• Title/Summary/Keyword: Web data

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Relationship Between Current Sleep Duration and Past Suicidal Ideation or Attempt Among Korean Adolescents

  • Jang, Sung-In;Lee, Kwang-Sig;Park, Eun-Cheol
    • Journal of Preventive Medicine and Public Health
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    • v.46 no.6
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    • pp.329-335
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    • 2013
  • Objectives: To comprehensively examine the relationship between current sleep duration and past suicidal idea or attempt among Korean adolescents. Methods: Data came from the 2009 Korea Youth Risk Behavior Web-based Survey with 75 066 participants (with the participation rate of 97.6%) in 800 middle and high schools. Binary logistic regression was conducted by gender and depressed mood to identify significant factors for suicidal ideation/attempt. The dependent variable was the log odds of suicidal ideation/attempt, while the independent/control variables were sleep duration and other demographic, socio-economic and health-related factors. Results: A negative association between sleep duration and suicidal ideation or attempt was weaker for those with depressed mood than for those without such experience in Korea for Year 2009. The odds ratio of suicidal ideation/attempt regarding less than 4 hours of sleep compared to 6 to 7 hours of sleep, was smaller in a group with depressed mood than in a group without such experience, for example, 1.64 (95% confidence interval [CI], 1.29 to 2.08) vs. 2.06 (95% CI, 1.34 to 3.17) for men's suicidal ideation, 2.50 (95% CI, 1.69 to 3.69) vs. 3.89 (95% CI, 1.74 to 8.66) for men's suicidal attempt. A negative association between age (or self-rated health) and suicidal ideation/attempt was also weaker for those with depressed mood than for those without such experience in the nation for the year. Conclusions: There was a negative association between sleep duration and suicidal ideation/attempt in Korea for Year 2009 and this association was weaker for those with depressed mood than for those without such experience. Based on the findings of this study, adolescents' better mental health and longer, more comfortable sleep might help to prevent their suicidal ideation and attempt in Korea.

Association between Physical Activities and Subjective Well-being among Korea Adolescent (청소년의 신체활동과 주관적 행복감 간의 관련성)

  • Mok, Hyung-kyun;Jo, Kyu-hee;Lee, Seung-chul;Lee, Jun Hyup
    • The Journal of Korean Society for School & Community Health Education
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    • v.17 no.1
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    • pp.101-112
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    • 2016
  • Objectives: The purpose of this study was to examine the association between participation in physical activities (PA) and subjective well-being. Methods: We analyzed the data from Korean Youth Risk Behavior Web-based Survey, 2013 containing 36,655 and 35,780 for male and female students respectively. Study variables included PA, participation in physical education class, participation in team sports and subjective well-being. Control variables were school type, socio-economic status, level of parent education, living with parent, academic performance, delinquent behaviors, depression and perceived health. For this study, descriptive analysis, Chi-square test, and multivariate logistic regression analysis were performed. Results: Among boys, after adjusting for control variables, PA (past 7 days 0 time reference group vs. over 4 times: OR 1.306), physical education class (past 7 days 0 time reference group vs. over 3 times: OR 1.140), and team sports (no team reference group vs. 2 team: OR 1.206) were associated with subjective well-being. Among girls, control variables were adjusted. PA (past 7 days 0 time reference group vs over 4 times: OR 1.244), physical education class (past 7 days 0 time reference group vs. over 3 times: OR 1.161), and team sports (no team reference group vs. 2 team: OR 1.181) were associated with subjective well-being. Conclusions: Participation in physical activities may help adolescent promote their life satisfaction. Thus, education experts should develop various exercise curriculums to encourage participation in physical activities.

Association between Health Behaviors and Sexual Experience in High School Students (고등학생의 건강행태와 성경험의 관련성)

  • Cho, Kyoung Won;Kim, Min Kyung;Kim, Soo Jeong
    • The Journal of Korean Society for School & Community Health Education
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    • v.18 no.1
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    • pp.1-12
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    • 2017
  • Objectives: This study aimed to analyze sexual experience rates according to socio-demographic factors, health behavioral factors, and internet use time, and to identify sex experience related factors in high school students using the data from the 11th Korean Youth Health Risk Behavior Web-Based Survey. Methods: A total of 33,744 students (17,346 boys and 16,398 girls) in high schools were analyzed using the SPSS WIN version 22 program. SPSS complex samples methods were used for analyses. Socio-demographic factors, health behavioral factors, and internet use time as independents variables were included. The complex samples logistic regression analyses were used to calculate the odds ratio of the sexual experience according to the socio-demographic factors, health behavioral factors and internet use time. Unweighted frequencies and percentages were represented in result tables. Results: 3.6% of girls and 9.9% of boys in high school had sexual experiences. Daily average smoking amount and daily alcohol drinking amount were a dose-response relationship with sexual experience after considering confounding factors. Students who smoke 10-19 cigarettes had 5.74 times higher risk and 20 cigarettes or more had 7.27 times higher risk of sexual experiences, comparing with non-smoking students, relatively. Likewise, students who drink soju less than 1-2 bottles and more than 2 bottles had 3.82- and 4.35 times higher chance of sexual experiences, compared with non drinking students, respectively. Conclusions: We found that there were the dose-response relationship between health behavioral characteristics and sexual experiences. Further research is needed to identify an interaction effect between smoking and drinking alcohol on sexual experiences in high school students.

