• Title/Summary/Keyword: Voice-Based Interface

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A Situational Training System for the food serving in the restaurant based on the Argumented Reality (증강 현실 기반 음식점 서빙 상황훈련 시스템)

  • Jung, Kwang-Il;Kim, Sung-Jin;Kim, Boo-Nyon;Kim, Tae-Young;Lim, Cheol-Su
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.135-142
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    • 2009
  • Nowadays, many interface devices or training systems for the disabled are being developed and introduced with the recent development in IT technology but only few training systems for the developmental disabled are introduced. In this paper, we present a situation training system based on the argumented reality in order to help the developmental disabled to increase their management level of capability to the certain situation. Our system is specifically based on the food serving in the restaurant. This maker-based system provides trainees to safely experience various different situations and take the training session under any circumstances. The trainees for this program are able to look around with the HMD on, take the training easily by following the voice instruction, and try situational scenario.

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A Name Recognition Based Call-and-Come Service for Home Robots (가정용 로봇의 호출음 등록 및 인식 시스템)

  • Oh, Yoo-Rhee;Yoon, Jae-Sam;Park, Ji-Hun;Kim, Min-A;Kim, Hong-Kook;Kong, Dong-Geon;Myung, Hyun;Bang, Seok-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.360-365
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    • 2008
  • We propose an efficient robot name registration and recognition method in order to enable a Call-and-Come service for home robots. In the proposed method for the name registration, the search space is first restricted by using monophone-based acoustic models. Second, the registration of robot names is completed by using triphone-based acoustic models in the restricted search space. Next, the parameter for the utterance verification is calculated to reduce the acceptance rate of false calls. In addition, acoustic models are adapted by using a distance speech database to improve the performance of distance speech recognition, Moreover, the location of a user is estimated by using a microphone array. The experimental result on the registration and recognition of robot names shows that the word accuracy of speech recognition is 98.3%.

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Digital Mirror System with Machine Learning and Microservices (머신 러닝과 Microservice 기반 디지털 미러 시스템)

  • Song, Myeong Ho;Kim, Soo Dong
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.9
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    • pp.267-280
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    • 2020
  • Mirror is a physical reflective surface, typically of glass coated with a metal amalgam, and it is to reflect an image clearly. They are available everywhere anytime and become an essential tool for us to observe our faces and appearances. With the advent of modern software technology, we are motivated to enhance the reflection capability of mirrors with the convenience and intelligence of realtime processing, microservices, and machine learning. In this paper, we present a development of Digital Mirror System that provides the realtime reflection functionality as mirror while providing additional convenience and intelligence including personal information retrieval, public information retrieval, appearance age detection, and emotion detection. Moreover, it provides a multi-model user interface of touch-based, voice-based, and gesture-based. We present our design and discuss how it can be implemented with current technology to deliver the realtime mirror reflection while providing useful information and machine learning intelligence.

Experience Design Guideline for Smart Car Interface (스마트카의 인터페이스를 위한 경험 디자인 가이드라인)

  • Yoo, Hoon Sik;Ju, Da Young
    • Design Convergence Study
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    • v.15 no.1
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    • pp.135-150
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    • 2016
  • Due to the development of communication technology and expansion of Intelligent Transport System (ITS), the car is changing from a simple mechanical device to second living space which has comprehensive convenience function and is evolved into the platform which is playing as an interface for this role. As the interface area to provide various information to the passenger is being expanded, the research importance about smart car based user experience is rising. This study has a research objective to propose the guidelines regarding the smart car user experience elements. In order to conduct this study, smart car user experience elements were defined as function, interaction, and surface and through the discussions of UX/UI experts, 8 representative techniques, 14 representative techniques, and 8 locations of the glass windows were specified for each element. Following, the smart car users' priorities of the experience elements, which were defined through targeting 100 drivers, were analyzed in the form of questionnaire survey. The analysis showed that the users' priorities in applying the main techniques were in the order of safety, distance, and sensibility. The priorities of the production method were in the order of voice recognition, touch, gesture, physical button, and eye tracking. Furthermore, regarding the glass window locations, users prioritized the front of the driver's seat to the back. According to the demographic analysis on gender, there were no significant differences except for two functions. Therefore this showed that the guidelines of male and female can be commonly applied. Through user requirement analysis about individual elements, this study provides the guides about the requirement in each element to be applied to commercialized product with priority.

Implementation of the ISDN Service Node Call Control Functions for Multiparty Connection Service (ISDN에서의 다자간 접속 서비스 제공을 위한 서비스노드의 호 처리 기능 구현)

  • 옥승수;김태규;갈원필;허기중;조규섭;박병철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.9
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    • pp.1772-1781
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    • 1994
  • The concept of Service Node as the network element which can provide the multiparty multimedia services based on the ISDN was presented in last study. In this study, a multiparty connection service system(Service Node and terminals) was designed using the concepts, procedure, function, and structure of Service Node given above. Based on this, a small scale experimental model giving multiparty call connection control and voice service control function was implemented and tested, which proved the applicability of the concept and validity of the procedure of the Service Node. The experimental model of service system for 4 subscriber capacity was composed of a Service Node emulator and terminals with general S-interface card. The goal of implementation and testing was concentrated of the verification of the proposed functions and procedures of service system and the test results told us that the proposed concept is adequate.

