• Title/Summary/Keyword: Visual analysis

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A Study on the Visual Evaluation according to Clothing Stimuli and the Method of Presentation (의복자재물(衣服刺載物)과 제시방법(提示方法)에 따른 시각적(視覺的) 평가(評價))

  • Kim, Hee Jung;Lee, Kyoung Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.17 no.3
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    • pp.428-435
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    • 1993
  • The purpose of this study was to investigate the difference of the visual evaluation about clothing texture, the state of wearing and the method of presentation. The data from observation were analyzed by factor analysis, t-test, ANOVA, Scheffe test and MCA. The results of this study were as follows ; 1. 17 pairs of discriptors used for the visual evaluation of clothing stimuli were found to include four factor dimensions(total variance 65.6%) ; Attention, Appearance, Texture, Maturity. 2. For the image of clothing texture, there were significant differences in the attention and texture. 3. For the image of the state of wearing, there were significant differences in the attention and appearance. 4. For the image of the method of presentation, there were significant differences in the clothing texture and the state of wearing. 5. According to clothing texture, the state of wearing and the method of presentation, the interaction effect was significant in the attention and appearance.

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An Effect of Similarity Judgement on Human Performance in Inspection Tasks (유사성(類似性) 판단(判斷)과 검사수행도(檢査遂行度)에 관한 연구)

  • Son, Il-Mun;Lee, Dong-Chun;Lee, Sang-Do
    • Journal of Korean Society for Quality Management
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    • v.20 no.2
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    • pp.109-117
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    • 1992
  • An inspection task largely can be seen as a job divided up into a series of visual search and classification subtasks. In these subtasks, an Inspector must performs to compare the standard references proposed in visual environments and recalled in his memory with the visual stimuli to be inspected. It means that the judgement of similarity should be demanded on inspection tasks. Therefore, the inspector's ability for the judgement of similarity and the difference similarity between inspection materials are important factors to effect on performances in inspection tasks. In this paper, to analysis the effect of these factors on inspection time, an inspection task is designed and suggested by means of computer simulator. Especially, the skin conductance responses(SCR) of subjects are measured to evaluate the complexity of tasks due to the difference of similarity between materials. In the results of experiment, the more similar or different the difference of similarity between materials is, the shorter the inspection time is because of the reduction of task complexity. And, When the inspector's cognition for similarity between materials is consistanct, the inpsection time is improved. Concludingly, the consistency of reponses for similarity judgement becomes a measurement to present the performance levels. And the information of inspection time that due to the difference of similarity between materials must be considered in planning and scheduling inspection tasks.

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The Construction of Internet Virtual Reality System For Highway Estimation (도로평가를 위한 인터넷 VR 시스템 구축)

  • 강인준;최현;한병철;이병걸
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.11a
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    • pp.367-372
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    • 2004
  • Highway have to be constructed under thorough investigation about function, economy, safety of the traffic and environment, because they are needing huge budget for construction and management as important facilities of the social overhead capital in the national economics. Initially the construction of roads becomes effective the plan, the design, construction phase. The design is foundation of accomplishment of the roads operation, the results of the design operation come to much effect a nation when using roads. Especially ancient design methods were not expected for visual effects as attaching weight to 2-dimensional drawing from flat. Therefore, it is difficult to recognize troubles happened during the work operation besides, many troubles are solved by modification of drawings as situations. For solving of those of the problems, it is emphasize on visual effect through introduction of 3-dimensional design from the initial phase. In case of national conditions, limited national land has caused increasing weight for construction of the roads through cities as the urban centered development. thereupon, citizens are increasing concern about the right of the light and the environmental effect, road designs and construction of the structures under agreement with local residents cause to make troubles. The analysis of 3-dimensional design is necessary as intermediation for decision making. In this study, Virtual reality techniques in 3-dimensional roads design are expected to visual effect on the publishing Internet Web, find problems in first phase and make decision between users and people having civil appeal.

