• Title/Summary/Keyword: Web-Cartoon

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I-Ching Storytelling Web-Cartoon Game (주역 스토리텔링 웹-카툰 게임)

  • Shim, Kwang-Hyun;Lee, Ki-Hyung;Kwon, Ho-Chang;Kim, Jin-Hee;Choi, Dae-Hyuk
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1265-1271
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    • 2009
  • 'I-Ching Storytelling Web-Cartoon Game' suggested by Prof. Shim and Research Group may provide users with the opportunity of writing story based on I-Ching. I-Ching is the cosmological thoughts intrinsic to East Asian culture. In the perspective of the narratology, I-Ching can bee seen as a kind of database of narratives since it classifies all events emerging from the meet between the actor(human-人) and the background(time/space-天地) as the story material into 384 narrative elements(sequence) and 64 themes(motive), and consistently constructs their causal relationships. So while trying to articulate I-ching with the digital storytelling methodology, we developed the web-cartoon game. With this game, users can creatively make their own story as a play by freely interpreting, retrieving, and recomposing those 386 narrative elements and 64 themes with the I-ching's narrative guideline.

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The Proposal about Commercializing Cartoon on Rhetoric (수사법을 통한 카툰의 상품화 방안 연구)

  • Hur, Young;Ahn, Seong-Hye
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.185-189
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    • 2006
  • Cartoon, which has the longest story among comics' kinds, has absorbed adults into the audiences by current cartoon based on satire. Nowadays cartoon is trying to represent not only current issues but also everyday things and spread out the formal fields through the media; for instance, Web-toon, Mobile-toon, or Object-toon. However cartoon is not commercialized compare to comics in spite of the tries. Thus this thesis aims at suggestion of the possibility in commercializing cartoons by researching object cartoon newly being tried. So to speak, in order to revitalize commercializing cartoon, the purpose of this thesis is to bring up the commercialization methods of object cartoon which is able to express messages in various ways on rhetoric.

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A Study on the Role of Web-Toon Agency from the View point of Industrial Life Cycle theory (산업수명주기론 관점으로 본 웹툰에이전시 역할에 관한 연구)

  • Kang, Eun-won
    • Cartoon and Animation Studies
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    • s.51
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    • pp.225-254
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    • 2018
  • For the domestic web-toon industry, a new industrial environment has been created by the growth various domestic and international factors, such as technology development, the increase of platforms, charged web-toon, and globalization. Although the role of the agency has not been emphasized at the formation and introduction time of the web-toon, the role growth of the agency has been regularized with the expanding of the web-toon industry. The expending web-toon industry is due to the introduction of smart-phone, by which people can consume the web-toon without any limit of time and place, so the web-toon industry has been growing rapidly. Thereafter the production of the second contents using the web-toon IP has been actively carried out and the activity area of the web-toon artist has been diversified, so the necessity of the specialized web-toon agency has begun to be brought in earnest. In this study, the web-toon industry has been, firstly, classified as transition period of cartoon industry, foothold formation period of web-toon, introduction period of web-toon industry, expansion period, and maturity period according to the industrial life cycle theory. As a result, the web-toon agency has been emerged from the expansion period of web-toon industry, and the role of agency, to prevent web-toon industry entering into declining period from its maturity period, has been researched in this study.

A Study on Design and Implementation for Web-toon Archives (웹툰 아카이브 설계 및 구축에 관한 연구)

  • Lee, Jae-Na;Kim, Yong;Oh, Hyo-Jung;Kim, Geon
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.4
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    • pp.123-149
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    • 2015
  • As a mixture of both words 'Web' and 'Cartoon'. Webtoon is a sort of cartoons that come up with development of information technology. Web-toon is not just a cartoon but an OSMU for culture industries such as movies, dramas, games and more. While Web-toon's value is increasing, activities of securing and managing it as archives seem quite slow. To preserve web-toon as a web archives and digital contents which has long-term archival value effectively web archiving system should be required. This study analyzes webtoon's type and features. Also, requirements for web archiving system are extracted from case analysis of existing digital archives. With the results, this study proposes a method to design and implement web-toon archives based on OAIS reference model.

Understanding Soil by Cartoons (카툰(Cartoon)을 통한 토양의 이해)

  • Kim, K.H.;Hyun, H.N.
    • Korean Journal of Soil Science and Fertilizer
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    • v.42 no.spc
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    • pp.51-56
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    • 2009
  • Numerous methods can be employed to teach students and farmers on soil science and fertilizer. The cartoon is one of the most effective teaching aids both for instructors and students. Instructor becomes a director of the cartoon to organize the framework of story based on the chapter of lecture. Director should adapt the regular sentence on soil science into the short and concise scenario suitable for the visual expression of the cartoon, followed by the selection of the scene for drawing. Next is to cast the instructor for the role of actor or sometimes supporter. After casting, the director starts to draw each cut of the cartoon in sequence. I published the cartoons in weekly serials in the farmer's newspaper for three years. Each cartoon was composed of eighteen cuts and formatted with the introductory, main and conclusive issues. Cartoon started with dialogues between the cast on subject to stimulate the interest by farmers, inserted the tables and graphs for the scientific knowledge and summarized the chapter. Major contents covered in the cartoons were glossary, nutrient uptake, pH, salt accumulation, moisture, pollution, chemical fertilizer, compost and other general aspects of soils. Cartoons had been very popular serial of the newspaper and are archived in the web for reviewing.

