• Title/Summary/Keyword: Walking Directions

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The Effect of Balance between General Walking Exercise and Power Walking Exercise

  • Kim, Shin Gyun;Kim, Chang Sook
    • Journal of International Academy of Physical Therapy Research
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    • v.4 no.2
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    • pp.566-572
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    • 2013
  • This study aims to compared effect of balance between general walking exercise and power walking exercise. Twenty subjects were classified into two groups, general walking exercise(n=10) and power walking exercise(n=10). As a result, two group showed difference within the group and there is significant difference between two groups. 1) In compared static balance of sway area at pre-post test to exercise group, general walking exercise group did not change significantly. however, power walking exercise group did change significantly. and At sway distance, two group showed significant changes. 2) In compared Static balance between the groups sway area and sway path at pre-post test, two group showed significant changes. 3) In compared dynamic balance of center distance at pre-post test to exercise group, general walking exercise group was no significant difference in all directions. power walking exercise group was significant difference in all directions. 4) In compared dynamic balance between the groups sway area and sway path at pre-post test, there was no significant difference in leftward, rightward, forward directions and was significant difference in backward, overall direction. Therefore, power walking exercise can be recommended promote balance.

Survey and Analysis of Pedestrians' Preferences on Walking Directions (보행자의 선호 보행방향에 관한 조사 및 분석)

  • Jung, In-Ju;Jung, Hwa-S.
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.4
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    • pp.75-83
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    • 2007
  • Why do some countries walk on the right and others on the left? People have a dominant hand which leads to a natural tendency to favor one side of the road or another depending on the means of transportation being used. The primary objective of this study was to investigate the stereotype of Korean regarding preferred walking direction in encountering various facilities and provide the appropriate information to traffic policy makers. Six hundred Korean male and female subjects aging from 12 to 83 were selected to investigate the various statistics about their preferred walking direction and their employment characteristics on walking diverse facilities. The walking directions of eleven different facilities were asked along with other relative subjects' characteristics(e.g., age, gender, hand and foot dominance) to determine the relationship among these obtained data. The descriptive statistics showed that 73.7% and 26.3% were preferred walking right and left direction respectively. Moreover, various statistical analysis revealed that general tendency of walking direction was varied by hand and foot dominances. There were strong tendency that right-handed people prefer walking right side of the road and vise versa, hence this should be considered in setting up traffic policies. As a concluding remark, it is better to design traffic policies and regulations in the way that peoples' preference and expectation.

A Study on the Design of Walking aids for Outdoor Use by the Elderly Applying Universal Design Principles

  • Dae-Hyun Ko;Ye-na Bae
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.325-335
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    • 2024
  • Existing research on walking aids has primarily focused on functional improvements, often neglecting negative aspects such as physical injuries and psychological discomfort, which limits the elderly's active participation in outdoor activities. This study aims to analyze issues related to outdoor walking stemming from physical and psychological factors in the elderly and to propose design directions for walking aids that align with their preferences. In-depth interviews were conducted with 13 elderly individuals aged 65 and above who use rollators, from May 2024 to June 2024. The interviews were analyzed using a questionnaire based on psychological factors identified in previous studies and functional aspects, utilizing Universal Design principles. The five-stage design thinking model from d.school was employed for problem definition. Issues related to walking aids were identified and analyzed during the 'Empathize' and 'Define' stages. The findings highlight priorities such as maintaining proper posture, reducing vibration, improving ease of folding and speed control, and providing additional storage space without causing discomfort. The proposed design directions reflect the needs and aspirations derived from the actual experiences of elderly individuals. The study's findings are expected to contribute to the development of walking aids that enhance usability and confidence, thereby improving the quality of life for elderly individuals.