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Design and analysis of slider and suspension in 4${\times}$l near-field probe array

  • Hong Eo-Jin;Oh Woo-Seok;Jung Min-Su;Park No-Cheol;Yang Hyun-Seok;Park Young-Pil;Lee Sung-Q;Park Kang-Ho
    • 정보저장시스템학회:학술대회논문집
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    • 2005.10a
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    • pp.47-52
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    • 2005
  • A lot of information storage devices have been introduced and developed for recently years. The trends of those devices are high capacity, compact size, low power consumption, reliability, and removability for data interchange with other device. As a satisfaction of these trends, near-field technique is in the spotlight as the next generation device. In order for a near-field recording to be successfully implemented in the storage device, a slider and suspension is introduced as actuating mechanism. The optical slider is designed considering near-filed optics. Suspension is not only supports slider performance, and tracking servo capacity but also meets the optical characteristics such as tilt aberration, and guarantee to satisfy shock performances for the mobility fir the actuator. In this study, the optical slider and the suspension for near-field probe array are designed and analyzed considering dynamic performance of head-gimbal assembly and shock simulation..

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A Study on Visual Characteristic & Evaluation of the Super Graphic of High-raised Apartment Housing (고층 아파트 외관 슈퍼그래픽의 시지각적 특성 및 평가 성향에 관한 연구)

  • 최석창;양소진;유창균;이청웅
    • Journal of the Korean housing association
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    • v.14 no.6
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    • pp.147-154
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    • 2003
  • This study examines and analyzes the current status, characteristics and properties of Super-Graphic as a visual element with Super Graphic designed on the wall of apartment housing, typifies them and explains the preference and evaluative structure by each type. The results of this study are as follows: According to color environment of Super-Graphic, N-tone colors are 21.4% and YR-tone colors are 14.5%. In the whole distribution, cold color tone is 41.4% and warm color tone is 37.2%. In the brightness, 72.9% of the entire Super Graphic use high brightness and in the saturation, 51.2% show low saturation, achromatic colors are 21.4% and high saturation is 16.5%. As a result of conducting SD test to analyze the preference of Super-Graphic, 'wonderful' is most negative variable, followed by 'heterogeneous', 'splendid', 'romantic' variety'. Positive variables are 'monotone', 'stable' and 'calm'. As a result of factor analysis to reveal the evaluative structure of Super Graphic image based on the above results, five factors including brightness, saturation, stability, harmony and ordered are extracted and it is considered that these are important variables to be reflected in designing Super Graphic in future.

Feedback Design and Analysis for 3-dimensional Drawing in Virtual Reality (가상현실에서의 3차원 드로잉을 위한 피드백 설계 및 효과 분석)

  • Kim, Jieun;Park, Woohee;Lee, Jieun
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.69-77
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    • 2020
  • This paper proposes an effective method of giving users feedback on 3-dimensional drawing and measures its performance to ensure that feedback can help users enter the correct position in 3D. In the experiment of drawing a given line shape using a hand-held controller, the user is provided with three levels of visual, auditory, and haptic feedback for the position input error. As a result of analyzing the position input accuracy according to the type of feedback, all types of feedback are able to significantly reduce errors, and visual feedback and haptic feedback are more effective than auditory feedback.

A Study on the Expression by Anamorphose Phenomenon (아나모르포즈(anamorphose)지각현상에 의한 공간 표현 연구)

  • Lee, Jeong-Yoon;Kim, Kai-Chun
    • Korean Institute of Interior Design Journal
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    • v.23 no.4
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    • pp.63-71
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    • 2014
  • Anamorphosis is highly favored in modern days as the atmosphere of pursuing unusual manners is growing while transformation and distortion of images are freely available. This research is to understand the affect of these distorted images on space designs and the close connection between anamorphosis and visual perceptions, and to identify the new perceptual phenomenon created through it, and the methods of expressing those. Four expressional methods were defined through the process of studying Anamorphosis based on its definition by Niceron, examining artworks such as paintings and photographs, and case-studying example spaces of visual perception experiments. Expressing anamorphosis through visual perceptions are broadly categorized to directional, dimensional, flatness, and optical. The analysis of 10 case projects suggests that the experimental spaces offer joys of finding and interpreting metaphorical forms and meanings caused by the four characteristic categories above. Also, they artificially show the boundaries between reality and virtual spaces in 2-dimensional or 3-dimensional spaces, and form hyper-boundaries, new experience, and an internal mechanism that is vague and chaotic. Therefore, this research concludes that anamorphosis which is a distorted perspective, is not only a simple measure to overcome perspectival errors, but is an existence suitable to the current era, that will extend its potential and value in spatial design.

