• 제목/요약/키워드: Visual sensibility

검색결과 382건 처리시간 0.019초

시각 제시에 근거를 둔 다중 감각 제시 통합 방법론 (The Integration Stategy for the Multiple Sensory Systems based on the Visual Display System)

  • 진종욱;고희동
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 추계학술대회 논문집
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    • pp.185-188
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    • 2000
  • 현재의 3차원 시각 정보 제시기는 Scene Graph 기반의 3차원 그래픽스 API에 기반을 두고 있다. 본 연구에서는 시각 정보 제시에 더불어 다양한 감각을 제시하기 위한 통합 제시 능력을 가지는 시스템으로 시각화 시스템을 확장하였다. 이 확장된 시스템은 다양한 감각 정보를 제시하기 위한 추가적인 정보를 가지는 확장된 Scene Graph을 가지고 운영되며, 통합된 Script System으로 각 감각 제시 시스템들간의 동기화 및 통합 관리와 제시 시스템의 확장에 유리한 장점을 가진다.

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의복배색의 시각적 감성 연구 (A study on visual sensibility of color combination for clothing)

  • 은소영;이경희
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1999년도 추계학술대회 논문집
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    • pp.167-172
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    • 1999
  • 본 연구는 의복배색에 의해 표현되는 다양한 감성을 파악하기 위해 여성복을 대상으로 배색(2색배색)에 따른 시각적 감성의 구성요인, 시각적 감성의 차이, 시각적 감성 포지셔닝, 선호도ㆍ구매욕구ㆍ고급감ㆍ쾌감과 시각적 감성과의 관계를 알아보았다. 자료수집은 서울ㆍ부산 지역의 20대 여성 803명을 대상으로 조사하였으며 수집된 자료분석은 SAS를 이용하여 통계처리하였다. 그 결과 배색연출, 배색방법, 지역에 따른 시각적 감성의 차이가 현저히 나타났으며 이러한 결과는 의복 색채기획 및 감성을 바탕으로한 마케팅 전략에 응용할 수 있을 것이다.

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브래지어 디자인에 대한 시각적 감성연구(제2보) (A study on the visual sensibility of brassiere design(Part II))

  • 하수진;이경희
    • 한국의류학회지
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    • 제23권6호
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    • pp.767-775
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    • 1999
  • The purpose of this study is to investigate the visual sensibilities of brassiere design. Brassieres were divided into three types according to connection of a cup and a strp. In each type Lace was used where the part of the cup divided by Lines which were constructed such as a mold a horizontal a vertical a mixed and an oblique design. As a result 39 brassieres were obtained. The experiment has been done for seven groups which were divided by the type line and lace with 5 semantic differential bi-polar scales and 10 specialists. The data was analyzed using the statistical SPSS package. The major findings of this research were as follows. An oblique design line in the brassiere were effective in making the breast look bigger more buxom and more voluminous. To make the breast look small and unvoluminous the use of a mold in the 1/2 cup brassiere was effective. Also a mold using lace ion the 1/2 cup brassiere had an effect in making the breast look flatter and broader.

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유도된 상호작용성을 통한 가상환경에서의 현실감 제고 (Visual Information for Inducing Interactivity and Presence)

  • Lee, Jayeon;Kim, G. Jounghyun
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2003년도 춘계학술대회 논문집
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    • pp.70-77
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    • 2003
  • 가상환경에서의 실재감을 증대시키는 방법 중에 하나는 상호작용을 이용하는 방법이다. 즉, 사용자가 가상환경에 변화를 줄 수 있게 하여, 사용자와 가상환경 사이의 결속감을 통해, 사용자가 가상환경 속에 있는 듯한 느낌을 주는 것이다. 그러나, Architectural Walkthrough 혹은 Navigation 시스템은 기능적으로 가상객체와에 affordance 와 그 밖의 interactivity cue를 적용하여 사용자로 하여금 시각적으로만 상호작용감을 유발하게 하여, 사용자의 실재감을 높이기 위한 방법에 대한 것이다. 두 개의 가상환경에 대하여 아무런 visual cue가 없는 경우, 텍스트를 이용한 직접 표현 방법, 객체가 simulation 된 trace 그리고 affordance cue 등 총 4가지 방법들, 즉 총 8가지 실험 조합에서 사용자가 느끼는 상호작용성과 실재감을 측정하였는데 interactivity유도를 위한 간접적인 visual cue가 쓰였을 경우 통계적으로 유의하게 상호작용성 및 실재감이 증대하는 결과를 보여주었다. 이는 적은 모델링만의 노력으로, 실제 인터액션에 대한 구현 없이 가상환경에서 어느 정도의 실재감을 높일 수 있는 방법을 제시하고 있다.

