• 제목/요약/키워드: Wearable AR

검색결과 19건 처리시간 0.021초

증강현실 기반의 공간 상호작용을 위한 깊이 카메라 적용 (Introducing Depth Camera for Spatial Interaction in Augmented Reality)

  • 윤경담;우운택
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.62-67
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    • 2009
  • 기존의 증강현실 기반 상호작용 기법은 상호작용 주체의 원활한 추적을 위해 마커 기반의 패들이나 데이터 글러브 등의 부가적인 입력장치에 의존하거나 제한적인 3차원 입력만을 허용하는 경우가 많았다. 본 논문에서는 대상 개체 주변 공간의 물리적 점유를 감지하여 사용자의 입력을 해석하는 비접촉식 수동형 공간 상호작용 기법을 제안한다. 제안된 방법은 깊이 카메라로 구성한 증강현실 환경에 가상의 공간 센서를 배치하여 사용자의 입력을 공간적으로 해석한다. 그 결과, 부가적인 입력장치의 착용이 필요하지 않으며, 입력 형태에 대한 제약을 최소화하고, 증강된 영상 내의 상호작용 객체 간에 정확한 거리감을 제시한다. 향후 이러한 기법은 미니어쳐 AR 시스템과 같은 동적 콘텐츠 전시 플랫폼의 인터페이스에 적용될 것으로 기대된다.

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가상현실을 이용한 도망치기 게임 개발 (A Development of Extreme Escape Game using Virtual Reality)

  • 강명환;이재근;이한글;김한;강민식
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 추계학술대회
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    • pp.557-558
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    • 2014
  • ICT 기술발전으로 웨어러블 디바이스(wearable device)와 증강현실(augmented reality: AR) 및 가상현실(virtual reality: VR)등은 차세대 게임 산업에 새로운 재미와 가치를 부여할 기술로 주목받고 있다. 특히 가상현실 기술은 컴퓨터 시뮬레이션으로 창출된 3차원 가상공간으로 사용자가 현실 세계에서는 직접 경험하지 못하는 상황을 간접 체험할 수 있어 실재감과 몰입감을 경험하게 한다. 게임에서의 몰입과 실재감은 게임이용과 만족도에 큰 영향을 미치는 것으로 연구되고 있다. 따라서 본 논문에서는 가상현실을 이용하여 유저와 상호작용하고, 사용자에게 현실과 유사한 긴장감을 줄 수 있는 극한 도망 게임을 개발하였다.

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초실감 메타버스 시각화 기술 동향과 전망 (Trends and Prospects in Super-realistic Metaverse Visualization Technologies)

  • 염우섭;변춘원;강찬모;김국주;김용덕;안대현
    • 전자통신동향분석
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    • 제39권2호
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    • pp.24-32
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    • 2024
  • Wearable metaverse devices have sparked enthusiasm as innovative virtual computing user interfaces by addressing a major source of user discomfort, namely, motion-to-photon latency. This kind of latency occurs between the user motion and screen update. To enhance the realism and immersion of experiences using metaverse devices, the vergence-accommodation conflict in stereoscopic image representation must be resolved. Ongoing research aims to address current challenges by adopting vari-focal, multifocal, and light field display technologies for stereoscopic imaging. We explore current trends in research with emphasis on multifocal stereoscopic imaging. Successful metaverse visualization services require the integration of stereoscopic image rendering modules and content encoding/decoding technologies tailored to these services. Additionally, real-time video processing is essential for these modules to correctly and timely process such content and implement metaverse visualization services.

