• Title/Summary/Keyword: Web technologies

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Development of the Driving Simulator of High Speed Train based on the Concurrent Engineering Design Environment (동시공학설계환경에서의 고속철도 주행시뮬레이터 개발)

  • Jun, Hyun-Kyu;Park, Sung-Hyuk;Kwak, Young-Kyu
    • Proceedings of the KSME Conference
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    • 2004.11a
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    • pp.1001-1006
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    • 2004
  • The concurrent engineering technologies have been broadly used in the field of the design, testing, manufacturing and maintenance works to reduce development time and costs. For this purpose, many design environments with the product data management system, the virtual engineering system and web database system are developed. In this research, we developed the driving simulator of the KTX(Korea Train Express) as a basic study for building the concurrent engineering design environment of rolling stock. The virtual track was developed from the Seoul to the Busan and the Daejeon to Mockpo to generate immersible driving environment. Also, fault generation systems were developed to educate drivers of the KTX. We expect to reduce the time and costs of newly developed rolling stock using the design environment developed in the research.

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Development of a Prototype Integrated Design System Based on Multi-Agent System (멀티 에이전트 기반의 통합 설계 시스템 개발에 관한 연구)

  • 이재경;이종원;한형석
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1357-1360
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    • 2004
  • In this paper, a prototype of agent-based engineering system is developed based on the AADE (autonomous agent development environment), a FIPA compliant agent platform. By applying several advanced technologies including software agents, Internet/Web, workflow and database, the developed prototype system is able to successfully fulfill our target of integrating personnel, design activities and engineering resources along a predefined engineering design project (workflow). A software prototype is implemented to integrate various engineering software tools including CAD, structural analysis (FEA), dynamic analysis, fatigue analysis. A wheel-axle-assembly (part of a bogie system) is chosen as a test case for the validation of the prototype system.

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The effect of learning environmental quality and self-regulated learning strategy on satisfaction on an e-Learning

  • Lee, Jong-Ki;Oh, Ju-Hwan
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.127-133
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    • 2005
  • With the increasing use of the Internet improved Internet technologies as well as web-based applications, the uses of e-Learning have also increased the effectiveness of e-Learning has become one of the most practically and theoretically important issues in both Educational Engineering and Information Systems. This study suggests a research model, based on an e-Learning success model, the relationship of the e-leaner's self-regulated learning strategy and the quality perception of the e-Learning environment. This research model focuses on the learning environment and on self regulated learning strategy. The former consists of LMS, learning contents and interaction that are provided by e-Learning and the latter refers to the learners' self-regulated learning strategy. We will show the validity of the model empirically. As result, most of the hypotheses except for H6 suggested in this model were accepted.

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An Argument-based Approach to Manage Collaborative Negotiations in Software Systems Design

  • Lu, Stephen C-Y.;Jing, Nan
    • Industrial Engineering and Management Systems
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    • v.7 no.3
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    • pp.266-287
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    • 2008
  • To manage collaborative negotiation in software system design, we have built a socio-technical argument-based negotiation management approach by integrating a Socio-technical Co-construction Process (STCP) with an Argument-based Negotiation Process (ABNP). This paper reviews relevant research work and presents each step of this approach. The STCP provides rich contextual information of technical decisions and social interactions in a system design process. The ABNP provides STCP with a negotiation management and conflict resolution strategy by guiding software engineers to generate, exchange and evaluate their argument claims in negotiation activities. In addition, this paper describes a prototype system which implements this new approach using the advanced Web-based software technologies with the goal of demonstrating how to systematically enhance the negotiation management capabilities in a dynamic socio-technical framework.

The Implementation of Electronic Commerce Catalog Using cXML (cXML를 이용한 전자상거래 카타로그 구현)

  • 김성혁;김경옥
    • Journal of the Korean Society for information Management
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    • v.17 no.2
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    • pp.171-188
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    • 2000
  • This study is to implement electronic catalog that is necessary for Web-based electronic commerce and one of many application areas in digital libraries technologies. According to development to digitize various type of paper documents that are used at electronic commerce. We demonstrated limitations of HTML and XML that are being used for current electronic catalog, and introduced newly developed cXML. We have also implemented new electronic catalog using cXML in order to develop and research standardized and secured electronic commerce.