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평형감각 측정기술의 개발 (Development for a method of measurement in equilibrium sense)

  • 이문영;정영자;김규겸;이성호;박병림
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1999년도 춘계학술발표논문집 논문집
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    • pp.3-6
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    • 1999
  • The study was performed to evaluate the sense of equilibrium by means of rotary chair system in middle school girls with dance learning. Control of equilibrium, which is the most important function in dancing, is maintained by vestibular, visual, and proprioceptive inputs. Experimental groups were divided into trained group with dance (experimental group, 13~14 ys, n=15) and untrained group (control group, 13~14 ys, n=15). experimental group was trained by programmed dancing for 12 weeks, 45 min/day and 5 day/week. Gain of eye movement was measured for vestibulocular reflex (VOR), visual vestibular stimulation (VVOR), optokinetic stimulation(OKN), and visual fixation (VFX). The gain of eye movement at higher than 0.08 hz was significant decrease in experimental group, and VVOR showed the similar fashion to VOR. The gain in OKN and VFX was not significant difference between experimental and control groups. These results suggest that programmed training of dancing improves control of balance by adaptation of the vestibular function, and rotary chair system would be useful to evaluate the sense of equilibrium ability.

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Evaluation of likes and Dislikes during Visual Stimuli by Electroence phalography

  • Suo, Y.;Marusei, O.;Takeda, A.;Watanuki, S.
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.58-61
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    • 2000
  • The purpose of this study is to investigate the characteristics of electroencephalogram (EEG) during emotional occurrence of likes and dislikes in humans subjected to visual stimuli. Fifteen healthy male subjects participated in the study. Portrayals of females and cars on a visual screen, one photographic display at a time. were used as the stimulus. The subjects, with their EEGs concomitantly monitored, were asked to record their likes and dislikes for each portrayal of a total of 50 sequential displays. The results indicated that beta ($\beta$)=wave was more prevalent with dislikes than likes, and the arousal level was higher when dislikes predominated over likes, implying that more cerebral information processing activity was involved in answering dislikes than likes. In the case of cars, the difference between likes and dislikes was focused within a frequency band of 15-20 Hz in the right cerebral hemisphere. Our findings suggest that the activity in the right brain predominates with increases in negative emotion.

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가상활경에서의 Visual Reality에 대한 평가 (An Evaluation of Visual Reality in Virtual Environment)

  • 서형준;김현정;고희동;최윤철
    • 감성과학
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    • 제2권1호
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    • pp.129-135
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    • 1999
  • 본 연구는 3D Visual and Auditory Environment Generator(VAEG)에 의해 표현되는 가상환경에서 시각적 현실감의 정도를 평가하고자 하는데 그 목적이 있다. VAEG는 인간의 감성과 일치하는 제품을 설계할 수 있는 prototyping simulator의 일부이다. 계층적인 가상환경을 구성하는 요소로써 size, length, distance 세가지 요소를 선정하여, estimating size/distance, sketching map, 그리고 searching objects와 같은 다양한 방법을 통해 가상환경과 실제환경에서의 시각적인 현실감 차이를 비교하고자 하였다. 실험은 피험자들이 가상환경을 항해하고, 과제를 수행한 후에 설문에 응답하도록 하는 방식으로 진행되었으며, sketched map과 설문서 간의 상관관계를 통해 가상현실시스템의 현실감을 향상시킬 수 있는 보완요소들을 추출할 수 있도록 설계되었다.

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감성정보검색을 위한 지식베이스 구축방법 (The Method to Build Knowledge-Base for User's Preference Retrieval)

  • 김돈한
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2008년도 추계학술대회
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    • pp.5-8
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    • 2008
  • This study proposed the Knowledge Base Building method reflecting the user's preferences based on the fuzzy set theory to develop information contents which support pedestrian's navigation. This research evaluated subject's preferences on the commercial spaces set to the hypothetical destination. Also it surveyed the causal relationship between the visual characteristics and the emotional characteristics to propose the methods of Navigation Knowledge Base (NKB). The NKB was composed by three elements; 1.the correlation model between emotional characteristics, 2.the causal relationship between visual characteristics and emotional characteristics, 3.the transformation model between visual characteristics and the physical characteristics.

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패션소재이미지에 따른 직물감성의 인지 - 직물의 시각적 촉감을 중심으로 - (Recognition of fabric sensibility related to fashion fabric image - Focusing on the visual tactility of the fabric -)

  • 김인화;박명자
    • 한국의상디자인학회지
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    • 제22권1호
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    • pp.97-111
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    • 2020
  • Classifying clothing fabrics into fashion images lacks research, but is necessary due to the short cycle of fashion and rapidly changing modern trends as consumers seek to satisfy various needs with an increase of online purchases. There is also a lack of research on fashion trend books which attach real fabrics. Therefore, this study aims to help the planning field by recognizing fabric sensibility related to the fabric image perceived by consumers. The data analysis results from descriptive statistics, t-test, and ANOVA using SPSS are as follows: Differences in the visual tactility evaluation related to the consumer recognized fabric images showed more significant differences in F/W seasons. The elegance image was shown as relatively thick, the avant-garde image was shown as relatively heavy, thick fabric. The feminine image was shown as relatively thin and smooth fabric, the sporty images were shown to be moist, flexible and elastic, and the mannish images were relatively rough. The romantic images were shown as relatively thin fabrics. The conclusions inferred from the visual tactile evaluation related to the fabric images recognized by consumers vary by major, so the prior information concerning fabrics and trends can affect the selection of images. The results of this study show that in order to produce clothes suitable for fashion product planning by learning about visual tactility that consumers recognize, fabrics component data displayed in fashion trend books from 2016 to 2018 are needed, so the planner can receive help when selecting the fabrics suitable for each trend.