• Title/Summary/Keyword: Visual-Perceptual

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A Study on Factors Influencing Handwriting of Preschool Children (학령전기 아동의 글씨 쓰기에 영향을 미치는 요인에 관한 연구)

  • Kim, Won-Jin;Wang, Gun-Chu;Kim, Du-Ri;Choi, In-Young;Heo, Jin-A;Choi, Yu-Jeong;Chang, Moon-Young
    • The Journal of Korean Academy of Sensory Integration
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    • v.9 no.1
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    • pp.21-31
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    • 2011
  • Objective : This study investigated the relationships of handwriting legibility and perceptual-motor skills, and handwriting speed and perceptual-motor skills. And identified the predictors that most affect the handwriting of preschool children. Methods : Twenty-three typically developing preschool aged children (mean age: 68.61 months, SD=2.04) were selected through the Korean-Denver Developmental Screening Test-2(K-DDST-2). The children were tested with regard to handwriting legibility, visual perception, visual-motor integration and fine-motor coordination. Results : First, a significant relationship was not found among handwriting legibility, visual perception, visualmotor integration and fine-motor coordination. Second, a significant relationship was found among handwriting speed, visual perception and fine-motor coordination. Third, stepwise multiple regression analyses showed that general visual perception were significant predictors for handwriting speed. Conclusion : Occupational therapists should evaluate children's visual perception levels utilizing a standardized test, and focus on general visual perception in order to improve handwriting skill(speed). Also, occupational therapists are expected to play an important role in the management and treatment of children's handwriting skills.

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The Aesthetic Evaluative Response of Eating and Drinking Space Design -Focused on the Relationships between Aesthetic Variables and Preference by Perceptual-Cognitive and Affective Judgment- (식음 공간 디자인의 심미적 평가 반응 -지각적.감정적 판단에 따른 미적 변수와 선호도의 관계를 중심으로-)

  • Choi, Eun-Hee;Kwon, Young-Gull
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.21-32
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    • 2007
  • To quantitatively measure or evaluate aesthetic factors is not easy in comparison with physical, functional, behavioral or economic factors. Yet aesthetic factors essentially play an important role in design modeling process. Despite its importance, research on aesthetic assessment or the interaction of aesthetic influential elements is insufficient. Therefore, this study is intended to find the relationships between visual preference and aesthetic variables of perceptual-cognitive dimension and affective dimension in commercial space design. According to the result of this substantiation research, aesthetic variables that give a positive effect on the preference of commercial space design are unity, order, and clarity in perceptual-cognitive dimension and 'pleasant', 'relaxing' in affective dimension. On the other side, aesthetic variables that give a negative effect on the preference are contrast, complexity, and ambiguity that is a contrary concept of clarity in perceptual-cognitive dimension and 'exciting', 'arousing' in affective dimension.

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Effects of EAI and VAS on perceptual judgement and confidence rating by listeners for voice disorders (청지각적 평가 방식에 따른 음성장애 심한 정도 판단과 자가 신뢰도에 대한 차이)

  • Lee, Ok-Bun;Kim, Sun-Hee;Jeong, Hanjin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.5
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    • pp.3046-3050
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    • 2014
  • The purpose of the present study was to evaluate the effect of 7-point interval scale(EAI) and visual analogue scale(VAS) on perceptual judgement and the reliability of severity on voice problems by dysphonic speakers. 30 undergraduate students studying communication disorder were enrolled in the perceptual evaluation. Those listeners judged overall voice severity within the anchored(condition 1) and non-anchored scales(condition 2) for vowel prolongation and reading tasks by 25 speakers with voice disorder. The results of this study showed that the scores by VAS was significantly higher than EAI in both condition 1 and condition 2 for vowel prolongation and reading task. However, the scores by EAI method was higher than by VAS method on voice severity of vowel prolongation (condition 1) and reading task(condition 2). These results suggest auditory-perceptual scaling procedures must be more studied in the aspects of clinical application of voice disorder.