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The Effect of Adolescent Health Behavior on the Prevalence of Allergic Diseases based on the 15th(2019) Korea Youth Risk Behavior Web-Based Survey (청소년의 건강행태가 현재 알레르기 질환 유병에 미치는 영향: 제15차(2019년) 청소년 건강행태 조사 자료를 바탕으로)

  • Kim, Hyeon Ok
    • Journal of the Korean Society of School Health
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    • v.33 no.2
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    • pp.125-138
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    • 2020
  • Purpose: The study investigated the effect of adolescent health behavior on the prevalence of current allergic diseases. Methods: The subjects were 57,303 middle and high school youth. Data were analyzed using Rao-Scott χ2 test and complex sample logistic regression analysis. Results: While controlling the affect of the general characteristics of the subjects, health behaviors affecting the current prevalence of allergic diseases were smoking, drinking, physical activity, eating habits, drug abuse, and mental health. Smoking behaviors affecting the current prevalence of allergic diseases were lifetime smoking experience, smoking days, liquid e-cigarette lifetime smoking experience, number of liquid electronic cigarette smoking days, e-cigarette lifetime smoking experience, e-cigarette smoking days, amount of smoking, second-hand smoking and drinking behaviors were lifetime drinking, drinking days, the amount of drinking, and severe drinking. Variables such as physical activity exceeding 60 minutes days, intake of energy and sweet drinks, water intake, habitual drug use and mental health behavior such as stress perception, weekday sleep time, subjective sleep satisfaction, depression, suicidal thoughts/ plan/ attempts affect current allergic diseases (p<.001). Conclusion: The results showed that current allergic disease related health behaviors in Korean adolescents. Therefore, considering these factors, it may be helpful to facilitate a health promotion plan for prevention and management of such diseases and to promote evidence-based health practices at school.

An Opened EDI Document Management System for Electronic Commerces (전자상거래를 위한 개방형 EDI문서 관리 시스템)

  • 정재희;김성진;강현석
    • Journal of Korea Multimedia Society
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    • v.4 no.1
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    • pp.1-12
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    • 2001
  • EDI is being considered as a new way for exchange business data in the form of electronic document, aiming the paperless transaction in business-to-business commerce. However, only a few enterprises select and practically use EDI accepts the closed and complicated method based on exclusive protocol for electronic document exchange. There, second, is insufficient regulation and system that support it. Last, the cost for operating is too high. In this paper, Open EDI Document Information Management System (OEIMS) was designed for solving the problem that mentioned above. We represented exchange document in code from as XML DTD. OEIMS that makers feasible to transfer their document through the web with low cost and, manage and search the information more efficiently and effectively using object-oriented database. We suggest OEIMS that provide efficiency to reposit and manage a system by modulized design of structural feature from EDI unlike other systems.

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An Analysis of Posthuman's Body Type and Fashion in SF Movies (SF 영화에 나타난 포스트휴먼의 신체 유형 및 패션 분석)

  • Choi, Jung-Hwa
    • The Research Journal of the Costume Culture
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    • v.19 no.3
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    • pp.473-487
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    • 2011
  • The purpose of this study is to analyze the body type and fashion of posthuman in SF movies. The method of this study was to analyze documentaries, internet web site, fashion books and so forth. The results were as follows: The body types of posthuman were expressed as mutation type, prosthetic type, clone type by biological hybrid or renovation and digital type by computer simulation. The mutation type was expressed as reinforcement of masculinity or feminity and reinforcement of body functions. The fashion item was expressed as a black tailored suit, leather jacket, cat suit, whip, black sunglass, garter belt, high heel shoes, short pants, black one piece dress and functional body suit. The prosthetic type was expressed as reinforcement of body functions and reinforcement of masculinity or feminity. The fashion item was expressed as a military item, high-tech power suit and ergonomic armor suit. The clone type was expressed as the plural ego with reinforcement of body functions. The fashion item was expressed as a power shoulder jacket, fake fur coat, vinyl, black see-through look and functional suit. The digital type was expressed as reinforcement of masculinity or feminity and the plural ego with reinforcement of body functions. The fashion item was expressed as a data suit, leather jacket, black over coat, boots, black sun glass, ethnic items and military items. The meanings of posthuman fashion in SF movies were impurity of posthuman, display of superhuman's power by sexuality, metaphor of power and fantasy of superhero in opposition futuristic dystopia. As mentioned above, posthuman body type and fashion in SF movies become the conversational topic in the real world. The fact that we think about utopia and identity of posthuman in the future is of great significance.

