• Title/Summary/Keyword: Visual analysis

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A Visual System for Signal Analysis (신호 분석을 위한 시각 프로그래밍 시스템)

  • Kim, Hyung-Jin;Park, Seung-Hun;Woo, Eung-Je
    • Proceedings of the KOSOMBE Conference
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    • v.1995 no.05
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    • pp.183-185
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    • 1995
  • We present a visual programming system for signal analysis; it allows the user to construct signal processing algorithms by assembling visually fundamental signal processing blocks, and to observe the processed signals as well as the original signals in detail by magnifying a portion and measuring the time interval and amplitude between two points. Each fundamental signal processing block is implemented as an independent dynamically linked library module. Therefore, the user can expand the system processing capability by simply adding dynamically linked library modules without restructuring the entire system.

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Integrated Visual and Speech Parameters in Korean Numeral Speech Recognition

  • Lee, Sang-won;Park, In-Jung;Lee, Chun-Woo;Kim, Hyung-Bae
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.685-688
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    • 2000
  • In this paper, we used image information for the enhancement of Korean numeral speech recognition. First, a noisy environment was made by Gaussian generator at each 10 dB level and the generated signal was added to original Korean numeral speech. And then, the speech was analyzed to recognize Korean numeral speech. Speech through microphone was pre-emphasized with 0.95, Hamming window, autocorrelation and LPC analysis was used. Second, the image obtained by camera, was converted to gray level, autocorrelated, and analyzed using LPC algorithm, to which was applied in speech analysis, Finally, the Korean numerial speech recognition with image information was more ehnanced than speech-only, especially in ‘3’, ‘5’and ‘9’. As the same LPC algorithm and simple image management was used, additional computation a1gorithm like a filtering was not used, a total speech recognition algorithm was made simple.

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Analysis of Stone′s Surface Roughness Measurement Accuracy of a High Resolution Digital Camera by Digital Close-Range Photogrammetry (수치근접사진측량에 의한 고해상도 디지털 카메라의 석재표면 거칠기 측정정확도 파악)

  • 안기원;이효성;유주현
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.18 no.2
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    • pp.135-141
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    • 2000
  • This study aims to analyze stone's surface roughness measurement accuracy of a high resolution DCS 420 digital camera by digital close-range photogrammetric technique. For this purpose, the surface roughness measurement system was constructed by means of microsoft visual basic 6.0 in windows. As the analysis results of measurement accuracy of digital camera using this system, the roughness error of the normal distance between the best fitting reference surface obtained by least square method and sample points in the ideal plane or surface did not exceed $\pm$0.1 mm

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Mental State Analysis Using Evoked Potentials (뇌유발전위 분석을 통한 심리 상태의 분석)

  • Chee, Y.J.;Park, K.S.;Lee, S.W.
    • Proceedings of the KOSOMBE Conference
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    • v.1996 no.11
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    • pp.247-250
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    • 1996
  • In this paper, we tried to analyze the mental states, especially alertness or degree of concentration, by analysis of Visual Evoked Potentials. Given task to the visual stimulation, there was warning signals to enhance the alertness of the subject. With the synchronization to the stimulus, we averaged the EP waves, and estimated the power spectrums to view difference between relatively less alerted state and more alerted state. Although there was no significant difference during the waiting for the stimuli, we could find some difference during task performing.

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Analysis and Design of Continuous Current Mode Tapped-Inductor Boost Converter (전류연속 모드 탭인덕터 부스트 컨버터의 분석과 설계)

  • Kang, Jeong-Il;Han, Sang-Kyoo;Han, Jonghee
    • The Transactions of the Korean Institute of Power Electronics
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    • v.19 no.4
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    • pp.349-356
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    • 2014
  • As the turns ratio of the tapped-inductor contributes to the step-up ratio, the tapped-inductor boost (TIB) converter has significantly increased level of difficulties in its analysis and design compared to the conventional boost converter where the duty ratio is the sole factor affecting the step-up ratio. In this paper, the operation of the continuous current mode TIB converter is briefly reviewed, the characteristics are analyzed in detail, and a design guideline optimizing the loss in the tapped-inductor is presented with a practical design example. Finally, experimental results from a 12V/120V prototype for 0.25A LED driver application are also presented to confirm the design.

