• Title/Summary/Keyword: Visual texture

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Evaluation of Physicochemical Changes in Hard-Boiled Eggs Stored at Different Temperatures

  • Gamaralalage Schithra Rukshan Eregama;Shine Htet Aung;Herath Mudiyanselage Jagath Chaminda Pitawala;Mahabbat Ali;Seong-Yun Lee;Ji-Young Park;Edirisinghe Dewage Nalaka Sandun Abeyrathne;Ki-Chang Nam
    • Food Science of Animal Resources
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    • v.44 no.1
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    • pp.74-86
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    • 2024
  • Eggs that have been hard-boiled are frequently used as ready-to-eat food. Refrigerated and frozen storage of hard-boiled eggs causes issues, such as customer rejection owing to textural changes. The objective of this research is to ascertain how storage temperature affects hard-boiled eggs' alteration in texture over time. Medium-sized brown shell eggs were acquired from a local market, boiled at 100℃ for 15 min, and then stored at room temperature (25℃), refrigeration (4℃), and freezing (-18℃) conditions for 0, 12, 24, and 48 h. Fourier transform infrared spectroscopy (FTIR), texture profile, visual observation using a gemological microscope, free amino acid content, and color were measured. Freezing had a substantial impact on the eggs' hardness, gumminess, chewiness, and cohesiveness (p<0.05). The FTIR spectrums confirmed the textural changes in bonds of amide A (3,271 cm-1), amide I (1,626.2 cm-1), amide II (1,539.0 cm-1), C=O stretch of COO- (1,397 cm-1), asymmetric PO2- stretch (1,240 cm-1). Microscopic images confirmed structural changes in eggs stored at -18℃. The free amino acid content was lower in fresh and frozen eggs than in the rest (p<0.05). However, there was no discernible variation in the egg white's color when eggs were kept at 4℃ (p>0.05). Salmonella spp. was found exclusively in eggs kept at room temperature. In conclusion, hard-boiled eggs did not exhibit structural or chemical changes when stored at 4℃ for up to 48 h compared to freezing and room temperature conditions.

A Study on Chinese Character Expressions of Dynamic Poster Design Based on Kinetic Typography Principle - Focused on '24 Solar Terms' Theme Poster - (키네틱 타이포그래피 원리에 기반을 둔 다이나믹 포스터 디자인의 한자 표현방식에 관한 연구 - '24절기' 테마 포스터를 중심으로 -)

  • Chu, Ziyi;Park, Yong-Jin
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.195-212
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    • 2022
  • Based on the kinetic typography principle and the structure features of Chinese characters, this study took the Chinese'24 solar terms' theme dynamic poster as the research object, explored the visual expression of dynamic Chinese characters, and tried to summarize the visual expression law of Chinese characters in dynamic poster design. It can be found that, there could be 6 different types of Chinese character expressions in the 24 solar terms poster design. Among them, 'Drawing' design method has the meaning of text structure and form expression, and 'Assembling' design method has the meaning of text stroke and texture association, also, 'Forming' design method bring its meaning through stroke deformation, 'Transforming' design method conveys the content through text disintegration, 'Replacing' design method mainly bring the meaning through simulation, while 'Rotation' design method always express through visual three-dimensional and space. Finally, the findings could not only provide analytical logic and methods for the expression of Chinese characters in dynamic poster design, but also fill the lack of formative research on dynamic Chinese characters, which hopefully provide basic information for the research related to dynamic Chinese character structure, as well as the dynamic poster designers.

The Image of Black Expressed in Western Dress-From Renaissance to 19C- (서양 복식에 나타난 검정색의 이미지-르네상스 시대부터 19세기 말까지를 중심으로-)

