• Title/Summary/Keyword: Web data

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An Optimization Technique based on Signatures for OWL Query Processing (OWL 질의 처리를 위한 시그너처 기반 최적화 기법)

  • Im Donghyuk;Jeong Hoyoung;Kim Hyoung-Joo
    • Journal of KIISE:Databases
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    • v.32 no.6
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    • pp.585-592
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    • 2005
  • The Semantic Web is being studied as the next step in the evolution of the web. In the environment of the Semantic Web, the information must be understandable computers as well as a just human. So we use ontologies for describing the contents of the web resources. Among such ontologies, OWL is proposed as a recommendation by W3C. OWL data is represented as graph structure and the query is evaluated by traversing each node of the graph. In this paper, we propose the optimization technique based on signature to efficiently process the OWL data. Our approach minimizes traversing each node of the graph in query processing.

A Study of Web-based Drawing Search (웹 기반 선례검색에 관한 연구)

  • Li, Song-Jun;Li, Guangzhe;Lee, Sang-Hyun
    • Proceedings of the KAIS Fall Conference
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    • 2006.11a
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    • pp.290-293
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    • 2006
  • The goal of research is to propose a framework for drawing data search system which is based on the web. The existing search systems were reviewed in the form of case studies and thereby the limitation were addressed: the unsystematic translation between the presentational building model and the discursive design criteria. besides the limited area in sharing and space. Therefore, a web-based drawing search with common structure which building representational model and building behavior model is proposed. The system contains a number of phases: firstly, a user is required to build a building model with the proposed building representational model and then this model is automatically transformed into an aspect model; secondly, a user is also required to present his query in form of the propose building behavior model by web page; finally, these two models - building representational model and building behavior model - are compared by database data so as to retrieve the proper result.

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Open API service platform designed for embedded (웹 2.0을 위한 임베디드 Open API 서비스 플랫폼 설계)

  • Yang, Moon-seok;No, Young-sik;Byun, Ji-Yoong;Cha, ji-yun;Park, Sang-Yeol;Byun, Yung-cheol
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.587-590
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    • 2008
  • The Web 2.0 is mean to Web as Platform, as the platform provided various service using a data on webs by opening information. That is, it leads to the sharing and participation of information among internet users. In this paper, we research web technology for embedded computers which be supplied data and services to implement Ubiquitous computing. Therefore, we designed Open API service platform used the embedded system for the sharing and opening of web 2.0 trends. This designed platform is provided to internet users with various services and information in real-time.

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Location Based Routing Service In Distributed Web Environment

  • Kim, Do-Hyun;Jang, Byung-Tae
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.340-342
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    • 2003
  • Location based services based on positions of moving objects are expanding the business area gradually. The location is included all estimate position of the future as well as the position of the present and the past. Location based routing service is active business application in which the position information of moving objects is applied efficiently. This service includes the trajectory of past positions, the real-time tracing of present position of special moving objects, and the shortest and optimized paths combined with map information. In this paper, we describes the location based routing services is extend in distributed web GIS environment. Web GIS service systems provide the various GIS services of analyzing and displaying the spatial data with friendly user - interface. That is, we propose the efficient architecture and technologies for servicing the location based routing services in distributed web GIS environment. The position of moving objects is acquired by GPS (Global Positioning System) and converted the coordinate of real world by map matching with geometric information. We suppose the swapping method between main memory and storages to access the quite a number of moving objects. And, the result of location based routing services is wrapped the web-styled data format. We design the schema based on the GML. We design these services as components were developed in object-oriented computing environment, and provide the interoperability, language-independent, easy developing environment as well as re - usability.

