• Title/Summary/Keyword: Web-based Multimedia

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Interactivity in Virtual Worlds - Focused on VR Interactivity for On-line Design - (가상 현실 세계에서의 인터렉티비티 - 온라인 디자인을 위한 VR 인터렉티티를 중심으로 -)

  • 천진향
    • Archives of design research
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    • v.11 no.1
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    • pp.303-312
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    • 1998
  • Recently, with the excessive uses of Internet, virtual spaces for the on-line introduced VRML are emerging. The inhabited virtual world includes a complex process and human experiences. The VR interactivity is now being examined, and it is the important aspect for creating VR application which may include navigating the virtual world, turning features on and off, and interacting with other users. Therefore, the study of this field is favored with a competitive advantage to the present and future multimedia designer. Thus, the subject of this thesis is for the design of virtual world, focusing on interactivity. The contents include the types of the VR interactivity, and their classifying and studying, according to the existing theories based on the literature and web sites. The types are for the user navigation, for the user interactions with other users and objects, and for the creation of metaphors. As the results of this study, it is suggested the effective application and the proposal.

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Design and Implementation of an Item Pool System for Remote Education (원격교육 평가를 위한 문제 은행 시스템의 설계 및 구현)

  • Lee, Young-Hyun;Kang, Seong-Guk;Kim, Myeong-Ryeol
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.117-126
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    • 2000
  • The development of information system and communication gave us new education model, called remote education. And the remote education, being free from constraint of time and space and using various multimedia resources, has helped and substituted public educations, and has enlarged the area because of a lot of advantages and educational possibility compared to public educations. But it is very insufficient to study on analysis system which can analyze the learner and improve the educational process compared to various contents and education methods. In this study, we realized web-based item pool system which can remove the inefficiency of making duplicated and one-time used questions and which can manage and evaluate learners' achievements more efficiently. This program can give us quality improvement of remote education by raising efficiency of production with various pattern of paper making and item pool type management of items made and by executing high quality analysis with various pattern to the learner.

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Research of Application the Virtual Reality Technology in Chemistry Education (화학 교육에서 가상현실 기법의 활용에 대한 연구)

  • Park, Jong Seok;Sim, Gyu Cheol;Kim, Jae Hyeon;Kim, Hyeon Seop;Ryu, Hae Il;Park, Yeong Cheol
    • Journal of the Korean Chemical Society
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    • v.46 no.5
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    • pp.450-468
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    • 2002
  • As the computer is popularized in individual and society, it is using in a many of area. In particular, there are many materials to learn a science knowledge using multimedia through computer. Many of them are web-based learning materials, which are developed by Java or Flash. Since the technology of the representation, storage, com-putation and communication in computer make progress, the environment of education is also developed. Especially, the internet and VR technology will cause the education to change. A key feature of VR is real-time interactivity, in that the computer is able to detect student input and instantaneously modify the virtual world. It is reported that using the VR simulation in chemistry education can increase student engagement in class, promote understanding of basic chem-ical principles, and augment laboratory experience. In this study, application way of the virtual reality technology in chemistry education is examined.

A Integration Systems of REL/RDD based on MPEG-21 (MPEG-21 기반의 REL/RDD 연동 시스템)

  • Yeon, Dong-Hee;Kim, Yoon-Gi;Song, Jong-Chul;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.421-424
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    • 2005
  • Recently, As the managing techniques of consuming method and transmission for the sharply increasing multimedia contents has been developed regardless of compatibility by each company, It is a serious obstacle to the development of the organized copyright techniques because nothing can be shared by each other. The MPEG committee under ISO established MPEG-21 framework for it and proposed the REL as the words taking care of copyright and standardized them. However, there seemed to be some problems that special knowledge such as Schema defining the structures of XML and REL should be necessary. Furthermore, There can be some obscurity when the authority of REL document and one of consumer side is different. Therefore, in this paper, we laid out and realized the copyright including consuming system to copyright and prove the REL documents more conveniently and RDD integration system using Web Services technology which can get rid of the vagueness of REL.