혼합현실(Mixed Reality) 기술 동향과 발전 전망 (Mixed Reality(MR) Technology Trends and Development Prospect)

  • 문형남;조희인;한영미
    • 문화기술의 융합
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    • 제3권3호
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    • pp.21-25
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    • 2017
  • 혼합현실(MR) 기술과 관련된 국내외의 최근 연구개발 동향과 사례들을 살펴보고, 사용된 기술 내용과 기술적 한계 극복을 위한 발전 방향을 논하고자 한다. 혼합현실 기술은 실세계와 가상세계를 실시간으로 혼합하여 사용자에게 제공함으로써 정보 사용의 효율성과 효과성을 극대화하는 기술이며, 이는 향후 정보기술(IT) 전분야의 발전과 변화에 많은 영향을 줄 주목해야 할 기술이다. 혼합현실 기술이 사용자들에게 쉽게 받아들여지고, 보다 적극적으로 널리 활용되기 위해서는 HMD(Head Mount Display), 트래킹 시스템, 실시간 랜더링 및 정합 등 기술적 한계의 극복과 혼합현실에 특화된 사용자 상호작용 기술 개발 및 응용 서비스 창출 그리고 사회적인 용인 한계의 극복 등이 요구된다.

가상현실을 이용한 공포 체험 시뮬레이션 게임 개발 (A Development of Fear Experience Simulation Game using Virtual and Augmented Reality)

  • 진호빈;박충선;이하림;강민식
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 추계학술대회
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    • pp.547-548
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    • 2014
  • ICT 기술발전으로 웨어러블 디바이스(wearable device)와 증강현실(augmented reality: AR) 및 가상현실(virtual reality: VR)등은 차세대 게임 산업에 새로운 재미와 가치를 부여할 기술로 주목받고 있다. 특히 가상현실 기술은 몰입(immersion)이라는 경험적 속성을 가지고 있어, 컴퓨터 시뮬레이션으로 창출된 3차원 가상공간으로 사용자의 오감 경험을 확장하고 공유함으로서 공간적, 물리적 제약에 의해 현실 세계에서는 직접 경험하지 못하는 상황을 간접 체험할 수 있도록 한다. 따라서 본 논문에서는 가상증강현실을 이용하여 유저와 상호작용하고, 사용자에게 현실적인 공포감을 줄 수 있도록 하는 오감 체험 공포 시뮬레이션을 개발하였다. 이 체험 시뮬레이션 게임은 Eon Studio 개발툴과 JavaScript를 이용하여 구현되었으며, Eon I-CUBE안에서 1인칭 주인공 시점으로 게임을 진행하도록 하였다.

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IEEE 802.11 ax optimization design study in XR (eXtended Reality) training room

  • Chae, Yeon Keun;Chae, Myungsin
    • International Journal of Advanced Culture Technology
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    • 제10권1호
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    • pp.253-264
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    • 2022
  • In the era of the pandemic, the importance of a wireless LAN environment has become increasingly important, especially as the era of smart working and non-face-to-face education has become a universal and daily routine. Smartphones, tablets, laptops, PCs, smart watches, and wearable devices, collective referred to as wireless terminals, can be accessed anytime and anywhere through the internet, allowing for consistent and constant access to offices, factories, warehouses, shopping malls, railways, hotels, hospitals, schools, logistics centers, airports, exhibition halls, etc. This sort of access is currently being used in roads, parks, traditional markets, and ports. Since the release of the IEEE 802.11 Legacy Standard in 1997, Wi-Fi technology has been continuously supplemented and revised, and the standard has been continuously developed. In the era of smart working, the importance of efficient wireless deployment and scientific design has become more important. The importance of wireless in the smart factory, in the metaverse era, in the era of pursuing work and life that transcend time and space by using AR, VR, MR, and XR, it is more urgent to solve the shadow area of Wi-Fi. Through this study, we intend to verify the wireless failure problem of the xr training center and suggest improvement measures.

