• 제목/요약/키워드: Visual factor

검색결과 1,043건 처리시간 0.022초

중년남성 시각효과를 위한 수트디자인과 소재연구 (The Study of Suit Design and Materials for Middle-aged Men′s Visual Effect)

  • 박순천
    • 한국가정과학회지
    • /
    • 제4권2호
    • /
    • pp.123-140
    • /
    • 2001
  • The purpose of this study is to find the suitable suit design of mid-aged men by examining visual effects in Physical and Psychological side aspects. I used convenience sampling by considering sex and age distribution. These methods were used to analyze data that were frequency analysis, variate analysis, centesimal scale, primary factor analysis, three primary variate analysis, duality variate analysis, equation variate analysis and Cronbach's multiplex range verification 1. Image perception of men's suit was analyzed with arrangement, numbers of button, pattern and the shape of one's body and was divided into charming, youthfulness, modernism. affection and manly. 2. 1) There are partly resemblance difference in physical visual effect by the shape of body and suit design. 2) There are partly resemblance differences in psychological visual effect by one's shape and suit design. In conclusion arrangement, number of button and Pattern are very important to give an effect on whole visual effect man's suit. Also, these were felt differently in each types of body Therefore it is confirmed that the type of body is important fluent to make people perceive.

  • PDF

동적 보정을 이용한 비주얼 서보잉에서 안정성에 관한 연구 (A Stability Study on Visual Servoing using Dynamic Calibration)

  • 김진대;조영식;이상화;이재원
    • 한국정밀공학회지
    • /
    • 제20권10호
    • /
    • pp.82-88
    • /
    • 2003
  • Many visual servoing algorithms have been recently developed by the robot vision researchers. They do not, however, consider the stability of servoing system. The camera calibration is the most important factor to the control stability and performance of position based visual servoing. In this article we describe the ECL(End Point Closed Loop) servoing can make no steady state error for the control of 6-DOF robot of which accuracy is dependent on the camera calibration and kinematics. And we propose a dynamic calibration algorithm, which can improve stability and performance of ECL visual servoing. To verify the potential of our approach, we run assembly experiments and present our finding.

The Effects of Psychomotorik in the Forest on the Sensory and Visual Perception of Children with Intellectual Disabilities

  • You, Jin-Hee;Shin, Won-Sop
    • 인간식물환경학회지
    • /
    • 제22권3호
    • /
    • pp.321-332
    • /
    • 2019
  • The purpose of this study is to investigate the changes of sensory and visual perception of children with intellectual disabilities by conducting psychomotorik (psychomotor activity) in the forest and indoor treatment rooms. Accordingly, this study divided 18 children with intellectual disabilities living in the facility for persons with disabilities located in Seoul into three groups: the experimental group participating in psychomotorik in the forest, the comparative group participating in psychomotorik in the treatment room, and the control group without any treatment at all. The program was conducted for 32 weeks, 4 hours a month. The results showed that psychomotorik promoted the sensory and visual development of children with disabilities. Psychomotorik in the forest showed significant effects on touch and activity level, form constancy and eye-hand coordination. Psychomotorik in the treatment room showed significant improvement in figure-ground with reduced motion. This suggests that psychomotorik in the forest as well as indoors is a positive factor for sensory adaptation reaction and visual development of children with intellectual disabilities.

Exploring Simultaneous Presentation in Online Restaurant Reviews: An Analysis of Textual and Visual Content

  • Lin Li;Gang Ren;Taeho Hong;Sung-Byung Yang
    • Asia pacific journal of information systems
    • /
    • 제29권2호
    • /
    • pp.181-202
    • /
    • 2019
  • The purpose of this study is to explore the effect of different types of simultaneous presentation (i.e., reviewer information, textual and visual content, and similarity between textual-visual contents) on review usefulness and review enjoyment in online restaurant reviews (ORRs), as they are interrelated yet have rarely been examined together in previous research. By using Latent Dirichlet Allocation (LDA) topic modeling and state-of-the-art machine learning (ML) methodologies, we found that review readability in textual content and salient objects in images in visual content have a significant impact on both review usefulness and review enjoyment. Moreover, similarity between textual-visual contents was found to be a major factor in determining review usefulness but not review enjoyment. As for reviewer information, reputation, expertise, and location of residence, these were found to be significantly related to review enjoyment. This study contributes to the body of knowledge on ORRs and provides valuable implications for general users and managers in the hospitality and tourism industries.

