• Title/Summary/Keyword: Visual design element

Search Result 258, Processing Time 0.025 seconds

A Research of Character Graphic Design on Larger Television Screens -Based on Analysis of its Visual Perception- (TV화면 대형화에 따른 문자그래픽 표현 연구 -시각인지도 분석 기반-)

  • Lee, Kook-Se;Moon, Nam-Mee
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.9 no.4
    • /
    • pp.129-138
    • /
    • 2009
  • Character graphic design of TV screen, the major visual element, has become greatly important in its roles to help viewers understand visual information better and to enhance the qualities of the program. This research is to figure our a way of changing and improving the attributes of TV captions and graphics such as fonts, size, and caption speed appropriate to bigger and better qualified TV screen. Based on two Delphi surveys of graphics experts along with the theoretical studies, this article analyzes the relevance of visual perception to various visual elements of TV screen, and proposes a better plan in visual effects for various media under OSMU (One Source Multi Use).

  • PDF

Development of Game Environment System based on Spatial Augmented Reality using a Real Creature

  • Yun, Chang-Ok;Kim, Jung-Hoon;Jo, Jae-Ik;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.6
    • /
    • pp.856-866
    • /
    • 2009
  • Recent development in game technologies has offered various game environments, but the existing games have not provided realistically felt game environments because the element of the game is virtually generated in most of the games. Therefore, we propose a mixed game environment based on spatial augmented reality by using a creature that really exists. In the proposed game environment, tracking based on camera images created in real-time enables the provision of information about the real creature that is both still and moving. The game environment is presented with virtual object by using the coordinate of a real creature. Then, spatial augmented reality technology is applied for mixing a real creature and virtual game elements. Thus, the game scene is displayed by the spatial augmented reality technique based on the real-time coordinate of real creatures. Moreover, by providing the realistic game environment based on the spatial augmented reality, our system can be applied to various game contents that are actually felt as real. Most importantly, our system arouses the players' interest in a new kind of game environment.

  • PDF

Extracting design elements of the game contents identity (게임 콘텐츠의 아이덴티티 디자인 요소 추출)

  • Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
    • /
    • v.10 no.7
    • /
    • pp.213-219
    • /
    • 2012
  • This study looked into game elements that increases the value of the product and sets it apart from other games with the establishment of identity in game contents. Then, the cases of identity establishment that uses each element were examined. As a result, 4 elements including visual element, auditory element, intrinsic element, and other elements were extracted as elements to be considered when developing the game.

The Development of Ultra-precision Aspheric Program for Optical (광학소자용 초정밀 비구면 가공프로그램 개발)

  • 김우순;김동현;난바의치
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
    • /
    • 2004.04a
    • /
    • pp.53-57
    • /
    • 2004
  • In this paper, we will present the Aspheric Surface Program for optical element. X-ray optical element designed to give a high resolution and reflectively in order to observe the living cell in the range of the water window. According to optical design, we developed the Aspheric Surface Program using the visual basic. Using the Aspheric Surface Program, we directly machined the electroless nickel bulk.

  • PDF

A Study on the Aldo Rossi's Architectural Design Characteristics based on his 'Autobiographical Concept' and Schema (알도 로시의 '자전적 개념'과 스키마를 바탕으로 한 건축 디자인 특성에 관한 연구)

  • Woo, Chang-Ok;Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
    • /
    • v.18 no.5
    • /
    • pp.12-20
    • /
    • 2009
  • Memory and schema are very similar in terms of human accumulated mental and physical experiences. However, while memory has more personal aspect, schema discussed in this paper has more collective aspect. Schema has been developed through different generations and times, and has become a specific psychological or visual element(s) that can be applied to various fields, such as all, design and architecture. This study focuses on Aldo Rossi's architectural design characteristics based on his 'Autobiographical Concept' as well as personal schema. 'Autobiographical Concept' is the crucial structure supporting Aldo Rossi's distinctive formalization and spatialization. 4 case projects were comparatively analyzed by the 5 elements included in 'Autobiographical Concept'. It was not easy to relate each element to a specific design aspect because the 5 elements are somehow theoretically and conceptually inter-connected each other. Even though it is very difficult to directly relate a conceptual element with a real spatial element, it is found that the 5 elements have some differences in the spatialization process. Thus, in the conclusion, this study attempted to show the unique characteristics of the Aldo Rossi's architectural design process based on his 'Autobiographical Concept'.

