• Title/Summary/Keyword: Visualization of information

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Design and Implementation of Home IoT Cultivation System with iOS Interface (iOS 인터페이스를 지원하는 가정용 IoT 재배 시스템 설계 및 구현)

  • Jeong, Seung Gyun;Kim, Gyu Dong;Kim, Byeong Chang
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.2
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    • pp.61-68
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    • 2023
  • Demand for "pet plants" and "planteriers" is increasing due to the increase in COVID-19 and fine dust. In this paper, Smart pots for planterior should be small in size while providing the functions for cultivation without any problems. They should provide a user interface for long-range control for user's convenience. We implemented smart pots by incorporating IoT into pots. In response to the growing number of iPhone users, we developed an iOS app for user interface and UX/UI design. By communicating with the smartphone app and a home pot server over the Internet, users can check and control the state of the pot anytime, anywhere. The server and the pot module were separated to reduce the size of the pot itself. By locating a water bottle at the bottom of the pot, we expect that it is suitable for a "planterier" because it adopts a circulating structure in which drainage flows down to the water bottle as it is.

Knowledge Mining from Many-valued Triadic Dataset based on Concept Hierarchy (개념계층구조를 기반으로 하는 다치 삼원 데이터집합의 지식 추출)

  • Suk-Hyung Hwang;Young-Ae Jung;Se-Woong Hwang
    • Journal of Platform Technology
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    • v.12 no.3
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    • pp.3-15
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    • 2024
  • Knowledge mining is a research field that applies various techniques such as data modeling, information extraction, analysis, visualization, and result interpretation to find valuable knowledge from diverse large datasets. It plays a crucial role in transforming raw data into useful knowledge across various domains like business, healthcare, and scientific research etc. In this paper, we propose analytical techniques for performing knowledge discovery and data mining from various data by extending the Formal Concept Analysis method. It defines algorithms for representing diverse formats and structures of the data to be analyzed, including models such as many-valued data table data and triadic data table, as well as algorithms for data processing (dyadic scaling and flattening) and the construction of concept hierarchies and the extraction of association rules. The usefulness of the proposed technique is empirically demonstrated by conducting experiments applying the proposed method to public open data.

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Volume Ray Casting Acceleration Method using Modified Marching Cubes Tables (변형된 마칭큐브 테이블을 이용한 볼륨 광선 투과법 가속화)

  • Lim, Suk-Hyun;Kim, Ju-Hwan;Shin, Byeong-Seok
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.3
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    • pp.210-216
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    • 2009
  • Several empty-space leaping methods have been proposed for CPU-based volume ray casting. When sample points are located in semi-transparent cells, however, previous leaping methods perform unnecessary resamplings even if the scalar values on those points are confined within transparent range. A semi-transparent cells leaping method for volume ray casting using the Marching Cubes algorithm is proposed to solve this problem in our previous work. When a ray reaches a semi-transparent cell, our method performs in-out test between current sample point and the bounding box enclosing the triangles generated by the Marching Cubes. If the sample point lies on outside of the bounding box, we estimate the point is regarded as transparent. In this case, the ray advances to the next sample point without performing a resampling operation. We can frequently refer the tables for neighboring voxels, however, when we exploit conventional data structures of the Marching Cubes. We propose modified Marching Cubes tables for solving this problem.

The study on the visualization of paralinguistic phonetic information for creative motion typography (창의적 모션 타이포그라피를 위한 준 음성정보의 시각화 연구)

  • Park, Sun-Mi;Yoon, Young-Doo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.267-272
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    • 2006
  • The motion-graphic have been a more important factor in image illustration and typography since the development of visual culture was advanced. Therefore the visualized case of intented content with the creative typography is easily seen in television CF, movies and web pages. They suggest that variable factors such as language, time, shape, motion, color and sound should be applied and produced to motion typogaraphy. But the physiologic features as sex, age, health status, illness and physical size have an important effect in the communication process. So, the more effective result were gained than the fast-developing other mass media if these features were applied to the motion typography with semi-language speciality.