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Optimizing Product Design in Cyberspace through Knowledge Mining Agents

  • Kim, Steven H.;Park, Hwa-Gyoo;Chae, Bong-Sug;Shin, Sung-Woo;Lee, Tae-Jong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1998.10a
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    • pp.56-59
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    • 1998
  • The rapid diffusion of the Internet and the World Wide Web is facilitating greater interaction - and potential opportunities for customization - between vendors and customers. For instance, virtual reality and multimedia technologies allow consumers to envision their designed products. The increasing pace of the business environment highlights the need to deploy intelligent systems in all stages of product design and production planning. This paper deals with a system to generate an appropriate product design by adapting customer preferences and constraints using the case based reasoning methodology. Moreover, intelligent agents are integrated with virtual reality technology to provide a friendly user interface.

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A Case Study: How Are The Multimedia Technology Being used by The Casino Gaming Industry

  • Bradshaw, Brian
    • Journal of Multimedia Information System
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    • v.4 no.1
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    • pp.51-56
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    • 2017
  • The purpose of this paper is to take a look at the current use of multimedia technology in the casino gaming industry. In Las Vegas, there are many things competing for attention, and capturing viewers' interests cannot be effectively accomplished with static posters or flyers at the front desk. What is at stake is billions of dollars in revenue. So understanding the use of multimedia technology in the pursuit of that revenue is a must. Las Vegas has developed some very innovative ways for the use of multimedia technologies that the rest of the business and medical world will soon adapt. Vegas recently faces major competition from Maco for the international business. Maintaining a high level of customer service is paramount in keeping its customer base.

The Development of Power Flow Program using Java Language (자바를 이용한 조류 계산 프로그램의 개발)

  • Kwak, Sang-Un;Kim, Yang-Il;Gim, Jae-Hyeon
    • Proceedings of the KIEE Conference
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    • 2005.07a
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    • pp.111-113
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    • 2005
  • In this paper a computer program has been developed using IT technologies for load flow analysis. The program is written in the Java language for the platform and operating system independence. The software technique, such as Standard Widget Toolkit (SWT), Graphical Editing Framework (GEF), and Java web start, are used for the program. The program also has Graphical User Interface (GUI) to enable users to construct power system displays through simple mouse clicks and map directly into visual power system elements on the screen. The input data of the elements of power system can be entered on the screen. The results of the program cail be checked on the screen.

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A Study on the Methodology of Virtual Engineering Technique for Rolling Stock. (철도차량에서의 Virtual Engineering 기술적용)

  • Jun Hyun Kyu;Ohk Min Hwan;Yang Doh Chul;Chung Heung Chai
    • Proceedings of the KSR Conference
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    • 2004.06a
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    • pp.847-852
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    • 2004
  • The virtual engineering technologies have been broadly used for the design, testing, manufacturing and maintenance works of industrial product. Recently many VR systems with walk through navigation and web databases; such as design and installation database. load history database, maintenance history database et al. are developed. However, the virtual engineering in railroad industry is not well developed compared to other industries like automobile, air, shipbuilding. In this paper, we explain the strategy that we have applied the virtual engineering technology to the design works of rolling stock and our plan to build the virtual testing laboratory(VTL) in the Korea Railroad Research Institute.

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Development of the Web-based Interview Site With Video Conference (화상을 활용한 온라인면접 웹사이트 구축에 관한 연구)

  • 염인순;이창호
    • Journal of the Korea Safety Management & Science
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    • v.3 no.3
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    • pp.143-149
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    • 2001
  • With the development of computer technologies and the increase of internet users, Internet plays an important role in job-recruitment business. However, almost of the sites which provide job offering and job hunting service, merely have the function such as simple inquiry for information corresponding to job offering and job hunting. In this research, the online website whose task is supporting whole procedure of recruitment for real enterprises is constructed to apply the interview procedures of the real enterprises through internet. We utilize the video conference to increase the reality for interview. Also it has functions such as presentation of application form and resume and self introduction using the video conference. Through the online recruitment website we can expect time and cost saving for recruitment for both sides of enterprise to hunt the person and people to seek the job.

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