Dilution and redundancy effects on Stroop interference (스트룹 간섭의 희석 및 중복 효과)

  • Lee, Ji-Young;Min, Soo-Jung;Yi, Do-Joon
    • Korean Journal of Cognitive Science
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    • v.22 no.4
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    • pp.469-494
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    • 2011
  • It is well known that visual objects belonging to the same perceptual category compete for category-specific, limited-capacity attentional resource. However, it remains to be seen how perceptually identical objects interact with each other during visual analyses. Perceptually identical objects might suppress each other as much as categorically identical objects do. Alternatively, they might cooperate to generate a perceptual representation which is long lasting and robust to noise. Such possibilities were tested in the current research with three behavioral experiments using the Stroop task. As results, relative to a single distractor, Stroop interference was diluted by two different distractors of a category while it was enhanced by two perceptually identical distractors (Experiment 1). This redundancy effect disappeared when two different distractors associated with the same response were presented (Experiment 2), and it was not affected by the between- vs. within-hemisphere distractor presentations (Experiment 3). These findings indicate that the redundancy effect of distractors may be mediated by perceptual representations based on hemisphere-independent attentional resources. Overall, the current study supports the hypothesis that Stroop interference is constrained by category-specific attentional resources and further suggests that redundant presentations of a stimulus overcome such attentional constraints by facilitating perceptual processing.

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Correlation between Visual Symptoms and the Academic Performance as Assessed by COVD-QOL Questionnaire in Primary School Children (COVD-QOL을 사용하여 평가한 눈이상이 초등학교 어린이의 학업수행능력에 미치는 영향)

  • Shin, Hoy-Sun;Park, Sang-Chul;Park, Chun-Man
    • The Journal of Korean Society for School & Community Health Education
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    • v.9 no.2
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    • pp.81-90
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    • 2008
  • Objectives: Since 80% of the information we get from the environment comes in through our eyes (Anshel JR, 1999), uncorrected visual problems negatively affect children's educational process and perceptual development. The objectives of this study were: 1st, to document the prevalence of learning related vision problem in primary school children. 2nd, to compare responses of children with those of parents on visual symptoms. Lastly, to determine if there is an association between visual symptoms and academic performance. Methods: We administered visual-symptom quality of life questionnaire developed by Oklahoma College of Optometry in Vision Development to 1031 primary school children and their parent. Visual symptoms responded by children and their parents were compared using Independent Sample t-test and the relation between visual symptoms and academic performance were calculated using Pearson Correlation tests. Results and Conclusions: The number of children who need further professional evaluation, that is visual-symptom scores were ${\geq}20$, reported by children(25%) was greater than that reported by parents(16%). And visual-symptom scores reported by children were significantly higher than those reported by parents in every grade(p<0.01, p<0.001). Visual symptoms reported by both children and parents were found to be inversely correlated to academic performance in every academic area and most of their correlations were statistically significant(p<0.05). Therefore, children with more visual-symptom reported by both group had negative effects on children's academic performance.

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A Study on the Visual Application of Humor Effects and its possibilities (유머효과의 시각적 적용과 그 가능성)

