• Title/Summary/Keyword: Web Board

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Real-Time Power Electronics Remote Wiring and Measurement Laboratory (PermLAB) Using 3-D Matrix Switching Algorithms

  • Asumadu, Johnson A.;Tanner, Ralph;Ogunley, Hakeem
    • Journal of Power Electronics
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    • v.10 no.6
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    • pp.611-620
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    • 2010
  • This paper presents a new architecture, called "Power Electronics Remote Wiring and Measurement Laboratory (PermLAB)", that translates a common gateway interface (CGI) string from a remote web user to a web server connected to a 3-dimension switching matrix board, can be used to switch on and off, and to control a cluster of instruments and components. PermLAB addresses real-time connection, switching, and data acquisition over the Internet instead of using simulated data. A software procedure uses a signature system to identify each instrument and component in a complex system. The Web-server application is developed in HTML, JavaScript and Java, and in C language for the CGI interface, which resides in a controller portion of LabVIEW. The LabVIEW software fully integrates the Web sever, LabVIEW data acquisition boards and controllers, and the 3-dimensional switching matrix board. The paper will analyze a half-wave rectifier (AC - DC converter) circuit connected over the Internet using the PermLAB. PermLAB allows students to obtain real data by real-time wiring of real circuits in the laboratory using a "virtual breadboard" on the Web. The software for the Web-based 3-dimensional system is flexible, portable, can be integrated into many laboratory applications or expanded, and easily accessible worldwide.

Efficient Design of Web Searching Robot Engine Using Distributed Processing Method with Javascript Function (자바스크립트 함수처리 기능을 포함한 분산처리 방식의 웹 수집 로봇의 설계)

  • Kim, Dae-Yu;Kim, Jung-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.12
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    • pp.2595-2602
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    • 2009
  • In this paper, we proposed and implemented web robot using active script engine with internet explore to process javascript function link, which is not processing in conventional web searching robot. This web searching robot is developed to measure collecting amount of web searching robot with processing of javascript function link. We analysed the architecture of web searching robot with google and naybot to develope web searching robot, implemented element of configuration applicable to searching robot and designed with distributed processing type. In addition to, we estimated the proposed web robot employing javascript processing model and analysed the comparison of collecting amount of web site board using javascript. We obtained the result of 1,000 web page collecting compared to conventional method in case of 1,000 web site board.

A Multimedia Bulletin Board System Providing Semantic-based Searching (의미 기반 정보 검색을 제공하는 멀티미디어 게시판 시스템)

  • Jung Eui-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.6 s.38
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    • pp.75-84
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    • 2005
  • Bulletin board systems have evolved to support diverse multimedia data as well as text. However, current board systems have an weakness : it takes much time and efforts for users to figure out contents of articles. Most board systems provide a searching function with lexical level data access for solving that problem, however it fails to serve users' intented searching results. Moreover, it is nearly impossible to search proper articles if they contain multimedia data. This paper proposed a bulletin board system adopting the Semantic Web to solve this issue. The proposed system provides users with new ontology which is used for describing articles' domain knowledge and multimedia features. Users can describe their own board ontology using the proposed ontology. To support semantic-based searching for diverse domain knowledge without modification of the system, the system dynamically generated input/query interface and RDF data access module according to the board ontology written by administrators. The proposed board system shows that semantic-based searching is feasible and effective for users to find their intended articles.

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Implementation of Wifi Robot Car using NodeMCU ESP-12 Board (NodeMCU ESP-12E 보드를 이용한 Wifi 로봇자동차 구현)

  • Son, Byung-jin;Lee, Dong-woo;Seo, Dong-hyeon;Kim, Mi-seong;Jo, Jae-ik;Choi, Byeong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.475-477
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    • 2017
  • In this paper Wifi robot car working as web sever on wifi network was implemented using NodeMCU ESP-12E board and its operation was verified using web browser of smart phone and PC. Current research result can be applicable to Wifi home automation applications with ESP-12E board.

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Samsung Smart TV Board-game Application development (삼성 스마트 TV 보드 게임 Application 개발)

  • Lee, Chang-Yeon;Kim, Woosaeng
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.622-624
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    • 2013
  • TV is Device best known to everyone. Showing off a smart TV in the TV industry has recently become a new blue ocean in the TV market. As with other smart devices, smart TV is also an important factor is a very important application. In this paper, by using the Samsung SDK to application of Web-based that can be used in smart TV environment of Samsung, we have developed a board game that has been created based on JAVA SCRIPT, CSS, and HTML. Rules of the game of the board game format using the dice is easy, this application is a four-person game that also men and women of all ages who enjoy.