Walking load model for single footfall trace in three dimensions based on gait experiment

  • Peng, Yixin;Chen, Jun;Ding, Guo
    • Structural Engineering and Mechanics
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    • v.54 no.5
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    • pp.937-953
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    • 2015
  • This paper investigates the load model for single footfall trace of human walking. A large amount of single person walking load tests were conducted using the three-dimensional gait analysis system. Based on the experimental data, Fourier series functions were adopted to model single footfall trace in three directions, i.e. along walking direction, direction perpendicular to the walking path and vertical direction. Function parameters such as trace duration time, number of Fourier series orders, dynamic load factors (DLFs) and phase angles were determined from the experimental records. Stochastic models were then suggested by treating walking rates, duration time and DLFs as independent random variables, whose probability density functions were obtained from experimental data. Simulation procedures using the stochastic models are presented with examples. The simulated single footfall traces are similar to the experimental records.

A Strategy of Pedestrian Environment Improvement through the Analysis on the Walking Transportation Characteristics in a Big City (보행통행 특성분석에 의한 보행환경개선 추진전략 연구)

  • 김형보;윤항묵
    • Journal of Korean Port Research
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    • v.14 no.3
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    • pp.269-278
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    • 2000
  • Today the pedestrian-related problems a key subject requiring the attention of the traffic engineers for improving the transportation system. Particularly in urban and CBD locations, the pedestrian presents an element of sharp conflict with vehicular traffic. Therefore pedestrian movements must be studied for the purpose of providing guideline for the design and operation of walking transportation systems. This paper is to address the characteristics of walking transportation in a big city. Especially the focuses are emphasized on the ratio occupied by pedestrian traffic among the whole unlinked trips in a city and walking time. The data for analysis are collected in Seoul metropolitan city through sampling 1,006 citizens. Compared with other similar research works this paper utilized diversified tools to acquire more useful results. Finally, policy directions for pedestrian environment improvement were suggested.

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Obstacle Avoidance and Playing Soccer in a Quadruped Walking Robot (4족 보행 로봇의 장애물 회피와 축구하기)

  • Seo, Hyeon-Se;Sung, Young Whee
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.3
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    • pp.143-150
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    • 2012
  • In this paper, we introduce an intelligent quadruped walking robot that can perform stable walking and a couple of intelligent behaviors. The developed robot has two sets of ultrasonic sensors and six sets of infrared sensors and can perform obstacle avoidance by detecting obstacles and estimating the distances and directions of those obstacles. The robot also has a stereo camera and can paly soccer by detecting a ball and estimating the 3 dimensional coordinates of the ball. In performing those intelligent behaviors, the robot needs to have the capability of generating its walking patterns, solving the inverse kinematics problem, and interfacing several sensors in realtime. Therefore we designed a hierarchical controller that consists of a main controller and an auxiliary controller. The main controller is a 32-bit DSP that can perform fast floating-point opertaion and the auxiliary one is a 8-bit micro-controller. We showed that the developed quadruped walking robot successfully perform those intelligent behaviors through experiments.

A Walking Movement System for Virtual Reality Navigation (가상현실 네비게이션을 위한 보행 이동 시스템의 개발)

  • Cha, Moohyun;Han, Soonhung;Huh, Youngcheol
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.4
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    • pp.290-298
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    • 2013
  • A walking navigation system (usually known as a locomotion interface) is an interactive platform which gives simulated walking sensation to users using sensed bipedal motion signals. This enables us to perform navigation tasks using only bipedal movement. Especially, it is useful for the certain VR task which emphasizes on physical human movement, or accompanies understanding of the size and complexity of building structures. In this work, we described system components of VR walking system and investigated several types of walking platform by literature survey. We adopted a MS Kinect depth sensor for the motion recognition and a treadmill which includes directional turning mechanism for the walking platform. Through the integration of these components with a VR navigation scenario, we developed a simple VR walking navigation system. Finally several technical issues were found during development process, and further research directions were suggested for the system improvement.