  • 문혜정;김민자
    • Journal of the Korean Society of Costume
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    • v.41
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    • pp.207-223
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    • 1998
  • The purpose of this study is to abstract the image from black dress, which has been favored by many people regardless of the times and examine it throughout the history of drss and thereby clearly define the images that black limplies in dress. Color image is a visual symbol, an image that forms through a combination of visual stimulus created by color, coupled with all the external factors related to it. Black is a one-dimensional color, of which the impact is subjective to its energy, which depends on light reflected on the object, and its texture. Therefore, black projects different images, depending on its surroundings. In general, black has had negative connotations in the Western culture. In dress, however, it has implied other various images different from the general negative ones. By combining general images of black and those exprssed in dress, major images of black were categorized into dignity, elegance, eroticism, asceticism and tragedy. Dignity is a category similar to the sublime. Dress with dignity has sharp contours and is generally made of velvet or silk which can be characterized by their splendor and voluminous-ness, exaggerating the body of a person wearing it. Such costume is mostly found in powerful countries in history such as Burgundy Court in the 15C, Spain in the 16C. Netherlands in the 17C. Elegance evokes grace and beautifulness. It includes elegance, grace, beauty and dandyism as subcategories or silk. Good examples are dandies' black costume and Ladies black and white dressees in the 19C. Eroticism is an image which expresses sexual attractiveness. Costume with eroticism is made of velvet or silk, which project sumptuousness through reflection. Such costumes expose parts of the body or are tightly tailored in order to emphasizes body contours. Asceticism means restraint from physical and mental desires. Costume with asceticism makes a person wearing it look smaller by covering the whole body. Puritan's black dresses and Bourgeoisie's black suit are good examples. Tragedy is anguish. sorrow. Black costume with grievous feelings such as mourning dresses is made of lusterless textile concealing most of the body except for the face.

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The Effect of Pyroligneous Acid on Turfgrass Growth - The Case of Yong-Pyong Golf Course Green - (목초액의 잔디 생육효과 - 용평 골프 코스 그린을 대상으로 -)

  • 이상재;허근영
    • Journal of the Korean Institute of Landscape Architecture
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    • v.30 no.2
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    • pp.95-104
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    • 2002
  • This study was carried out to investigate the effects of pyroligneous acid on turfgrass growth and to propose usage for sustainable management on Korean golf course green. Each plot was treated with 0, 300, 500, and 800 acid to water solution. On all the plots, turfgrass growth increment and visual quality were measured at fried times. The data were subjected to paired samples t-test and corelation analysis. The summarized results are as follows; 1) Leaf growth increment, density, and root spread depth of turfgrass treated with 1: 500 and 1: 800 diluted pyroligneous acid were significantly superior to the control. Particularly, 1: 500 diluted solution was superior to the others. 2) Color, texture, and uniformity of turfgrass treated with 1: 500 and 1: 800 diluted pyroligneous acid were significantly superior to the control. Especially, 1: 500 diluted solution tended to be superior to the others. 3) There were no symptoms of disease in all plots treated with the diluted pyroligneous acid. 1 500 and 1: 800 diluted pyroligneous acid were not thought to trigger or promote disease. 4) Before and after investigating the effect of pyroligneous acid on turfgrass growth ,the soils were analyzed. In all treatments, the chemical properties of the soils did not change noticeably. The chemical properties of the soils might be not changed by the diluted pyroligneous acid treatments. 5) Considering the results mentioned above, 1: 500 diluted pyroligneous acid was the most effective. Though pyroligneous acid is an organic fertilizer and contains only a little nitrogen and phosphorus, 1: 500 diluted pyroligneous acid promoted turfgrass growth effectively. Thus this use might lead to a reduction in the amount of fertilizers used and result in ecologically responsive management of Korean golf courses.

Study on the Change of Physical and Anatomical Properties in the Pine Wood by Accelerated Weathering Test (촉진열화실험에 의한 소나무의 물성 및 조직 변화에 대한 연구)

