• Title/Summary/Keyword: Wearable display

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Overcome the Screen Limitations of Smartwatch (스마트워치 화면 제약 해결 방안에 대한 연구)

  • Wang, Lin;Son, Yu Jin;Lim, Da Eun
    • The Journal of the Korea Contents Association
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    • v.15 no.9
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    • pp.37-46
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    • 2015
  • Nowadays, given the popularity of wearable devices, The smartwatch is considered as the leading product category and taking the main share of wearable device market. So far smartwatch is only used as an accessorial device of smart phones due to its screen size. The objective of this study is to review literatures and find solutions to overcome the screen limitations. In the literature review, several methods are introduced including using other devices as output devices, other object as screens by projecting technologies, and enlarging screen size by flexible display. Based on that, possible solutions including seamless display and user-centered interaction methods were investigated. Future research directions were also introduced at the end of this study.

Design and Implementation of a Wearable $SpO_2$ Module based WSN (무선센서네트워크 기반의 손목 착용형 $SpO_2$ 모듈 설계 및 구현)

  • Jung, Sang-Joong;Seo, Yong-Su;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.495-498
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    • 2008
  • This paper describes design of a real-time, wearable reflectance pulse oximetry which is based Wireless Sensor Network. For the purpose of continuously monitoring vital signs of a human, wearable reflectance pulse oximetry is built into a wrist type that can be obtained $SpO_2$ value of patient unobtrusively. This designed $SpO_2$ module is based on a low-power 8 bit ATmega128L microcontroller operating in 3V. Low power operating $SpO_2$ module was integrated to wireless sensor node for user's health monitoring. This paper is focused on the successful integration of all these components into wearable reflectance pulse oximetry and evaluates its ability to measure patient' $SpO_2$ value. Information from this sensor was wirelessly transmitted to a base-station for storage and display purposes.

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User interface of Home-Automation for the physically handicapped Person in wearable computing environment (웨어러블 환경에서의 수족사용 불능자를 위한 홈오토메이션 사용자 인터페이스)

  • Kang, Sun-Kyung;Kim, Young-Un;Han, Dae-Kyung;Jung, Sung-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.187-193
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    • 2008
  • Interface technologies for a user to control home automation system in wearable computing environment has been studied recently. This paper proposes a new interface method for a disabled person to control home automation system in wearable computing environment by using EOG sensing circuit and marker recognition. In the proposed interface method, the operations of a home network device are represented with human readable markers and displayed around the device. A user wearing a HMD, a video camera, and a computer selects the desired operation by seeing the markers and selecting one of them with eye movement from the HMD display The requested operation is executed by sending the control command for the selected marker to the home network control device. By using the EOG sensing circuit and the marker recognition system a user having problem with moving hands and fit can manipulate a home automation system with only eye movement.

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Industrialization of Augmented Reality Contents : Focusing on the 21st Century's Films and Augmented Reality Arts (증강현실 콘텐츠의 산업화 : 21세기 영화와 증강현실 예술을 중심으로)

  • Kim, Hee-Young
    • Cartoon and Animation Studies
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    • s.35
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    • pp.347-374
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    • 2014
  • The aim of this article is to consider the future of industrialization of Augmented Reality contents focusing on cinematic imagination of films that used Augmented Reality techniques and artistic imagination of Augmented Reality Arts in the 21st century. The film showing future technology through cinematic imagination plays an role in the presentation of future vision important. Augmented Reality Arts show the big picture of future arts, future aspect of society, and future culture by using technically possible present technology. I classified the researched films according to Augmented Reality technique. It is expected that Gesture Recognition will develop with transparent display device techniques, Hologram techniques will be changed into individualized communication styles, Biometrics will be able to evolve into multi-Biometrics, and Wearable Computer will develop in the aspect of physical body augmentation and then industrialize. In Augmented Reality Arts, it seems that the various utilization of avatar will be related to Hologram, the utilization of the physiological phenomenon of the human body will be related to Biometrics, the mixture of reality and virtual reality will utilize display devices through Gesture Recognition, and a new experiment of HMD(Head-Mounted Display) will industrialize with the diversification of Wearable Computer. Augmented Reality contents created through the imagination and representation in the films and arts take a role in helping human life, and, at the same time, show the future image industrialized in the way of combination between human and environment without a medium.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • Fiber Technology and Industry
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    • v.2 no.4
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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A Study on the Arterial Pulse Wave Measuring System of an Oral Cavity (구강 내부 맥파 계측을 위한 센서 시스템 연구)

  • Kim, Kyung-Ho
    • Journal of the Semiconductor & Display Technology
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    • v.6 no.4
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    • pp.43-47
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    • 2007
  • In this paper, we propose a novel sensor system for measuring the arterial pulse in an oral cavity. In order to measure pulse wave in oral cavity, the proposed system is designed with reflection type arterial wave sensor, not by using transmission type arterial pulse wave sensor. Driving circuit through pulse current is designed for solving self-heating problem of LED. The effectiveness of the proposed sensor system is compared with pulse wave between pulse wave of oral cavity and other body parts as well as with characteristic measurements. The experiment shows that the proposed sensor system is adaptive to capturing consecutive and meaningful biometric signals through the variation of pulse wave changes in oral cavity when exercising. The study result expects to design and develop mobile sensors which could be adapted to healthcare devices.

