• Title/Summary/Keyword: Web Platform

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Open Source기반 HTML5 Mobile Web Application Platform 구조 분석 및 성능 최적화 방법

  • Im, Sang-Seok
    • Information and Communications Magazine
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    • v.29 no.9
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    • pp.10-17
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    • 2012
  • 본고는 크게 두가지 주제로 구성이된다. 첫번째로는 HTML5 기반의 mobile Web application platform 구조에 대해서 상세히 소개한다. Web application platform은 기술 구조상 mobile OS에 내재되어 native형태로 배포되는 Browser engine을 포함한 platform 부분과 native Web platform 상에서 구동되는 HTML5 application framework 부분으로 구성된다. HTML5 application framework 구축을 위해 시장에서 널리쓰이는 open source로서 jQuery Mobile framework을 소개한다. 두번째로 해당 Web platform상에서 동작하는 Web application 개발시 부디칠 각종 성능 이슈 및 그것을 해결하기 위한 접근법을 다섯가지 기술 영역으로 나누어, 각 영역별로 적용 가능한 실기를 다룬다. 마지막으로 최적화시 사용가능한 각종 open source profiling 및 성능 최적화 tool에 대해서 소개한다.

Implementation of an Open Artificial Intelligence Platform Based on Web and Tensorflow

  • Park, Hyun-Jun;Lee, Kyounghee
    • Journal of information and communication convergence engineering
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    • v.18 no.3
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    • pp.176-182
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    • 2020
  • In this paper, we propose a web-based open artificial intelligence (AI) platform which provides high convenience in input data pre-processing, artificial neural network training, and the configuration of subsequent operations according to inference results. The proposed platform has the advantages of the GUI-based environment which can be easily utilized by a user without complex installation. It consists of a web server implemented with the JavaScript Node.js library and a client running the tensorflow.js library. Using the platform, many users can simultaneously create, modify and run their projects to apply AI functionality into various smart services through an open web interface. With our implementation, we show the operability of the proposed platform. By loading a web page from the server, the client can perform GUI-based operations and display the results performed by three modules: the Input Module, the Learning Module and the Output Module. We also implement two application systems using our platform, called smart cashier and smart door, which demonstrate the platform's practicality.

Implementation of an open platform for 3D spatial information based on WebGL

  • Lee, Ahyun;Jang, Insung
    • ETRI Journal
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    • v.41 no.3
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    • pp.277-288
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    • 2019
  • VWorld is run by the Ministry of Land, Infrastructure, and Transport of South Korea and provides national spatial information, such as aerial images, digital elevation models, and 3D structural models. We propose herein an open platform for 3D spatial information based on WebGL using spatial information from VWorld. WebGL is a web-based graphics library and has the advantage of being compatible with various web browsers. Our open platform is also compatible with various web browsers. Accordingly, it is easily accessible via the VWorld site and uses the three-dimensional (3D) map program. In this study, we describe the proposed platform configuration, and the requests, management, and visualization approaches for VWorld spatial information data. Our aim is to establish an approach that will provide a stable rendering speed even on a low-end personal computer without a graphics processing unit based on a quadtree structure. We expect that users will be able to visualize 3D spatial information through the VWorld open platform, and that the proposed platform will become the basis for various applications.

Implementation of Ubiquitous Software Robot Platform based on Web 2.0 (Web 2.0기반 유비쿼터스 소프트웨어 로봇 플랫폼의 구현)

  • Lee, Kang-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.7
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    • pp.13-22
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    • 2012
  • In this paper, we design and implement the architecture of the ubiquitous software robot platform (Sobot platform) based on Web 2.0. In order to provide a user with the personalized emotional service by transferring to any device without any time or geographical limitations, the software robot must be developed as a form of a platform based on the standardized data and structures. To verify the effectiveness and the feasibility of the proposed Sobot platform consisting of the terminal platform, the server platform, and the contents composer, we compose user-created emotional Sobot contents messages on heterogeneous platforms such as PC, a mobile phone, a PDA, and a web portal site and experiment a variety of Sobot transfer implementation between them.

The Strategies of Technology Development for Geospatial Web Platform (Geospatial Web 플랫폼 기술 분석 및 기술개발전략)

  • Kim, Eun-Hyung
    • Spatial Information Research
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    • v.17 no.2
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    • pp.171-181
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    • 2009
  • In Web2.0 environment, with advanced platform technologies, global vendors such as Google, Microsoft and Yahoo provide competitive geospatial services based on global map and satellite image. But the relatively low level of platform technologies has not rapidly increased the land information and geospatial service markets in Korea. For the ubiquitous next generation Internet, as a one of the R&D projects by Korean Land Spatialization Group, the project for platform technologies has being made to provide customized land information and geospatial service. The platform technologies can be categorized for streamming, mashup and geosearch. More specifically, the 2D/3D Hybird streamming engine, mashup engine for u-GIS service and next generation search engine for land information have being developed. In this context, the strategies for efficient development and use of geoweb platform technologies are required. This study surveys the present geospatial products and services using of platform technologies to propose the strategies for efficient development and use of platform technologies. The strategies for efficient development and use of platform technologies can be proposed focusing on target market and each of platform technologies.