A Study on Visual Expression Characteristics of Motion Poster (모션 포스터의 시각적 표현 특징 연구)

  • Chun, Christine Hyeyeon
    • Journal of Korea Multimedia Society
    • /
    • v.23 no.1
    • /
    • pp.67-73
    • /
    • 2020
  • This paper analyzed the characteristics of Motion Poster (Moster) and discussed the visual expression methods. To this end, the existing literature on motion posters was organized. The visual representation of motion posters was analyzed by dividing into 'Main Visual', 'Mode of Movement', 'Playtime' and 'Sound'. The analysis results were as follows. As motion posters are kind of movie posters, they are made from the original movie poster images, characters, or scenes of the movie. Graphical representations used either photo-realism or computer realism. The movement methods are 'simple movement of visual elements(movement, gesture and rotation, appear or disappear)+fixed camera movement' or' camera movement (zoom in/out, rotate, move) + fixed visual element movement'. Playback time ranged from about 10 seconds to over 1 minute of video, and the longer the video, the higher the probability of including sound.

A Study on Rolls for the Association of Sound as Subtext for Animation (애니메이션의 하위 텍스트로서의 음향의 연상 작용과 역할에 관한 연구)

  • 김지홍
    • Archives of design research
    • /
    • v.16 no.2
    • /
    • pp.15-22
    • /
    • 2003
  • This is a study on the roles in the association of sound as subtext for animation. On this study, it will be helpful to develop sound concepts and to create animations with creativity. For animation without sound can be produced as an artistic purpose, however, most animations are created with sound. It is not means that sound is less important than visual in animations. Sound is also one of significant element to create animations. Sound have many important rolls for subtext such as parts of action, leitmotif, characteristic, time, ethnic, localization in the animations. It will be analyzed two animations such as Shrek (DreamWorks Pictures production/ Director: Andrew Adams) and Monsters Inc. (Walt Disney Pictures/ Director: Peter Doctor).

  • PDF

A Study on the Comparison of Test Methods of Fabric Drapaability (직물의 드레이프성 실험방법에 관한 비교 평가 연구)

  • Choi, In-Ryu;Bang, Hey-Kyong
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.16 no.2
    • /
    • pp.189-194
    • /
    • 2014
  • Drape property, one of the dynamic properties, is significant element of appearance and silhouette of garment. There are two methods of measuring drape property: objective method and subjective method. The purpose of this study is to search convenient method of measuring drape property which affects the appearance of garment. The method of this study was as below: First, the drape properties of ten various fabrics were measured within both of professional paper ring and visual handy measuring instrument. Second, Pearson's correlation coefficient was analyzed in order to analyze the correlation of two results of the experiments. This study used professional paper ring and visual handy measuring instrument on ten samples. Both of the results from the paper ring and visual handy measuring instrument were very similar in terms of drape property. Significant correlation between results of the professional paper ring and visual handy method indicates the efficiency of the visual handy measuring at school or work environment etc.

  • PDF

Development of Preliminary Structural Design System for Reinforced Concrete Structures (철근 콘크리트 구조의 초기 구조설계 시스템 개발)

  • 안은경;김남희;이병해
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 1997.10a
    • /
    • pp.197-204
    • /
    • 1997
  • The development of computer-integrated design systems that fully support structural design process needs the computerization of structural design at the preliminary design stage. The objective of this paper is to develop a prototype system for preliminary design of reinforced concrete structures. This study focuses on the development of a natural design process oriented GUI(Graphic User Interface) and a representation of an experienced knowledge. The prototype system has been currently implemented using the objected-oriented programming concepts, the program language(i.e.,Visual C++) and the expert shell(i.e., Intelligent Rules Element).

  • PDF

A Study on Optimal Location Selection and Analytic Method of Landmark Element in terms of Visual Perception (시각적 측면에서 랜드마크 요소의 최적입지선정 분석방법에 관한 연구)

  • Kim, Suk-Tae
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.9
    • /
    • pp.6360-6367
    • /
    • 2015
  • The location selection of the element that should guarantee easy visual perception, like the landmark, is the a topic that appears much in the design process. Recently, a graph analysis technique using computers has been applied in order to evaluate the visibility of the visual element, but the analytic frame is flat and the setting of the visual pont and the matrix are fixed so there were great limitations in obtaining the results of the practical analysis. Thus, this study presented Nondirectional Multi-Dimensional Calculation (MDVC-N), an analytic methodology available for the analysis of the dynamic visual point in the 3D environment. It thus attempted to establish the analytic application using the 3D computer graphics technology and designed a script structure to set the visual point and the matrix. In addition to that, this study tried to verify the analytic methodology by applying the complex land as an example model, where buildings in various heights of terrains with a high-differences are located, verifying the same analytic methodology. It thus tried to identify the visual characteristics of each alternative location. The following results were gained from the study. 1) The visibility can be measured quantitatively trough the application of the 6-alternatives. 2) Using the 3dimensional graph, intuitive analysis was possible. 3) It attempted to improve the analytic applicability by calculating the results corrected as a variable behavior from the local integration variable of the space syntax.