  • Kim, Gwang-Chul
    • Journal of the Korea Furniture Society
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    • v.23 no.3
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    • pp.324-331
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    • 2012
  • The domestic pine was used to investigate the change of specific gravity, moisture contents, color and anatomical structure by accelerated weathering test (AWT). According to visual inspection, a few knot separation and looseness as well as considerable surface discoloration was found out. However, the crack and split of surface texture have been never occurred till the last step of AWT. On the whole, as the time of accelerated weathering test has increased, the specific gravity has decreased. Finally, after the 9th week of AWT, the specific gravity was 0.38 that reached to 82% compared to the control specimen. In case of moisture content (MC), it showed rising trend in its early stages, however, after 3th week of AWT it have displayed steady state. A deterioration of cell-wall components was not remarkably observed by scanning electron microscope (SEM), however the ray fractures of AWT specimen were observed more than those of control specimen. The full fracture of epithelial cell around resin canal was observed by optical microscope. The fracture of ray of 2th cycle AWT specimen was first, followed by 1th week and control group. A distortion of tracheid for early spring wood and fracture of epithelial cell were generally observed by a similar level, regardless of duration time of AWT. Therefore, it is obvious that increasing duration time of AWT does not affect the deterioration of micro-structure for wood members from this study. Although a considerable change of anatomical properties was not found, there is a need of further research to understand how will the changes of specific gravity and MC on the physical properties of wood member.

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A Development of The Remote Robot Control System with Virtual Reality Interface System (가상현실과 결합된 로봇제어 시스템의 구현방법)

  • 김우경;김훈표;현웅근
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.320-324
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    • 2003
  • Recently, Virtual reality parts is applied in various fields of industry. In this paper we got under control motion of reality robot from interface manipulation in the virtual world. This paper created virtual robot using of 3D Graphic Tool. And we reappeared a similar image with reality robot put on texture the use of components of Direct 3D Graphic. Also a reality robot and a virtual robot is controlled by joystick. The developed robot consists of robot controller with vision system and host PC program. The robot and camera can move with 2 degree of freedom by independent remote controlling a user friendly designed joystick. An environment is recognized by the vision system and ultra sonic sensors. The visual mage and command data translated through 900MHz and 447MHz RF controller, respectively. If user send robot control command the use of simulator to control the reality robot, the transmitter/recever got under control until 500miter outdoor at the rate of 4800bps a second in Hlaf Duplex method via radio frequency module useing 447MHz frequency.

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A Study on Stage Costumes Using Traditional Hanji - Focus on the Theater 'Long Long Time Ago Whuo-ee Whuoee' - (전통한지를 이용한 무대의상 연구 - 연극 '옛날 옛적에 훠어이 훠이'를 중심으로 -)

  • Kim, Young-Sam;Kim, Jang-Hyeon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.2
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    • pp.336-344
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    • 2010
  • Stage costumes are characterized by the importance as a medium of total visual expression on a synthetic art and need to be designed more effectively. This study followed the stage costumes of the play 'Long long time ago whuo-ee whuoee' which participated in the China-Japan-Korea University Theatre Festival. By consisting of the framework of a Korean story that tells and expands the visual expression province by the access method of a producer, the unique costume in the play was created by the dyeing of the traditional hangi. First, the use of hanji in theater represents originality and a fresh variation with the formative beauty of stage costumes in accordance with hanji that conforms to the recreation of tradition. Second, the dip dyeing technique made it possible to express colors limitlessly and the airbrush dyeing technique along with dyeing twice could account for the weak points of the color. As a result, the color brought effect as expected. Third, the weak points were supported by a Jumchi technique that created the fibroid material tangled with stronger adhesion in the creation of a hangi costume. In addition, dyed hangi was attached to the outer fabric. It allowed the costume to have a unique texture that was both soft and tough. This enforced the visualization of the costume and durability to prevent possible damage by the performers. Forth, pieces of hanji were attached to the damaged parts of the costume after re-visiting the dress rehearsal. As a result, the stage costumes represented the shabby clothes that express the social class of the characters. A new understanding of the excellence of traditional hanji was found and confirmed the possibility of it as a material for stage costumes through the study.

