• Title/Summary/Keyword: Visual analysis

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Quantitative representation for EEG interpretation and its automatic scoring

  • Nakamura, Masatoshi;Shibasaki, Hiroshi;Imajoh, Kaoru;Nishida, Shigeto;Neshige, Ryuji
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10b
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    • pp.1190-1195
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    • 1990
  • A new system for automatic interpretation of the awake electroencephalogram(EEG) was developed in this work. We first clarified all the necessary items for EEG interpretation in accordance with an analysis of visual inspection of the rhythms by a qualified electroencephalographer (EEGer), and then defined each item quantitatively. Concerning the automatic interpretation, we made an effort to find out specific EEG parameters which faithfully represent the procedure of visual interpretation by the qualified EEGer. Those specific EEG parameters were calculated from periodograms of the EEG time series. By using EEG data of 14 subjects, the automatic EEG interpretation system was constructed and compared with the visual interpretation done by the EEGer. The automatic EEG interpretation thus established was proved to be in agreement with the visual interpretation by the EEGer.

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Improved Contrast for Threshold Random-grid-based Visual Cryptography

  • Hu, Hao;Shen, Gang;Fu, Zhengxin;Yu, Bin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3401-3420
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    • 2018
  • Pixel expansion and contrast are two major performance parameters for visual cryptography scheme (VCS), which is a type of secret image sharing. Random Grid (RG) is an alternative approach to solve the pixel expansion problem. Chen and Tsao proposed the first (k, n) RG-based VCS, and then Guo et al., Wu et al., Shyu, and Yan et al. significantly improved the contrast in recent years. However, the investigations on improving the contrast of threshold RG-based VCS are not sufficient. In this paper, we develop a contrast-improved algorithm for (k, n) RG-based VCS. Theoretical analysis and experimental results demonstrate that the proposed algorithm outperformers the previous threshold algorithms with better visual quality and a higher accuracy of contrast.

The vision thresholds of nigro (Cichlasoma nigrofasciatum) on white LED light through ECG analysis (심전도 분석을 통한 백색 LED광에 대한 니그로 (Cichlasoma nigrofasciatum)의 시각역치)

  • HEO, Min-A;KIM, Min-Son;SHIN, Hyeon-Ok
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.52 no.1
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    • pp.42-47
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    • 2016
  • This study was conducted to investigate visual threshold of nigro (Cichlasoma nigrofasciatum) on white LED light. The visual threshold was obtained by analyzing electrocardiogram (ECG) of the nigro. 5 individuals (body weight: 15.62~45.49 g; TL: 8.9~12.4 cm) were trained for lights by an electric stimulus. And then the heart rate (beats/10s) before and after switching on the light were compared. Light intensity range was from 0.00 to 226.4 lux. Average heart rate was 10.36 beats/10s in the normal condition. When the fish perceived the light, the heart rate was decreased. Visual threshold of the fish was 2.59 lux.

The Linguistic Analysis of Visual Images in Elementary Science Textbooks by 2007 Curriculum Revision: Focused on the Changes of the Weather (2007개정 교육과정 초등 과학 교과서의 시각 이미지에 대한 언어학적 분석: 날씨의 변화 단원을 중심으로)

  • Lee, Jeong-A
    • Journal of Korean Elementary Science Education
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    • v.30 no.4
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    • pp.482-489
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    • 2011
  • This study analyzed the visual images covering 'the changes of weather' in elementary science textbooks by 2007 curriculum revision from a perspective of linguistics. The findings showed that there were inclined to increasing in terms of ideational and textual metafunctions. It meant that the informative images were increased and the form of images became more abstractive. It also showed an increase in terms of interpersonal metafunctions. It was interpreted as decreasing the ratios of images inducing epistemological detachments and increasing images help familiarity and involvement between images and readers. These results showed that the visual images of 'the changes of weather' in 2007 revised elementary science textbook were professionally, technical, and abstractive in terms of the contents and formality. And these trends of images were complemented by the involvement and familiarity of images in the aspect of interpersonal metafunctions.

Human Sensibility Measurement for Visual Picture Stimulus using Heart Rate Variability Analysis (심박변화 분석을 이용한 장면시자극에 대한 감성측정에 관한 연구)

  • 권의철;김동윤;김동선;임영훈;손진훈
    • Science of Emotion and Sensibility
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    • v.1 no.1
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    • pp.93-103
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    • 1998
  • In this paper, we present change of human sensiblity when the 26 healthy female subjects were exposed with visual picture stimulus. We used Intermational Affective Picture System as the visual stimulus. The methods are AutoRegressive(AR) spectrum which is a linear method and Return Map which is a nonlinear mithod. SR spectrum may variability(HRV). The LF/HF of HRV and the variation of Return Map were analyzed from ECG signal of the female subjects. Return Map of RR intervals were analyzed by computiong the variation. When the subjets were stimulated by the pleasant pictures, LF/HF and variation were decreased compared with unpleasant stimulus, We may obtain good parameters for the measurement of the change of human sensibility for the visual picture stimulus.

