (A Study on the Satisfaction in the Startbiz System)

  • 오지원;윤종호;김귀곤
    • 디지털융복합연구
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    • 제11권7호
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    • pp.9-18
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    • 2013
  • 본 논문은 재택창업시스템을 이용하여 법인을 설립한 창업자를 대상으로 재택창업시스템에 대한 만족도를 조사하였다. 또한 만족도 조사 결과를 가지고 향후 재택창업시스템의 발전방안도출에 기여하고자 하였다. 재택창업시스템에 대한 만족도는 회사설립 서비스측면, 웹사이트 품질측면, 연계기관 업무추진환경측면, 정보 제공측면에서 살펴보았으며, 결과는 회사설립서비스, 정보제공, 웹사이트 품질, 연계기관 업무추진환경 순으로 나타났다. 따라서 재택창업시스템을 활용한 법인설립이 활성화되기 위해서는 연계기관 업무추진환경을 개선을 위해 노력할 필요가 있다.

구글어스 기반의 지리교육 사이트 설계 및 구현 (Design and Implementation of Geographic Education Website Based on the Google Earth)

  • 이선주;강영옥
    • Spatial Information Research
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    • 제18권2호
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    • pp.13-24
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    • 2010
  • 본 연구의 목적은 온라인과 오프라인 공간에 다양하게 존재하는 지리 관련 학습 자료를 지도를 기반으로 매쉬업한 지리교육사이트를 구현해 봄으로써 지도를 기반으로 한 지리교육의 가능성을 탐색해보고자 하였다. 최근 지오웹환경의 급격한 변화는 지리교육에 있어서도 지도에 기반한 다양한 변화가능성을 제안하고 있지만, 지리교육분야에서 그와 관련된 연구는 매우 제한적이었다. 그러나 본 연구에서는 첫째, 교과서 분석을 통하여 콘텐츠를 설계하고, 그 개념을 설명하기 위한 사진, 영상, 개념도 등 다양한 관련자료를 수집하였으며, 둘째, 수집된 자료를 구글의 오픈 API를 활용하여 지도기반으로 매쉬업하였으며, 셋째, 교과서 분석에 따른 내용분류와 수집된 자료를 바탕으로 지리교육사이트를 구축하였다. 본 연구는 공간을 다루는 지리교육에서 텍스트위주가 아닌 지도기반으로 교육을 할 수 있는 가능성을 탐색하고, 지오웹환경에서 교과서의 다양한 개념을 가장 잘 표현할 수 있는 방안을 모색하였다는데 의의가 있다.

특정 사건에 따른 지중해 관광 영향 분석에 관한 연구 - 사진 공유 웹사이트를 기반으로 (A Study on Mediterranean Tourism Impact Analysis by Specific Events using Photo Sharing Website)

  • 이동열;강지훈;문상호
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제5권5호
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    • pp.167-176
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    • 2015
  • 지중해 지역은 다양한 관광자원으로 인하여 매년 전 세계의 수많은 관광객들이 방문하고 있다. 본 논문에서는 아랍의 봄 등과 같은 특정 사건이 이러한 지중해 지역의 관광에 어떻게 영향을 미치는가를 분석하는 것이다. 세부적으로 사진 공유 웹 사이트인 파노라미오에서 추출한 지오태그 사진 데이터를 기반으로 위치 및 시간정보를 추출하여 밀도지도를 제작한다. 그리고 이 밀도지도를 이용하여 특정 사건이 지중해 관광에 미치는 영향을 분석한다. 이를 위하여 먼저 사진 공유 사이트에서 지중해 지역 관련 사진들의 위치 및 시간 정보를 이용하여 데이타베이스를 구축한 후에, GIS 도구의 기능을 활용하여 밀도 분석 및 밀도 지도를 생성한다. 그리고 이 밀도 지도를 기반으로 지중해 관광을 아랍의 봄 사건을 기준으로 이전과 진행, 이후로 구분하여 시각적으로 분석한다.

