• Title/Summary/Keyword: Web Images

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3D Building Model Texture Extraction from Multiple Spatial Imagery for 3D City Modeling (3차원 도시모델 생성을 위한 다중 공간영상 기반 건물 모델 텍스쳐 추출)

  • Oh, Jae-Hong;Shin, Sung-Woong;Park, Jin-Ho;Lee, Hyo-Seong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.4
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    • pp.347-354
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    • 2007
  • Since large portal service providers started web services for 3D city models around the world using spatial imagery, the competition has been getting intense to provide the models with the higher quality and accuracy. The building models are the most in number among the 3D city model objects, and it takes much time and money to create realistic model due to various shapes and visual appearances of building object. The aforementioned problem is the most significant limitation for the service and the update of the 3D city model of the large area. This study proposed a method of generating realistic 3D building models with quick and economical texture mapping using multiple spatial imagery such as aerial photos or satellite images after reconstructed geometric models of buildings from building layers in digital maps. Based on the experimental results, the suggested method has effectiveness for the generation of the 3D building models using various air-borne imagery and satellite imagery quickly and economically.

A Study on the Visualization of Paralinguistic Phonetic Information for Creative Motion Typography (창의적 모션 타이포그라피를 위한 준 음성정보의 시각화 연구)

  • Park Sun-Mi;Nam Yong-Hyun
    • Journal of Game and Entertainment
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    • v.2 no.2
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    • pp.61-69
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    • 2006
  • Along with advance in visual culture, the importance of motion graphic has been increasingly emphasized day by day, which can maximize information delivery using image illustration and typography, graphic factors of images. In addition, we can easily see increasing cases where what a designer intends is visualized using creative typography in diverse mass media such as TV commercials, movies or web. Thanks to the effects of this trend, various ways of manufacturing works have been proposed in the field of motion typography by applying diverse factors including verbal ones, time, form, motion, colors, and sound for the purpose of expressing formless semantic notions through visual form of typography. However, physiological features such as sex, age, health status, pathological conditions, and body size can have a bigger effect on the process of real communication. Therefore, if property of quasi-verbal sound can be reflected appropriately in motion typography where communication is expressed only by visual form, it can enable people to understand what a designer intends faster and more exactly.

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Implementation and Performance Testing of a Broadcasting System using Webcams and Smartphones (웹캠과 스마트폰을 이용한 브로드 캐스팅 시스템 구현 및 성능 실험)

  • Kim, Jeong-Myeong;Park, Geun-Duk
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.12
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    • pp.35-43
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    • 2013
  • This paper suggests a way to implement a system that broadcasts compressed JPEG images obtained from a webcam to multiple users on their smartphones. The system was implemented to maintain a suitable image quality so that things are identifiable while using the minimal amount of data, in order to deliver as many frames as possible to as many users as possible. Also, the suggested way was applied and various tests were done, including on: the performance of the server that provides image information; the performance of the client that receives the image information and displays it on the smartphone; and the max. number of simultaneous users supported by the system. When a broadcasting system is implemented using webcams and smartphones, the results of this paper can be used in estimating the suitable system parameters depending on network performance, including the max. number of simultaneous clients supported, the client smartphone performance required, and the number of frames that can be transmitted per second.

Progress and Prospect of Rice Biotechnology in Korea

  • Tae Young, Chung
    • Proceedings of the Korean Society of Sericultural Science Conference
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    • 1997.06a
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    • pp.23-49
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    • 1997
  • This is a progress report of rice biotechnology including development of gene transformation system, gene cloning and molecular mapping in rice. The scope of the research was focused on the connection between conventional breeding and biotech-researches. Plant transformation via Agrobacterium or particle bombardment was developed to introduce one or several genes to recommended rice cultivars. Two chimeric genes containing a maize ribosome inactivating protein gene (RIP) and a gerbicide resistant gene (bar) were introduced to Nipponbare, a Japonica cultivar, and transmitted to Korean cultivars. The homozygous progenies of herbicide resistant transgenic plant showed good fertility and agronomic characters. To explore the genetic resourses in rice, over 8,000 cDNA clones from immature rice seed have been isolated and sequenced. About 13% of clones were identified as enzymes related to metabolic pathway. Among them, twenty clones have high homology with genes encoding enzymes in the photorespiratory carbon cycle reaction. Up to now about 100 clones were fully sequenced and registered at EMBL and GenBank. For the mapping of quantitative tarits loci (QTL) and eternal recombinant inbred population with 164 F13 lines (MGRI) was developed from a cross between Milyang 23 and Gihobyeo, Korean rice cultivars. After construction of fully saturated RFLP and AFLP map, quantitative traits using MGRI population were analyzed and integrated into the molecular map. Eighty seven loci were determined with 27 QTL characters including yield and yield components on rice chromosomes. Map based cloning was also tried to isolate semi-dwarf (sd-1) gene in rice. A DNA probe, RG 109, the most tightly linked to sd-1 gene was used to screen from bacterial artifical chromosome (BAC) libraries and five over lapping clones presumably containing sd-1 gene were isolated. Rice genetic database including results of biotech reasearch and classical genetics is provided at Korea Rice Genome Server which is accessible with world wide web (www) browser. The server provides rice cDNA sequences and map informations linked with phenotypic images.

