• Title/Summary/Keyword: Web of Knowledge

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A WF-KMS Framework on the Semantic Web (시맨틱 웹을 이용한 워크플로우 기반의 지식관리 시스템 프레임워크)

  • Kwon Hyung-Cheol;Choi Doug-Won;Lee Dong-Cheol
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.27 no.4
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    • pp.69-76
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    • 2004
  • A framework for knowledge management system has been explored which enables the semantic search of knowledge on the web. Knowledge representation by RDF and RDF schema enables machine cognition of knowledge documents. Dublin core was adopted for structured metadata representation. Thereby, it enables the CBR and rule based reasoning for intelligent knowledge retrieval. Grafting of the WFMS technique unto the KMS facilitates the effective utilization of process knowledge and creation of new knowledge.

Educational UCC Development and Knowledge Creation Strategy in Web 2.0 (Web2.0환경의 교육적 UCC 개발과 지식창출방안에 관한 연구)

  • JUNG, Ju-Young;Ahn, Young-Sik
    • Journal of Fisheries and Marine Sciences Education
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    • v.21 no.4
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    • pp.543-555
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    • 2009
  • The characteristic of Web 2.0 is openness, participation, share, cooperation and creation. The purpose of this article was to identify learner based knowledge creation strategy through UCC in Web 2.0, to develop UCC by university students and to make systematic UCC process. This article suggested knowledge creation strategy with UCC learning Community of Practice(CoP). UCC was developed by 25 students who registered e-learning in "P" university and conducted interview with students and experts to analyze the contents which related with research questions. Systematic process for developing educational UCC was consisted of sectors such as idea creation, design, development, implementation and evaluation. Main developing process steps were as follows: making subject$\rightarrow$seeking information$\rightarrow$selecting data$\rightarrow$designing contents$\rightarrow$making story board$\rightarrow$planning of filming$\rightarrow$filming$\rightarrow$digitalizing$\rightarrow$editing$\rightarrow$reviewing final product$\rightarrow$implementing$\rightarrow$evaluating. For learner based knowledge creation through UCC, educational institutions have to provide platform for learners' need, and learners create diverse ideas with UCC CoP. This article suggested knowledge creation strategy with sharing collective intelligence through process of UCC design, development, implement and evaluation.

Development of A Web Mining System Based On Document Similarity (문서 유사도 기반의 웹 마이닝 시스템 개발)

  • 이강찬;민재홍;박기식;임동순;우훈식
    • The Journal of Society for e-Business Studies
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    • v.7 no.1
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    • pp.75-86
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    • 2002
  • In this study, we proposed design issues and structure of a web mining system and develop a system for the purpose of knowledge integration under world wide web environments resulted from our developing experiences. The developed system consists of three main functions: 1) gathering documents utilizing a search agent; 2) determining similarity coefficients between any two documents from term frequencies; 3) clustering documents based on similarity coefficients. It is believed that the developed system can be utilized for discovery of knowledge in relatively narrow domains such as news classification, index term generation in knowledge management.

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Requirements Engineering for Digitizing Traditional Medical Knowledge: The Case of Building Phytomedicine Mobile-Web Application in Tanzania

  • Beebwa, Irene Evarist;Dida, Mussa Ally;Chacha, Musa;Nyakundi, David Onchonga;Marwa, Janeth
    • International Journal of Knowledge Content Development & Technology
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    • v.9 no.4
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    • pp.95-114
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    • 2019
  • The digitization of traditional medical knowledge in Tanzania will greatly enhance its preservation and dissemination. This is especially important given the challenges facing the current methods of preserving and managing such knowledge. This study presents the requirements engineering approaches and requirements for a web-mobile application that would successfully digitize indigenous knowledge of phytomedicine and relevant practitioners licensing and registration processes. To establish the requirements of such a digital system application, the study sought the opinion of 224 stakeholders whose suggestions were used to analyze and model the requirements for designing such a web-mobile tool. The study was carried out in Arusha, Kagera and Dar es Salaam regions of Tanzania which involved ethnobotanical researchers, herb practitioners, curators from herbaria and registrar officers from Traditional and Alternatives Health Practice Council. Structured interview, survey, observation and document review were employed to find out the basic functional and non-functional requirements for possible designing and implementation a web-mobile application that would digitize indigenous knowledge of medicinal plants. The requirements were modelled using the use case and context diagrams. Finally, the study came up with a list of items for both functional and non-functional requirements that can be used as guidelines to develop a web-mobile application that will capture and document traditional medical knowledge of medicinal plants in Tanzania and, enabling relevant authorities to regulate and manage stakeholders.