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Performance Analysis of Cloud Rendering Based on Web Real-Time Communication

  • Lim, Gyubeom;Hong, Sukjun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.276-284
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    • 2022
  • In this paper, we implemented cloud rendering using WebRTC for high-quality AR and VR services. Cloud rendering is an applied technology of cloud computing. It efficiently handles the rendering of large volumes of 3D content. The conventional VR and AR service is a method of downloading 3D content. The download time is delayed as the 3D content capacity increases. Cloud rendering is a streaming method according to the user's point of view. Therefore, stable service is possible regardless of the 3D content capacity. In this paper, we implemented cloud rendering using WebRTC and analyzed its performance. We compared latency of 100MB, 300MB, and 500MB 3D AR content in 100Mbps and 300Mbps internet environments. As a result of the analysis, cloud rendering showed stable latency regardless of data volume. On the other hand, the conventional method showed an increase in latency as the data volume increased. The results of this paper quantitatively evaluate the stability of cloud rendering. This is expected to contribute to high-quality VR and AR services

Generalization by LoD and Coordinate Transformation in On-the-demand Web Mapping (웹환경에서 LoD와 좌표변형에 의한 지도일반화)

  • Kim, Nam-Shin
    • Journal of the Korean association of regional geographers
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    • v.15 no.2
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    • pp.307-315
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    • 2009
  • The purpose of map generalization is a method of map making to transmit the concise cartographic representation and geographic meaning. New generalization algorithm has been developed to be applied in the digital environments by the development of computer cartography. This study aims to look into possibilities of the multiscale mapping by generalization in application with the coordinate transformation and LoD(level of detail) in the web cartography. A method of the coordinate transformation is to improve a transmission of spatial data. Lod is a method which is making web map with selection spatial data by zoom level of users. Layers for test constructed contour line, stream network, the name of a place, a summit of mountain, and administrative office. The generalization was applied to zoom levels by scale for the linear and polygonal features using XML-Based scalable vector graphics(SVG). Resultantly, storage capacity of data was minimized 41% from 9.76mb to 4.08mb in SVG. Generalization of LoD was applied to map elements by stages of the zoom level. In the first stages of zoom level, the main name of places and administrative office, higher order of stream channels, main summit of mountain was represented, and become increase numbers of map elements in the higher levels. Results of this study can help to improve esthetic map and data minimization in web cartography, and also need to make an efforts to research an algorithm on the map generalization over the web.

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A Performance Improvement of Linux TCP Networking by Data Structure Reuse (자료 구조 재사용을 이용한 리눅스 TCP 네트워킹 성능 개선)

  • Kim, Seokkoo;Chung, Kyusik
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.8
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    • pp.261-270
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    • 2014
  • As Internet traffic increases recently, much effort has been put on improving the performance of a web server. In addition to hardware side solutions such as replacement by high-end hardware or expansion of the number of servers, there are software side solutions to improve performance. Recent studies on these software side solutions have been actively performed. In this paper, we identify performance degradation problems occurring in a conventional TCP networking reception process and propose a way to solve them. We improve performance by combining three kinds of existing methods for Linux Networking Performance Improvement and two kinds of newly proposed methods in this paper. The three existing methods include 1) an allocation method of a packet flow to a core in a multi-core environment, 2) ITR(Interrupt Throttle Rate) method to control excessive interrupt requests, and 3) sk_buff data structure recycling. The two newly proposed methods are fd data structure recycling and epoll_event data structure recycling. Through experiments in a web server environment, we verify the effect of our two proposed methods and its combination with the three existing methods for performance improvement, respectively. We use three kinds of web servers: a simple web server, Lighttpd generally used in Linux, and Apache. In a simple web server environment, fd data structure recycling and epoll_event data structure recycling bring out performance improvement by about 7 % and 6%, respectively. If they are combined with the three existing methods, performance is improved by up to 40% in total. In a Lighttpd and an Apache web server environment, the combination of five methods brings out performance improvement by up to 36% and 20% in total, respectively.

