• Title/Summary/Keyword: Visual block

검색결과 447건 처리시간 0.026초

블록계층의 DC/AC 성분을 이용한 인증과 서명의 이중 비디오 워터마킹에 관한 연구 (A Study on the Dual Video Watermarking for Authentication and Signature using DC/AC Components of Block Layer)

  • 부희형;박성미;배호영;이배호
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2005년도 추계학술발표대회 및 정기총회
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    • pp.743-746
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    • 2005
  • 본 논문에서는 디지털 비디오 인코딩 과정의 VLC(variable length coding) 영역에서 블록계층의 DC/AC 성분을 이용한 인증과 서명의 이중 비디오 워터마킹 시스템을 제안하였다. 제안한 기법은 블록계층의 DC 성분과 AC 성분에서 HVS(human visual system)의 특성을 고려한 것이다. 인증 워터마킹은 주요한 정보를 포함하는 저주파 영역과 윤곽선 정보를 포함하는 중간 주파수 영역을 이용하여 인트라 프레임의 DC 성분과 움직임 벡터의 부호를 변형시켰고, 서명 워터마킹은 모든 프레임의 AC 성분들 중에서 마지막 AC 성분의 Level이 '1'인 경우에만 워터마크를 삽입하였다. 서명 워터 마크 검출은 저작권자의 비밀 키에 의해서만 가능하고, 기술적인 면에서 저자권자의 판별 기준이 될 수 있다. 제안한 이중 비디오 워터마킹 시스템의 특징은 인증과 서명의 두 가지 기능을 선택적으로 수행할 수 있으며, 계산과정이 복잡하지 않으면서 비트 스트림(bit-stream)을 유지시킨다. 그리고 실험 결과에서 기존의 방법보다 화질 면에서 $2{\sim}3dB$ 더 높은 수치를 얻어 우수함을 보였고, 인코딩 수행 속도에 미치는 영향은 거의 없었으며, 향후 실시간 인코딩 처리에 응용될 수 있다.

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Blind Color Image Watermarking Based on DWT and LU Decomposition

  • Wang, Dongyan;Yang, Fanfan;Zhang, Heng
    • Journal of Information Processing Systems
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    • 제12권4호
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    • pp.765-778
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    • 2016
  • In watermarking schemes, the discrete wavelet transform (DWT) is broadly used because its frequency component separation is very useful. Moreover, LU decomposition has little influence on the visual quality of the watermark. Hence, in this paper, a novel blind watermark algorithm is presented based on LU transform and DWT for the copyright protection of digital images. In this algorithm, the color host image is first performed with DWT. Then, the horizontal and vertical diagonal high frequency components are extracted from the wavelet domain, and the sub-images are divided into $4{\times}4$ non-overlapping image blocks. Next, each sub-block is performed with LU decomposition. Finally, the color image watermark is transformed by Arnold permutation, and then it is inserted into the upper triangular matrix. The experimental results imply that this algorithm has good features of invisibility and it is robust against different attacks to a certain degree, such as contrast adjustment, JPEG compression, salt and pepper noise, cropping, and Gaussian noise.

Image Deblocking Scheme for JPEG Compressed Images Using an Adaptive-Weighted Bilateral Filter

  • Wang, Liping;Wang, Chengyou;Huang, Wei;Zhou, Xiao
    • Journal of Information Processing Systems
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    • 제12권4호
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    • pp.631-643
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    • 2016
  • Due to the block-based discrete cosine transform (BDCT), JPEG compressed images usually exhibit blocking artifacts. When the bit rates are very low, blocking artifacts will seriously affect the image's visual quality. A bilateral filter has the features for edge-preserving when it smooths images, so we propose an adaptive-weighted bilateral filter based on the features. In this paper, an image-deblocking scheme using this kind of adaptive-weighted bilateral filter is proposed to remove and reduce blocking artifacts. Two parameters of the proposed adaptive-weighted bilateral filter are adaptive-weighted so that it can avoid over-blurring unsmooth regions while eliminating blocking artifacts in smooth regions. This is achieved in two aspects: by using local entropy to control the level of filtering of each single pixel point within the image, and by using an improved blind image quality assessment (BIQA) to control the strength of filtering different images whose blocking artifacts are different. It is proved by our experimental results that our proposed image-deblocking scheme provides good performance on eliminating blocking artifacts and can avoid the over-blurring of unsmooth regions.