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Making an Emotional Design Book with 5 Senses and Inspiration -Focused on the Art Book 5+1(Five Plus One)- (오감과 영감을 활용한 감성북 편집디자인 연구)

  • Hong, Dong-Sik
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.144-151
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    • 2010
  • Five Plus One' is a result of visual expressions on five senses such as the sense of sight, hearing, smell, taste, and touch. Although I searched for the data on five senses, there were only information which was quoted in various languages and scientific bases, and also most of the books written were far from artistic expressions including visual pleasure and emotional expressions. In addition, most materials were mainly textbooks for children's intellectual development, academic papers, and medical publications. Therefore, I made this book that makes us to communicate about five senses and an inspiration even though we have a problem to read writings in both Korean and English. I arranged visual elements using illustrations and typography in various ways based on the scientific evidence.

A Pre-Study on the Open Source Prometheus Monitoring System (오픈소스 Prometheus 모니터링 시스템의 사전연구)

  • An, Seong Yeol;Cha, Yoon Seok;Jeon, Eun Jin;Gwon, Gwi Yeong;Shin, Byeong Chun;Cha, Byeong Rae
    • Smart Media Journal
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    • v.10 no.2
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    • pp.110-118
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    • 2021
  • The Internet of Things (IoT) technology, a key growth engine of the 4th industrial revolution, has grown to a stage where it can autonomously communicate with each other and process data according to space and circumstances. Accordingly, the IT infrastructure becomes increasingly complex and the importance of the monitoring field for maintaining the system stably is increasing. Monitoring technology has been used in the past, but there is a need to find a flexible monitoring system that can respond to the rapidly changing ICT technology. This paper conducts research on designing and testing an open source-based Prometheus monitoring system. We builds a simple infrastructure based on IoT devices and collects data about devices through the Exporter. Prometheus collects data based on pull and then integrates into one dashboard using Grafana and visualizes data to monitor device information.

A Method for the Extraction of a Subset of Points from a Large Set of Points Affecting the Distribution of Surface Data - A Case Study of Market Area and Competitive Power Analysis by Sales Data of Micro Scale Retail Stores - (평면 데이터 분포에 영향을 끼치는 점 분포의 부분집합 추출 방법 - 소규모 소매점포의 매출자료를 이용한 상권 및 경쟁력 분석기법을 사례로 -)

  • Lee, Jung-Eun;Sadahiro, Yukio
    • Journal of the Korean Association of Geographic Information Studies
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    • v.9 no.1
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    • pp.1-12
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    • 2006
  • Approaches to spatial analysis differ from the type of spatial objects to be treated. Especially, in here, the case where two spatial data sets coexist is considered. The goal of such case lies on detecting a subset of spatial objects out of a large set that affects the distribution of the other object. However, it is not easy to extract a subset from a large set by visualization just with the help of GIS since huge amount of data are provided nowadays. In this research, therefore, relationship between two different spatial data are analyzed by quantitative measure in the case study of marketing geography. A purchase history data of a small retail store and the location of its competitors are given as source data for the analysis. The goal of analysis from the aspect of this case study is to extract strong competitors of the store that affects the sales amount of the store among many competitors. With the result, therefore, it is expected that market area pattern and competitive power of stores under micro scale retail environment would be understood by quantitative measure.

