• Title/Summary/Keyword: Visual Scene

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Landscape Information Visualization of Landscape Potential Index in Hilly Openspace Conservation of Urban Fringe Area (도시주변 녹지경관의 보전.관리에 있어 경관잠재력 지표의 경관정보화와 가시화 연구)

  • Cho, Tong-Buhm
    • Journal of Korean Society of Rural Planning
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    • v.7 no.1 s.13
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    • pp.37-48
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    • 2001
  • The purpose of this study is to suggest the landscape potential index for visualizing landscape information in the conservation of hilly landscape in urban fringe. For the visual and quantitative approach to topological landscape assessment, numerical entity data of DEM(digital elevation model) were processed with CAD-based utilities that we developed and were mainly focused on analysis of visibility and visual sensitivity. Some results, with reference in assessing greenbelt area of Eodeung Mt. in Gwangju, proved to be considerable in the landscape assessment of suburban hilly landscapes. 1) Since the viewpoints and viewpoint fields were critical to landscape structure, randomized 194 points(spatially 500m interval) were applied to assessing the generalized visual sensitivity, we called. Because there were similar patterns of distribution comparing to those by 56 points and 18 Points given appropriately, it could be more efficient by a few viewpoints which located widely. 2) Regressional function was derived to represent the relationships between probabilities of visibility frequency and the topological factors(topological dominance, landform complexity and relational aspect) of target field. 3) Visibility scores of each viewpoint were be calculated by summing the visual sensitivity indices within a scene. The scores to the upper part including ridge line have been more representative to overall distributions of visual sensitivities. Also, with sum of deviations of sensitivity indices from each single point's specific index to the weighting values of view points could be estimated rotationally. 4) The deviational distributions of visual sensitivity classes in the topological unit of target field were proved to represent the visual vulnerability of the landform. 5) Landscape potential indices combined with the visual sensitivity and the DGN(degree of green naturality) were proposed as visualized landscape information distributed by topological unit.

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Development of a CAD Based Tool for the Analysis of Landscape Visibility and Sensitivity (수치지형 해석에 의한 가시성 및 시인성의 경관정보화 연구 - CAD 기반의 분석 도구 개발을 중심으로 -)

  • 조동범
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.3
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    • pp.78-78
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    • 1998
  • The purpose of this research is to develop a CAD-based program for data analysis of digital elevation model(DEM) on the aspect of landscape assessment. When handling DEM data as a visual simulation of topographic landscape, it is basic interest to analyze visible area and visualize visual sensitivity distributions. In reference with landscape assessment, more intuitive and interactive visualizing tools are needed, specially in area of visual approach. For adaptability to landscape assessment, algorithmic approaches to visibility analysis and concepts for visual sensitivity calculation in this study were based on processing techniques of entity data control functions used in AutoCAD drawing database. Also, for the purpose of quantitative analysis, grid-type 3DFACE entities were adopted as mesh unit of DEM structure. Developed programs are composed of main part named VSI written in AutoLISP and two of interface modules written in dialog control language(DCL0 for user-oriented interactive usage. Definitions of camera points(view points) and target points(or observed area) are available alternatively in combined methods of representing scenic landscape, scenery, and sequential landscape. In the case of scene landscape(single camera to fixed target point), only visibility analysis in available. And total visibility, frequency of cumulative visibility, and visual sensitivity analysis are available in other cases. Visual sensitivity was thought as view angle(3 dimensional observed visual area) and the strengths were classified in user defined level referring to statistical characteristics of distribution. Visibility analysis routine of the VSI was proved to be more effective in the accuracy and time comparing with similar modules of existing AutoCAD third utility.

Development of Panel Part in Flight Simulator based on PC (PC 기반의 항공기 시뮬레이터 패널부분 개발)

  • 이준우;채상원;이칠기
    • Journal of the Korea Society for Simulation
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    • v.10 no.4
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    • pp.31-40
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    • 2001
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. This paper describes visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. Flight simulator in it implements airplane panel parts in order to make simple modeling, And it uses rendering technology to implement vision parts of panel. It uses double buffering In make it faster and more efficient..

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3D Flight Simulator for Education of Flying Tactics (교육 훈련용 3차원 항공기 시뮬레이터의 구현)

  • 최성윤;채상원;한영신;이칠기
    • Journal of the Korea Society for Simulation
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    • v.12 no.3
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    • pp.1-11
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    • 2003
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. The paper describes 3D flight visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. And it uses rendering technology to implement vision parts of flying object.