Industry 4.0 & Construction H&S: Comparative Perceptions

  • Beale, James;Smallwood, John
    • 국제학술발표논문집
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    • The 8th International Conference on Construction Engineering and Project Management
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    • pp.249-256
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    • 2020
  • Historical construction health and safety (H&S) challenges, in terms of a range of resources and issues, continue to be experienced, namely design process-related hazards are encountered on site, workers are unaware of the hazards and risks related to the construction process and its activities, activities are commenced on site without adequate hazard identification and risk assessments (HIRAs), difficulty is experienced in terms of real time monitoring of construction-related activities, workers handle heavy materials, plant, and equipment, and ultimately the experience of injuries. Given the abovementioned, and the advent of Industry 4.0, a quantitative study, which entailed the completion of a self-administered questionnaire online, was conducted among registered professional (Pr) and candidate Construction H&S Agents, to determine the potential of Industry 4.0 to contribute to resolving the challenges cited. The findings indicate that Industry 4.0 technologies such as augmented reality (AR), drone technology, virtual reality (VR), VR based H&S training, and wearable technology /sensors have the potential to resolve the cited H&S challenges as experienced in construction. Conclusions include that Industry 4.0 technologies can finally address the persistent H&S challenges experienced in construction. Recommendations include: employer associations, professional associations, and statutory councils should raise the level of awareness relative to the potential implementation of Industry 4.0 relative to H&S in construction; case studies should be documented and shared; tertiary construction management education programmes should integrate Industry 4.0 into all possible modules, especially H&S-related modules, and continuing professional development (CPD) H&S should address Industry 4.0.

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Industry 4.0 환경에서의 작업자 정신 및 신체 건강 상태 모니터링 연구 동향 분석 (Analysis of Research Trends in Monitoring Mental and Physical Health of Workers in the Industry 4.0 Environment)

  • 박정철
    • 한국산업융합학회 논문집
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    • 제27권3호
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    • pp.701-707
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    • 2024
  • Industry 4.0 has brought about significant changes in the roles of workers through the introduction of innovative technologies. In smart factory environments, workers are required to interact seamlessly with robots and automated systems, often utilizing equipment enhanced by Virtual Reality (VR) and Augmented Reality (AR) technologies. This study aims to systematically analyze recent research literature on monitoring the physical and mental states of workers in Industry 4.0 environments. Relevant literature was collected using the Web of Science database, employing a comprehensive keyword search strategy involving terms related to Industry 4.0 and health monitoring. The initial search yielded 1,708 documents, which were refined to 923 journal articles. The analysis was conducted using VOSviewer, a tool for visualizing bibliometric data. The study identified general trends in the publication years, countries of authors, and research fields. Keywords were clustered into four main areas: 'Industry 4.0', 'Internet of Things', 'Machine Learning', and 'Monitoring'. The findings highlight that research on health monitoring of workers in Industry 4.0 is still emerging, with most studies focusing on using wearable devices to monitor mental and physical stress and risks. This study provides a foundational overview of the current state of research on health monitoring in Industry 4.0, emphasizing the need for continued exploration in this critical area to enhance worker well-being and productivity.

스마트 건설안전 기술 도입 촉진을 위한 제도적⋅기술적 개선 방안에 관한 연구 (Institutional and Technical Improvement Measures to Facilitate the Use of Smart Construction Safety Technology)

  • 정재현;박상일;심형택;김유희
    • 한국안전학회지
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    • 제39권1호
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    • pp.41-54
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    • 2024
  • Efforts to reduce on-site safety incidents have expanded, leading to active research in this domain. However, a systematic analysis to improve the utility of technology is lacking. In this study, we conducted a survey on the various institutional and technical improvement measures to promote the application of smart construction safety technology over three years after the implementation of the "Smart Safety Equipment Support Project." The results showed that financial constraint was the primary obstacle in the adoption of this innovation. Fostering a flexible environment in the utilization of management fees and financial support of projects was determined to aid in the extensive application of the technology. Ensuring cost efficiency and user-friendliness were principally necessary for technical enhancements in the smart construction safety technology. Technologies, such as VR/AR safety education, real-time location tracking, wearable devices, and innovation on streamlining safety-related work efficiency, had been anticipated to contribute to on-site safety. Operating a smart safety control center was expected to be beneficial in the systematic securing of data and reduction of safety blind spots. Effective methods had been suggested to overcome the barriers that hindered the development and application of smart construction safety technology. This study facilitates in the technological improvements in this field.