Research on the Design of a Deep Learning-Based Automatic Web Page Generation System

  • Jung-Hwan Kim;Young-beom Ko;Jihoon Choi;Hanjin Lee
    • 한국컴퓨터정보학회논문지
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    • 제29권2호
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    • pp.21-30
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    • 2024
  • 본 연구는 폭증하는 디지털 비즈니스의 수요 증가를 감당하기 위하여 AI를 활용한 새로운 제작 방법을 모색하는데 목적이 있다. 이에 딥러닝과 빅데이터를 기반으로 실제 웹페이지 생성 가능 시스템을 구축하고자 하였다. 첫째, 이커머스 웹사이트 기능을 바탕으로 분류체계를 수립하였다. 둘째, 웹페이지 구성요소의 유형을 체계적으로 분류하였다. 셋째, 딥러닝이 적용가능한 웹페이지 자동생성시스템 전체를 설계하였다. 실제 데이터를 학습하여 구현된 딥러닝 모델이 기존 웹사이트를 분석하고 자동생성되도록 재설계 함으로써, 산업에서 바로 사용가능한 방안을 제안했다. 나아가 체계가 부족했던 웹사이트 레이아웃 및 특징에 대한 분류체계를 수립했다는 측면에서 의의가 있다. 이는 향후 생성형 AI 기반의 웹사이트 연구 및 산업 분야에 크게 기여할 수 있을 것이다.

UCC(user-created-contents) 웹 사이트에서 사용자의 인성이 감정적, 인지적 평가와 UCC 활용에 미치는 영향 (The Effect of Users' Personality on Emotional and Cognitive Evaluation in UCC Web Site Usage)