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A 2D / 3D Map Modeling of Indoor Environment (실내환경에서의 2 차원/ 3 차원 Map Modeling 제작기법)

  • Jo, Sang-Woo;Park, Jin-Woo;Kwon, Yong-Moo;Ahn, Sang-Chul
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.355-361
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    • 2006
  • In large scale environments like airport, museum, large warehouse and department store, autonomous mobile robots will play an important role in security and surveillance tasks. Robotic security guards will give the surveyed information of large scale environments and communicate with human operator with that kind of data such as if there is an object or not and a window is open. Both for visualization of information and as human machine interface for remote control, a 3D model can give much more useful information than the typical 2D maps used in many robotic applications today. It is easier to understandable and makes user feel like being in a location of robot so that user could interact with robot more naturally in a remote circumstance and see structures such as windows and doors that cannot be seen in a 2D model. In this paper we present our simple and easy to use method to obtain a 3D textured model. For expression of reality, we need to integrate the 3D models and real scenes. Most of other cases of 3D modeling method consist of two data acquisition devices. One for getting a 3D model and another for obtaining realistic textures. In this case, the former device would be 2D laser range-finder and the latter device would be common camera. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is implemented with laser sensor for obtaining 2D/3D metric map and two cameras for gathering texture. Our geometric 3D model consists of planes that model the floor and walls. The geometry of the planes is extracted from the 2D metric map data. Textures for the floor and walls are generated from the images captured by two 1394 cameras which have wide Field of View angle. Image stitching and image cutting process is used to generate textured images for corresponding with a 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four wall like room of building. The generated 3D map model of indoor environment is shown with VRML format and can be viewed in a web browser with a VRML plug-in. The proposed algorithm can be applied to 3D model-based remote surveillance system through WWW.

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Development of Simulator for Analyzing Intercept Performance of Surface-to-air Missile (지대공미사일 요격 성능 분석 시뮬레이터 개발)

  • Kim, Ki-Hwan;Seo, Yoon-Ho
    • Journal of the Korea Society for Simulation
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    • v.19 no.1
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    • pp.63-71
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    • 2010
  • In modern war, Intercept Performance of SAM(Surface to Air Missile) is gaining importance as range and precision of Missile and Guided Weapon on information warfare have been improved. An aerial defence system using Surface-to-air Radar and Guided Missile is needed to be built for prediction and defense from threatening aerial attack. When developing SAM, M&S is used to free from a time limit and a space restriction. M&S is widely applied to education, training, and design of newest Weapon System. This study was conducted to develop simulator for evaluation of Intercept Performance of SAM. In this study, architecture of Intercept Performance of SAM analysis simulator for estimation of Intercept Performance of various SAM was suggested and developed. The developed Intercept Performance of SAM analysis simulator was developed by C++ and Direct3D, and through 3D visualization using the Direct3D, it shows procedures of the simulation on a user animation window. Information about design and operation of Fighting model is entered through input window of the simulator, and simulation engine consisted of Object Manager, Operation Manager, and Integrated Manager conducts modeling and simulation automatically using the information, so the simulator gives user feedback in a short time.

Software Development for the Visualization of the Orientation of Brain Fiber Tracts in Diffusion Tensor Imaging Using a 24 bit Color Coding

  • Jung-Su Oh;In Chan Song;Ik-Hwan Cho;Jong-Hyo Kim;Kee Hyun Chang;Kwang-Suk Park
    • Journal of Biomedical Engineering Research
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    • v.25 no.1
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    • pp.43-47
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    • 2004
  • Interests in human brain functionality and its connectivity have much frown up. DTI (Diffusion tensor imaging) has been known as a non-invasive MR) technique capable of providing information on water diffusion in tissues and the organization of white matter tract. Thus. It can provide us the information on the direction of brain fiber tract and the connectivity among many important cortical regions which can not be examined by other anatomical or functional MRI techniques. In this study. was used the 24 bit color coding scheme on the IDL platform in the windows environment to visualize the orientation of major fiber tracts of brain such as main association, projection, commissural fibers and corticospinal tracts. We additionally implemented a color coding scheme for each directional component and FA (fractional anisotropy), and used various color tables for them to be visualized more definitely. Consequently we implemented a fancy and basic technique to visualize the directional information of fiber tracts efficiently and we confirmed the feasibility of the 24 bit color coding scheme in DTI by visualizing main fiber tracts.