• Title/Summary/Keyword: Web development platform

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Development Process Modeling of Web Education Components based on distributed Computing Environment (분산 컴퓨팅 환경에서의 웹 교육 컴포넌트 개발과정 모델링)

  • Kim, Jae-Saeng
    • Journal of The Korean Association of Information Education
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    • v.6 no.3
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    • pp.338-346
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    • 2002
  • In these days, because of internet activation, each organs of education or istructors develop and manage the web based education system, but component development that used in web based education system development is not ready. When we develop the web education system using component, we can gain the various desired result of reusability, interaction in various computers, expansion, reduction of development time, saving of development expense, etc. Therefore, in this paper we classified the web based education components by the function of web based education system, did modeling for development process of components, and chose the component platform that can reuse components in distributed computing environment that the client/server environment is supported. The induction of these web based education components will be give many assistance to development of the web based education system.

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Development of Diagnosis Platform for DC-DC Converter Based on Java Virtual Machine (Java VM 기반 DC-DC 컨버터 진단 플랫폼 개발)

  • 전진홍;김광수;정준영;김태진;김광화
    • Journal of Energy Engineering
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    • v.13 no.3
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    • pp.199-204
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    • 2004
  • This Paper deals with a Platform for diagnosis monitoring of DC-DC converter system based on Java virtual machine. This platform is designed for estimating diagnostic parameters of DC-DC converter system based on system identification method and displaying Web-page on operating status. For Web-service, hardware of platform is baled on a Strongarm processor and software bale is designed on Linux and java virtual machine.

Implementation of Augmented Reality Website Using Three.js and React (Three JS와 React를 이용한 증강현실 웹사이트 구현)

  • Kim, Seon-hwa;Moon, Sang-Ho;Lee, Sung-jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.529-531
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    • 2022
  • According to the 2021 Mobile Augmented Reality Market Report by Korea Innovation Foundation, the augmented reality market has been growing recently due to the growth of the mobile augmented reality market along with the development of smartphones. In order to provide augmented reality services to mobile users, it is necessary to create native apps for each device. However, there are problems such as maintenance costs for multi-platform and low accessibility due to app download. Recently, the construction of augmented reality system in a web-based environment by using the WebXR Device API is in progress, but it is judged that the system using the WebXR Device API is still in the research stage. In this paper, a responsive multi-platform environment was built using the WebXR Device API, Three JS, and React, and a function to provide augmented reality service to mobile and web users was implemented. As a result of the experiment, it was confirmed that the interlocking of augmented reality was successfully implemented in a responsive web environment, and look forward to the augmented reality service operating on the web in the future.

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The method of Agriculture Technology Information Service in Web2.0 (웹2.0기반의 농업기술정보 서비스 방안에 관한 연구)

  • Shim, Keun Seop;Ko, Hyeon Seok;Kim, Ju Ran;Choi, Jeong Im
    • Agribusiness and Information Management
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    • v.1 no.1
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    • pp.87-106
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    • 2009
  • Web2.0 refers to a new service models based by a community oriented philosophy. This creates new opportunities for technology providers and service. The agricultural technology information service in the base of open source technology provide opportunities for increased distribution and visibility to farmer and general user. We would like to find out vest service models and platform that will find new ways of agriculture technology information service. This study suggests that these new agriculture information service strategy in new paradigm of web 2.0. should be revised and adapted to Open API and new applied strategy in agriculture should be developed considering the impact of web 2.0.

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A Study of Web Services Intermediary (웹서비스 Intermediary에 관한 연구)

  • Kim, Hye-Jung;Han, Dong-Il;Lee, Sang-Soo;Kim, Moon-Gyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05b
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    • pp.1461-1464
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    • 2003
  • 웹서비스는 XML, SOAP, WSDL, UDDI 등 기술 표준의 진화를 계기로 기업간의 거래나 인터넷 환경에 있어 가장 핵심이슈로 등장하고 있다. 그러나, 제반 기술 요소와 운영의 특성상 서비스의 품질, 가용성, 성능, 보안등에 대한 보장성 문제가 대두되고 있으며 이로 인해 기업 환경에 적용되어 확산되기까지는 어려움이 많다. 웹 서비스는 Management 영역별로 필요한 핵심요소와 그 기능들의 역할이 웹 서비스 확산 및 운영상의 성공 요인이 될 수 있다. 본 논문에서는 웹서비스 제공자와 사용자간의 중개자 역할을 수행하여 상호간의 신뢰성 있는 서비스 제공의 기반이 되는 Intermediary 영역에 대해 분류 및 기술하고 그 구성요소와 아키텍쳐 모델을 제시한다.

