• Title/Summary/Keyword: Voronoi Diagram Method

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Distributed Search of Swarm Robots Using Tree Structure in Unknown Environment (미지의 환경에서 트리구조를 이용한 군집로봇의 분산 탐색)

  • Lee, Gi Su;Joo, Young Hoon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.2
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    • pp.285-292
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    • 2018
  • In this paper, we propose a distributed search of a cluster robot using tree structure in an unknown environment. In the proposed method, the cluster robot divides the unknown environment into 4 regions by using the LRF (Laser Range Finder) sensor information and divides the maximum detection distance into 4 regions, and detects feature points of the obstacle. Also, we define the detected feature points as Voronoi Generators of the Voronoi Diagram and apply the Voronoi diagram. The Voronoi Space, the Voronoi Partition, and the Voronoi Vertex, components of Voronoi, are created. The generated Voronoi partition is the path of the robot. Voronoi vertices are defined as each node and consist of the proposed tree structure. The root of the tree is the starting point, and the node with the least significant bit and no children is the target point. Finally, we demonstrate the superiority of the proposed method through several simulations.

Triangulation of Voronoi Faces of Sphere Voronoi Diagram using Delaunay Refinement Algorithm (딜러니 개선 알고리듬을 이용한 삼차원 구의 보로노이 곡면 삼각화)

  • Kim, Donguk
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.41 no.4
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    • pp.123-130
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    • 2018
  • Triangulation is one of the fundamental problems in computational geometry and computer graphics community, and it has huge application areas such as 3D printing, computer-aided engineering, surface reconstruction, surface visualization, and so on. The Delaunay refinement algorithm is a well-known method to generate quality triangular meshes when point cloud and/or constrained edges are given in two- or three-dimensional space. In this paper, we propose a simple but efficient algorithm to triangulate Voronoi surfaces of Voronoi diagram of spheres in 3-dimensional Euclidean space. The proposed algorithm is based on the Ruppert's Delaunay refinement algorithm, and we modified the algorithm to be applied to the triangulation of Voronoi surfaces in two ways. First, a new method to deciding the location of a newly added vertex on the surface in 3-dimensional space is proposed. Second, a new efficient but effective way of estimating approximation error between Voronoi surface and triangulation. Because the proposed algorithm generates a triangular mesh for Voronoi surfaces with guaranteed quality, users can control the level of quality of the resulting triangulation that their application problems require. We have implemented and tested the proposed algorithm for random non-intersecting spheres, and the experimental result shows the proposed algorithm produces quality triangulations on Voronoi surfaces satisfying the quality criterion.

A Study on the Application of the Voronoi Diagram on Digital Space (디지털 공간에서의 보로노이 다이어그램 적용에 관한 연구)

  • Kang, Ka-Ae;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.17 no.3
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    • pp.156-164
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    • 2008
  • Through staggering advancements of technology and network as we know them as digital revolution, we have established a foundation of space in which we can express reality by eliminating the boundaries between expression, space, and movement. There are many ongoing approaches that aim to overcome the physically-fixed property of space where the mathematical-geometric notion of Voronoi Diagram is one of them. Although the repetitive increment based on self-organization during the process in which space is generated by the Voronoi Diagram forms a pattern and focuses on the formation, its pattern is not restricted to a single method of expression but evolves over self-control. The result of having analyzed spaces generated by the Voronoi Diagram in this study can be summarized as follows. First, the Voronoi computation method with self-organization property creates multiple levels, increments, and evolves through feedbacks among changes with the slightest order and in the absence of control. Secondly, after forming a pattern through such feedbacks comes the differentiation phase due to the presence of different properties. Thirdly, a space that has gone through the generation process retransforms through active interaction between changes and it obtains ambiguous boundaries and a repetitive pattern. This leads to an evolution of space through repetitive increments based on self-organization. Such flexible space creation is supported by various digital technologies where we believe a converging application of these studies, sciences, engineering concepts, and space design is and effective and new method in terms of space creation.

Path Planning of Autonomous Mobile Robot (자율 이동 로봇의 경로 계획)

  • Lee, Joo-Ho;Seo, Sam-Joon;Park, Gwi-Tae
    • Proceedings of the KIEE Conference
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    • 1995.07b
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    • pp.866-870
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    • 1995
  • To make a mobile robot to get to a goal point, path which connects the mobile robot and the goal point is needed and a path planning is necessary. There are various kinds of a path planning. Well known methods are skeleton method, cell decomposition method and potential field method. But each method has both fortes and defects. In this paper, we propose a new method of path planning to find a path for mobile robot. It is obtained by modifying a Voronoi diagram. An original Voronoi diagram can make a safe path but its result is not satisfied. First defect of path, finded by the original Voronoi diagram, is sulplus of safty which make a path longer. Second defect is that the original Voronoi diagram method has a problem of connecting the Voronoi daigram with start/goal point of mobile robot. These defects are removed in proposed algorithm in this paper. We define a function to show the quality of paths. And by computer simulation, paths are compared and its result are shown.

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Topological Map Building for Mobile Robot Navigation (이동로봇의 주행을 위한 토폴로지컬 지도의 작성)

  • 최창혁;이진선;송재복;정우진;김문상;박성기;최종석
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.6
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    • pp.492-497
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    • 2002
  • Map building is the process of modeling the robot's environment. The map is usually built based on a grid-based or topological approach, which has its own merits and demerits. These two methods, therefore, can be integrated to provide a better way of map building, which compensates for each other's drawbacks. In this paper, a method of building the topological map based on the occupancy grid map through a Voronoi diagram is presented and verified by various simulations. This Voronoi diagram is made by using a labeled Voronoi diagram scheme which is suitable for the occupancy grid maps. It is shown that the Proposed method is efficient and simple fur building a topological map. The simple path-planning problem is simulated and experimented verify validity of the proposed approach.

