• 제목/요약/키워드: Visual Work

검색결과 1,005건 처리시간 0.026초

Study on Effective Visual Resources According to Their Role in Teaching-Learning Activity - In the “Regularity in Chemical Reactions” Unit in the Ninth Grade Science Textbook

  • Park, Jong Keun
    • 대한화학회지
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    • 제60권5호
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    • pp.327-341
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    • 2016
  • This study explores the effective visual resources in the “regularity in chemical reactions” unit of ninth grade science textbooks (2009 revised version). The frequency and role of visual resources were initially examined, and the students’ perceptions of visual resources were investigated. The results of the analysis represented the learning material presentation (68%), motivational categories (14%), guide to inquiry procedures (9%), and inquiry results and summaries (8%). According to the investigation of the students’ perceptions of visual resources, the most effective visual resource for motivation is a photograph depicting physical and chemical changes, such as in bread baking and the most effective for learning material presentations in mass conservation, definite proportion, and stoichiometric concept units were a cartoon, graph, and formula representing stoichiometric phenomena, respectively. The most effective resource for guide to inquiry (experimental) procedures were photographs of both instruments and sequential experiment processes; and in the inquiry results and summary category, incomplete tables and graphs for students to work on themselves. The aims of this research are to increase the usefulness of visual resources in the teaching-learning activity and provide informative supplements for the development and improvement of visual resources, according to the students’ perceptions.

모바일 로봇의 목표물 추적을 위한 이미지 궤환 제어 (A Image Feedback control of Mobile Robot for Target Tracking)

  • 황원준;이우송
    • 한국산업융합학회 논문집
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    • 제18권2호
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    • pp.90-98
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    • 2015
  • This research propose with image-based visual a new approach to design a feedback control of mobile robot. because mobile robot must be recharged periodically, it is necessary to detect and move to docking station. Generally, laser scanner is used for detect of position of docking station. CCD Camera is also used for this purpose. In case of using camera, the position-based visual servoing method is widely used. But position-based visual servoing method requires the accurate calibration and it is hard and complex work. Another method using cameras is inmage-based visual feedback. Recently, image based visual feedback is widely used for robotic application. But it has a problem that cannot have linear trajectory in the 3-dimensional space. Because of this weak point, image-based visual servoing has a limit for real application. in case of 2-dimensional movement on the plane, it has also similar problem. In order to solve this problem, we point out the main reason of the problem of the resolved rate control method that has been generally used in the image-based visual servoing and we propose an image-based visual feedback method that can reduce the curved trajectory of mobile robot in th cartesian space.

Comparing the Effect of Visual Perception of Autism with Mental Retardation using Crafts Programmes

  • ;김희정
    • 대한지역사회작업치료학회지
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    • 제1권1호
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    • pp.41-47
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    • 2011
  • 목적 : 본 연구는 수예공작 프로그램을 이용하여 자폐아동과 지적장애아동의 시지각 효과를 비교함으로써 그 필요성을 밝히고자 한다. 연구방법 : 선정기준에 따라 자폐아동 10명, 지적장애 아동 10명을 선별한 후 시지각 프로그램을 적용하였다. 사용된 수예공작 프로그램은 수예공작을 치료로 적용하고 있거나 적용한 경험이 있는 전문가에 의해 의뢰되고 만들어졌다. 항목에 들어가는 것은 도예작업, 모빌공예작업, 밀가루 반죽작업, 지점토작업, 골판지공예작업, 칼라믹스작업이 선택되었다. 이 프로그램은 4주 동안 일주일에 두 번 적용하였고, 치료 전후의 효과를 확인하기 위해 MVPT-3를 사용하였다. 결과 : 첫째, 수예공작 프로그램이 자폐아동과 지적장애아동 모두 효과가 있었다. 둘째, 수예공작 프로그램 적용 후 각각을 비교하였을 때, 지적장애아동에게 더 높은 효과가 있었다. 결론 : 수예공작 프로그램이 자폐아동과 지적장애아동의 시지각 기능 발달에 영향을 미친다는 것을 알 수 있었다.