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Content Delivery Network Based on MST Algorithm (MST 알고리즘 기반 콘텐츠 전송 네트워크에 관한 연구)

  • Lee, Hyung-ok;Kang, Mi-young;Nam, Ji-seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.2
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    • pp.178-188
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    • 2016
  • The traffic in the wired and wireless networks has increased exponentially because of increase of smart phone and improvement of PC performance. Multimedia services and file transmission such as Facebook, Youtube occupy a large part of the traffic. CDN is a technique that duplicates the contents on a remote web server of content provider to local CDN servers near clients and chooses the optimal CDN server for providing the content to the client in the event of a content request. In this paper, the content request message between CDN servers and the client used the SCRP algorithm utilizing the MST algorithm and the traffic throughput was optimized. The average response time for the content request is reduced by employing HC_LRU cache algorithm that improves the cache hit ratio. The proposed SCRP and HC_LRU algorithm may build a scalable content delivery network system that efficiently utilizes network resources, achieves traffic localization and prevents bottlenecks.

Implementation of R-language-based REST API and Solution for Security Issues (R 언어 기반의 REST API 구현 및 보안문제의 해결 방안)

  • Kang, DongHoon;Oh, Sejong
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.1
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    • pp.387-394
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    • 2019
  • Recently, the importance of big data has been increased, and demand for data analysis for the big data is also increased. R language is developed for data analysis, and users are analyzing data by using algorithms of various statistics, machine learning and data mining packages in R language. However, it is difficult to develop an application using R. Early study proposed a method to call R script through another language such as PHP, Java, and so on. However, it is troublesome to write such a development method in addition to R in combination with other languages. In this study, we introduce how to write API using only R language without using another language by using Plumber package. We also propose a solution for security issues related with R API. If we use propose technology for developing web application, we can expect high productivity, easy of use, and easy of maintenance.

Implementation of total management system for exhibitions and Convention using beacon (Beacon기술을 이용한 MICE시스템 설계 및 구현)

  • Kim, Young-Ick;Kim, Mijung;Kim, Hyu-Chan
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.2
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    • pp.35-44
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    • 2016
  • MICE industry is emerging as a new growth engine recently. Most of the domestic MICE events are carried out at low cost on a small scale. The event organizers want to cut down on costs of prints such as brochures and other promotional printed materials, as well as the personnel costs for the simple guide job needed on site, which are generated repeatedly and wastefully. The existing mobile web has a defect that the participants can't easily earn the information in the fixed menu, but have to search by themselves wasting lots of time. Therefore, it is necessary to develop the solution enables providing information efficiently at low cost for short-term use during the events. In this study, we implemented specific total management system for exhibitions and convention using beacon. The information system for exhibitions and events using beacon can raise the management efficiency, and the digital brochure function based on CMS heightens the information retrieval ability and also reduces costs. Organizers can manage their event efficiently in a small exhibition and convention event by running an online website and operate a site management system by them selves.

Establishment of Analysis Model Using a Service Blueprint for Marketing Evaluation of IoT Services (IoT 서비스의 마케팅 평가를 위한 서비스 청사진 기법을 활용한 분석 모델 구축)

  • Jeon, Heewon;Park, Jae Wan
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.10
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    • pp.71-79
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    • 2018
  • The Internet of Things is a technology that makes it possible for objects made up of hardware and software to exchange information with one another via the Internet, thereby facilitating the servitization of the objects. An IoT service, which is composed of an IoT device and a web service, has recently been applied to the marketing field and is being used as a means to meet customer needs. However, applying appropriate marketing elements to IoT services is not easy. Therefore, analysis tools are needed to properly apply marketing elements to IoT services. This study aims to construct an analysis model for marketing evaluation of IoT services. In this study, the technical elements and marketing elements of IoT were derived through a literature review, and the analysis model for marketing evaluation of IoT services was established by exploring the relationship between the elements based on a service blueprint. We also applied real cases to verify the analytical model. This study is expected to contribute to the development of tools for evaluating IoT services.