Determination of Waypoints to Maximize the Survivability of UAV against Anti-air Threats (대공위협에 대한 무인기 생존성 최대화 경로점 결정기법)

  • Park, Sanghyuk;Hong, Ju-Hyeon;Ha, Hyun-Jong;Ryoo, Chang-Kyung;Shin, Wonyoung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.42 no.2
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    • pp.127-133
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    • 2014
  • This paper proposes a determination method of waypoints to maximize the survivability of a UAV. Voronoi diagram which is used for the initial selection of waypoint candidates is the most widely used path planning technique to avoid the threat as far as possible when the location and strength of the threat are given. But if threat strength is different each other and flight path is constrained along with straight lines, Voronoi diagram has limitations in real applications. In this study, the initial waypoints obtained from Voronoi diagram are optimized considering the shape of each threat. Here, a waypoint is optimized while adjacent waypoints are fixed. By repeating this localized optimization until whole waypoints are converged, computation time for finding the best waypoints is greatly reduced.

Thinning Based Global Topological Map Building with Application to Localization (세선화 기법을 이용한 전역 토폴로지컬 지도의 작성 및 위치추적)

  • Choi, Chang-Hyuk;Song, Jae-Bok;Chung, Woo-Jin;Kim, Mun-Sang
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.822-827
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    • 2003
  • Topological maps have drawn more attention recently because they are compact, provide natural interfaces, and are applicable to path planning easily. To build a topological map incrementally, Voronoi diagram was used by many researchers. The Voronoi diagram, however, has difficulty in applying to arbitrarily shaped objects and needs long computation time. In this paper, we present a new method for global topological map from the local topological maps incrementally. The local topological maps are created through a thinning algorithm from a local grid map, which is built based on the sensor information at the current robot position. A thinning method requires simpler computation than the Voronoi diagram. Localization based on the topological map is usually difficult, but additional nodes created by the thinning method can improve localization performance. A series of experiments have been conducted using a two-wheeled mobile robot equipped with a laser scanner. It is shown that the proposed scheme can create satisfactory topological maps.

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A Study on the Characteristics of Furniture Design Using Generative Design - Focus on the Furniture Design using Fractal Geometry and Voronoi Diagram - (생성적 디자인을 이용한 가구디자인의 특성에 관한 연구 - 프랙탈 기하학과 보로노이 다이어그램을 적용한 가구디자인을 중심으로 -)

  • Lee, Jin-Wook
    • Korean Institute of Interior Design Journal
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    • v.20 no.1
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    • pp.89-97
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    • 2011
  • Furniture design is no exception to human desire for pursuit of the nature. In various design fields, it has turned out nature-decorative method in the past, and also recently it has turned out bio-adaptive method which is more root design process using principal of generation in nature world. The purpose of this study is to analyze application methods and characteristics of fractal geometry and voronoi diagram which are most representative principals of generative design in nature by research on the example of furniture design using these principals. The results of having analyzed fumitures by generative design can be summarized as follows; design principals of fractal; superposition, scaling, repetition & gradation, deformation, distortion and voronoi diagram; individual speciation, variational patten, repetition gradation, ambiguous boundary create new design concept and emergent form in furniture design. Application methods are 'form emergence by algorithm', 'conventional process based on principals of generative design', and 'reproduction of pattern from generative design'. Biological reinterpretations and new explorations of principals of nature generation offer unbounded possibilities for furniture design.

Approximate voronoi diagrams for planar geometric models

  • Lee, Kwan-Hee;Kim, Myung-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10b
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    • pp.1601-1606
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    • 1991
  • We present an algorithm to approximate the Voronoi diagrams of 2D objects bounded by algebraic curves. Since the bisector curve for two algebraic curves of degree d can have a very high algebraic degree of 2 * d$^{4}$, it is very difficult to compute the exact algebraic curve equation of Voronoi edge. Thus, we suggest a simple polygonal approximation method. We first approximate each object by a simple polygon and compute a simplified polygonal Voronoi diagram for the approximating polygons. Finally, we approximate each monotone polygonal chain of Voronoi edges with Bezier cubic curve segments using least-square curve fitting.

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Fixed Decision Delay Detector for Intersymbol Interference Channel (심볼간 간섭 채널을 위한 고정 지연 신호 검출기)

  • Taehyun, Jeon
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.9
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    • pp.39-45
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    • 2004
  • A design method is proposed for the sequence detection with fixed decision delay with less hardware complexity using the concept of the Voronoi diagram and its dual, the Delaunay tessellation. This detector design is based on the Fixed Delay Tree Search (FDTS) detection. The FDTS is a computationally efficient sequence detection algerian and has been shown to achieve near-optimal performance in the severe Intersymbol Interference (ISI) channels when combined with decision feedback equalization and the appropriate channel coding. In this approach, utilizing the information contained in the Voronoi diagram or equivalently the Delaunay tessellation, the relative location of the detector input sequence in the multi-dimensional Euclidean space is found without any computational redundancy, which leads to a reduced complexity implementation of the detector.