A Study on the Lighting Energy Performance Analysis of a Shading Device based on Visual Comfort (시각적 쾌적성을 고려한 차양장치의 조명에너지 성능 분석 방법에 관한 연구)

  • Oh, Min-Seok;Lee, Ju-Yoon;Kim, Gi-Cheol
    • Journal of the Korean Solar Energy Society
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    • v.38 no.6
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    • pp.1-14
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    • 2018
  • The shading device on the window of the building can be an passive solution to reduce the cooling load and lighting energy, as well as improving the indoor comfort. It is also an architectural element that must be considered for building energy-efficient buildings such as eco-buildings and zero-energy buildings. However, due to various building environments and various shading devices, the installation of excessive shade may lead to the risk of losing the effectiveness of windows. In this study, we propose a method for optimal automatic control of shading device and evaluate its effectiveness by energy analysis of several shading devices.

Research on Scene Features of Mixed Reality Game Based on Spatial Perception-Focused on "The Fragment" Case Study

  • Li, Wei;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.24 no.4
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    • pp.601-609
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    • 2021
  • This article combines literature and empirical research based on space perception theory and the case study of mixed reality game "The Fragment." It is concluded that the mixed reality scene under space perception has a three-level visual definition. This definition carries out a corresponding level analysis of the scenes of the "The Fragment" game and draws up the constituent factors of the mixed reality game scene characteristics. Finally, through questionnaire data investigation and analysis, it is verified that the three factors of virtual reality coexistence, human-computer interaction, and local serviceability can better explain the characteristics of mixed reality game scenes. At the end of the study, it is concluded that the definition of three levels of visual hierarchy and the constituent factors of mixed reality game scenes can provide reference and help for other mixed-reality game designs and a brief description of future research plans.

Production of Fear: The Visual Analysis of Local Lockdown Warning Signs

  • Rizkidarajat, Wiman;Chusna, Aidatul
    • SUVANNABHUMI
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    • v.14 no.2
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    • pp.89-116
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    • 2022
  • During the Covid-19 pandemic's first term of April-June 2020, the general public throughout Indonesia became familiar with the slang term "local lockdown." This term emerged in response to disorderly implementation of the half-hearted government policy called Pembatasan Sosial Berskala Besar (PSBB). In villages around the country, people started to build portals to restrict "strangers" or "outsiders" from entering their village areas. These portals were also meant to publicly signal the villagers' fear of the spread of the virus. This paper will discuss two things: first, how fear was produced, using frameworks drawn from Giorgio Agamben's notable works State of Exception and Homo Sacer, and how governance reproduces it; and second, how people come to accept the state of emergency and then publicly express their acceptance of the situation. Critical discourse analysis is applied to read government policy and its reception. The research took place at Rempoah, Kedungmalang, and Pabuwaran villages in Banyumas, the southern regency of Central Java, Indonesia. The villagers' responses to the government's policy are visually represented through written warning signs.

Analysis and Application of Front-End Code Playground Tools for Web Programming Education

  • Aaron Daniel Snowberger;Semin Kim;SungHee Woo
    • Journal of Practical Engineering Education
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    • v.16 no.1_spc
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    • pp.11-19
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    • 2024
  • Web programming courses are often included in university Computer Science programs as introductory and foundational computer programming courses. However, amateur programmers often have difficulty learning how to integrate HTML, CSS, JavaScript, and various preprocessors or libraries to create websites. Additionally, many web programming mistakes do not produce visible output in the browser. Therefore, in recent years, Front-End Code Playground (FECP) tools that incorporate HTML, CSS, and JavaScript into a single, online web-based application have become popular. These tools allow web coding to happen directly in the browser and provide immediate visual feedback to users. Such immediate visual feedback can be particularly beneficial for amateur coders to learn and practice with. Therefore, this study gathers data on various FECP tools, compares their differences, and provides an analysis of how such tools benefit students. This study concludes with an outline of the application of FECP to web programming courses to enhance the learning experience.

Pulmonary Emphysema: Visual Interpretation and Quantitative Analysis (폐기종의 시각적 분류 및 정량적 평가)

  • Jihang Kim
    • Journal of the Korean Society of Radiology
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    • v.82 no.4
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    • pp.808-816
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    • 2021
  • Pulmonary emphysema is a cause of chronic obstructive pulmonary disease. Emphysema can be accurately diagnosed via CT. The severity of emphysema can be assessed using visual interpretation or quantitative analysis. Various studies on emphysema using deep learning have also been conducted. Although the classification of emphysema has proven clinically useful, there is a need to improve the reliability of the measurement.