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Analyzing Effectiveness of the Web Application Development in Smartphone (스마트폰상에서의 웹 응용프로그램 개발 효율성 분석)

  • Lee, Go-Eun;Lee, Jong-Woo
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.323-330
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    • 2010
  • Due to the widespread smartphones and application stores, mobile application developments are now booming again in the same manner of PC history. The smartphone software development process, however, gives much inconvenience to developers because of the heterogeneous platform APIs and hardware incompatibility between different devices. To make clear these problems, mobile web applications are being accepted as an alternative to the native smartphone applications. Mobile web applications can be developed more simply and easily than native applications by using webkit engine's html, Java script, and CSS. Additionally developers can provide a platform-independent applications since web applications are going to run on web browsers. In this paper, we develop a personal applications store running on an android phone's browsers. We can accomplish this very simply by using webkit's various APIs such as OpenID. We can find out by implementing a real web application that development of web applications can surpass the native one in cost and time period without much loss of performance.

Design and Implementation of a Protocol for Interworking Open Web Application Store (개방형 웹 애플리케이션 스토어 연동을 위한 프로토콜의 설계 및 구현)

  • Baek, Jihun;Kim, Jihun;Nam, Yongwoo;Lee, HyungUk;Park, Sangwon;Jeon, Jonghong;Lee, Seungyoon
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.10
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    • pp.669-678
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    • 2013
  • Recently, because the portable devices became popular, it is easily to see that each person carries more than just one portable device and the use of the smartphone stretches as time goes by. After the smartphone has propagated rapidly, the total usage of the smartphone applications has also increased. But still, each application store has a different platform to develop and to apply an application. The application store is divided into two big markets, the Android and the Apple. So the developers have to develop their application by using these two different platforms. Developing into two different platforms almost makes a double development cost. And for the other platforms, the weakness is, which still have a small market breadth like Bada is not about the cost, but about drawing the proper developers for the given platform application development. The web application is rising up as the solution to solve these problems, reducing the cost and time in developing applications for every platform. For web applications don't need to make a vassal relationship with application markets platform. Which makes it possible for an application to operate properly in every portable devices and reduces the time and cost in developing. Therefore, all of the application markets could be united into one big market through a protocol which will connect each web applications market. But, still there is no standard for the web application store and no current web application store is possible to interlock with other web application stores. In this paper, we are trying to suggest a protocol by developing a prototype and prove that this protocol can supplement the current weakness.

Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

Implementation of the Development Tool and Methodology to Handling the Event Process in a U-City Integrated Platform by Using the Minimum Unit Service (최소단위 서비스를 이용한 U-City 통합플랫폼 내에서의 상황 처리 시나리오 개발 방법론 및 개발 도구 구현)

  • Song, Hun-Gu;Kim, Moo-Jung;Hyeon, Ki-Hong;Lee, Hoo-Seok
    • Journal of Information Technology Services
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    • v.11 no.1
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    • pp.141-153
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    • 2012
  • USM(Unit Service Management System) is the development tool and methodology to handling the event process in a U-City integrated platform by using the minimum unit services. USM can be one of the SOA development methodology. Minimum unit service has a minimum business logic that can be executed with input and output parameters. Minimum unit service consists of three parts : service profile, service input and output parameters and service execution information. USM provides two types of the execution method. One is module execution and the other is web service execution. The development of the event sinario by the USM development methodology can reduce the cost and duration of the u-service development by raising the rate of reusing minimum unit service.

Development of NFT Platform for Improvement of Accessibility to Domestic Users (국내 사용자 접근성 향상을 위한 NFT 플랫폼 개발)

  • Lee, Hyo-Sang;Oh, Jin-woo;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.233-235
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    • 2022
  • The purpose of this paper is to develop a platform using NFT, which serves as a certificate for the service of Web 3.0, which is being decentralized and utilized in connection with blockchain technology. The NFT platform is a platform that can smoothly use platforms that existed only overseas in Korea, and develops a platform using Klaytn to increase accessibility by solving problems such as ETH fees and transmission speeds. Through the NFT platform using Klaytn, domestic users can expect high utilization through easier accessibility and can be used for metaverse, games, etc.

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