Automatic Generation of Diverse Cartoons using User's Profiles and Cartoon Features (사용자 프로파일 및 만화 요소를 활용한 다양한 만화 자동 생성)

  • Song, In-Jee;Jung, Myung-Chul;Cho, Sung-Bae
    • Journal of KIISE:Software and Applications
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    • v.34 no.5
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    • pp.465-475
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    • 2007
  • With the spread of Internet, web users express their daily life by articles, pictures and cartons to recollect personal memory or to share their experience. For the easier recollection and sharing process, this paper proposes diverse cartoon generation methods using the landmark lists which represent the behavior and emotional status of the user. From the priority and causality of each landmark, critical landmark is selected for composing the cartoon scenario, which is revised by story ontology. Using similarity between cartoon images and each landmark in the revised scenario, suitable cartoon cut for each landmark is composed. To make cartoon story more diverse, weather, nightscape, supporting character, exaggeration and animation effects are additionally applied. Through example scenarios and usability tests, the diversity of the generated cartoon is verified.

Design of a Online Digital Storytelling System Making a Cartoon Sketch into a Motion Picture (만화적 스케치의 동영상화를 이용한 온라인 디지털 스토리텔링 시스템 설계)

  • 남양희;이상곤
    • Journal of Korea Multimedia Society
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    • v.5 no.4
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    • pp.434-440
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    • 2002
  • This paper proposes a digital storytelling system that employs a method of making users simple online sketch being animated in 3D. To help users focus on their story development, our proposed system gives sketch guidelines providing 3D scene structure, and publishes final results as animated scenes with story text across time. This system is based on the web and the authoring process can also be shared with others.

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IMToon: Image-based Cartoon Authoring System using Image Processing (IMToon: 영상처리를 활용한 영상기반 카툰 저작 시스템)

  • Seo, Banseok;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.2
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    • pp.11-22
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    • 2017
  • This study proposes IMToon(IMage-based carToon) which is an image-based cartoon authoring system using an image processing algorithm. The proposed IMToon allows general users to easily and efficiently produce frames comprising cartoons based on image. The authoring system is designed largely with two functions: cartoon effector and interactive story editor. Cartoon effector automatically converts input images into a cartoon-style image, which consists of image-based cartoon shading and outline drawing steps. Image-based cartoon shading is to receive images of the desired scenes from users, separate brightness information from the color model of the input images, simplify them to a shading range of desired steps, and recreate them as cartoon-style images. Then, the final cartoon style images are created through the outline drawing step in which the outlines of the shaded images are applied through edge detection. Interactive story editor is used to enter text balloons and subtitles in a dialog structure to create one scene of the completed cartoon that delivers a story such as web-toon or comic book. In addition, the cartoon effector, which converts images into cartoon style, is expanded to videos so that it can be applied to videos as well as still images. Finally, various experiments are conducted to verify the possibility of easy and efficient production of cartoons that users want based on images with the proposed IMToon system.

Study Regarding a New Expression Format to Have Been Given to Webtoon (웹툰에 나타난 새로운 표현형식에 관한 연구)

  • Jeung, Kyu-Ha;Yoon, Ki-Heon
    • Cartoon and Animation Studies
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    • s.17
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    • pp.5-19
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    • 2009
  • As webtoon became activated, new forms of expression corresponding to a web format were appeared. New forms can be classified into two. The first is regarding on the computer, which includes a wide use of CG, and color comics. The second is related to web-based one, which includes the trend of a vertical scroll, the introduction of concept in time, animation stage effects, the manufacture trend of media optimization, and the various media mixing. While problems regarding web-based comics service such as copyright and cartoonist become manifested, webtoon will widen new horizon of comics with its characteristics and the change in the form of expression.

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Mobile Web Capture notes system Research on learning maturity (모바일 웹 캡처 메모 시스템의 학습 완성도에 대한 연구)

  • Lee, Yean-Ran;Lim, Young-Hwan
    • Cartoon and Animation Studies
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    • s.32
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    • pp.363-381
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    • 2013
  • In this paper, on the web, offline mobile learning content to reinforce the learning of the video frame-by-frame necessary for re-learning area to capture only the important areas. The frame of the captured image and the image in the form of advanced training time saved and also a description of the notes feature to store. The area needed for the capture area re-learning the learner to learner-centered custom systems can be applied. In order to capture the learning program, regardless of the configuration of the selected frame by frame in order to capture the user-centric storytelling-based learning can be applied. Capture the full effect of the system compared to learning and learner-centered learning time-saving reconstruction of the frame according to the customized learning to play a positive role in improving effectiveness.