학령기 아동의 시력저하 실태 및 관련 요인 (Factors Related to Vision Disturbances in the Elementary School-Age Children)

  • 신희선;오진주
    • Child Health Nursing Research
    • /
    • 제8권2호
    • /
    • pp.164-173
    • /
    • 2002
  • The vision disturbances of school-age children has been recognized as and important school health problem. The purpose of this study is to describe the current status of the visual health and to explore the related factors for the decrease in visual acuity in the elementary school age children. The study subjects were 697 children (Boys: 338, Girls: 359) of 4th to 6th grade in two school in urban area. The visual acuity data of the school health examination in 1999 and 2000 were utilized for analysis. The questionnaire for children and parents was used for survey. The findings were as follows. 1. The prevalance rate of the children with the visual acuity less than 0.7 on the left eye were 26.84% ( Grade 4), 31.30% (Grade 5), and 38.39% (Grade 6). The rate on the right eye were 28.31% (Grade4), 30.37% (Grade 5), and 37.92% (Grade 6). There was a significant difference in the rate of the visual acuity less than 0.7 according to grade (p<.01). 2.The rate of visual acuity decrease was 40.12%. 3. The factors related to the decrease in the visual acuity were grade, sex, genetic factor, posture, and the awareness of the visual acuity. There was more decrease in the visual acuity when the children were in higher grade (O.R= 1.06), girls (O.R=2.29). Children having parents with better vision (Father: O.R=1.26; Mother O.R= 1.25) showed better vision. On the other hand, when the children have siblings with glasses, there was more decrease in the visual acuity (O.R=2.31). Students with good posture during study (sitting on the chair) and watching TV to the lower direction showed less decrease in the visual acuity. Also, when the students know their visual acuity, the rate of decrease were lower. The variables which odds ratio were statistically significant were sex (p<.01), siblings with glasses (p <.01), and awareness of visual acuity (p<.01).

  • PDF

전통적 종이형태의 평가와 전자매체를 적용한 평가에 따른 지적장애인들의 시지각 능력과 시각적 주의집중의 차이에 관한 연구 (A Study about the difference of the Visual Perception and Attention of the People with Intellectual Disabilities from the Application of the Electronic Media and Traditional Paper Material)

  • 손성민;전병진
    • 한국엔터테인먼트산업학회논문지
    • /
    • 제13권8호
    • /
    • pp.505-514
    • /
    • 2019
  • 본 연구는 전통적 종이형태의 평가와 전자매체를 이용한 평가적용에 따른 지적장애인들의 시지각과 주의집중의 차이를 분석하는 데 있다. 연구대상은 지적장애인 12명이다. 대상자들에게 전통적 평가방식과 전자매체를 활용한 평가방식을 적용하였으며, 그 차이를 비교하였으며, 그 차이를 비교하기 위해 대상자들의 시지각과 시각적 주의집중을 평가하였다. 시지각을 평가하기 위해 Motor free visual perception test-3를 활용하였으며, 주의집중을 평가하기 위해 Trail making test를 활용하였다. 그 결과, 전자매체를 적용한 평가에서 대상자들의 시지각과 주의집중 모두 높게 나타났다. 전자매체는 지적장애인들의 시지각과 주의집중에 영향을 줄 수 있는 요인으로 작용할 수 있다. 따라서, 지적장애인들에게 전자매체를 적용할 경우 이러한 차이를 고려하여야 할 것이다.

한려해상국립공원(閑麗海上國立公園)의 경관자원(景觀資源) 가치분석(價値分析) (Landscape Value Analysis of Hallyǒ Haesang Sea National Park)

  • 김세천
    • 한국산림과학회지
    • /
    • 제89권2호
    • /
    • pp.145-160
    • /
    • 2000
  • 우리나라의 대표적인 해안형국립공원이라 할 수 있는 한려해상국렵공원의 경관자원을 대상으로 시각자원관리를 위한 객관화된 정량적인 기초자료를 제시하는 것을 목적으로 설정된 가설과 실험에 의한 검증과정을 실시하였다. 이에 따라 공간구성요소의 물리량을 메쉬 (Mesh)분석법에 의한 시각량과, S.B.E. Method에 의한 시각적 선호도를 측정하고 시각자원의 가치를 Iverson 법에 의하여 분석하였다. 심리량 분석을 위해 S.D Scale 측정에 의한 공간의 이마지구조를 인자분석 Algorithm을 통하여 밝혔으며 시각적 선호도 측정을 실시하여 결정인자추출과 각 인자 상호간 상대적 중요성을 규명하였다. 한려해상국립공원의 자연경관과 융화를 전제로 한 수림, 하늘, 수면, 기암괴석 등의 자연요소와 인공구조물 등의 요소를 지닌 시각요소가 긍정적으로 높게 나타날 수 있도록 대상지향성과 형수성을 높일 수 있는 체험의 장을 이루게 하여 경관적 가치를 높이며, 인공구조물 요소에 대한 보다 계획적이고 체계적인 설치 등의 경관자원관리 기법이 필요하다 하겠다. 한려해상국립공원 경관자원관리 개선방안의 측면에서 볼 때 인간간섭이 과다하게 되면 식생을 파괴하게 되어 자연경관의 질을 떨어뜨리게 되기 때문에 구체저이고도 명확한 관리목표를 설정하여 합리적인 수준의 개발이 이루어져야 하고, 적정이용수를 산정하여 적정이용수의 범위내에서 출입을 허용하여야 할 것이다. 다만 관리목표는 수준별로 설치, 적극적 관리, 매우 적극적 관리의 3단계 목표를 설정하여 허용할 수 있는 변화의 한계로 인식되어야 할 것이다.