Prediction of visual search performance under multi-parameter monitoring condition using an artificial neural network (뉴럴네트?을 이용한 다변수 관측작업의 평균탐색시간 예측)

  • 박성준;정의승
    • Proceedings of the ESK Conference
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    • 1993.10a
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    • pp.124-132
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    • 1993
  • This study compared two prediction methods-regression and artificial neural network (ANN) on the visual search performance when monitoring a multi-parameter screen with different occurrence frequencies. Under the highlighting condition for the highest occurrence frequency parameter as a search cue, it was found from the requression analysis that variations of mean search time (MST) could be expained almost by three factors such as the number of parameters, the target occurrence frequency of a highlighted parameter, and the highlighted parameter size. In this study, prediction performance of ANN was evaluated as an alternative to regression method. Backpropagation method which was commonly used as a pattern associator was employed to learn a search behavior of subjects. For the case of increased number of parameters and incresed target occurrence frequency of a highlighted parameter, ANN predicted MST's moreaccurately than the regression method (p<0.000). Only the MST's predicted by ANN did not statistically differ from the true MST's. For the case of increased highlighted parameter size. both methods failed to predict MST's accurately, but the differences from the true MST were smaller when predicted by ANN than by regression model (p=0.0005). This study shows that ANN is a good predictor of a visual search performance and can substitute the regression method under certain circumstances.

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A Visual Motion and Time Study Software, VITAMAX (비주얼 작업관리 소프트웨어, VITAMAX 개발에 관한 연구)

  • Choi, Seong-Hoon;Mo, Chang-Woo
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.33 no.2
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    • pp.33-38
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    • 2010
  • To survive head-to-head competition, we should keep our labor productivities above those of other nations. However, our labor productivities are low compared to those of the developed countries. It is the well-known fact that we make up for the productivities with long work hours. Entering the line of developed nations safely and enjoying well-being age freely, we need to achieve high labor productivities without sacrificing work hours. What would be a fine solution? Back to the basics! Although it is important to enforce R&D on high-tech products, we should have so-called bluebird philosophy, being faithful to the basics and trying to find solutions at a stone's throw. Basics of basics may be unceasing improvement, establishing reasonable standard times, and maintaining them. To support going back to the basics, this thesis proposes VITAMAX, a motion and time study software. As VITAMAX stands for "Visual Improvement and Time Analysis for Maximizing Profits", it provides a simple and powerful visual tool which is useful for improving manual works and determining standard times. Since VITAMAX is based on the Microsoft Excel and VBA, it is very cost-effective and easy to use. VITAMAX may contribute to the profit increase of manufacturing companies, especially for the small and medium-sized enterprise.

On the Visual Assessment of Seascape (해양경관의 시각적 평가에 관한 연구)

  • 이한석;이명권
    • Journal of Korean Port Research
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    • v.12 no.2
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    • pp.349-362
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    • 1998
  • Seascape means the scenery which is composed around the sea., Seascape has it's own characteristics compared with landscape and has many important roles in our urban life. Nowadays seascape is being destructed by the development in waterfront area and ocean space. Especially the various kind of buildings which are built in coastal area give great visual impact on seascape. But we have rare research on seascape and no guideline for seascape planning. Before any action against destroying seascape the assessment of seascape has to be preceded. The purpose of this study is to evaluate the representative seascapes which are selected from over 300 slides of various seascapes according to the types of seascapes. We used S.D (Semantic Differential) method with 35 adjective pairs in seven scale to evaluate each seascape. The results can be summarized as follows. 1) Seascapes can be classified as natural type and urban type. The natural type can be divided into beach type and rock-island type. 2) Natural type of seascape is more prefered than urban type. 3)Beach type is the most prefered among seascape types. 4) Natural elements of seascape such as sky, water, sand, trees, forest, mountain, open space, waterfront line, are evaluated as 'good' to see but artificial elements, such as buildings, persons, roads, structures, are evaluated 'bad' to see. 5)As a result of factor analysis five factors(axes) are found out. They are 'wildness', 'vividness', 'preference', 'interest', and 'openness'. These factors can be used for evaluting any seascape.

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