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A Study on Platform Development for Web 2.0-based e-Learning

  • Yang, Je-Min;Park, Jae-Chon
    • International Journal of Contents
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    • v.5 no.1
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    • pp.1-8
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    • 2009
  • The new paradigm called the web 2.0 recently appeared in the web environment. We pay attention to the positive effects which may be brought about by application of the web 2.0 to e-learning; we think that it can improve problem solving skills of learners and reinforce their creativity. But until now, e-learning model, which understood the web 2.0 concept completely, has been never developed. In this context, we propose the web 2.0-based e-learning platform which induces all the courses for education such as the selection of topic, preparation of lecture schedule and contents, teaching and learning, to be decided by participants. We believe that this platform can replace or supplement the e-learning of web 1.0 age, and realize the positive effects.

An Educational Service Platform using Collective Intelligence and Presence of Web 2.0

  • Kim, Chang-Suk;Son, Dong-Cheul;Cho, Chung-Ho
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.1
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    • pp.115-121
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    • 2009
  • Web 2.0 has become the face next generation Web among the business world and research community. Web 2.0 is instant superficial gratification of people. On the other hand, Semantic Web is deep, meaningful and lasting relationship with data. So, it is difficult to apply the Semantic Web to the real world. In this paper, a platform for educational services using the Semantic Web and Web 2.0 is proposed. The proposed platform is based mix of the Semantic Web and Web 2.0, so it is useful to apply in the real world applications. Two services are presented, one is a semantic email system and the other is a cyber study space. The cyber study space adjusted each student is presented. The study environment is called iStudySpace that has personal scheduler, study status plan table, personalized search engine and several gadgets. Finally characteristics and limitations of the Semantic Web and Web 2.0, the organization and components of the platform, evaluation of iStudySpace are shown.

Determinants of Wage for Web-based Platform Workers: In perspective of evaluation by previous employers (웹 기반형(Web-based) 플랫폼 노동자의 임금 결정요인: 이전 고용주에 의한 평가의 관점에서)

  • Lim, Jisun
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.1-14
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    • 2022
  • The purpose of this study was to find the wage determinants of web-based platform workers. For this purpose, a total of 3,575 web-based platform workers' information from Freelancer.com, a global platform labor market, in September 2018 were used and whether or not newly available indicators such as evaluations by previous employers had a significant effect on the wage increase of platform workers using OLS and QR methods. As an OLS estimation results, the number of reviews, as well as education and experience, affects the wages of platform workers. However, as a result of the QR estimation, experience rather than education, recommendation rather than a review has a more significant effect on the wage of web-based platform workers as the wage level rises.

Platform Strategies and Software Development Strategies in the era of Web Platform (웹의 플랫폼화에 따른 플랫폼 및 소프트웨어개발 전략)

  • Baek, Young-Nahn
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.05a
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    • pp.101-110
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    • 2007
  • Current strategic trends in service distribution and software development in response to Web as a platform represent a paradoxical concurrent pursuit of 'economy of scale' and 'service'. From the software perspective, the major novel elements of the Web 2.0 era are Web as a platform and the emergence of long-tail service enabling web sites to function as an independent distribution channel. The current study analyzed the platform strategy for establishing a community of interactive developer and customers taking the issue of economy of scale into consideration. Software industry should face the new reality and utilize the open source community for cost minimization and securing customer base. Furthermore, Lego-style software development should be adopted for maintaining cost-competitiveness in customized software development.

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Open IPTV Services over NGN (NGN에서의 개방형 IPTV 서비스)

  • Park, Hyo-Jin;Bae, Young-In;Choi, Jun-Kyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.4
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    • pp.198-206
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    • 2008
  • Internet protocol television (IPTV), one of the most emerging services, offers multimedia streaming services with security, reliability, and relevant quality of service (QoS)/quality of experience (QoE). It provides added values to all the involving players and also brings technical and business challenges to them. For IPTV services, we expect to adopt the next generation network (NGN) environment for high quality and the Web technologies for personalization to meet the customer's necessity. Web can provide an open, flexible, and agile platform. Therefore, in this paper, we propose personalized IPTV services based on Web-based open platform in NGN environment and present functional architecture for Web-based personalized IPTV services. Technical issues for deploying the proposed IPTV services using Web are also provided. The objective of this paper is to analyze the critical architectural issues for developing viable and feasible networking platform models for personalized IPTV services.

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