A Study on the Emerging Technology Detection in the Field of LED Using Scientometrics (과학계량학적 정보분석을 통한 LED 및 광분야 유망기술 탐색에 관한 연구)

  • Chang, Si-Young;Lee, Byoung-Chul;Kim, Yun-Bae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.3
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    • pp.1213-1222
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    • 2011
  • The aim of this research is to map the intellectual structure of the field of LED and optics during the period of 2000-2009. We utilize the scientometric tool of co-word analysis to reveal patterns and trends in the LED and optics field by measuring the association strengths of keywords (or IPCs). Data were collected from Science Citation Index Expanded (SCIE) and United Stated Patent and Trademark Office (USTPO) for the period of 2000-2009. Keywords were extracted from abstracts and further standardized using thesaurus. In order to trace the dynamic changes of the LED and optics field, the whole 10-year period was separated into two consecutive periods: 2000-2004 and 2005-2009. The results show that the LED and optics field has some established research themes and it also changes to embrace new themes.

A Web Personalized Recommender System Using Clustering-based CBR (클러스터링 기반 사례기반추론을 이용한 웹 개인화 추천시스템)

  • Hong, Tae-Ho;Lee, Hee-Jung;Suh, Bo-Mil
    • Journal of Intelligence and Information Systems
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    • v.11 no.1
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    • pp.107-121
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    • 2005
  • Recently, many researches on recommendation systems and collaborative filtering have been proceeding in both research and practice. However, although product items may have multi-valued attributes, previous studies did not reflect the multi-valued attributes. To overcome this limitation, this paper proposes new methodology for recommendation system. The proposed methodology uses multi-valued attributes based on clustering technique for items and applies the collaborative filtering to provide accurate recommendations. In the proposed methodology, both user clustering-based CBR and item attribute clustering-based CBR technique have been applied to the collaborative filtering to consider correlation of item to item as well as correlation of user to user. By using multi-valued attribute-based clustering technique for items, characteristics of items are identified clearly. Extensive experiments have been performed with MovieLens data to validate the proposed methodology. The results of the experiment show that the proposed methodology outperforms the benchmarked methodologies: Case Based Reasoning Collaborative Filtering (CBR_CF) and User Clustering Case Based Reasoning Collaborative Filtering (UC_CBR_CF).

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Shopping Mall Avatar System Using Behavior and Motion Description Language (수준별 행위 표현 기법을 이용한 쇼핑몰도우미 아바타 시스템의 구현)

  • Kim, Jung-Hee;Lee, Gui-Hyun;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.566-574
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    • 2005
  • In spite of recent increase in the use of avatar in Web and Virtual Reality, there has not been a service that allows users to control directly the avatar behaviors. In addition, the conventional behavior control languages required a lot of complicated information for controlling the avatar motions. Moreover, in order to apply written languages to a different task domain, it was necessary to modify or rewrite the languages. In this paper, we define Task-Level Behavior Description Language and Motion Representation Language for more simple control of the avatar behavior. The first thing allows describing the avatar behaviors in each task domain, and The second thing enables writing detailed data for motion control. And in this paper, we developed an interpreter which can automatically change the Behavior Description Language to the Motion Representation Language. So this system allow users control the avatar behavior simply with only use the Behavior Description Language. The system was applied to shopping mall and the Task-level Behavior Description Language was compared with conventional languages to see how it was more effective in behavior description.

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A Study on the Factors Influencing Stress, Sadness and Despair of Body Image Distortion Adolescents (신체인지 왜곡 청소년의 스트레스, 슬픔과 절망감 영향 요인에 관한 연구)

  • Kwon, Myoungjin;Kim, Sun Ae
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.377-385
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    • 2020
  • This study aimed to identify the factors associated with distorted body image in adolescents according to sex. The data obtained from the Korea Youth Risk Behavior Web-Based Survey (2019). The subjects included 9,635 adolescents who perceived their body type as overweight, despite having a normal body mass index. The main finding indicated that high levels of fast food consumption were associated with significantly higher feelings of stress, sadness, and despair in both males and females. In addition, both males and females experienced elevated levels of stress, sadness, and despair when they perceived that they were not sufficiently physically active. The results of this study can be used for the development of interventions for adolescents with distorted body image.