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Analysis of Polarization Characteristics of the Wire Grid Polarizer According to Pattern shapes and incident angle (패턴 형상 및 입사각에 따른 Wire Grid Polarizer의 편광 특성 해석)

  • Jeong, JiYun;Cho, YoungTae;Jung, Yoon-Gyo
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.13 no.3
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    • pp.111-117
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    • 2014
  • With the development of technology, the display industry has been focusing on the development of new types of displays, such as bendable and wearable displays. However, the PVA/TAC polarizing film used in the manufacturing of a normal display is associated with low luminance and low efficiency. If the existing polarization film is replaced with a wire grid polarizer, it is possible to reduce the thickness significantly. Moreover enhanced brightness can also be expected. This study confirms the optical properties of the WGP through a simulation.

DC-DC Boost Converter Using Dead Time Controller for Wearable AMOLED Display (데드 타임 제어기를 이용한 웨어러블 AMOLED 디스플레이용 DC-DC 부스트 변환기)

  • Kim, Chan-You;Kim, Tae-Un;Choi, Ho-Yong
    • Journal of IKEEE
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    • v.23 no.3
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    • pp.1104-1107
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    • 2019
  • This paper proposes a DC-DC boost converter for wearable AMOLED display using dead time controller to reduce dead time and improve power efficiency. Also the DC-DC boost converter adopts PWM-SPWM (set-time variable pulse width modulation) dual-mode to enhance power efficiency under light load and decrease output voltage ripple. The proposed circuit has been designed using $0.18{\mu}m$ BCDMOS process. Simulation results show that the circuit has power efficiency of 39%~96% and output ripple voltage of 2 mV under load current range of 1 mA~70 mA. The power efficiency of the proposed circuit is up to 2% higher than the previous PWM-SPWM method and up to 8% higher than only PWM method.

Gaze Detection by Wearable Eye-Tracking and NIR LED-Based Head-Tracking Device Based on SVR

  • Cho, Chul Woo;Lee, Ji Woo;Shin, Kwang Yong;Lee, Eui Chul;Park, Kang Ryoung;Lee, Heekyung;Cha, Jihun
    • ETRI Journal
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    • v.34 no.4
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    • pp.542-552
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    • 2012
  • In this paper, a gaze estimation method is proposed for use with a large-sized display at a distance. Our research has the following four novelties: this is the first study on gaze-tracking for large-sized displays and large Z (viewing) distances; our gaze-tracking accuracy is not affected by head movements since the proposed method tracks the head by using a near infrared camera and an infrared light-emitting diode; the threshold for local binarization of the pupil area is adaptively determined by using a p-tile method based on circular edge detection irrespective of the eyelid or eyelash shadows; and accurate gaze position is calculated by using two support vector regressions without complicated calibrations for the camera, display, and user's eyes, in which the gaze positions and head movements are used as feature values. The root mean square error of gaze detection is calculated as $0.79^{\circ}$ for a 30-inch screen.

How to Enhance Perceived Usefulness, Ease of Use, and Fit of Wearables: An Exploratory Study about the Physical Attributes of Smart Wristbands and Smartwatches

  • Shim, Soo In;Yu, Heejeong
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.302-309
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    • 2023
  • Wearable devices, attached to the human body, track and enhance users' activities, health, and communication. Therefore, considering ergonomic factors in product design is crucial. However, previous research has somewhat overlooked the importance of integrating ergonomic design elements into a broad spectrum of design factors. This study aims to examine the impact of physical attributes inherent in smart wristbands and smartwatches on the perceived functional value, specifically, perceived usefulness, ease of use, and fit. A survey was conducted among 289 US adults who had experience using smart wristbands or smartwatches. The collected data were analyzed using descriptive statistics, factor analysis, Cronbach's alpha, t-test, MANOVA, and regression analysis in SPSS version 29. The results showed that the shape of the front display significantly influenced perceived ease of use, and the product's weight had a substantial impact on both perceived ease of use and fit. Furthermore, distinct technical features on the front display had varied effects on perceived usefulness, ease of use, and fit. Notably, the presence of activity tracking, alarm, and calendar functionalities led to distinct differences in ease of use and fit. Features such as distance tracking, phone call, social media notifications, text messaging, and time display functions showed significant influences on the perception of fit. These findings provide insights into the physical values of smart wristbands and smartwatches as perceived by users.