  • Park Young-Won
    • Journal of Science of Art and Design
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    • v.1
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    • pp.267-303
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    • 1999
  • The visual humor can be regarded as an original source for creative ideation. There are several types of humor. for example,'wit, satire, irony and so on. These can be motivations of developing an up-to-date idea. Wit differs from most humor in being purely intellectual, rather than relying on incongruities that come up naturally in many situations. The humor of words contains pun, hyperbole, repetition, and comparison or contrast. Especially in case of pun, it can be most important type of humor for making analytical and humorous effects visually. Pun, meaning the humor of double meaning, furnish us with much of our humor. The concept of pun is the most valuable for creating the visual humor by substituting, combining and manipulating symbols. There are essentially three distinct categories of puns : the literal pun, the suggestive pun, and the comparative pun. All types of puns belong to one of these three groups. The definitions are simple to understand and easy to apply for creating the visual humor, In order to develop a better conceptual model, (this researcher) reexamine the concept of humor, the relationship of humor to various types of message processing, and the relationship of humor to various aspects of message. This thesis. is primarily concerned with basic theories of humor such as concepts of humor, types of humor and analysis of humor. And this contains the research of humor's communications effects and theory of humor response with literature reviews. Modem theories of humor response generally fall into three major schools : Incongruity theories, Superiority theories and Arousal (Relief theories. Together these three approaches address the cognitive-perceptual, affective-evaluative and psycho-dynamic dimensions of a subject's humor response. The literature research of humor and humor response theory in communications and visual communications can help the visual application of humor concepts and usefulness of visual humor appeals. This research agreed that the humor and visual humor must be very effective at being as a means for the advertising expression, not for the purpose itself. In addition, this research is aimed at studying significations and usefulness of visual humor through semiotic approaches in the near future. Then it can be essencial research for the appropriate situational uses of humor related to media, product, and audience factors, such as nationality, age, standard of living, sexuality, and so on.

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Color Combinations in Capucci´s Works -The Experimental Aesthetics of Colors-

  • Pos, Osvaldo-Da
    • International Journal of Costume and Fashion
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    • v.4
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    • pp.81-99
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    • 2004
  • If we are to analyze certain chromatic phenomena, we must first know what “color” is; we must identify its essential characteristics in an effort to achieve a more rational comprehension of visual phenomena in general. What is difficult for most observers to grasp is that seeing colors is no different than seeing shapes. Indeed, all aspects of the objects in the world surrounding us-shape, size, distance, movement, as well as color--are seen via our perceptual system. (omitted)

Analysis of Image Quality Based on Perceptual Vision

  • Xue, Liqin;Hua, Yuning;Qi, Yaping
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1494-1496
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    • 2007
  • This paper deals with image quality analysis considering the impact of psychological factors involved in assessment. The attributes of image quality requirement were partitioned according to the visual perception characteristics and the preference of image quality were obtained by the factor analysis method. The features of image quality which support the subjective preference were identified, The adequacy of image is evidenced to be the top requirement issues to the display image quality improvement.

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Blocking Artifacts Reduction with Constrained Random Modification of Block Boundary Pixels

  • Lee, Insuh;Yongsul Joe;Byeungwoo Jeon
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.35-38
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    • 2000
  • Low bit rate image/video coding is essential for many visual communication applications. When bit rates become low, most compression algorithms yield visually blocking artifacts that highly degrade the perceptual quality, and post-processing approaches provide one attractive solution. In this paper, we provide simple and very efficient blocking artifacts reduction method using constrained random value addition. Our method is simple enough to be used for real-time post-processing of video.

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A Study on the Effect of Pre-cue in Simple Reactions on Control-on-Display Interfaces

  • Lim, Ji-Hyoun;Choi, Jun-Young;Kim, Young-Su
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.4
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    • pp.563-569
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    • 2011
  • Objective: This study focuses on the effects of pre-cues informing the location of upcoming visual stimulus on finger movement response in the context of control-on-display interfaces. Background: Previous research on pre-cues focus on attention allocation and motion studies were limited to indirect control conditions. The design of this study aimed to collect data on the exact landing point for finger-tap responses to a given visual stimulus. Method: Controlled visual stimuli and tasks were presented on a UI evaluation system built using mobile web standards; response accuracy and response time were measured and collected as appropriate. Among the 16 recruited participants, 11 completed the experiment. Results: Providing pre-cue on the location of stimulus affected response time and response accuracy. The response bias, which is a distance from the center of stimulus to the finger-tap location, was larger when the pre-cue was given during a one-handed operation. Conclusion: Given a pre-cue, response time decreases, but with accuracy penalized. Application: In designing touch-screen UI's - more strictly, visual components also acting as controllers - designers would do well to balance human perceptual and cognitive characteristics strategically.