Learning a Single Joint Perception-Action Coupling: A Pilot Study

  • Ryu, Young-Uk
    • The Journal of Korean Physical Therapy
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    • 제22권6호
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    • pp.43-51
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    • 2010
  • Purpose: This study examined the influence of visuomotor congruency on learning a relative phase relationship between a single joint movement and an external signal. Methods: Participants (N=5) were required to rhythmically coordinate elbow flexion-extension movements with a continuous sinusoidal wave (0.375 Hz) at a $90^{\circ}$ relative phase relationship. The congruent group was provided online feedback in which the elbow angle decreased (corresponding to elbow flexion) as the angle trajectory was movingup, and vice versa. The incongruent group was provided online feedback in which the elbow angle decreased as the angle trajectory was moving down, and vice versa. There were two practice sessions (day 1 and 2) and each session consisted of 6 trials per block (5 blocks per session). Retention tests were performed 24 hours after session 2, and only the external sinusoidal wave was provided. Repeated ANOVAs were used for statistical analysis. Results: During practice, the congruent group was significantly less variable than the incongruent group. Phase variability in the incongruent group did not significantly change across blocks, while variability decreased significantly in the congruent group. In retention, the congruent group produced the required $90^{\circ}$ relative phase pattern with significantly less phase variability than the incongruent group. Conclusions: Congruent visual feedback facilitates learning. Moreover, the deprivation of online feedback does not affect the congruent group but does affect the incongruent group in retention.

Spinal Cord Stimulation for Intractable Visceral Pain Due to Sphincter of Oddi Dysfunction

  • Lee, Kang Hun;Lee, Sang Eun;Jung, Jae Wook;Jeon, Sang Yoon
    • The Korean Journal of Pain
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    • 제28권1호
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    • pp.57-60
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    • 2015
  • Sphincter of Oddi dysfunction (SOD) is a syndrome of chronic biliary pain or recurrent pancreatitis due to the functional obstruction of the pancreaticobiliary flow. We report a case of spinal cord stimulation (SCS) for chronic abdominal pain due to SOD. The patient had a history of cholecystectomy and had suffered from chronic right upper quadrant abdominal pain. The patient had been diagnosed as having SOD. The patient was treated with opioid analgesics and nerve blocks, including a splanchnic nerve block. However, two years later, the pain became intractable. We implanted percutaneous SCS at the T5-7 level for this patient. Visual analog scale (VAS) scores for pain and the amount of opioid intake decreased. The patient was tracked for more than six months without significant complications. From our clinical case, SCS is an effective and alternative treatment option for SOD. Further studies and long-term follow-up are necessary to understand the effectiveness and the limitations of SCS on SOD.

공동주택의 배치유형에 따른 창호 시스템의 채광특성 (Daylighting Performance of Refurbished Window System based on Site Plans in Recently-Planned Apartment Houses)

  • 김곤;노지웅
    • KIEAE Journal
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    • 제8권1호
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    • pp.37-44
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    • 2008
  • Though they have advantages in terms of aesthetic in modern architecture, however, rectangular-shaped towers causes being short of natural light due to deep interior space. There are compromised attempts to take advantages of each building shape selectively. As a result, we now witness the advent of Y-shaped, T-shaped, V-shaped and ㅈ-shaped buildings on the market. The mutative type of apartment houses usually faces southwest or southeast, which has lot of daylighting availability but anyhow, the proportion of the apartment houses which have a full south aspect. The need to verify the potential of daylighting in new building-block shapes exists. At the same time, the expansion of balcony area was legalized and thus, a visual buffer area does not exist any more. All-glass window wall on apartment houses without a balcony produces pretty harmful area with direct sunbeam. Recently, the refurbished version of conventional windows has been developed for the purposed of minimizing energy loss occurred around windows. This research initialized a series of research to deal with almost all on window wall for apartment houses. First of all, huge amount of already-designed examples of apartment houses have been analyzed in terms of floor plan, elevation, orientation and glazing materials.