A Collaborative Video Annotation and Browsing System using Linked Data (링크드 데이터를 이용한 협업적 비디오 어노테이션 및 브라우징 시스템)

  • Lee, Yeon-Ho;Oh, Kyeong-Jin;Sean, Vi-Sal;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.17 no.3
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    • pp.203-219
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    • 2011
  • Previously common users just want to watch the video contents without any specific requirements or purposes. However, in today's life while watching video user attempts to know and discover more about things that appear on the video. Therefore, the requirements for finding multimedia or browsing information of objects that users want, are spreading with the increasing use of multimedia such as videos which are not only available on the internet-capable devices such as computers but also on smart TV and smart phone. In order to meet the users. requirements, labor-intensive annotation of objects in video contents is inevitable. For this reason, many researchers have actively studied about methods of annotating the object that appear on the video. In keyword-based annotation related information of the object that appeared on the video content is immediately added and annotation data including all related information about the object must be individually managed. Users will have to directly input all related information to the object. Consequently, when a user browses for information that related to the object, user can only find and get limited resources that solely exists in annotated data. Also, in order to place annotation for objects user's huge workload is required. To cope with reducing user's workload and to minimize the work involved in annotation, in existing object-based annotation automatic annotation is being attempted using computer vision techniques like object detection, recognition and tracking. By using such computer vision techniques a wide variety of objects that appears on the video content must be all detected and recognized. But until now it is still a problem facing some difficulties which have to deal with automated annotation. To overcome these difficulties, we propose a system which consists of two modules. The first module is the annotation module that enables many annotators to collaboratively annotate the objects in the video content in order to access the semantic data using Linked Data. Annotation data managed by annotation server is represented using ontology so that the information can easily be shared and extended. Since annotation data does not include all the relevant information of the object, existing objects in Linked Data and objects that appear in the video content simply connect with each other to get all the related information of the object. In other words, annotation data which contains only URI and metadata like position, time and size are stored on the annotation sever. So when user needs other related information about the object, all of that information is retrieved from Linked Data through its relevant URI. The second module enables viewers to browse interesting information about the object using annotation data which is collaboratively generated by many users while watching video. With this system, through simple user interaction the query is automatically generated and all the related information is retrieved from Linked Data and finally all the additional information of the object is offered to the user. With this study, in the future of Semantic Web environment our proposed system is expected to establish a better video content service environment by offering users relevant information about the objects that appear on the screen of any internet-capable devices such as PC, smart TV or smart phone.

Hardware-Based High Performance XML Parsing Technique Using an FPGA (FPGA를 이용한 하드웨어 기반 고성능 XML 파싱 기법)

  • Lee, Kyu-hee;Seo, Byeong-seok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.12
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    • pp.2469-2475
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    • 2015
  • A structured XML has been widely used to present services on various Web-services. The XML is also used for digital documents and digital signatures and for the representation of multimedia files in email systems. The XML document should be firstly parsed to access elements in the XML. The parsing is the most compute-instensive task in the use of XML documents. Most of the previous work has focused on hardware based XML parsers in order to improve parsing performance, while a little work has studied parsing techniques. We present the high performance parsing technique which can be used all of XML parsers and design hardware based XML parser using an FPGA. The proposed parsing technique uses element analyzers instead of the state machine and performs multibyte-based element matching. As a result, our parsing technique can reduce the number of clock cycles per byte(CPB) and does not need to require any preprocessing, such as loading XML data into memory. Compared to other parsers, our parser acheives 1.33~1.82 times improvement in the system performance. Therefore, the proposed parsing technique can process XML documents in real time and is suitable for applying to all of XML parsers.