Development and Evaluation of a Web-based Education Program on Appropriate Antibiotic Use in Korean Adolescents (청소년의 올바른 항생제 사용을 위한 웹 기반 교육프로그램 개발 및 평가)

  • Kim, So-Sun;Cheon, Joo-Young;Kwon, In-Sook;Cho, Yoon-Mi;Moon, Seong-Mi
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.18 no.3
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    • pp.383-391
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    • 2011
  • Purpose: This study was done to develop a web-based education program on appropriate antibiotic use and test the effects of the program on knowledge and attitudes towards antibiotic use in Korean adolescents. Methods: The web-based education program was developed through an extensive literature review and professional advisory meetings including technical assistance from a web-based education programmer and content experts. A convenience sample of 851 students from middle and high schools participated in the assessment of effects of the program. Knowledge and attitudes of the students towards antibiotic use and satisfaction with the web-based education program were measured. Descriptive statistics and paired t-test were used to analyze the data. Results: There were significant improvements in knowledge and attitudes towards antibiotic use following self-learning via the web-based education program in both middle and high school students. High school students demonstrated higher scores in knowledge and attitudes than middle school students. Conclusion: The results of this study indicate that this web-based education program on appropriate antibiotic use is a convenient and effective medium for self-learning in adolescents. Therefore the web-based program should be put into wide use as an effective and convenient teaching method for health education in secondary schools.

A Framework for Open, Flexible and Distributed Learning Environment for Higher Education (개방·공유·참여의 대학 교육환경 구축 사례)

  • Kang, Myunghee;You, Jiwon
    • Knowledge Management Research
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    • v.9 no.4
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    • pp.17-33
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    • 2008
  • This study proposes University 2.0 as a model case of open, flexible, and distributed learning environment for higher education based on theoretical foundations and perspectives. As web 2.0 technologies emerge into the field of education, ways of generating and disseminating information and knowledge have been drastically changed. Professors are no longer the only source of knowledge. Students using internet often become prosumers of knowledge who search and access information through the web as well as publish their own knowledge using the web. A concept and framework of University 2.0 is introduced for implementing the new interactive learning paradigm with an open, flexible and distributed learning environment for higher education. University 2.0 incorporates online and offline learning environments with various educational media. Furthermore, it employs various learning strategies and integrates formal and informal learning through learning communities. Both instructors and students in University 2.0 environment are expected to be active knowledge generators as well as creative designers of their own learning and teaching.

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The Actualizatoin of e-Community and Change Management in Higher Education (대학의 e-커뮤니티활성화와 변화관리)

  • Kim, Se-Ihn
    • The Journal of Information Technology
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    • v.8 no.2
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    • pp.1-16
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    • 2005
  • In high education, knowledge is the very important resource and output. Knowledge management is the art of creating additional value from academic knowledge assets. The e-community is the network community, newly created by information communication technology, and the critical place that share and transfer people's the various knowledge and thinking and the effective space that can apply knowledge management. If we construct a convenient and useful e-community in our university, we will be able to increase the student's intellectual needs, and create new knowledge. Web-portal will promote the activity of e-community providing easy to access and personalized web circumstance. The emergence of Internet and Web access to all university services will force institutions to rethik everything. We should reconfigure our academic environment in order to adapt information technology and educational change, and must do change management based on their structure and culture.