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An Analysis on the Status of Inappropriate Material Posting and Personal Information Exposure in Elementary Schools' Web Sites (초등학교 홈페이지에서의 불건전 정보 유통 및 개인정보 노출 실태 분석)

  • Kim, Min-Ki
    • Journal of The Korean Association of Information Education
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    • v.8 no.4
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    • pp.489-500
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    • 2004
  • In this paper, an investigation on internet safety of 244 national or public elementary schools' web sites was performed with two points of view : inappropriate material posting and personal information exposure. The investigation results showed that obscene materials and commercial advertisements were uploaded into the bulletin board(67.2%) and students' personal information such as photograph, address, telephone number were exposed(87.3%). Most of the inappropriate materials were posted by auto-register programs. This problem was occurred due to reckless bulletin board opening and inappropriate management. On the contrary, personal information was exposed by teachers and students. They didn't not care about their personal information. It shows the fact that they have not recognized the danger of personal information exposure. Therefore managing real-name membership and enforcing permission to bulletin board were required to construct and use a safe school web site. Teachers have to understand not only negative effects appeared in a school web site but also latent dangerous factors.

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Design of Emotional Bulletin Board to Support Learning Motivation of CoP in Web-Based Learning Environment: Based on Emoticon & Color (학습공동체의 학습동기 촉진을 위한 감성 게시판의 설계 전략 탐색: 이모티콘과 색채 활용을 중심으로)

  • Kim, Kyung;Kim, Dong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.6 no.2
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    • pp.165-173
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    • 2003
  • Learners in web-based learning environment have to keep a stronger will for their study than those in traditional learning environment. Here, this strong will can be told as learner's motivation which is emotional aspects. However, most web-based instructional designs have been based on learner's cognitive aspects. Therefore, this study focused on presenting the strategies for the design of emotional bulletin board and its concrete interfaces.

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A Study on the Electronic Reference Services Using Electronic Bulletin Boards in University Libraries (전자게시판을 이용한 대학도서관의 참고정보저비스에 관한 연구 -자유게시판, Q&A, FAQ, 참고질의응답을 중심으로-)

  • 이명희;이미영
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.14 no.2
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    • pp.159-178
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    • 2003
  • Electronic reference service was defined as reference service designed for remote users and identified by a specific link from a library' website. This study examined whether academic libraries deliver web-based electronic reference services to remote users. Particularly, four types of electronic bulletin board services, free bulletin board, FAQ, Q&A and reference question-response service were measured in terms of 8 types of questions and 12 contents of questions. The result showed that there was few differences among 4 services. Guidelines for effective use of electronic bulletin board services in academic libraries were suggested: standardization of service names, easy access to menu services, definition of each menu, search function for contents and standard web forms.

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Study on Corporate Governance in Emerging Markets: A Focus on Compliance of South African and South Korean Listed Companies

  • Ahialey, Joseph Kwaku;Kang, Ho-Jung
    • Journal of Korea Trade
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    • v.23 no.6
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    • pp.93-112
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    • 2019
  • Purpose - First, this study contextually examines the governance codes of South Africa and South Korea. Second, it analyzes board features of South African (JSE) Mainboard and South Korean (KRX) KOSPI-listed companies. Design/methodology - This review is qualitative and uses data from the annual reports of the selected markets' companies, respective exchanges' official web sites and corporate governance-related web sites in order to examine the corporate governance practices in the two markets. In addition, Nvivo is employed in analyzing the content of the corporate governance codes of the selected countries. Findings - Our analysis indicates that the corporate governance codes of the two countries are evolving to keep up with the international trend of principles-based approach. The composition of the board of directors (BODs) of non-financial companies of both South Africa and South Korea shows no significant variation between the companies with regards to the executive (inside) and nonexecutive (outside) directors. On the contrary, there is a significant variation between South African and South Korean listed companies with respect to diversity. Originality/value - While previous studies are centered on the impact of governance codes on performance, this study intends to contextually evaluate the codes and features of South Africa and South Korea listed companies. This is essential and timely for regulators and policy makers given the importance of corporate governance features such as board independence and diversity in recent times.

Comparing the Behavioral Patterns and Psychological Characteristics of Web Board Gamers and Gamblers

  • Han, Jiwon;Seo, Yeseul;Lee, Choognmeong;Han, Doug Hyun
    • Psychiatry investigation
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    • v.15 no.12
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    • pp.1181-1187
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    • 2018
  • Objective In Korea, online board games, such as "flower cards," are played using virtual money. In contrast, Internet-based gambling (ibGambling) concerns the use of real money to gamble online. We hypothesized that online board gamers using virtual money show less risky behaviors than do gamblers who use real money, and that, in regard to psychological aspects, online board gamers are less depressed and more introverted than online gamblers are. Methods For this study, 100 online board gamers, 100 ibGamblers, 100 offline gamblers (offGamblers), and 100 age- and sex-matched healthy controls were recruited by an online research company. Gambling behavior and self-efficacy were assessed using the Korean Gambling Behavior Scale-high/low factors (KGBS-H/L) and the Gambling Abstinence Self-efficacy Scale (GASS). Additionally, introversion, depression, and mania tendency were assessed. Results Online board gamers had good intentions gaming, as evidenced by their higher KGBS-L scores than ibGamblers and offGamblers, and they showed less risky behaviors, as evidenced by their lower KGBS-H scores than offGamblers. Additionally, online board gamers were less introverted than ibGamblers and less depressed than offGamblers. Conclusion Online board gaming could be a gateway to the world of gambling (ibGambling or OffGambling). However, the higher tendency of online board gamers to engage in good intentioned gaming could help prevent online board gaming from progressing to online or offline gambling.