• 제목/요약/키워드: Visual force

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Landing with Visual Control Reveals Limb Control for Intrinsic Stability

  • Lee, Aeri;Hyun, Seunghyun;Ryew, Checheong
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권3호
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    • pp.226-232
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    • 2020
  • Repetition of landing with visual control in sports and training is common, yet it remains unknown how landing with visual control affects postural stability and lower limb kinetics. The purpose of this study was to test the hypothesis that landing with visual control will influence on lower limb control for intrinsic dynamic postural stability. Kinematics and kinetics variables were recorded automatically when all participants (n=10, mean age: 22.00±1.63 years, mean heights: 177.27±5.45 cm, mean mass: 73.36±2.80 kg) performed drop landings from 30 cm platform. Visual control showed higher medial-lateral force, peak vertical force, loading rate than visual information condition. This was resulted from more stiff leg and less time to peak vertical force in visual control condition. Leg stiffness may decrease due to increase of perturbation of vertical center of gravity, but landing strategy that decreases impulse force was shifted in visual control condition during drop landing. These mechanism explains why rate of injury increase.

Effect of Fatigue on Force-Matching in the Quadriceps Muscle

  • Song, Young-Hee;Lee, Su-Young;Kwon, Oh-Yun
    • 한국전문물리치료학회지
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    • 제13권4호
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    • pp.10-15
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    • 2006
  • This study examined the ability of human subjects to match a force in their quadriceps muscle during fatigue. Twenty subjects (mean age: 23.4 yrs, mean height: 167.8 cm, mean weight, 62.6 kg) were enrolled in the experiment. In the force-matching task, the quadriceps muscle generated 50% of the MVIC (maximum voluntary isometric contraction) torque under visual control and then without visual feedback. After inducing fatigue in the quadriceps muscle, the subjects were required to match 50% of the MVIC torque without visual feedback. The perceived magnitude of the force and force-matching errors were measured. 50% of the MVIC torque was perceived from 39.96 Nm in the pre-fatigue condition to 44.95 Nm in the post-fatigue condition. 50% of the MVIC torque-matching errors increased significantly from .55% in the pre-fatigue condition to 9.6% in the post-fatigue condition (p<.001). in addition, there were significantly more force-matching errors in women than in men (p<.01). In conclusion muscle fatigue can interfere with a subject's ability to match a force. This suggests that muscle fatigue may contributes to the sensitization of the proprioception.

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앵커 긴장력 상시확인을 위한 육안확인장치 개발 (Development of Visual Confirmation Device for Anchor Tensile Force)

  • 윤환희;이용주;오동욱;김동현;정혁상
    • 터널과지하공간
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    • 제28권5호
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    • pp.493-511
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    • 2018
  • 본 논문에서는 그라운드 앵커의 긴장력 손실에 대응하고자 긴장력 상시확인을 위한 앵커 긴장력 상시 육안확인장치에 대한 내용을 다루었다. 그라운드 앵커는 사회적 인프라 시설의 안정성을 확보하기 위해 시공되었지만 지속적인 긴장력 손실로 인해 시설물에 대한 안전이 심각하게 우려되고 있는 실정이다. 이에 앵커의 유지관리가 요구되지만 현재 잔존긴장력의 계측은 경제적인 측면을 고려하여 표본조사로 이루어지고 있어 정밀도에 대한 한계점을 지니고 있다. 따라서 본 논문에서는 앵커의 긴장력을 육안으로 확인할 수 있는 앵커 긴장력 상시 육안확인장치의 개발을 목적으로 개념설계, 실내 인장실험을 통한 규격화를 수행하였으며, 현장시험을 통해 성능을 확인하였다.

양방향 제어를 이용한 가상환경에서의 팔운동감 제시 (Reproduction of Arm Kinesthetic Sense in Virtual Environment Using Bilateral Control)

  • 정웅철;민두기;송재복;김용일
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1999년도 추계학술대회 논문집
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    • pp.97-100
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    • 1999
  • Human feels kinesthetic sense in response to the force acted on him. In order to represent kinesthetic sense, a force is analyzed as mechanical impedance (i.e., stiffness or damping) and implemented by active impedance control. In this research, a 3-dimensional arm motion generator is developed to present various mechanical impedance characteristics to an operator. An introduction of virtual reality provides not only a visual effect in virtual environment but also the change in force synchronized with the visual effect in real time.

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시각 되먹임을 이용한 앉은 자세에서 일어서기 시 몸통의 동작과 지면 반발력에 미치는 영향 (The Effects of Trunk Movement and Ground Reaction Force during Sit to Stand Using Visual Feedback)

  • 고영건;오태영;이재호
    • 대한통합의학회지
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    • 제11권2호
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    • pp.207-219
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    • 2023
  • Purpose : This study was conducted to investigate the changes in trunk movement and ground reaction during sit to stand motion using visual feedback. Methods : Fifteen adults (average age: 23.53±1.77 years) participated in this study. An infrared reflective marker was attached to the body each participant for motion analysis, and the participants performed sit to stand motion while wearing a hat attached with a laser pointer, which provided visual feedback. First, the sit to stand action was repeated thrice without obtaining any visual feedback, followed by a three minute break. Next, the laser pointers attached to hats were irradiated on a whiteboard, located at a distance of 5 m in front of the chairs, on which the participants sat; a baseline was set, and the participants performed stand up movements three times under this condition. A visual feedback was provided to the participants to prevent the laser pointers from crossing the set baseline. During each stand-up movement, the position of the reflective marker attached to the subject's body was recorded in real time using an infrared camera for motion analysis. The trunk movement and ground reaction force were extracted through recorded data and analyzed according to the presence or absence of visual feedback. Results : The results indicated that in the presence of a visual feedback during the sit-to-stand movements, the range of motion of the trunk and hip joints decreased, whereas that of the knee and ankle joints increased in the sagittal plane. The rotation angle of the trunk in the horizontal plane decreased. The left and right movement speed of the center of pressure increased, the pressing force decreased, and the forward and backward movement speed of the trunk decreased. Conclusion : The results suggest that the efficiency and stability of the stand up movement of a body increase when a visual feedback is provided.

