• 제목/요약/키워드: Web Animation

검색결과 158건 처리시간 0.027초

e-Learning을 위한 도형학습 시스템 개발 (Development of Diagram Learning System for e-Learning)

  • 임미애;고병오
    • 정보교육학회논문지
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    • 제9권3호
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    • pp.523-532
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    • 2005
  • 제7차 수학과 교육과정의 도형 영역에서는 도형 움직이기나 쌓기나무와 같이 학생들의 공간 감각 형성을 위한 학습 내용이 새롭게 도입되었다. 그러나 실제 교수학습이 이루어지는 학교 현장의 교사들은 교수 활동의 어려움을 이야기하고 있으며 학생들의 학습 성취도 또한 낮은 편이다. 도형 학습을 비롯한 초등학교에서의 수학 교육은 실물의 조작을 통하여 이루어졌을 때 가장 효과적이겠으나 학교 현장에서는 여러 가지 여건상 실물을 통한 학습은 어려운 실정이다. 그러므로 이를 극복하기 위해 적절한 웹 자료를 활용한 학습이 이루어지도록 해야 하겠으나 공간개념 형성 학습은 본 교육과정에서 새롭게 도입된 학습 내용이기 때문에 웹 기반 학습 자료도 부족한 실정이다. 이에 본 논문에서는 공간감각 증진을 위한 학습 내용을 추출하여 학습자 스스로 웹을 통해 학습할 수 있도록 하고 학습자들 사이에, 또는 학습자와 교사 사이에 활발한 상호작용이 이루어질 수 있는 도형학습 시스템을 설계하여 구현하였다. 애니메이션을 통하여 원리를 이해하도록 하고 흥미를 갖고 참여할 수 있도록 게임을 통한 학습이 이루어지도록 개발하였다.

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이륜차 안전교육을 위한 ICT 교수-학습 자료 개발 (Development of ICT Teaching-Learning materials for Motorcycle Safety Education)

  • 유재영;최준섭
    • 대한공업교육학회지
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    • 제32권1호
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    • pp.73-92
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    • 2007
  • 이 연구의 목적은 이륜차 안전교육을 위한 ICT 교수-학습 자료를 개발하는데 있다. 이륜차 운전의 역동성과 관계되는 물리적인 주제는 기술과 과학의 결합과 같은 통합학습을 통해 중 고등학생들의 안전의식 증가를 위해 소개하였다. 본 연구는 결론은 다음과 같이 요약할 수 있다. (1) 기초 물리 이론을 사용하여 이륜차 ICT 교수-학습 과정안을 교수-학습 계획안과 수업 활동 안으로 나누어 개발하였다. (2) 플래쉬 애니매이션과 동영상은 물리지식을 이륜차의 운전기술에 적용하기 위해서 개발하였다. 이것은 중 고등학교 학생들의 이륜차 운전에 관한 태도를 향상하기 위한 것이다. (3) 웹에서 제공되는 이륜차 안전 운전 부록을 통해 중 고등학교 학생들이 이륜차 운전에 관한 인지적 영역 측면을 강화할 수 있도록 하였다. (4) 웹을 통한 이륜차 ICT 교수-학습 자료를 제공하여, 학습자와 교수자가 게시판을 통해 상호작용이 이루어지도록 하였다.

Development of Remote Radar/AIS Network System for Observing and Analyzing Vessel Traffic in Tokyo Bay

  • Hagiwara, Hideki;Shoji, Ruri;Tamaru, Hitoi;Liu, Shun;Okano, Tadashi
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2006년도 International Symposium on GPS/GNSS Vol.1
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    • pp.151-156
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    • 2006
  • Accurate vessel traffic observation is indispensable to carry out vessel traffic management, design of vessel traffic route, planning of port construction, etc. In order to observe the vessel traffic accurately without many efforts such as the use of a ship or car equipped with special radar observation system and the preparation of observation staff, the authors have been developing completely automated remote radar/AIS network system covering the main traffic area in Tokyo Bay. The composite radar image observed at Yokosuka and Kawasaki radar stations with AIS information can be seen on web site of Internet. In addition to the development of radar/AIS observation system, the software to analyze observed vessel traffic flow has been developed. This software has various functions such as automatic tracking of ship's positions, automatic estimation of ship's size, automatic integration of radar image and AIS data, animation of ships' movements, extraction of dangerous ship encounters, etc. The configuration and functions of the developed remote radar/AIS network system are shown first in this paper. Then various functions of the software to analyze vessel traffic are introduced, and some analyzed results on the vessel traffic in Tokyo Bay are described demonstrating the effectiveness of the developed system.