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Speech synthesis using acoustic Doppler signal (초음파 도플러 신호를 이용한 음성 합성)

  • Lee, Ki-Seung
    • The Journal of the Acoustical Society of Korea
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    • v.35 no.2
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    • pp.134-142
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    • 2016
  • In this paper, a method synthesizing speech signal using the 40 kHz ultrasonic signals reflected from the articulatory muscles was introduced and performance was evaluated. When the ultrasound signals are radiated to articulating face, the Doppler effects caused by movements of lips, jaw, and chin observed. The signals that have different frequencies from that of the transmitted signals are found in the received signals. These ADS (Acoustic-Doppler Signals) were used for estimating of the speech parameters in this study. Prior to synthesizing speech signal, a quantitative correlation analysis between ADS and speech signals was carried out on each frequency bin. According to the results, the feasibility of the ADS-based speech synthesis was validated. ADS-to-speech transformation was achieved by the joint Gaussian mixture model-based conversion rules. The experimental results from the 5 subjects showed that filter bank energy and LPC (Linear Predictive Coefficient) cepstrum coefficients are the optimal features for ADS, and speech, respectively. In the subjective evaluation where synthesized speech signals were obtained using the excitation sources extracted from original speech signals, it was confirmed that the ADS-to-speech conversion method yielded 72.2 % average recognition rates.

MAC Scheduling Scheme for VoIP Traffic Service in 3G LTE (3G LTE VoIP 트래픽 서비스를 위한 MAC 스케줄링 기법)

  • Jun, Kyung-Koo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.6A
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    • pp.558-564
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    • 2007
  • 3G Long Term Evolution, which aims for various mobile multimedia service provision by enhanced wireless interface, proposes VoIP-based voice service through a Packet Switching (PS) domain. As delay and loss-sensitive VoIP traffic flows through the PS domain, more challenging technical difficulties are expected than in Circuit Switching (CS) domain based VoIP services. Moreover, since 3G LTE, which adopts the OFDM as its physical layer, introduces Physical Resource Block (PRB) as a unit for transmission resources, new types of resource management schemes are needed. This paper proposes a PRB scheduling algorithm of MAC layer for VoIP service in 3G LTE and shows the simulation results. The proposed algorithm has two key parts; dynamic activation of VoIP priority mode to satisfy VoIP QoS requirements and adaptive adjustment of the priority mode duration in order to minimize the degradation of resource utilization.

An EPG Configuration Constructing Method and Structure for Dynamically Implementing Viewer Chosen EPG Configurations (시청자 선택 기반의 EPG 형상의 동적 구현을 위한 EPG형상 제작 방법과 구조)

  • Ko, Kwang-Il
    • Convergence Security Journal
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    • v.11 no.4
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    • pp.51-58
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    • 2011
  • Due to the digital technology, the TV broadcasting platform is evolving to the digital-TV, which is supporting data broadcasting service. Although the data broadcasting services (i.e., games, wether information, stock trading service) provide rich entertainment to viewers, they make the operation manners of digital-TV so complex that some viewers feel difficulty in using their TV sets. Several researches have been performed to address the problem by improving the functions of EPG such as searching and reserving programs, applying gesture and voice recognition technologies to operating EPG, guiding the design of the EPG's user interface, and developing agents helping EPG to behave intelligently. A research, however, that tries to address the problem that viewers have different familiarities with IT services has not been performed yet. The paper tackles the problem by letting a viewer to choose an EPG configuration (among the several EPG configurations provided by a broadcasting network) and designing an EPG that implements an EPG configuration based on the choice.

Vehicle Diagnostic System using Mobile Handset (모바일 핸드셋을 이용한 자동차 진단)

  • Park, Dong-Gyu;Uh, Yoon;Kim, Seong-Yeob;Song, Up-Jo;Kim, Su-Gyu;Lee, Do-Hoon
    • Journal of Korea Multimedia Society
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    • v.10 no.10
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    • pp.1338-1346
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    • 2007
  • Beyond a simple voice service, the advances in performance and resolution of mobile handsets provides us various features in the field of mobile services. Also, advances in the human-machine interface, electronics and embedded system technologies have created the foundation for a dramatic shift in the way the vehicles are diagnosed and maintained. In this paper, we will show the vehicle diagnostic system using the mobile handset based on the OBD-II (On Board Diagnostics version II) protocol. After 2005, OBD-II standard is obligatory for all vehicles selling in Korea. Our research topics are OBD-II protocol converter for the mobile handset and the vehicle diagnostics system on WIPI(Wireless Internet Platform for Interoperability) mobile platform, which is the standard mobile platform in Korea.

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Design and Implementation of Smart Device Application for Instructional Analysis (스마트 디바이스 기반 수업분석 프로그램 설계 및 구현 -한국어 특성 반영과 교사활용도 증진을 위한 UI설계를 적용하여-)

  • Kang, Doo Bong;Jeong, Ju Hun;Kim, Young Hwan
    • The Journal of Korean Association of Computer Education
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    • v.18 no.4
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    • pp.31-40
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    • 2015
  • The objective of this study is to develop and implement a smart device based instructional analysis application to enhance the efficiency of teaching in class. The main design features for this application are as follows: first, User Interface(UI) has been simplified to provide teachers a clear and easy-to-understand way to utilize the application. Second, the characteristics of Korean language were considered, such as sentence structure. Third, multi-aspect analysis is possible through adopting three analysis types - Flanders' interaction analysis, Tuckman's analysis, Mcgraw's concentration of instruction analysis. The practical instructional analysis application has been developed through this study, and this user-oriented application will be able to help teachers improve the quality of teaching in class. Also, this study can be a starting point for further researches on design principles of instructional analysis, especially with the recent technology and theories, such as a voice-recognition system, an edutainment applied instruction and an experiential learning.