  • 문윤지;강소라;김우곤
    • Asia pacific journal of information systems
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    • 제20권3호
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    • pp.167-190
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    • 2010
  • The research conducted here focuses on the effect of factors that affect the behavior of UCC (User Created Content) website users, other than user's rational recognition of how useful a UCC website can be. Most discussions in the existing literature on information systems have focused on users' evaluation how a UCC website can help to attain the users' own goals. However, there are other factors and this research pays attention to an individual's 'personality,' which is stable and biological in nature. Specifically, I have noted here that 'extroversion' and 'neuroticism,' the two common personality factors presented in Eysenck's most representative 'EPQ Model' and 'Big Five Model,' are the two personality factors that affect a site's 'usefulness,' by this I mean how useful does the user consider the website and its content. How useful a site is considered by the user is the other factor that has been regarded as the antecedent factor that influences the adoption of information systems in the existing MIS (Management Information System) research. Secondly, as using or creating a UCC website does not guarantee the user's or the creator's extrinsic motivation, unlike when using the information system within an organization, there is a greater likelihood that the increase in user's activities in relation to a UCC website is motivated by emotional factors rather than rational factors. Thus, I have decided to include the relationship between an individual's personality and what they find pleasurable in the research model. Thirdly, when based on the S-O-R Paradigm of Mehrabian and Russell, the two cognitive factors and emotional factors are finally affected by stimulus, and thus these factors ultimately have an effect on an individual's respondent behavior. Therefore, this research has presented an assumption that the recognition of how useful the site and content is and what emotional pleasure it provides will finally affect the behavior of the UCC website users. Finally, the relationship between the recognition of how useful a site is and how pleasurable it is to useand UCC usage may differ depending on certain situational conditions. In other words, the relationship between the three factors may vary according to how much users are involved in the creation of the website content. Creation thus emerges as the keyword of UCC. I analyzed the above relationships through the moderating variable of the user's involvement in the creation of the site. The research result shows the following: When it comes to the relationship between an individual's personality and what they find pleasurable it is extroverted users who have a greater likelihood to feel pleasure when using a UCC website, as was expected in this research. This in turn leads to a more active usage of the UCC web site because a person who is an extrovert likes to spend time on activities with other people, is sensitive to new experiences and stimuli and thus actively responds to these. An extroverted person accepts new UCC activities as part of his/her social life, rather than getting away from this new UCC environment. This is represented by the term 'Foxonomy' where the users meet a variety of users from all over the world and contact new types of content created by these users. However, neuroticism creates the opposite situation to that created by extroversion. The representative symptoms of neuroticism are instability, stress, and tension. These dispositions are more closely related to stress caused by a new environment rather than this creatingcuriosity or pleasure. Thus, neurotic persons have an uneasy feeling and will eventually avoid the situation where their own or others' daily lives are frequently exposed to the open web environment, this eventually makes them have a negative attitude towards the web environment. When it comes to an individual's personality and how useful site is, the two personality factors of extroversion and neuroticism both have a positive relationship with the recognition of how useful the site and its content is. The positive, curious, and social dispositions of extroverted persons tend to make them consider the future usefulness and possibilities of a new type of information system, or website, based on their positive attitude, which has a significant influence on the recognition of how useful these UCC sites are. Neuroticism also favorably affects how useful a UCC website can be through a different mechanism from that of extroversion. As the neurotic persons tend to feel uneasy and have much doubt about a new type of information system, they actively explore its usefulness in order to relieve their uncomfortable feelings. In other words, neurotic persons seek out how useful a site can be in order to secure their own stable feelings. Meanwhile, extroverted persons explore how useful a site can be because of their positive attitude and curiosity. As a lot of MIS research has revealed that the recognition of how useful a site can be and how pleasurable it can be to use have been proven to have a significant effect on UCC activity. However, the relationship between these factors reveals different aspects based on the user's involvement in creation. This factor of creationgauges the interest of users in the creation of UCC contents. Involvement is a variable that shows the level of an individual's mental effort in creating UCC contents. When a user is highly involved in the creation process and makes an enormous effort to create UCC content (classed a part of a high-involvement group), their own pleasure and recognition of how useful the site is have a significantly higher effect on the future usage of the UCC contents, more significantly than the users who sit back and just retrieve the UCC content created by others. The cognitive and emotional response of those in the low-involvement group is unlikely to last long,even if they recognize the contents of a UCC website is pleasurable and useful to them. However, the high-involvement group tends to participate in the creation and the usage of UCC more favorably, connecting the experience with their own goals. In this respect, this research presents an answer to the question; why so many people are participating in the usage of UCC, the representative form of the Web 2.0 that has drastically involved more and more people in the creation of UCC, even if they cannot gain any monetary or social compensation. Neither information system nor a website can succeed unless it secures a certain level of user base. Moreover, it cannot be further developed when the reasons, or problems, for people's participation are not suitably explored, even if it has a certain user base. Thus, what is significant in this research is that it has studied users' respondent behavior based on an individual's innate personality, emotion, and cognitive interaction, unlike the existing research that has focused on 'compensation' to explain users' participation with the UCC website. There are also limitations in this research. Firstly, I divided an individual's personality into extroversion and neuroticism; however, there are many other personal factors such as neuro-psychiatricism, which also needs to be analyzed for its influence on UCC activities. Secondly, as a UCC website comes in many types such as multimedia, Wikis, and podcasting, these types need to be included as a sub-category of the UCC websites and their relationship with personality, emotion, cognition, and behavior also needs to be analyzed.

웹사이트 인터페이스 구조요소 데이터베이스 구축을 위한 로봇에이전트의 활용 (Application of Robot-Agent for Building Structural Database of Website Interface)

  • 박창민;이건표
    • 한국디자인학회:학술대회논문집
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    • 한국디자인학회 1999년도 추계 학술발표대회 논문집
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    • pp.50-51
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    • 1999
  • 웹 디자인 과정에 있어서 기존의 웹사이트들의 컨텐츠 정보뿐만 아니라 인터페이스를 기능적으로 이루고 있는 구조요소들에 관한 데이터 수집의 필요성이 요구된다. 그럼에도 불구하고 홈페이지 디자인에 있어 specification 수립을 위한 참고자료로써 또는 사용성 평가를 위한 자료로써 이런 종류의 데이터 베이스는 방대한 양의 인터넷 정보에 비해 미미한 편이다. (중략)

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영 캐주얼 패션브랜드 웹사이트를 활용한 마케팅 커뮤니케이션 전략 (A Study on the Internet Marketing Communication Strategy of Young Casual Fashion Brand through the Website Analysis)

  • 이민경;나수임
    • 패션비즈니스
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    • 제12권4호
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    • pp.46-55
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    • 2008
  • The purpose of this study is to provide the effective internet marketing communication strategy as marketing tools by analyzing the web sites of young casual fashion brands. We've selected 19 young casual fashion brands in 3 department stores and made the classification standard - advertising, promotion, public relation(PR), customer management - and analysed the young casual fashion brands according to 4 classification standard on the web sites. As a result of study, it is found that 19 young casual brands' web sites put an emphasis on activity of customer management and promotion in general. However, they did not conduct the PR and advertising actively compared with other parts. Especially, the promotion strategy occupies more parts than any other parts through the variety of membership card's services. Also they are sending e-mails or providing 1:1(FAQ/Q&A) board to the members as a customer management to be able to help to communicate with customer through the web site.