원격 로봇 비주얼 가이던스를 위한 가상벽 가시화 방법론 비교 (Methodological Comparison of Visualization for Tele-operated Robot Visual Guidance)

  • 김동엽;신동인;황정훈;김영욱
    • 제어로봇시스템학회논문지
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    • 제22권11호
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    • pp.877-882
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    • 2016
  • Disaster robots have accepted tele-operation in order to share the intelligence of human operators and robot systems. Virtual wall is one of the tele-operation technology to support recognition of human operator. If the virtual wall can block the robot from dangers, the operator will feel comfortable and can concentrate on fundamental missions. In this paper, we proposes and compares three methods for virtual wall visualization in tele-operation using 3D reconstruction. First is a virtual wall visualized only with edges. A wall filled with transparent color is the second method. Finally, third method is a texture-mapped virtual wall. In the experiments, we discuss their merits and demerits in view of robot tele-operation.

A Study on Parallel Processing System for Automatic Segmentation of Moving Object in Image Sequences

  • Lee, Hyung;Park, Jong-Won
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -1
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    • pp.429-432
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    • 2000
  • The new MPEG-4 video coding standard enables content-based functionalities. In order to support the philosophy of the MPEG-4 visual standard, each frame of video sequences should be represented in terms of video object planes (VOP’s). In other words, video objects to be encoded in still pictures or video sequences should be prepared before the encoding process starts. Therefore, it requires a prior decomposition of sequences into VOP’s so that each VOP represents a moving object. A parallel processing system is required an automatic segmentation to be processed in real-time, because an automatic segmentation is time consuming. This paper addresses the parallel processing: system for an automatic segmentation for separating moving object from the background in image sequences. The proposed parallel processing system comprises of processing elements (PE’s) and a multi-access memory system (MAMS). Multi-access memory system is a memory controller to perform parallel memory access with the variety of types: horizontal, vertical, and block access way. In order to realize these ways, a multi-access memory system consists of a memory module selection module, data routing modules, and an address calculation and routing module. The proposed system is simulated and evaluated by the CADENCE Verilog-XL hardware simulation package.

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유동 및 응고해석을 이용한 자동차용 부품(하우징)개발에 대한 사례연구 (A Case Study on Developing Automotive Part(Housing) by Filling and Solidification Analysis)

  • 정병국;권홍규
    • 산업경영시스템학회지
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    • 제38권1호
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    • pp.44-51
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    • 2015
  • When manufacturing die casting mold, generally, the casting layout design should be considered based on the relations of injection system, casting condition, gate system, and cooling system. According to the various relations of the conditions, the location of product defects was differentiated. High-qualified products can be manufactured as those defects are controlled by the proper modifications of die casting mold with keeping the same conditions. In this research, Computer Aided Engineering (CAE) simulation was performed with the several layout designs in order to optimize the casting layout design of an automotive part (Housing). In order to apply them into the production die-casting mold, the simulation results were analyzed and compared carefully. With the filling process, internal porosities caused by air entrapments were predicted and also compared with the modification of the gate system and overflow. With the solidification analysis, internal porosities occurring during the solidification process were predicted and also compared with the modified gate system. The simulation results were also applied into the production die-casting mold in order to compare the results and verify them with the real casting samples.

모션벡터를 이용한 가상현실 체험 시스템의 구현 (Implementation of Virtual Realily Immersion System using Motion Vectors)

  • 서정만;정순기
    • 한국컴퓨터정보학회논문지
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    • 제8권3호
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    • pp.87-93
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    • 2003
  • 본 논문에서는 인간의 오감 중에서 시각을 이용하여 가상현실을 실제로 체험할 수 있는 가상현실 체감 시스템을 구현 하였다. 본 논문에서는 3 단계 검색(TSS : Three Step Search)방법을 이용, 현재 프레임에 대응되는 프레임을 인접블록에서 검색하여 두 프레임으로부터 모션벡터를 추출하였다. 구현된 시스템의 성능 평가를 위해 센서를 사용하여 측정한 시뮬레이터 축들의 가속도 값과 영상으로부터 추출한 모션벡터 값을 비교, 평가하였다. 본 논문에서 제시한 가상현실 체감 시스템이 영상의 움직임에 보다 가깝게 시뮬레이터를 동작시킬 수 있는 것으로 입증되었다.

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