• Title/Summary/Keyword: Wearable AR

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Augmented Reality Framework for Efficient Access to Schedule Information on Construction Sites (증강현실 기술을 통한 건설 현장에서의 공정 정보 활용도 제고 방안)

  • Lee, Yong-Ju;Kim, Jin-Young;Pham, Hung;Park, Man-Woo
    • Journal of KIBIM
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    • v.10 no.4
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    • pp.60-69
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    • 2020
  • Allowing on-site workers to access information of the construction process can enable task control, data integration, material and resource control. However, in the current practice of the construction industry, the existing methods and scope is quite limited, leading to inefficient management during the construction process. In this research, by adopting cutting edge technologies such as Augmented Reality(AR), digital twins, deep learning and computer vision with wearable AR devices, the authors proposed an AR visualization framework made of virtual components to help on-site workers to obtain information of the construction process with ease of use. Also, this paper investigates wearable AR devices and object detection algorithms, which are critical factors in the proposed framework, to test their suitability.

Gaze Interaction Using Half Blink Selection and The Wearable AR System (반 깜박임 선택을 이용한 응시 상호작용과 착용형 AR 시스템)

  • Park, Hyung-Min;Lee, Jae-Young;Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.5
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    • pp.91-100
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    • 2009
  • In this paper, we propose a wearable augmented reality system using gaze interaction. Gaze interaction has been considered to be the potential of easy, natural and fast way of interaction and becomes a suitable way in optical see-through HMD based wearable AR. Our system recognizes user's gaze point, half blink motion and displays the information of object seen by user to HMD. Half blink selection technique avoids the Midas touch problem and represents user's intention correctly. We've developed a AR annotation system and estimated the usability of gaze interaction. The accuracy and robustness of our technique is verified on the experimental results.

Distortion Calibration and FOV Adjustment in Video See-through AR using Mobile Phones (모바일 폰을 사용한 비디오 투과식 증강현실에서의 왜곡 보정과 시야각 조정)

  • Widjojo, Elisabeth Adelia;Hwang, Jae-In
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.43-50
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    • 2016
  • In this paper, we present a distortion correction for wearable Augmented Reality (AR) on mobile phones. Head Mounted Display (HMD) using mobile phones, such as Samsung Gear VR or Google's cardboard, introduces lens distortion of the rendered image to user. Especially, in case of AR the distortion is more complicated due to the duplicated optical systems from mobile phone's camera and HMD's lens. Furthermore, such distortions generate mismatches of the visual cognition or perception of the user. In a natural way, we can assume that transparent wearable displays are the ultimate visual system which generates the least misperception. Therefore, the image from the mobile phone must be corrected to cancel this distortion to make transparent-like AR display with mobile phone based HMD. We developed a transparent-like display in the mobile wearable AR environment focusing on two issues: pincushion distortion and field-of view. We implemented our technique and evaluated their performance.

A Study on Wearable Augmented Reality-Based Experiential Content: Focusing on AR Stone Tower Content (착용형 증강현실 기반 체험형 콘텐츠 연구: AR 돌탑 콘텐츠를 중심으로)

  • Inyoung Choi;Hieyong Jeong;Choonsung Shin
    • Smart Media Journal
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    • v.13 no.4
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    • pp.114-123
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    • 2024
  • This paper proposes AR stone tower content, an experiential content based on wearable augmented reality (AR). Although wearable augmented reality is gaining attention, the acceptance of the technology is still focused on specialized applications such as industrial sites. On the other hand, the proposed AR stone tower content is based on the material of 'stone tower' so that general users can relate to it and easily participate in it, and it is organized to utilize space in a moving environment and find and stack stones based on natural hand gestures. The proposed AR stone tower content was implemented in the HoloLens 2 environment and evaluated by general users through a pilot exhibition in a small art museum. The evaluation results showed that the overall satisfaction with the content averaged 3.85, and the content appropriateness for the stone tower material was very high at 4.15. In particular, users were highly satisfied with content comprehension and sound, but somewhat less satisfied with object recognition, body adaptation, and object control. The above user evaluations confirm the resonance and positive response to the material, but also highlight the difficulties of the average user in experiencing and interacting with the wearable AR environment.

Augmented Reality Framework to Visualize Information about Construction Resources Based on Object Detection (웨어러블 AR 기기를 이용한 객체인식 기반의 건설 현장 정보 시각화 구현)

  • Pham, Hung;Nguyen, Linh;Lee, Yong-Ju;Park, Man-Woo;Song, Eun-Seok
    • Journal of KIBIM
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    • v.11 no.3
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    • pp.45-54
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    • 2021
  • The augmented reality (AR) has recently became an attractive technology in construction industry, which can play a critical role in realizing smart construction concepts. The AR has a great potential to help construction workers access digitalized information about design and construction more flexibly and efficiently. Though several AR applications have been introduced for on-site made to enhance on-site and off-site tasks, few are utilized in actual construction fields. This paper proposes a new AR framework that provides on-site managers with an opportunity to easily access the information about construction resources such as workers and equipment. The framework records videos with the camera installed on a wearable AR device and streams the video in a server equipped with high-performance processors, which runs an object detection algorithm on the streamed video in real time. The detection results are sent back to the AR device so that menu buttons are visualized on the detected objects in the user's view. A user is allowed to access the information about a worker or equipment appeared in one's view, by touching the menu button visualized on the resource. This paper details implementing parts of the framework, which requires the data transmission between the AR device and the server. It also discusses thoroughly about accompanied issues and the feasibility of the proposed framework.