한국 전래동화 학습 사이트를 활용한 영어 지도 방안 (Improvement of English competence through Korean folktale web-sites)

  • 강문구;전영주
    • 영어어문교육
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    • 제15권3호
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    • pp.283-300
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    • 2009
  • The purpose of this paper is to suggest a model for an English learning web-site using Korean folktales to stimulate the interest of beginners learning English, (elementary and early middle school ages) and suggest an integrated way of teaching 4 skills. The study first reviews the theoretical and historical backgrounds of storytelling using Korean folk tale, WBI (Web Based Learning), and learner-centered learning. Storytelling using Korean folk tale is an interactive way of teaching English through the use of words and actions from Korean traditional culture. The students can take pride in their own culture while learning a foreign language since they are familiar with the stories and the culture. Nowadays multicultural education is one of the big features of global education. Therefore there are benefits of studying English through Korean folktales. The websites can help students learn English ubiquitously with a learner-centered focus. For the study, we analyzed several digital English storytelling websites. The paper concludes that digital English story books need to improve their interactive ways of teaching for more effective learning. The authors created an integrated English learning website model using Korean folktales for beginners. We hope to introduce this type of learning through the website for higher level students in middle school. Further study should be conducted in order to make the websites more meaningful and useful for Korean students learning English.

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온라인 활동 데이터를 활용한 영상 콘텐츠의 하이라이트와 검색 인덱스 추출 기법에 대한 연구 (Extraction of Highlights and Search Indexes of Digital Media by Analyzing Online Activity Data)

  • 하세용;김동환;이준환
    • 한국멀티미디어학회논문지
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    • 제19권8호
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    • pp.1564-1573
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    • 2016
  • With the spread of social media and mobile devices, people spend more time on online than ever before. As more people participate in various online activities, much research has been conducted on how to make use of the time effectively and productively. In this paper, we propose two methods which can be used to extract highlights and make searchable media indexes using online social data. For highlight extraction, we collected the comments from the online baseball broadcasting website. We adopted peak-finding algorithm to analyze the frequency of comments uploaded on the comments section of the website. For each indexes, we collected postings from soap opera forums provided by a popular web service called DCInside. We extracted all the instances when a character's name is mentioned in postings users upload after watching TV, which can be used to create indexes when the character appears on screen for the given episode of the soap opera The evaluation results shows the possibility of the crowdsourcing-based media interaction for both highlight extraction and index building.

고객맞춤형 웹사이트 구현을 위한 개인화 디자인 프레임웍의 개발 - 디자인 추천 시스템의 활용을 중심으로 (the Development of Personalization Design framework for building Customized Website - focused on the Application of Design Recommender System)

  • 서종환
    • 디자인학연구
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    • 제16권2호
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    • pp.23-34
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    • 2003
  • 웹사이트에서의 개인화 디자인에 대한 요구는 갈수록 증대되고 있다. 현재 많이 활용되고 있는 개인화 디자인 방법은 구축비용과 시간이 적게 든다는 장점을 가지고 있어 웹사이트에 손쉽게 적용될 수 있다. 그러나 사용자의 데이터가 축적되지 않으므로 보다 세련된 개인화가 어렵다는 단점을 가지고 있다. 본 연구에서는 웹사이트 디자인의 개인화를 위한 보다 발전된 방법으로서의 추천 시스템을 연구하였다. 그 결과로 현재 활용되고 있는 추천 시스템들의 내용과 특징에 대해서 정리하였으며 이를 바탕으로 협동적 필터링 기법을 적용한 디자인 추천 시스템을 구성하였고 그 세부적인 과정과 절차를 제안하였다.

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