• Title/Summary/Keyword: Visual Space Perception

Search Result 215, Processing Time 0.019 seconds

The Effects of Driving Rehabilitation Program on Cognitive Function in Elderly (운전재활프로그램이 노인의 인지기능에 미치는 효과)

  • Lee, Sungsook;Kim, Bora;Ha, Jaeyoung;Park, Jimin;Cho, Yeseul;Ha, Jinri;Hong, Useon;Kim, Sungwon
    • Journal of The Korean Society of Integrative Medicine
    • /
    • v.2 no.4
    • /
    • pp.91-100
    • /
    • 2014
  • Purpose : The purpose of this experiment is to find out the effectiveness which exert influence on cognitive skills by using the Driver Rehabilitation program for senior citizens who are over 65 years old and live in Busan. Method : From July first, 2014 to August 28th, 2014, we researched the 60 elderly people who are over 65 and go to community relief center which is in Busan. - 30 are experimental group and the other is control group. In the experimental group, we used Nintendo wii's driving simulation program and RC Car driving program in the model road. For estimation, we used MVPT-3(Motor-Free Visual Perception Test-3), Trail Making Test - 1, Trail making Test - 2 and LOTCA(Loewenstein Occupational Therapy Cognitive Assessment). Result : Nintendo wii's driving simulation program and RC Car driving program in model road results efficient visual perception ability. This programs results effectively in visual perception ability and space perception ability. This programs results effectively in motor apraxia ability. This programs results effectively in control ability for visual perception. This programs results effectively in thinking operation. Conclusion : Nintendo Wii's driving simulation program and RC Car driving program in model road positively influence improving for visual perceptual ability and cognitive function of elderly people. Also it is considered as being more efficient for improving visual perceptual ability and cognitive function to implement basic rehabilitation training with driving rehabilitation program than basic training itself.

A study on the notation for circulation analysis of the sequential space structure - A basic study on the analysis method of sequence in circulation of the exhibition space - (연속적 공간구조의 경로분석을 위한 표기방법의 모색 - 전시순로의 시퀀스 분석 방법에 관한 기초적 연구 -)

  • Hwang, Mee-Young;Lim, Che-Zinn
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2004.05a
    • /
    • pp.86-90
    • /
    • 2004
  • The whole image of circulation occupied with user has duplicated inter-relationship. It means many situation exist simultaneously, and the character of space factors are completed by the inter-relationship of the detailed structure. The purpose of this study is on the proper notation for circulation analysis of the sequential space structure which is constructed by the formal constituent and the change of visual circumstance influence on the action of user. This study investigate the possibility of notation by arranging the analysis method of the visual space and focusing on the research for the visual perception behaviour of user being applied various space, and the possibility of application as a method of space design.

  • PDF

A Study of Visual Perception of the Decorations in Terms of the Principles of Forms and Backgrounds - Regarding Womens' Collections Since 2006 - (형상과 배경의 법칙에 근거한 장식의 시각적 인식에 관한 연구 - 2006년 이후 여성복 컬렉션을 중심으로 -)

  • Cha, Hye-In;Chun, Jae-Hoon
    • Journal of the Korean Society of Costume
    • /
    • v.61 no.9
    • /
    • pp.39-49
    • /
    • 2011
  • The presented study was designed to investigate the attribution of the visual perception of decorating techniques that have often been witnessed in the realm of modern fashion since 2006. The form is more impressive, more suitable to convey a message and, most of all, more memorable. In this study, attempts were made to categorize and create an order of prioritization among components such as surrounding, pattern (closure), space arrangement, area, overlapping, and community (proximity) surrounding that comprise the place and arrangement of decorating techniques in modern fashion. The results were as follow: First, centered decorating technique surrounded by other techniques is prioritized. Second, the more standardized the clothing with patterns, the more it was noticed. Third, the space arrangement also had an impact on prioritization in the following order: center of the sight, horizon, vertical, and diagonal in relation to the central axis. Fourth, concentrated area attracted more attention. Fifth, when overlapped, what is placed in the front became the center of recognition. Sixth, the technique that formed a community was more recognized. Therefore, the study suggests that as the decorating technique is gaining more significance, these findings would help to find the most effective method to utilize an acute visual stimulus to apply for a technique and maximize its aesthetic effects.

