• Title/Summary/Keyword: Watermarking of information

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Additive Data Insertion into MP3 Bitstream Using linbits Characteristics (Linbits 특성을 이용하여 MP3 비트스트림에 부가적인 정보를 삽입하는 방법에 관한 연구)

  • 김도형;양승진;정재호
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.7
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    • pp.612-621
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    • 2003
  • As the use of MP3 audio compression increased, the demand for the insertion of additive data about copyright or information on music contents has been groved and the related research has been progressed actively. When an additive data is inserted into MP3 bitstream, it should not to happen any distortion of music quality or the change of file size, due to the modification of MP3 bitstream structure. In our study, to make these conditions satisfied, we inserted some additive data to bitstream by modifying some bits of linbits among the quantized integer coefficients having big values. At this time, we consider the characteristics of linbits and their distributions. As a result of subjective sound quality test through MOS test, we confirmed that the quality of MOS 4.6 can be achieved at the data insertion rate of 60 bytes/sec. Using the proposed method, it is possible to effectively insert an additive data such as copyright information or information about media itself, so that various applications like audio database management can be realized.

A Collusion-secure Fingerprinting Scheme for Three-dimensional Mesh Models (삼차원 메쉬 모델에 적용한 공모방지 핑거프린팅 기법)

  • Hur, Yung;Jeon, Jeong-Hee;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.4
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    • pp.113-123
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    • 2004
  • This paper presents a new collusion-secure fingerprinting scheme to embed fingerprints into three-dimensional(3-D) mesh models efficiently. In the proposed scheme, we make the same number of fingerprints as the number of customers based on the finite projective geometry, partition a 3-D mesh model related to the number of bits assigned to each fingerprint and then embed a watermark representing copyright information into each submesh to be marked. Considering imperceptibility and robustness of the watermarking algorithm we embed the watermark signal into mid-frequency DCT coefficients obtained by transforming vertex coordinates in the triangle strips which are generated from the submeshes to be marked. Experimental results show that our scheme is robust to additive random noises, MPEG-4 SNHC 3-D mesh coding, geometrical transformations, and fingerprint attacks by two traitors' collusion. In addition, we can reduce the number of bits assigned to each fingerprint significantly.

Lossless Data Hiding Using Modification of Histogram in Wavelet Domain (웨이블릿 영역에서 히스토그램 수정을 이용한 무손실 정보은닉)

  • Jeong Cheol-Ho;Eom Il-Kyu;Kim Yoo-Shin
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.4 s.310
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    • pp.27-36
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    • 2006
  • Lossless data embedding is a method to insert information into a host image that guarantees complete restoration when the extraction has been done. In this paper, we propose a noble reversible data embedding algorithm for images in wavelet domain. The proposed embedding technique, which modifies histogram of wavelet coefficient, is composed of two inserting steps. Data is embedded to wavelet coefficient using modification of histogram in first embedding process. Second embedding step compensates the distortion caused by the first embedding process as well as hides more information. Hence we achieve higher inserting capacity. In view of the relationship between the embedding capacity and the PSNR value, our proposed method shows considerably higher performance than the current reversible data embedding methods.

Steganography on Android Smart Devices (안드로이드 스마트기기에서의 스테가노그래피 연구)

  • Jung, Ki-Hyun;Lee, Joon-Ho;Yoo, Kee-Young
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.4
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    • pp.99-105
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    • 2015
  • As increasing the use of smart phones, the interest of iOS and Android operating system is growing up. In this paper, a novel steganographic method based on Android platform is proposed. Firstly, we analyze the skia based image format that is supporting 2D graphic libraries in Android operating system. Then, we propose a new data hiding method based on the Android bitmap image format. The proposed method hides the secret data on the four true color areas which include Alpha, Red, Green, Blue. In especial, we increase the embedding capacity of the secret data on the Alpha area with a less image distortion. The experimental results show that the proposed method has a higher embedding capacity and less distortion by changing the size of the secret bits on the Alpha area.