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A Study on the Web-based Integrated Environment for Design Systems (웹 기반 통합 설계 환경 구축에 관한 연구)

  • 이창근;이수홍;방건동
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.2
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    • pp.110-120
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    • 2002
  • This paper presents the method that allows easy and rapid integration of legacy resources within the company and between departments. The proposed system can easily construct a distributed environment for collaborative design between departments in the companies. It supports knowledge-based integration system, which allows designers to develop product with deep knowledge about product design. For the purpose, DOME (Distributed Object-based Modeling Environment)-which has been developed through various studies-was used in this paper. To overcome its problems and insufficiency, the Web-Integrator is proposed. The Web-Integrator is very suitable for an Internet environment because it uses HTTP (Hyper Text Transfer Protocol) and XML (extensible Markup Language) as its main communication method. By supporting the remote object access via URL (Uniform Resource Locator), the implementation of the integrated system makes the Web-Integrator systematic and intuitive. All the functions and resources provided by DOME could be used with the interface that enables bi-directional communication with the DOME system. Web-Integrator provides full web-based environments for the general designers, who do not have a full design knowledge and experience, and the proposed system allows design operations to happen at any place and anytime. Also it provides XML-RPC(Remote Procedure Call) based web service framework, which allows other systems to use easily the service that the DOME system supplies regardless the location and the platform.

Informix Media Asset Management

  • BBC Case Study
    • Proceedings of the Korea Database Society Conference
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    • 1998.09a
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    • pp.83-98
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    • 1998
  • Who needs Media Asset Management? ◆ Publishers ◆ Any company publishing newspapers, magazines, catalogs or web sites. ◆ Content Creators ◆ Companies who create content for use in their business ◆ Broadcasters, Advertising Agencies, Studios, Sports Houses (NBA, NFL), Corporate Training Depts, Retailers ◆ Content Distributors ◆ Cable Operators, Telecoms, Internet Service Providers, Online Service Providers Who needs Media Asset Management? ◆ There's a LOT of money being spent on this kind of technology, and not just by 'media' companies ◆ Retailers, for catalogs, web sites, call centers ◆ Chems/Pharms, for drug. discovery, knowledge management ◆ Legal, for document and knowledge management ◆ Federal, for video surveillance and knowledge management ◆ Manufacturing, for integration of CAD, text and business-to-business applications ◆ Anyone with a Web/Content Management challenge(omitted)

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Effects of Web-based Multimedia Contents for Mechanical Ventilator Practice on Knowledge and Clinical Competence of Nursing Students (웹기반 인공호흡기 실무 멀티미디어 컨텐츠 학습이 간호학생의 지식과 임상수행능력에 미치는 효과)

  • Yang, Jin Ju
    • Korean Journal of Adult Nursing
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    • v.18 no.2
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    • pp.231-239
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    • 2006
  • Purpose: The purpose of this study was to identify the effect of web-based learning for ventilator practice on the knowledge and clinical competence of nursing students. Method: The research design was a non-equivalent control group pre-post non-synchronized design. Twenty five nursing students were collected for the experimental group from August 23 to November 26, 2004 and nineteen nursing students for the control group from August 22 to November 25, 2005. All subjects experienced clinical practices in an intensive care unit of a hospital in G city for 2 weeks. The web-based learning for ventilator practice was conducted in the experimental group only. The data were analyzed with t-test and ANCOVA using SPSS 10.1 program. Result: The 2 week web-based clinical practice learning significantly improved the knowledge scores for the experimental group, however, there was no significant differences in the score for the clinical competence between experimental and control group. Conclusion: These findings suggest that a self-directed web-based learning for ventilator practice of nursing students can facilitate the knowledge of care for a ventilated patient. Therefore, faculties should develop a variety of web-based multimedia content programs for clinical instruction based on clinical situation.

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