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애니메이션 캐릭터의 귀여움 표현 요소 연구 : 이등신 캐릭터를 중심으로 (A Study on the Performance Factors of Cute Characters Center Around a Two-Headed Character)

  • 하산;박성원
    • Journal of Information Technology Applications and Management
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    • 제27권4호
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    • pp.85-91
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    • 2020
  • Animation is a field of popular visual art that is established in human life, and the form of characters appearing is an important factor that is highly anticipated by the public. Designing animation characters according to aesthetic characteristics not only satisfies people's aesthetic needs but can also increase their artistic immersion in animation works. In addition, animation storytelling is delivered around characters and enhances the value of the work by encouraging more public to focus on it. In this paper, we tried to analyze the design elements of Minions characters to derive the reason why they are loved by the public. Among the morphological characteristics of bicepsin characters, a study was conducted on the fact that bicepsin characters visually express 'cute' through the study of infantile eating and color. The visual cuteness elements of a bisung character will soon be linked to the psychological satisfaction of the audience's work and will be a factor in the appreciation of the value of the work. By studying the elements of expression that represent isosin characters, I would like to discuss the factors that help the audience to immerse and get satisfaction with the characters. This will be used as an important factor for an animation character to have for the audience and will reveal its value. Second-class animation images belong to the art of small pieces, suitable for all the audience to enjoy. The two-size animated image has a strong appeal and entertainment, is a confusing visual attribute, can stimulate the audience's five senses. Compared with the actors in the movie, the visual form of the animation is more important.

2D 그래픽스를 활용한 패션 일러스트레이션의 시각적 표현 양상 (A Visual Expression in Fashion Illustration using 2D Graphics)

  • 최정화
    • 복식문화연구
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    • 제13권4호
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    • pp.550-563
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    • 2005
  • These days, photoshop and illustrator program can make a fashion illustration express easily and speedily, And they can also express a feeling and sensitivity of fashion illustrator by a tool and effect more than a manual work's media. The purpose of this study was to analyze a visual expression and characteristics in fashion illustration using 2D graphics. The method of this study was to analyze the fashion illustration books using 2D graphics. The visual expressions in fashion illustration using 2D graphics were as follows: Fashion illustration was based on a sketch or photography, and used a composition, drawing, mapping, painting, and manual work's re-touching. Characteristics of visual expression were as follows: First, a image composition was showed discontinuity and heterogeneity of image, new context and composition, and allowance of reality. Second, image transform was showed image overlap, body transformation by image recomposition, and deformed transformation by vector drawing. Third, hyper-real was showed precise touching, mechanical and neutral image, omission of background and focus of an object's characteristic and information. Fourth, following a realistic expression was showed simplified color, shading, dominant view point of fashion illustrator by omission, and daily lift style. Fifth, following a pictorial expression was showed non-fixed and irregular line, natural painting, and drawing and painting by conventional pictorial media. In conclusion, a photoshop and illustrator in 2D graphics will serve as a new media far fashion illustration with a manual work. And they will not only intensify a capacity as a commercial role of fashion illustration but also present a positive motive for students learning a fashion illustration.

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Experimental Analysis on Influences of Kinesthetic and Visual Sensations in a Human-Machine Cooperative System Considering Machine Dynamics

  • Tomonori, Yamamoto;Yoshiki, Matsuo;Takeshi, Inaba
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1553-1558
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    • 2003
  • The authors investigate influences of manipulator dynamics on and roles of kinesthetic sensation and visual sensation in a Human-Machine Cooperative System (HMCS). At first, the general structure and essential transfer functions of HMCSs are described based on the previous work. Then, after showing theoretical treatment of manipulator dynamics, this paper analyzes the influences on HMCSs in two cases: one is the control design focusing on tool dynamics and reaction force transfer function, and the other is that specifies maneuver transfer function and transfer function for object dynamics variation. In addition to conventional experiments only employing kinesthetic sensation, other experiments with both kinesthetic and visual sensations are performed to examine difference in the roles of these sensations and the validity of the design without the visual sensation.

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실내환경 조성을 위한 Visual Communication Design 연구 -그래픽 심벌의 사인시스템 중심으로- (A Study on Visual Communication design in Creating Interior Circumstances -Focused on the Graphic Symbol Sign System-)

  • 유수상;김상근;정재은
    • 한국실내디자인학회논문집
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    • 제17호
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    • pp.196-202
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    • 1998
  • The People usually adapt themselves to circumstances and its changes. in some cases they are try to improve it for better comfortable living environment. However various factors such as a building's own character cultual symbolism cause some problems in creating interior environment because of inappropriate visual communication. It is general fact that the problems of visual environment objects have not been solved organically under the total environmental concept. In this paper I try to find out how graphic symbol sign system a visual transfer process between people and phsical environment facts work on creating interior environmental analysis current cases and propose a solution.