High-quality data collection for machine learning using block chain (블록체인을 활용한 양질의 기계학습용 데이터 수집 방안 연구)

  • Kim, Youngrang;Woo, Junghoon;Lee, Jaehwan;Shin, Ji Sun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.1
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    • pp.13-19
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    • 2019
  • The accuracy of machine learning is greatly affected by amount of learning data and quality of data. Collecting existing Web-based learning data has danger that data unrelated to actual learning can be collected, and it is impossible to secure data transparency. In this paper, we propose a method for collecting data directly in parallel by blocks in a block - chain structure, and comparing the data collected by each block with data in other blocks to select only good data. In the proposed system, each block shares data with each other through a chain of blocks, utilizes the All-reduce structure of Parallel-SGD to select only good quality data through comparison with other block data to construct a learning data set. Also, in order to verify the performance of the proposed architecture, we verify that the original image is only good data among the modulated images using the existing benchmark data set.

Blockchain-based Copyright Management System Capable of Registering Creative Ideas (창의적인 아이디어를 등록할 수 있는 블록체인 기반의 저작권 관리시스템)

  • Hwang, Jung-sik;Kim, Hyun-gon
    • Journal of Internet Computing and Services
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    • v.20 no.5
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    • pp.57-65
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    • 2019
  • Creative works such as webtoon and web novel are part of property rights. However, illegal copies of them are distributed on the internet easily, which raises social issues in today's society. In order to tackle these problems, this paper proposes and presents a blockchain based copyright management system that ensures forgery prevention, robust security features, improving trading performance, cost-effective, and enhanced visibility. The system allows a user to register creative works formally just the same as before registration and also to register simple creative ideas just anytime. In the latter case, if an idea or a thought flashes across through somebody's mind, he or she can register it to the system immediately without formal registration process and afterward, can utilize a way to prove its originality through the system. Regarding large size images and video files of creative works, the system reduces data size and storage volume sharply to be processed by network entities by storing original creative works separately and including only the hash result of creative works to the transactions.

Design and Implementation of A Smart Crosswalk System based on Vehicle Detection and Speed Estimation using Deep Learning on Edge Devices (엣지 디바이스에서의 딥러닝 기반 차량 인식 및 속도 추정을 통한 스마트 횡단보도 시스템의 설계 및 구현)

  • Jang, Sun-Hye;Cho, Hee-Eun;Jeong, Jin-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.4
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    • pp.467-473
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    • 2020
  • Recently, the number of traffic accidents has also increased with the increase in the penetration rate of cars in Korea. In particular, not only inter-vehicle accidents but also human accidents near crosswalks are increasing, so that more attention to traffic safety around crosswalks are required. In this paper, we propose a system for predicting the safety level around the crosswalk by recognizing an approaching vehicle and estimating the speed of the vehicle using NVIDIA Jetson Nano-class edge devices. To this end, various machine learning models are trained with the information obtained from deep learning-based vehicle detection to predict the degree of risk according to the speed of an approaching vehicle. Finally, based on experiments using actual driving images and web simulation, the performance and the feasibility of the proposed system are validated.

Design and Implementation of a Stereoscopic Image Control System based on User Hand Gesture Recognition (사용자 손 제스처 인식 기반 입체 영상 제어 시스템 설계 및 구현)

  • Song, Bok Deuk;Lee, Seung-Hwan;Choi, HongKyw;Kim, Sung-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.3
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    • pp.396-402
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    • 2022
  • User interactions are being developed in various forms, and in particular, interactions using human gestures are being actively studied. Among them, hand gesture recognition is used as a human interface in the field of realistic media based on the 3D Hand Model. The use of interfaces based on hand gesture recognition helps users access media media more easily and conveniently. User interaction using hand gesture recognition should be able to view images by applying fast and accurate hand gesture recognition technology without restrictions on the computer environment. This paper developed a fast and accurate user hand gesture recognition algorithm using the open source media pipe framework and machine learning's k-NN (K-Nearest Neighbor). In addition, in order to minimize the restriction of the computer environment, a stereoscopic image control system based on user hand gesture recognition was designed and implemented using a web service environment capable of Internet service and a docker container, a virtual environment.

Development of Hand-drawn Clothing Matching System Based on Neural Network Learning (신경망 모델을 이용한 손그림 의류 매칭 시스템 개발)

  • Lim, Ho-Kyun;Moon, Mi-Kyeong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1231-1238
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    • 2021
  • Recently, large online shopping malls are providing image search services as well as text or category searches. However, in the case of an image search service, there is a problem in that the search service cannot be used in the absence of an image. This paper describes the development of a system that allows users to find the clothes they want through hand-drawn images of the style of clothes when they search for clothes in an online clothing shopping mall. The hand-drawing data drawn by the user increases the accuracy of matching through neural network learning, and enables matching of clothes using various object detection algorithms. This is expected to increase customer satisfaction with online shopping by allowing users to quickly search for clothing they are looking for.

CNN-based Sign Language Translation Program for the Deaf (CNN기반의 청각장애인을 위한 수화번역 프로그램)

  • Hong, Kyeong-Chan;Kim, Hyung-Su;Han, Young-Hwan
    • Journal of the Institute of Convergence Signal Processing
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    • v.22 no.4
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    • pp.206-212
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    • 2021
  • Society is developing more and more, and communication methods are developing in many ways. However, developed communication is a way for the non-disabled and has no effect on the deaf. Therefore, in this paper, a CNN-based sign language translation program is designed and implemented to help deaf people communicate. Sign language translation programs translate sign language images entered through WebCam according to meaning based on data. The sign language translation program uses 24,000 pieces of Korean vowel data produced directly and conducts U-Net segmentation to train effective classification models. In the implemented sign language translation program, 'ㅋ' showed the best performance among all sign language data with 97% accuracy and 99% F1-Score, while 'ㅣ' showed the highest performance among vowel data with 94% accuracy and 95.5% F1-Score.