The development of an augmented reality prototype in dental practice management (치과의료관리 영역에서 증강현실의 프로토타입 개발)

  • Park, Seon Gyu;Lee, Jongki
    • Journal of Korean Academy of Dental Administration
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    • v.8 no.1
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    • pp.24-29
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    • 2020
  • With the advancement of information technology, the application of augmented reality (AR) in dentistry is an emerging research field of image-guided surgery and dental education. In addition, the digital approach to incorporating AR in dental practice management is considered to be feasible. A prototype is developed to apply AR to dental daily clinical practice in order to help dentists to access electronic dental records. This prototype delivers patients' information and related clinical data to dental clinicians directly without the need to search for the appropriate patients. Wearable AR devices are considered to be a convenient tool for practicing dentists because dental practitioners are not always able to use a computer during active clinical sessions, such as implant placement, root canal treatment, and patient-doctor communication. The use of AR to visualize passive transferred patient data would be valuable for practicing dentists.

Trends of VR/AR Wearable Display Technology (VR/AR 착용형 디스플레이 기술동향)

  • Yang, U.Y.;Kim, K.H.
    • Electronics and Telecommunications Trends
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    • v.31 no.4
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    • pp.13-22
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    • 2016
  • 다수의 미디어와 기술 시장 보고서가 2016년을 가상현실(Virtual Reality: VR) 기술이 대중화되는 원년으로 전망하고 있다. 착용형 디스플레이는 컴퓨터로 시뮬레이션되는 가상의 콘텐츠 세계와 현실의 사용자를 연결하는 대표적인 VR 인터페이스 장치이다. 일정 수준 이상의 사용성을 제시하는 데에 필요한 기술의 진입 장벽이 낮아지면서 다양한 소비자 제품들의 시장 출시가 진행 중이고, 주요 업체들은 킬러 콘텐츠 발굴과 함께 새로운 산업 생태계 구축에 역량을 집중하고 있다. 선도적인 연구그룹들은 차세대 가상/증강현실(VR/AR) 인터페이스의 구현 목표를 가볍고 휴대성이 우수한 안경형 디스플레이에 두고 있으며, 모니터 및 키보드와 마우스를 벗어난 다양한 입출력 기술을 개발하고 있다. 본고에서는 VR 시장의 중심이 되고있는 완전몰입형 디스플레이(Head Mounted Display: HMD) 현황을 정리하고, 향후 AR 시장으로의 확대에 기반이되는 안경형 디스플레이(Eye Glasses-type Display: EGD) 기술의 연구개발 동향을 정리한다.

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A Study on Fashion Items to Prevent COVID-19 Using Wearable Technology

  • Park, Hye-Sook;Moon, Phil-Joo
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.277-282
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    • 2021
  • The generalization of social distancing due to the COVID-19 pandemic has rapidly spread non-face-to-face services, accelerating the speed of non-face-to-face digital conversion technology. The importance of telemedicine, a remote service, has been rekindled in the wearable technology including the medical industry. In a situation where it is not easy for any company to overcome the COVID-19 pandemic, it is a time when collaboration within the industry or between competitors is necessary. In addition to the digital-based online exhibition hall using AR-VR-MR technology, which is a major core technology of the future industry, virtual stores that can receive services such as actual shopping should be actively used. Paradoxically COVID-19 will provide new opportunities to reshape and reconnect the future of the textile and fashion industry. Therefore, the purpose of this study is to investigate the current status of wearable technology products being developed as fashion items for the prevention of COVID-19 and analyze their characteristics. This study results can be used as basic data for future research on the fashion industry and education.

High Precision Electromagnetic Momentum Positioning with Current Loop

  • ZHANG, Chao;ZHAO, Yufei;WU, Hong
    • Journal of Magnetics
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    • v.22 no.1
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    • pp.150-154
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    • 2017
  • A novel high precision spatial positioning method utilizing the electromagnetic momentum, i.e., Electromagnetic Momentum Positioning (EMP), is proposed in this paper. By measuring the momentum of the electromagnetic field around the small current loop, the relative position between the sensor and the current loop is calculated. This method is particularly suitable for the application of close-range and high-precision positioning, e.g., data gloves and medical devices in personal healthcare, etc. The simulation results show that EMP method can give a high accuracy with the positioning error less than 1 mm, which is better than the traditional magnetic positioning devices with the error greater than 1 cm. This method lays the foundation for the application of data gloves to meet the accurate positioning requirement, such as the high precision interaction in Virtual Reality (VR), Augmented Reality (AR) and personal wearable devices network.

A Study on the Application of Digital Twin Technology for Container Terminals (컨테이너 터미널의 디지털 트윈 기술 적용에 관한 연구)

  • Choi, Hoon-Do;Yu, Jang-Ho
    • Journal of Navigation and Port Research
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    • v.44 no.6
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    • pp.557-563
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    • 2020
  • Digital Twin Technology is currently being utilized in many industries and logistics seems soon to follow that trend. Currently, technology introduction to container terminals is restrictedly developing. In reviewing the existing literature, it became clear that research on the application of Digital Twin technology for container terminals is deficient. This study fulfilled AHP and IPA analysis causing fields to adjust priority at the container terminal. The result of analysis on the urgent necessity of adjustable fields' detailed elements from Digital Twin Technology, ATC, intelligent CCTV, and container yards, and showed that they were of the highest priority level. Also, VR/AR Equipment, AYT, Smart Container, Automated Container Delivery Facility, Refrigerated/Freezer Container, Wearable Device for Port Maintenance, and Smart Buoy were reviewed in detail. Our group suggests AQC, Berth, AGV, ASC, Apron, and Automated Mooring as potentially useful Digital Twin Technologies. Finally, our research suggests the OSS equipment, intermodal linkage facility, intelligent drone, and hazardous material storage are areas of low priority.