The Study on the Evaluation of Environment Function at Small Stream - In the Case of Hongdong Stream in Hongsung-gun - (농촌지역 소하천의 환경성 평가 연구 - 홍성군 홍동천을 사례로 -)

  • Kang, Banghun;Son, Jin-Kwan
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.14 no.5
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    • pp.81-101
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    • 2011
  • This study was conducted to understand the environmental and ecological function of habitat through evaluation of water environment, soil environment, vegetation characteristics, macro-invertebrate characteristics, and visual habits environment evaluation (SVAP) in Hongdong stream located in Hongseong-Gun, Chungnam Province, and hereafter to utilize the results for the habits reconstruction and improvement project. As the results of water quality analysis, BOD, COD, T-P was almost below the standard quality from upper stream to down stream. The construction of small reservoir, wetland and water purification facility, and the management of non-point pollution are proposed to improve these problems. The soil texture was sandy soil, which is unfitted with vegetation development. The construction of shallows and bogs, and induction of soil sedimentation and biotope formation are proposed to improve these problems. In the plant flora, total 90 kinds were observed with 81 species and nine varieties in total 36 families and 85 genera, and the naturalization rate was higher at down area than upper area. As the results of macro-invertebrate fauna survey, total 26 species and 297 individuals in 20 families and 22 genera were collected. Peltodytes sinensis, Chironomidae sp., and Culicidae sp., which are observed at polluted environment, were collected as dominant species. An appropriate vegetation management party idea is necessary, and it is done an idea in consideration of the soil and a physical characteristic. Visual habits environment evaluation (SVAP) result was mostly determined with below normal (Fair) grade. Pollution source interception, purification pond establishment, and various bog establishment are proposed to improve these problems. With the above results, the ecological environment was determined with bad condition, and the improvement of biotope was urgently needed through sustainable monitoring and management of streams habitat in rural area.

A Study on Application of Multi-Texture and Multi-Thread for Multi-Dimensions Urban Facility Management System (다차원 도시시설물 관리를 위한 멀티 텍스처 기법과 다중 스레드 기법의 적용에 관한 연구)

  • Choi, Keun-Ho;Kang, Byoung-Jun;Cho, Hong-Beom;Kim, Won-Cheol
    • Spatial Information Research
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    • v.18 no.1
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    • pp.57-67
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    • 2010
  • Recently, 2D GIS technology is applied for urban facility management. However, urban facilities are located in 3D space and the information loss is occurring during data abstraction from 3D urban facility to 2D object. Also, the number of urban facilities is increasing steadily and most of urban facilities are located in underground space in the city. Therefore 2D urban facility management system has a limitation on visualization and management for a large number of urban facilities. In this paper, a multi-dimensions urban facility management system based on multi-texture technology is proposed. The proposed system reduces the information loss and improves the readability of information by visualizing urban facilities on 3D virtual space. A multi-texturing technology is applied for integrating of 2D vector data and 3D raster data, and a multi-thread technology is used for improving speed and performance of the system. The proposed technology can be used as a guideline for urban facility monitoring as providing visual information of a facility status with 3D image and facility data.

Stylized Specular Reflections Using Projective Textures based on Principal Curvature Analysis (주곡률 해석 기반의 투영 텍스처를 이용한 스타일 반사 효과)

  • Lee, Hwan-Jik;Choi, Jung-Ju
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.37-44
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    • 2006
  • Specular reflections provide the visual feedback that describes the material type of an object, its local shape, and lighting environment. In photorealistic rendering, there have been a number of research available to render specular reflections effectively based on a local reflection model. In traditional cel animations and cartoons, specular reflections plays important role in representing artistic intentions for an object and its related environment reflections, so the shapes of highlights are quite stylistic. In this paper, we present a method to render and control stylized specular reflections using projective textures based on principal curvature analysis. Specifying a texture as a pattern of a highlight and projecting the texture on the specular region of a given 3D model, we can obtain a stylized representation of specular reflections. For a given polygonal model, a view point, and a light source, we first find the maximum specular intensity point, and then locate the texture projector along the line parallel to the normal vector and passing through the point. The orientation of the projector is determined by the principal directions at the point. Finally, the size of the projection frustum is determined by the principal curvatures corresponding to the principal directions. The proposed method can control the position, orientation, and size of the specular reflection efficiently by translating the projector along the principal directions, rotating the projector about the normal vector, and scaling the principal curvatures, respectively. The method is be applicable to real-time applications such as cartoon style 3D games. We implement the method by Microsoft DirectX 9.0c SDK and programmable vertex/pixel shaders on Nvidia GeForce FX 7800 graphics subsystems. According to our experimental results, we can render and control the stylized specular reflections for a 3D model of several ten thousands of triangles in real-time.

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