  • PDF

의복, 배경의 조합에 따른 시각적 이미지 연구(제1보) (A Study on the Visual Evaluation for the Combination of 'Clothing and ground')

  • 주소현;이경희
    • 한국의류학회지
    • /
    • 제23권1호
    • /
    • pp.78-89
    • /
    • 1999
  • Clothes enhance visual images through the interaction between space and background of the wearer. The influence of background is important as that of the clothes when the observer understands the images. We look at fashion pictures used as important as that various backgrounds are presented depending on the image of the clothes. The clothing the model wears in the pictures takes on shape and space which supports the clothes. The background interact to from the whole image. The background has an important influence on the delivery of image for the clothes. However when the clothes are presented in the background there are some cases that all or parts of clothes can be shown. We must consider the composition ratio of the clothes and background which influences the whole image of the clothing. These interactions and influences on the whole image in regards to clothing background and the ratio will be the focus of this study. clothing was Modern Mannish Casual, Feminine, Ground was decided artificial setting 1 natural setting 1, indoor setting 1, artificial setting 2, natural setting 2, indoor setting 2, Percentage of Clothing was 80% , 140%, 200%,. Thus visual stimulus were 72 pictures that were combined Clothing Ground and Percentage of Clothing, the main survey of questionary consisted of their evaluation of the Picture image combined Clothing and Ground by 30 semantic differential bi-polar scales and the subjects were 50 students majoring in clothing and textile. The data analyzed by factor analysis MCA, MDS, The major finding were as follows : 1) As a result of factor analysis, 5 factors -Attractiveness Hardness and softness Cuteness Attention Cool and Warm factor were found out as constructing factors the Picture image combined Clothing and Ground 2) According to multidimensional positioning map were presented in a stimulus position the perceptive image differed in degree of similarity as a ground construction of stimulus in spite of same clothing image. It will aid in choosing the most beneficial background for any clothing brand. It will enhance the picture images to their full potential in any advertising medium.

  • PDF

애니메이션 캐릭터의 귀여움 표현 요소 연구 : 이등신 캐릭터를 중심으로 (A Study on the Performance Factors of Cute Characters Center Around a Two-Headed Character)

  • 하산;박성원
    • Journal of Information Technology Applications and Management
    • /
    • 제27권4호
    • /
    • pp.85-91
    • /
    • 2020
  • Animation is a field of popular visual art that is established in human life, and the form of characters appearing is an important factor that is highly anticipated by the public. Designing animation characters according to aesthetic characteristics not only satisfies people's aesthetic needs but can also increase their artistic immersion in animation works. In addition, animation storytelling is delivered around characters and enhances the value of the work by encouraging more public to focus on it. In this paper, we tried to analyze the design elements of Minions characters to derive the reason why they are loved by the public. Among the morphological characteristics of bicepsin characters, a study was conducted on the fact that bicepsin characters visually express 'cute' through the study of infantile eating and color. The visual cuteness elements of a bisung character will soon be linked to the psychological satisfaction of the audience's work and will be a factor in the appreciation of the value of the work. By studying the elements of expression that represent isosin characters, I would like to discuss the factors that help the audience to immerse and get satisfaction with the characters. This will be used as an important factor for an animation character to have for the audience and will reveal its value. Second-class animation images belong to the art of small pieces, suitable for all the audience to enjoy. The two-size animated image has a strong appeal and entertainment, is a confusing visual attribute, can stimulate the audience's five senses. Compared with the actors in the movie, the visual form of the animation is more important.

계절별 경관의 시각적 선호도 (Viewers' Visual Preferences of Seasonal Landscape)

  • 정윤희;신지훈;임승빈
    • 한국조경학회지
    • /
    • 제30권4호
    • /
    • pp.19-27
    • /
    • 2002
  • When we research a landscape or make a Landscape Impact Assessment, we use the image of a specific season like summer or fall. Since there are four distinct seasons, each with a different landscape, researchers need to understand viewers′visual preferences for individual seasonal landscapes. The purpose of this study is to investigate viewers′visual preferences according to seasonal change and the respondent′s age, gender and profession. In this research, the independent variable is season: suing, summer, fall, winter and snowy winter. Three landscape types used in the experiment: forest, street and agriculture. Each landscape type has two sites for reliability. The assessment media for this research are pictures featuring landscapes taken in each of the four seasons. The study used the "paired comparison" method for taking the score of visual preference. The results of this study are as follows: 1. The summer landscape has the highest visual preference score. However, spring and fall landscapes should also be considered for visual landscape evaluation. 2. The visual preference of winter landscape covered with snow is very high, but since snow is temporal and irregular, it is difficult to consider this factor for visual landscape evaluation. 3. The visual preference score of winter is the lowest of four seasons. The attractive factors of spring are flowers, summer is greenery and fall is autumnal tints. But these are not present in winter. 4. The result of visual preferences according to age groups, gender and profession have no serious differences. 5. Visual preference to scenery of 4 seasons by age group was not different from general preference and thus was concluded to have no connection with age. 6. As a result from the research of visual preference to scenery of 4 seasons by sex, women were shown to like snow-scene more than men. This study presents an indication of general preferences of seasonal landscapes. It is expected that more advanced study will proceed after this one.