A study on Cognitive faculties about Visual Information on Web Interface - With Emphasis on an Experiment with Visual Perception Measurement by Different Age Groups - (웹 인터페이스에서 시각정보의 인지특성에 관한 연구 - 연령계층별 시지각 계측 실험을 중심으로 -)

  • 고광필;류시천
    • Archives of design research
    • /
    • v.15 no.4
    • /
    • pp.243-252
    • /
    • 2002
  • The enlarge the range of internet users require user centered design method what understanding of cognitive faculties about users by different age groups. This study aims at analyzing cognitive faculties about visual information on web interface by different age groups, presenting visual perception cognitive process model as an evaluation model and proposing an effective web interface design guideline, On the basis of analyzing cognitive faculties verified what each detail property of visual perception cognitive process model as form, color, space, movement and physiological, physical cognitive faculties had have individual cognitive faculties. As the result visual perception cognitive process model suggested in this study can be used as an evaluation model of web interface and users' cognitive faculties analyzed in visual perception measurement by different age groups can be applied as a web interface design guideline. In addition, this study has a meaning in that it makes a chance to extend a web designer's roles and establish a direction of future research by usability of different age groups.

  • PDF

A Study on Spatial Perceptions and Behaviors through the Perception Phenomenon of the User - The Relationship between Spatial Perception and User Behavior - (사용자의 지각 현상을 통한 공간인지 및 공간행위에 대한 연구 - 공간인지와 사용자 행태와의 관계 -)

  • Kim, Ga-Young
    • Korean Institute of Interior Design Journal
    • /
    • v.22 no.5
    • /
    • pp.143-151
    • /
    • 2013
  • As we recognize the space, humans will experience a process to synthesize elements of cognitive various methods, come to understand the environment. It is intended that on humans to recognize the space, it is intended to act directly under study how to recognize. Humans can know that the determining action based on the values and physical condition, based on the space in which they have been recognized, there are differences in the behavior of the human as a result. Social and arrangement of components - physical region that is cultural difficulties constitute experience specific areas therein. Space for human activities and human, can know that it is not a memory of human behavior, to have a closer relationship with human perception. That is, the description will be aware of the space via the perceptual phenomenon of man due to physical elements performed in the space, what acts about what happens. Through an understanding of the potential for this, and emotion space production consisting only of physical visual element future, and use act of the area to be expressed from his recognition, through the expansion of the perceptual elements, diverse experience richer and more it is a case where deemed necessary access space configuration capable of a broad depth study of this portion is happening, in order to constitute a space, a new interpretation for human behavior is progressing.

A Study on Emotions in the Street Space through Visual Sequence - Focusing on Comparision of Traditional Streets and Modern Streets - (시각적 연속성을 통한 가로공간에서의 감성 연구 - 전통가로와 근대가로의 비교를 중심으로 -)

  • Lee, Jeong-Moon;Oh, Young-Keun
    • Korean Institute of Interior Design Journal
    • /
    • v.21 no.5
    • /
    • pp.181-188
    • /
    • 2012
  • Body movements of humans have emotions and these movements have meanings of 'Living Spirits' and 'Emotions'. Also emotions of humans indicate all body movements which are made within the environment. This study aims at providing new potentials to emotional design research methods not only by understanding the characteristics of visual perception according to body movements and but by investigating correlations between sequence which arise by the visual perception and emotions through experiments. As for the scope and method of this study, the emotional space designs were analyzed through the emotional theory study, SD method was used to evaluate emotions and the movements in the modern village and traditional village with similar elements were compared and analyzed for the empirical study. As a result, first it was confirmed waling hours in the traditional village took more than the modern village and it is thought movements of humans are affected by the visual environments. Second, it was confirmed values of the emotional evaluation were higher in the traditional village than the modern village. Third, according to a result of the correlation analysis between space sequence and emotions, it was closed with negative emotions such as 'Closed', and 'Complicated' from positive emotional words such as 'Natural'. 'Open', 'Curious', etc. as spaces are experienced more through movements in the modern village. On the contrary, the emotional intensity of the positive words such as 'In Harmony', 'Beautiful' and 'Warn' through movements in the traditional village increased as spaces were experienced more. As a result of this study, it was confirmed the time, space and emotions have correlations each other.

  • PDF

Near-body Interaction Enhancement with Distance Perception Matching in Immersive Virtual Environment

  • Yang, Ungyeon;Kim, Nam-Gyu
    • Journal of Multimedia Information System
    • /
    • v.8 no.2
    • /
    • pp.111-120
    • /
    • 2021
  • As recent virtual reality technologies provide a more natural three-dimensional interactive environment, users naturally learn to explore space and interact with synthetic objects. The virtual reality researcher develops a technique that realizes realistic sensory feedback to get appropriate feedback to sense input behavior. Although much recent virtual reality research works extensively consider the human factor, it is not easy to adapt to all new virtual environment contents. Among many human factors, distance perception has been treated as very important in virtual environment interaction accuracy. We study the experiential virtual environment with the feature of the virtual object connected with the real object. We divide the three-dimensional interaction, in which distance perception and behavior have a significant influence, into two types (whole-body movement and direct manipulation) and analyze the real and virtual visual distance perception heterogeneity phenomenon. Also, we propose a statistical correction method that can reduce a near-body movement and manipulation error when changing the interaction location and report the experiment results proving its effectiveness.