Analysis of Mashup Performances based on Vector Layer of Various GeoWeb 2.0 Platform Open APIs (다양한 공간정보 웹 2.0 플랫폼 Open API의 벡터 레이어 기반 매쉬업 성능 분석)

  • Kang, Jinwon;Kim, Min-soo
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.4
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    • pp.745-754
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    • 2019
  • As GeoWeb 2.0 technologies are widely used, various kinds of services that mashup spatial data and user data are being developed. In particular, various spatial information platforms such as Google Maps, OpenStreetMap, Daum Map, Naver Map, olleh Map, and VWorld based on GeoWeb 2.0 technologies support mashup service. The mashup service which is supported through the Open APIs of the platforms, provides various kinds of spatial data such as 2D map, 3D map, and aerial image. Also, application fields using the mashup service are greatly expanded. Recently, as user data for mashup have been greatly increased, there was a problem in mashup performance. However, the research on the mashup performance improvement is currently insufficient, even the research on the mashup performance comparison of various platforms has not been performed. In this paper, we perform comparative analysis of the mashup performance for large amounts of user data and spatial data using various spatial information platforms available in Korea. Specifically, we propose two performance analysis indexes of mashup time and user interaction time in order to analyze the mashup performance efficiently. Also, we implement a system for the performance analysis. Finally, from the performance analysis result, we propose a spatial information platform that can be efficiently applied to cases when user data increases greatly and user interaction occurs frequently.

Extending a WebDAV Protocol to Efficiently Support the Management of User Properties (사용자 속성 관리의 효율적 지원을 위한 WebDAV 프로토콜의 확장)

  • Jung Hye-Young;Kim Dong-Ho;Ahn Geon-Tae;Lee Myung-Joon
    • The KIPS Transactions:PartC
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    • v.12C no.7 s.103
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    • pp.1057-1066
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    • 2005
  • WebDAV(Web-based Distributed Authoring and Versioning), a protocol which supports web-based distributed authoring and versioning, provides a standard infrastructure for asynchronous collaboration on various contents through the Internet. A WebDAV property management is a function to set and manage the main information of the resources as properties, and a user property, one kind of the WebDAV properties, has the ability to be freely defined by users. This free definition of user property makes it very useful to develop web-based applications like a collaboration system based on WebDAV However, with an existing WebDAV property management scheme, there is a limit to develop various applications. This paper describes a DavUP(WebDAV User property design Protocol) protocol which extended the original WebDAV and its uti-lization which efficiently supports management of WebDAV user properties. DavUP needs the definition of the collection structure and type definition properties for an application. To do this, we added a new header md appropriated WebDAV method functions to the WebDAV protocol. To show the usefulness of DavUP protocols, we extended our DAVinci WebDAV server to support DavUP Protocols and experimentally implemented a general Open Workspace, which provides effective functions to share and exchange open data among general users, on the DAVinci.

Web Services Framework for Geo-spatial Data on Wireless Network (무선 네트워크 환경을 고려한 공간정보 웹 서비스 프레임워크)

  • Kim, Min-Soo;Kim, Mi-Jeong;Lee, Eun-Kyu;Joo, In-Hak;Oh, Byoung-Woo
    • Journal of Korea Spatial Information System Society
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    • v.6 no.2 s.12
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    • pp.63-75
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    • 2004
  • This paper proposes a Web Service framework on both wired and wireless network environment that can be interoperable and extensible among geo-spatial servers. Mostly, OGC has studied and announced international standards which are related to web services on various kinds of geo-spatial data. Therefore, the proposed framework satisfies interoperability and extensibility for geo-spatial servers by adapting WMS, WFS, WCS, and WRS standards of OGC and web services standards of W3C. This framework, also, satisfies requirements of huge volumed data service, GML service, geo-spatial function service, and wireless network service. This framework consists of geo-spatial servers group, geo-spatial broker, and web-based client. The geo-spatial servers group includes GIS, SIIS, ITS, GNSS, and Telematics server for the purpose of providing various kinds of geo-spatial services. Especially, this paper proposes main memory based GIS server(MMG server) that can efficiently serve huge volumed GML data on wireless network environment. Finally, experimental results about the MMG server and prototype implementations of the framework show the effectiveness of this study.

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