시각정보 유입 특성에 따른 정적 기립균형 분석 (Analysis of the Static Uprighting Balance in the Visual Input Characteristics)

  • 남건우;하미숙
    • 대한물리치료과학회지
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    • 제22권1호
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    • pp.11-17
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    • 2015
  • Purpose : The current study examines changes of static uprighting balance in the visual input characteristics. Method : Total 50 person(male 16, female 34) were participated in this study. They were tested with 'hole in the card' for identification of dominant eye's side, then they were divided 3 groups(both visual input group, dominant visual input group, and non-dominant visual input group). 3 groups were measured with Romberg test on the force platform device to compare the static uprighting balance characteristics ; moving distance, mean velocity, and sway area of the CoM(center of mass), during 20 seconds. Results : The results by one-way repeated measure ANOVA were as follows. In moving distance and mean velocity of CoM, non-dominant visual input group was unstable than dominant visual group and both visual input group(p<0.05). But, in sway area of CoM, significant difference was not existed statistically. Conclusion : These result can be applied to design the static uprighting balance program using visual input mediation.

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실감형 모델링을 위한 볼륨 햅틱 렌더링 알고리즘 (Volume Haptic Rendering Algorithm for Realistic Modeling)

  • 정지찬;박준영
    • 한국CDE학회논문집
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    • 제15권2호
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    • pp.136-143
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    • 2010
  • Realistic Modeling is to maximize the reality of the environment in which perception is made by virtual environment or remote control using two or more senses of human. Especially, the field of haptic rendering, which provides reality through interaction of visual and tactual sense in realistic model, has brought attention. Haptic rendering calculates the force caused by model deformation during interaction with a virtual model and returns it to the user. Deformable model in the haptic rendering has more complexity than a rigid body because the deformation is calculated inside as well as the outside the model. For this model, Gibson suggested the 3D ChainMail algorithm using volumetric data. However, in case of the deformable model with non-homogeneous materials, there were some discordances between visual and tactual sense information when calculating the force-feedback in real time. Therefore, we propose an algorithm for the Volume Haptic Rendering of non-homogeneous deformable object that reflects the force-feedback consistently in real time, depending on visual information (the amount of deformation), without any post-processing.

스트럿 타이 모델개발을 위한 시각화 도구 개발 (Development of Visual Tools for Strut-Tie Model)

  • 김남희;홍성걸;여득현
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2008년도 정기 학술대회
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    • pp.596-601
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    • 2008
  • This paper presents how to develop visual design tools for construction of strut-and-tie models(S (STM). STMs have shown internal force flows for dimensioning and proportioning of D-regions of reinforced concrete structures. In order to select an appropriate strut-and-tie model some interactive graphic tools are necessary to help designers compare alternatives by changing the geometry of initial STM. This study proposes to use force polygons representing the equilibrium state of STM. The change of STM dynamically shows change of force magnitudes by force polygon. Once the geometry of STM is determined the detailing design process is required in the next procedure.

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A Variational Framework for Single Image Dehazing Based on Restoration

  • Nan, Dong;Bi, Du-Yan;He, Lin-Yuan;Ma, Shi-Ping;Fan, Zun-Lin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권3호
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    • pp.1182-1194
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    • 2016
  • The single image dehazing algorithm in existence can satisfy the demand only for improving either the effectiveness or efficiency. In order to solve the problem, a novel variational framework for single image dehazing based on restoration is proposed. Firstly, the initial atmospheric scattering model is transformed to meet the kimmel's Retinex variational model. Then, the green light component of image is considered as an input of the variational framework, which is generated by the sensitivity of green wavelength. Finally, the atmospheric transmission map is achieved by multi-resolution pyramid reduction to improve the visual effect of the results. Experimental results demonstrate that the proposed method can remove haze effectively with less memory consumption.

Tele-operated Control of an Autonomous Mobile Robot Using a Virtual Force-reflection

  • Tack, Han-Ho;Kim, Chang-Geun;Kang, Shin-Chul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제3권2호
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    • pp.244-250
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    • 2003
  • In this paper, the relationship between a slave robot and the uncertain remote environment is modeled as the impedance to generate the virtual force to feed back to the operator. For the control of a tele-operated mobile robot equipped with camera, the tele-operated mobile robot take pictures of remote environment and sends the visual information back to the operator over the Internet. Because of the limitation of communication bandwidth and narrow view-angles of camera, it is not possible to watch the environment clearly, especially shadow and curved areas. To overcome this problem, the virtual force is generated according to both the distance between the obstacle and robot and the approaching velocity of the obstacle. This virtual force is transferred back to the master over the Internet and the master(two degrees of freedom joystick), which can generate force, enables a human operator to estimate the position of obstacle in the remote environment. By holding this master, in spite of limited visual information, the operator can feel the spatial sense against the remote environment. This force reflection improves the performance of a tele-operated mobile robot significantly.