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A Study of the Visual Effects and Functional Effect by Variations in Location of the Waist Line of Slacks (슬랙스의 waist line 위치변화에 따른 시각적 효과와 착용감)

  • Kim, Ye-Kyung;Lee, Young-Joo
    • Korean Journal of Human Ecology
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    • v.15 no.5
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    • pp.811-821
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    • 2006
  • The purpose of this report was to study visual effect and functional effect of waist line location of slacks for females in 20'. 1. Differences of visual effect of slacks waist line change to be expressed that mature, sexual and casual slacks waist line were W4 or W5, looks like long leg and mature and formal slacks waist line was W1, slim lower part of the body and flat slacks waist line was W4. 2. Analysis result of functional effect difference with the location variation of slacks waist line were as follows. In all motions(M1, M2, M3, M4) W2 that downed 7cm-6cm-6cm from natural waist line was valued as the most comfortable, W1 and W5 were valued as discomfortable, where waist line was too high or too low.

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Small Object Segmentation Based on Visual Saliency in Natural Images

  • Manh, Huynh Trung;Lee, Gueesang
    • Journal of Information Processing Systems
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    • v.9 no.4
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    • pp.592-601
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    • 2013
  • Object segmentation is a challenging task in image processing and computer vision. In this paper, we present a visual attention based segmentation method to segment small sized interesting objects in natural images. Different from the traditional methods, we first search the region of interest by using our novel saliency-based method, which is mainly based on band-pass filtering, to obtain the appropriate frequency. Secondly, we applied the Gaussian Mixture Model (GMM) to locate the object region. By incorporating the visual attention analysis into object segmentation, our proposed approach is able to narrow the search region for object segmentation, so that the accuracy is increased and the computational complexity is reduced. The experimental results indicate that our proposed approach is efficient for object segmentation in natural images, especially for small objects. Our proposed method significantly outperforms traditional GMM based segmentation.

Relativity between Concentration by Letter Visual Stimulus and EEG Signal (글자 시각자극에 의한 집중과 EEG신호의 상관성)

  • Jang, Yun-Seok;Han, Jae-Woong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.11
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    • pp.1277-1282
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    • 2014
  • In this paper, we aimed to analysis EEG signals related to concentration of adolescents using letter visual stimulus to induce the concentration. The visual stimulus tasks were searching errors of propositional particle in several sentences. In the EEG signals, we specially focussed on SMR waves and mid-beta waves according to the results of a preceding research. Therefore we presented position of channel and frequency band of mid-beta significantly related to the concentration waves as the experimental results.

A Study on Unreal Engine Lumen Lighting System for Visual Storytelling in Games

  • Chenghao Wang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.75-80
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    • 2024
  • Research on the visual narrative impact of Unreal Engine's Lumen lighting system in games aims to delve into how Lumen's lighting technology plays a crucial role in game design and gameplay experience, thereby enhancing the visual storytelling of games. Lumen, Unreal Engine's dynamic global illumination solution, calculates lighting and shadows in real-time during gameplay, creating a more realistic and immersive environment. Analysis indicates that Lumen technology not only provides visually realistic and dynamic lighting effects but also significantly enriches the expressiveness and immersion of the game narrative through its changes in light and shadow.

Design of HCI System of Museum Guide Robot Based on Visual Communication Skill

  • Qingqing Liang
    • Journal of Information Processing Systems
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    • v.20 no.3
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    • pp.328-336
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    • 2024
  • Visual communication is widely used and enhanced in modern society, where there is an increasing demand for spirituality. Museum robots are one of many service robots that can replace humans to provide services such as display, interpretation and dialogue. For the improvement of museum guide robots, the paper proposes a human-robot interaction system based on visual communication skills. The system is based on a deep neural mesh structure and utilizes theoretical analysis of computer vision to introduce a Tiny+CBAM mesh structure in the gesture recognition component. This combines basic gestures and gesture states to design and evaluate gesture actions. The test results indicated that the improved Tiny+CBAM mesh structure could enhance the mean average precision value by 13.56% while maintaining a loss of less than 3 frames per second during static basic gesture recognition. After testing the system's dynamic gesture performance, it was found to be over 95% accurate for all items except double click. Additionally, it was 100% accurate for the action displayed on the current page.