A Study on the set-up of Time Range for Typology of Space Observation Characters (공간주시특성의 유형화를 위한 시간범위설정에 관한 연구)

  • Kim, Jong-Ha;Jung, Jae-Young
    • Korean Institute of Interior Design Journal
    • /
    • v.21 no.4
    • /
    • pp.87-95
    • /
    • 2012
  • This study is for the analysis to which element of space the users observing the lobby at a public space pay more attention for their visual perception. It is focused on the typology process of observation characters. The subjects, in the observation process, came to be interested in the circumstantial clues for space perception and the detailed characters drawing their interest. I could analyze the observation characters of the subjects observing the space by the comprehension and typology of their observation characters. First, from the viewpoint of successive 9 times of observations, each subject observed for 0.32 second to get the visual perception in the applied space, but spent another 0.39 second for the exploration of another observation object or the space roaming. The observation character of the subjects at the lobby of the public space selected for this experiment was that they spent more time on space exploration than on concentration on a point in the space. Second, I analyzed the typology process through the time range. Since the subjects' frequency varied depending on the way to set up the time range, the necessity was proposed that the time range for the analysis of observation characters should be set up more objectively. Third, in case of analyzing the observation characters by 10-second-unit time range, the concentration in the beginning and the middle was 25%, and that in the beginning and the final 41.7%, which showed that 75% of the subjects concentrated in the beginning of the observation time when the concentration in the beginning is added to it. Fourth, the type 3 categorized as "concentration in the beginning and the middle" is the group 47.1 percent of the subjects belong to, and each subject concentrated 1.1 times in the beginning and 2.1 times in the final, which showed that the concentration in the final was 1.75 times as high as that in the beginning.

  • PDF

$CIEL^{*}a^{*}b^{*}$-CMY nonlinear color transformation based on equi-visual perception color sampling (등시지각 색 샘플링에 기반한 $CIEL^{*}a^{*}b^{*}$-CMY로의 비선형 색변환)

  • 류승민;오현수;이철희;유미옥;최환언;안석출
    • Journal of the Korean Graphic Arts Communication Society
    • /
    • v.18 no.1
    • /
    • pp.103-112
    • /
    • 2000
  • The color space transformation to link device-dependent color spaces and device-independent color spaces is essential for device characterization and cross-media color reproduction. There are various color conversion methods such as regression, 3D interpolation with LUT(look-up table), and neural network. In the color transformation with these methods, the conversion accuracy is essentially based on the sample data to be exploited for device characterization. In conventional method, color samples are uniformly selected in device-dependent space such as CMY and RGB. However, distribution of these color samples is very non-uniform in device-independent color space such as CIEL*a*b*. Accordingly, the conversion error in device-independent color space is irregular according to the distribution of the samples. In this paper, a color sampling method based on equi-visual perception is proposed to obtain approximate uniform color samples in CIEL*a*b* space. In order to evaluate transformation accuracy of proposed method, color space transformations are simulated using regression, 3D interpolation with LUT and neural network techniques, respectively.

  • PDF

The Concept and Analysis of Redundant Information in Space Perception - Focused on the Works of NOX - (공간지각에 있어 잉여정보의 의미와 분석 - NOX의 공간을 중심으로-)

  • Kim, Joo-Mi
    • Korean Institute of Interior Design Journal
    • /
    • v.15 no.6 s.59
    • /
    • pp.77-88
    • /
    • 2006
  • According to critics and architects, non-linear structure is not only an organic form of space, but also a form of space detached from modem style. Accordingly, non-linear structure can be accepted as an alternative to what has remained unsolved by deconstructionist. However, they are criticized for not clarifying the interdependent relationship between non-linearity of space and cognitive structure of human being. They ended up remaining the hypothesis just an intuitive and abstract one. This research began on the basis that their hypothesis is hard to be objectified, and it needs further inquiry. The purpose of this thesis is to explore how the redundant factors constitute non-linear structures of digital media centered space design. Geometric compositions of space structure were analyzed to define what types of redundant factors are contrived in the process of visual information. This study about the visual form, researching the Information Theory, and then offer a quantitative analysis that makes those more objective. Space structure and geometric composition were analyzed to define what types of redundancy are contrived in the process of visual information. In particular, I put higher theoretical emphasis on what characteristics are ensued in the process of structuring spaces than any other subjects. Followings are the conclusion of analysis. First, as a result of examining, we can assume that NOX' space structure is not a chaotic form, but has an operating the form of its own. Second, in case of curvilinear, the structure was found redundancy on mid deviation ratio and discontinuous circular fabric. Although most of their structures appeared complex with a higher coherent constant, they were found to be stable factors because of the low deviation ratio between systems. The amount of surplus information was stable structure as well.