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Traveler Guidance System based on 3D Street Modeling

  • Kim, Seung-Jun;Eom, Seong-Eun;Byun, Sung-Cheal;Yang, See-Moon;Ahn, Byung-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1187-1190
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    • 2004
  • This paper presents a traveler guidance system that offers 3D street information such as road types, signal light systems, street trees, buildings, etc. We consider 5x4 road system of Gangnam(in Seoul, Korea) as a test area and reflect the traveler's car-driving situation. A web server is constructed to serve traveler's driving path by switching 3D animation scenes automatically. To do batch processing of geometric data for the 3D graphical streets construction, we have extracted major street information from present GIS database and created new GIS file formats (SMF files), which contain data sessions for links, nodes, and facilities. With these files, we can render 3D navigation scenes. A number of vector calculations were performed for the geometrical consistence and texture-mapping method was used for the realistic scene generation. Finally, we have verified the effectiveness of the service by operating a test scenario. We have checked whether traveler's 2D path and 3D navigation are exactly reported after setting specific departure and destination. This system offers us well awareness of streets and takes useful role of traveler guidance.

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An Interactive Aerobic Training System Using Vision and Multimedia Technologies

  • Chalidabhongse, Thanarat H.;Noichaiboon, Alongkot
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1191-1194
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    • 2004
  • We describe the development of an interactive aerobic training system using vision-based motion capture and multimedia technology. Unlike the traditional one-way aerobic training on TV, the proposed system allows the virtual trainer to observe and interact with the user in real-time. The system is composed of a web camera connected to a PC watching the user moves. First, the animated character on the screen makes a move, and then instructs the user to follow its movement. The system applies a robust statistical background subtraction method to extract a silhouette of the moving user from the captured video. Subsequently, principal body parts of the extracted silhouette are located using model-based approach. The motion of these body parts is then analyzed and compared with the motion of the animated character. The system provides audio feedback to the user according to the result of the motion comparison. All the animation and video processing run in real-time on a PC-based system with consumer-type camera. This proposed system is a good example of applying vision algorithms and multimedia technology for intelligent interactive home entertainment systems.

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초등학생의 올바른 식습관 형성을 위한 영양교육 사이트 개발 (Development of Computer-Aided Nutritional Education Program for the School Children)

  • 허은실;이경혜
    • Journal of Nutrition and Health
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    • 제35권7호
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    • pp.791-799
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    • 2002
  • The performance of educational program for preventive nutrition is more beneficial for children than for the adults based on the cost reduction and the effect of this education. Also children's education helps them to grow and to live as a healthy adult. The purpose of this study is to solve the nutritional problem in children by developing nutrition education program for children and correct their nutritional problems. The characteristics of this program (www.food79.net) are the customized program for grade level based on the level of learning ability, the various education method such as game, cooking practice, and quiz, animation, and the self educated method by managing children's meal management as the result. The contents of this site are constructed not only for children but also for parents, the teachers and the school dietitians to increasing educational effect. The children room consists of food tower, nutrition kingdom, calculation of obesity index, food information, nutrient exploration, cooking world, and evaluation of dietary life. In the room for dietitian and teachers include the contents of the easy gymnastics, nutrition counseling methods, the teaching plans for nutrition education, and the information interchange corner. The third room for parents is constructed of nutrition evaluation, food 114, correction of living habits, and free discussion. Through this site, we are expecting to contribute to national health promotion by correcting the food habits of children.