Directions for Improving the Pedestrian Environment in Main Street of Towns - Targeting Main Street in Four Local Government Towns in Jeollanam-do - (읍소재지 중심가로의 보행환경 개선 방향 - 전라남도 4개 지방정부 읍소재지의 중심가로를 대상으로 -)

  • Park, Sung-Jin;Kang, In-Ho
    • Journal of the Korean Institute of Rural Architecture
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    • v.23 no.1
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    • pp.35-42
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    • 2021
  • This study analyzed the path that affects the user's walking satisfaction on main street in four local government towns in Jeollanam-do. and as an empirical study to find the direction of improvement toward the main street from the perspective of walking, the results are as follows. First, it was found that the network had a direct (+) effect on walking satisfaction as a main street. In addition, it was analyzed that land use had no direct (+) effect on walking satisfaction on the main street, but had a direct (+) effect on the network. Second, it was analyzed from the fact that the walking environment does not have a direct (+) effect on walking satisfaction, but has a direct (+) effect on the network. and it was analyzed that the street-building relationship had a direct (+) effect on the street landscape, and the street landscape had a direct (+) effect on the walking environment. The study was completed by suggesting implications according to the above research results.

The Effect of Forward Walking and Backward Walking on Quadriceps Muscles with Treadmill Inclination: Surface Electromyographic Analysis (경사진 트레드밀에서 전방 걷기와 후방걷기 동안 넙다리네갈래근 활동성 비교: 표면 근전도 분석)

  • Han, Sang-Wan
    • Physical Therapy Korea
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    • v.12 no.1
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    • pp.63-70
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    • 2005
  • To compare the effects of forward walking and backward walking on surface electromyographic analysis of quadriceps muscles at treadmill grades of 0%, 5% and 10%, subjects were randomized to eleven athletics (5 females, 6 males), with a mean age of 17.8 years, and a SD of 4.66 years. The values of the surface electromyographic (SEMG) activity of the rectus femoris (RF), vastus lateralis (VL) and vastus medialis oblique (VMO) were measured during forward walking and backward walking on a treadmill at grades of 0, 5 and 10%. The subjects walked for approximately 10 seconds at 4.0 km/h. The data were analyzed by repeated measuring of the two-way ANOVA and analyzed by a paired t-test between forward walking and backward walking. The SEMG activity levels of the RF, VL and VMO were the highest when both the forward walking and backward walking increased incrementally for treadmill grades of 0% to 10%, but the VMO/VL ratio had no significant changes. The SEMG activity levels of the RF, VL and VMO were significantly different between directions. However, SEMG activity levels of the RF, VL, VMO and VMO/VL ratio did not show significant difference among the treadmill grades. No statistically significant interactions were detected between the direction of walking and treadmill grade. Backward walking on the treadmill at 4 km/h and grades of 0%, 5%, 10% elicited a greater SEMG activity on the quadriceps muscles than did forward walking under the same conditions. The results suggest that the quadriceps may be effectively activated by performance at treadmill grades of 10%. This investigation confirms that backward walking up an incline may place additional muscular demands on individuals.

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Development of Augmented Reality Walking Navigation App using Dijkstra Algorithm

  • Jeong, Cho-Hui;Lee, Myung-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.2
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    • pp.89-95
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    • 2017
  • There are a variety of apps that are finding their way. And in car navigation, we launched a product that reflects Augmented Reality technology this year. However, existing apps have problems. It is implemented in 2D or 3D, has a large error range because it has been modified in most vehicles, is not updated in real time, and car augmented reality navigation is a vehicle, and a separate device is required, etc. In this study, we implemented a smartphone app for walking directions using augmented reality, and made it possible to intuitively use a route service from a user 's location to a destination. The Dijkstra algorithm is applied to calculate the shortest path to solve the problem of finding the route with the least cost. By using this application, it is possible to use the route search service even in a data-free environment, to solve the inconvenience of the language barrier, and to update in real time, so that the latest information can be always maintained. In the future, we want to develop an app that can be commercialized by using a character in the path to promote it.