A Verification of Intruder Trace-back Algorithm using Network Simulator (NS-2) (네트워크 시뮬레이터 도구를 이용한 침입자 역추적 알고리즘 검증)

  • Seo Dong-il;Kim Hwan-kuk;Lee Sang-ho
    • Journal of KIISE:Information Networking
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    • v.32 no.1
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    • pp.1-11
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    • 2005
  • Internet has become an essential part of our daily lives. Many of the day to day activities can already be carried out over Internet, and its convenience has greatly increased the number of Internet users. Hut as Internet gains its popularity, the illicit incidents over Internet has also proliferated. The intruder trace-back technology is the one that enables real time tracking the position of the hacker who attempts to invade the system through the various bypass routes. In this paper, the RTS algorithm which is the TCP connection trace-back system using the watermarking technology on Internet is proposed. Furthermore, the trace-bark elements are modeled by analyzing the Proposed trace-back algorithm, and the results of the simulation under the virtual topology network using ns-2, the network simulation tool are presented.

An Embedding /Extracting Method of Audio Watermark Information for High Quality Stereo Music (고품질 스테레오 음악을 위한 오디오 워터마크 정보 삽입/추출 기술)

  • Bae, Kyungyul
    • Journal of Intelligence and Information Systems
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    • v.24 no.2
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    • pp.21-35
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    • 2018
  • Since the introduction of MP3 players, CD recordings have gradually been vanishing, and the music consuming environment of music users is shifting to mobile devices. The introduction of smart devices has increased the utilization of music through music playback, mass storage, and search functions that are integrated into smartphones and tablets. At the time of initial MP3 player supply, the bitrate of the compressed music contents generally was 128 Kbps. However, as increasing of the demand for high quality music, sound quality of 384 Kbps appeared. Recently, music content of FLAC (Free License Audio Codec) format using lossless compression method is becoming popular. The download service of many music sites in Korea has classified by unlimited download with technical protection and limited download without technical protection. Digital Rights Management (DRM) technology is used as a technical protection measure for unlimited download, but it can only be used with authenticated devices that have DRM installed. Even if music purchased by the user, it cannot be used by other devices. On the contrary, in the case of music that is limited in quantity but not technically protected, there is no way to enforce anyone who distributes it, and in the case of high quality music such as FLAC, the loss is greater. In this paper, the author proposes an audio watermarking technology for copyright protection of high quality stereo music. Two kinds of information, "Copyright" and "Copy_free", are generated by using the turbo code. The two watermarks are composed of 9 bytes (72 bits). If turbo code is applied for error correction, the amount of information to be inserted as 222 bits increases. The 222-bit watermark was expanded to 1024 bits to be robust against additional errors and finally used as a watermark to insert into stereo music. Turbo code is a way to recover raw data if the damaged amount is less than 15% even if part of the code is damaged due to attack of watermarked content. It can be extended to 1024 bits or it can find 222 bits from some damaged contents by increasing the probability, the watermark itself has made it more resistant to attack. The proposed algorithm uses quantization in DCT so that watermark can be detected efficiently and SNR can be improved when stereo music is converted into mono. As a result, on average SNR exceeded 40dB, resulting in sound quality improvements of over 10dB over traditional quantization methods. This is a very significant result because it means relatively 10 times improvement in sound quality. In addition, the sample length required for extracting the watermark can be extracted sufficiently if the length is shorter than 1 second, and the watermark can be completely extracted from music samples of less than one second in all of the MP3 compression having a bit rate of 128 Kbps. The conventional quantization method can extract the watermark with a length of only 1/10 compared to the case where the sampling of the 10-second length largely fails to extract the watermark. In this study, since the length of the watermark embedded into music is 72 bits, it provides sufficient capacity to embed necessary information for music. It is enough bits to identify the music distributed all over the world. 272 can identify $4*10^{21}$, so it can be used as an identifier and it can be used for copyright protection of high quality music service. The proposed algorithm can be used not only for high quality audio but also for development of watermarking algorithm in multimedia such as UHD (Ultra High Definition) TV and high-resolution image. In addition, with the development of digital devices, users are demanding high quality music in the music industry, and artificial intelligence assistant is coming along with high quality music and streaming service. The results of this study can be used to protect the rights of copyright holders in these industries.