GIS 기반 교통정보 제공 시스템의 설계 및 구현 (Design and Implementation of GIS based Traffic Information Service System)

  • 이성욱;이철기
    • 한국ITS학회 논문지
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    • 제9권4호
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    • pp.13-21
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    • 2010
  • 대부분의 교통 관리 시스템은 웹을 통한 교통정보 제공 기능을 포함하고 있으며, 지도를 기반으로 교통정보를 표출하는 방식을 채택하고 있다. 일반적으로 지도 기반의 시스템을 구현할 때에는 지리정보시스템(GIS)을 이용하는 것이 효율적이다. 하지만 많은 교통 정보 제공 시스템은 어도비 플래시 등의 그래픽/애니메이션 전문 소프트웨어를 위한 별도의 전자지도를 이용하고 있어서, 전자 지도의 변경에 유연하게 대처하기 어렵다. 본 논문에서는 이러한 문제점을 해결한 GIS 기반의 교통정보 제공 시스템을 제안한다. 제안하는 시스템은 교통정보 제공 클라이언트에서 지도 출력 엔진과 지도 데이터를 분리하고, 지도 데이터는 출력에 적합한 형태로 실시간 변환하여 전송함으로써 GIS 상에서 구축된 전자지도를 교통정보 제공 시스템에서 효율적으로 이용할 수 있도록 한다.

A Study on UI Design of Social Networking Service Messenger by Using Case Analysis Model

  • Youn, Jong-Hoon;Seo, Young-Ho;Oh, Moon-Seok
    • Journal of information and communication convergence engineering
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    • 제15권2호
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    • pp.104-111
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    • 2017
  • The visual presentation is one key feature which gives much consideration in designing mobile applications as it acquires attention from the end user. It takes only a few milliseconds to form an impression on a person and this is not any different to the web and mobile application designs. The first few milliseconds are a crucial time for developers as the impression produced would indicate further engagement of the service. Developers should continuously update the designs based on human needs. A few of these contents have actually paved its way to being continuously used. By synthesizing results of preceding researchers, this paper considers layout, color, and font as UI design elements of SNS messenger, and illustration and animation as the graphic image of it. In this study, the preference for messaging application chat layout was being surveyed and analyzed. As a result, there has been little significance identified since the instant messaging, so chat layout shows very minimal variance in their design.

기본 소생술 e-러닝(e-Learning) 멀티미디어 컨텐츠 개발 연구 (A study on e-Learning multimedia contents develop focus basic resuscitation)

  • 이영아;김태민;김효식;고재문
    • 한국응급구조학회지
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    • 제6권1호
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    • pp.65-75
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    • 2002
  • This study was designed to develop e-Learning multimedia contents to provide the first aid rescuer with the basic resuscitation, members of the public, corporations and any other institutions who wish to learn this skills. It is carried out from October to December in 2001. This program was constructed on the basic of the network-instructional system Design model, this model has severalprogressive steps, which includes the planning, analysis of the contents, development of the contents, instructional design, development of web-based and multimedia, pilot test, implement, and evaluation. The URL of this site is http://www.cyber.hc.ac.kr named as the cyber education program for the basic resuscitatingskill. This contents consisted of 8 chapters providing as follows : Introduction, anatomy and physiology of heart-ling, Adult Cardio-Pulmonary Resuscitation, Adult Foregin-body Air-Obstruction, Child Cardio-Pulmonary Resuscitation, Child Foregin-body Air-Obstruction, Infant Cardio-Pulmonary Resuscitation, Infant Foregin-body Air-Obstruction. To make the learning more interesting, as much animation and videos were integrated. In conclusion, this e-Learning multimedia contents will be useful for student as well as members of the public. It significantly increases the chances of saving the life of person who has collapsed.

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아바타를 활용한 SNS 기반 쇼핑 연계 사이트 (SNS-based Site connected with shopping Using Avatar)

  • 하얀
    • 한국컴퓨터정보학회논문지
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    • 제16권10호
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    • pp.205-210
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    • 2011
  • 본 연구는 SNS를 위한 블로그 스타일의 커뮤니티와 쇼핑몰을 새로운 스타일의 사이트로 제안한다. 특히, 이 사이트는 아바타 모델을 이용하여 패션 코디네이션을 시뮬레이션하는 기능을 포함한다. 다른 웹 사이트나 쇼핑몰과 구별되는 것은 사용자에게 친숙한 사용자 인터페이스를 제공하며, 간접적으로 옷을 입어보는 경험을 준다는 것이다. 아바타는 플래시 애니메이션 기법으로 설계되고 구현 되었는데, 사용자가 직접적으로 가능한 코디 형태를 확인할 수 있도록 하였고 쉽게 상품을 검토할 수 있다. 추가적으로 쇼핑몰을 연결하고 SNS를 통해 서비스의 편리함을 추구하였다.