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CANDU형 원전 칼란드리아 및 내장품 원격 육안검사 기술 개발 (Development of Remote Visual Inspection Technology for CANDU Calandria & Internals)

  • 이상훈;김한종
    • 한국압력기기공학회 논문집
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    • 제4권2호
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    • pp.57-61
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    • 2008
  • During the period of retubing work for the licensing renewal, the fuel channels, calandria tubes and feeders of CANDU Reactors will be replaced, and calandria visual examination will be performed. This period is a unique opportunity to inspect the inside of the calandria. The visual inspection for the calandria vessel and its internals of Wolsong NPP is scheduled for confirming the calandria integrity. The first visual inspection for the calandria is planned in Pt. Lepreau led by AECL. The visual inspection for Wolsong NPP, led by NETEC(Nuclear Engineering & Technology Institute) of KHNP, will employ 3D laser scanner and 3D CAD Mock-up for the first time in the world, in addition to a conventional video camera. The inspection system is composed of a robot with the 3D laser scanner, a video camera and a hardness meter.

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웹 기반 시 지각 진단 프로그램의 모형 개발을 위한 기초연구 (A Basic Study on Development of Web-based Visual Perception Test Program Prototype)

  • 안성혜
    • 디자인학연구
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    • 제19권2호
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    • pp.5-14
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    • 2006
  • 시 지각(Visual Perception)은 눈을 통하여 받아들인 사물에 관한 시각적 정보를 중추신경계에서 해석하는 능력이다. 즉, 시각적 자극을 인식하고 변별하며, 그러한 자극들을 선행경험들과 연합함으로써 해석하는 능력을 말한다. 오늘날 시 지각장애의 원인을 밝히는 일과 시 지각 능력의 진단을 통하여 지각장애의 제반 특성을 파악하는 일은 시 지각 장애의 교정이나 시 지각 훈련 프로그램을 통한 치료적인 방법으로 활용된다. 그러나 현재 국내에서 특수교육이나 작업치료, 또는 장애인 복지관의 심리상담에 주로 사용되는 지필(紙筆)방식의 시 지각 능력 진단 도구들은 그 사용에 있어서 문제점 및 한계성이 많이 발견되고 있다. 본 논문은 기존의 문제점을 해결하기 위한 방안으로 데이터베이스로 구축이 가능한 웹 기반 시 지각 발달 진단 프로그램의 모형을 개발하고자 하는 목적을 가진 기초연구라고 할 수 있다. 그 결과 시 지각을 진단할 수 있는 측정유형을 3가지로 분류하였으며, 이를 바탕으로 검사용 그래픽 아이템의 개발방향을 예시하였다. 또한 시 지각 진단 프로그램의 설계 및 구축을 위해 고려해야할 체크리스트 항목과 신뢰도의 타당성 검사를 위한 변인을 추출하여 웹 기반 시 지각 진단 프로그램의 모형개발을 위한 프로세스를 제시하였다.

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A study on the Visual Representation of Design Presented in 'Perfect Acts of Architecture' Exhibition of 2001

  • Kim, Ho-Jeong
    • Architectural research
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    • 제15권2호
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    • pp.87-94
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    • 2013
  • Throughout the history of architecture, sometimes the main focus of design was determined by a particular visual representation method, and other times a particular form of visual representation method was required by perception of a particular architectural issue or an architectural form or idea. That is why the visual representation method of architects becomes an important means of reading the flow of idea and thinking behind architecture. This study is an investigation on the relation between architectural thinking and visual representation method expressed through the conceptual drawings by avant-garde architects of the 1970s and 80s, a period of the emergence of postmodernism. Rather than proving the objective reality regarded important by traditional architectural drawing, attempts are made to express the design concept in which the project has its base. Such interpretation and explanation regarding the concept become the main interest of the drawing. It is not that the architecture itself was not expressed in the contents, but it may not be the main subject of expression in the drawing. The value of architectural drawing recovers its value as an art work in itself, as a means of communication, and as an important conceptual tool in the design process. It can be seen that the visual representation method in postmodern architectural drawings is breaking free of the traditional objective depiction of matter and is changing and developing as a design tool of the architect.