Secret Sharing Scheme using Gray Code based on Steganography (스테가노그라피 기반에서 그레이코드를 사용한 비밀공유 기법)

  • Kim, Cheon-Shik;Yoon, Eun-Jun;Hong, You-Sik;Kim, Hyoung-Joong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.1
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    • pp.96-102
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    • 2009
  • Due to the rapid growth of the Internet, it is possible to distribute the digital content efficiently. However, the need for image data protection and secret communication technique is also on the rise because of an infringement of the copyright by malicious attackers. Shamir and Lin-Tsai proposed simple secret image encryption algorithms based on the principle of secret sharing, respectively. However, their secret sharing schemes have a serious problem which can be declined the image quality and it is possible for third party to know embed information. In this paper, we propose a new secret sharing scheme using gray code that can be increased the image quality and security. As a result of our experiment, the proposed scheme is not only shown of good image quality and but also provide enhanced security compare with Shamir and Lin-Tasi's schemes.

A Novel Copyright Protection for Digital Images Using Magnitude and Orientation of Edge (영상의 에지 크기와 각도를 이용한 정지영상 보호 기법)

  • Shin, Jin-Wook;Min, Byung-Jun;Yoon, Sook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.3C
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    • pp.262-270
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    • 2008
  • We propose a technique to protect digital images using the magnitude and orientation of their edges. The proposed technique uses the content-associated copyright message generated by combining the original copyright message with the magnitude and orientation of some edges of a digital image. It enables the distribution of the original copyright message without any distortion of original digital images by avoiding embedment of the original copyright message into images. In addition to the advantage in the image quality, it also has a relatively low computational complexity by using simple operations to generate the content-associated copyright message. To verify the proposed technique, we performed experiments on its robustness to the external attacks such as histogram equalization, median filtering, rotation, and cropping. Experimental results on restoring the copyright message from images distorted by attacks show that more than 90%, on the average, can be recovered.

Colluders Tracing on the Collusion Codes of Multimedia Fingerprinting Codes based on BIBD (BIBD 기반의 멀티미디어 핑거프린팅 코드의 공모코드들에 대한 공모자 추적)

  • Rhee, Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.6
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    • pp.79-86
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    • 2009
  • In this paper, it has the performance metrics and the utility evaluation of the collusion codes about multimedia fingerprinting code based on BIBD and then the tracing algorithm of all colluders is proposed. Among the collusion codes, the bit stream of "all 0" or "all 1" are generated, also same collusion code and bit reversed code with user's fingerprinting code are generated. Thus there was occurred some problems, in which a colluder is deciding to anti-colluder or anti-colluder is deciding to colluder. In this paper, for the performance metrics and the utility evaluation of the collude codes, the experiment onto the total solution is processed by the logical collusion operation added with a partially processed averaging attack in the past papers. The proposed performance metrics and the utility evaluation about the collusion code generated from multimedia fingerprinting code based on BIBD is operated. Through the experiment, it confirmed that the ratio of colluder tracing is 100%.

A Study on Wavelet Based Watermarking using Human visual system property (HVS 특성을 이용한 Wavelet 변환 공간에서의 효과적인 워터마킹 기법에 관한 연구)

  • 노상윤;박상주
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.4A
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    • pp.336-344
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    • 2002
  • Recently, aegis of authentication and creator's copyright has become a matter of great concern by the diffusion of multimedia technique and the growth of the internet and the easily duplicated property of digital data. Consequently, many active researches have been made to protect copyright and to assure integrity by inserting watermark into the digital data. In this paper, watermark is repeated through the entire image and adapted to the content of the image. It is achieved by an underlying process of transforming the digital image to the frequency domain by wavelet transform, which has three (vertical, horizontal, diagonal) directions and Multi-resolution features, and then choosing frequency area inferior to the human perceptibility, and significant for invisible and robust watermark. Watermark is inserted by utilizing Human Visual System (HVS) feature in the wavelet transformed frequency domain. Especially, watermark inserted into the high frequency concentrated textual area makes itself invisible.