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3D Flight Simulator for Education of Flying Tactics (교육 훈련용 3차원 항공기 시뮬레이터의 구현)

  • 최성윤;채상원;한영신;이칠기
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.06a
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    • pp.37-42
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    • 2003
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. The paper describes 3D flight visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. And it uses rendering technology to implement vision parts of flying object.

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A Model on the Determinants of Visual Preference at Golf courses (경관의 선호도 결정인자 모형 -골프장을 배경으로-)

  • 서주환;이철민;맹상빈
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.1
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    • pp.1-10
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    • 2001
  • The purpose of this thesis is to classify landscape-type of golf course, and t provide a better understanding of landscape of existing golf courses, seek a developed method for landscape, and other useful knowledge. In order to classify landscape type of the golf course, and analyze the preference for the determinants, we have selected 4 golf courses in Yongin, Kyonggi Province. The analysis in this study shows that a variable, 'familiarity' is the most potent influence of visual preference, (Sig 0.01), and it can be divided into five classes of landscape-type in golf course. More specifically, we conducted the analysis of the image of views and visual preference to bring out major factors which could decide visual preference in golf courses. The results between visual preference and physical variable are as follows; 1. It implies that a factor for a image of the view in golf course is analyzed by 4 districts from factor 1 to factor 4. An ability explaining those factors in the whole of variable quantity is 51.742%, implying factors for the image of the scene in golf courses are appeared as familiarity, changeableness, spaciousness, and naturalness. Among those factors, since familiarity(C.V.; 26.783%) and changeableness(C.V.; 112.200%) took high rank, this represents the fact that familiarity or changeableness highly affects the forming of image. 2. Defending on degree of image ability in golf course, we could classify as five types such as Type I, Type II, Type II, Type IV, and Type V. 3. As a result of calculating type of factor score, Type I had the lowest ranking in naturalness, and rather lower than others such as organization and spaciousness. The II is a top-ranked one in familiarity and naturalness, while it has the lowest ranking in spaciousness. Type III has the highest ranking in organization and preference. Type IV is the lowest-ranked one in familiarity and preference. Type IV is the lowest-ranked one is familiarity and preference. Type V has the highest ranking in spaciousness, but the lowest ranking in organization. 4. As a result of preference, Type III, Type II, Type V, Type I, and Type IV come out in order. That water-seen place type charges the highest rank shows the importance of changeable materials. 5. These factors-familiarity, organization, spaciousness and naturalness- are the major materials of the scene of view in golf courses. The possibility of how to use those for designing and making enhanced golf courses should be reinvestigated through these factors. Especially, it is acknowledged that the duction of changeableness, which is not mentioned in the study of informational approach, is much stimulating for the designing use. A further research on this theme should be made in the future, not limiting to the golf courses in Yongin.

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Class-Agnostic 3D Mask Proposal and 2D-3D Visual Feature Ensemble for Efficient Open-Vocabulary 3D Instance Segmentation (효율적인 개방형 어휘 3차원 개체 분할을 위한 클래스-독립적인 3차원 마스크 제안과 2차원-3차원 시각적 특징 앙상블)

  • Sungho Song;Kyungmin Park;Incheol Kim
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.7
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    • pp.335-347
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    • 2024
  • Open-vocabulary 3D point cloud instance segmentation (OV-3DIS) is a challenging visual task to segment a 3D scene point cloud into object instances of both base and novel classes. In this paper, we propose a novel model Open3DME for OV-3DIS to address important design issues and overcome limitations of the existing approaches. First, in order to improve the quality of class-agnostic 3D masks, our model makes use of T3DIS, an advanced Transformer-based 3D point cloud instance segmentation model, as mask proposal module. Second, in order to obtain semantically text-aligned visual features of each point cloud segment, our model extracts both 2D and 3D features from the point cloud and the corresponding multi-view RGB images by using pretrained CLIP and OpenSeg encoders respectively. Last, to effectively make use of both 2D and 3D visual features of each point cloud segment during label assignment, our model adopts a unique feature ensemble method. To validate our model, we conducted both quantitative and qualitative experiments on ScanNet-V2 benchmark dataset, demonstrating significant performance gains.

Target identification for visual tracking

  • Lee, Joon-Woong;Yun, Joo-Seop;Kweon, In-So
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10a
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    • pp.145-148
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    • 1996
  • In moving object tracking based on the visual sensory feedback, a prerequisite is to determine which feature or which object is to be tracked and then the feature or the object identification precedes the tracking. In this paper, we focus on the object identification not image feature identification. The target identification is realized by finding out corresponding line segments to the hypothesized model segments of the target. The key idea is the combination of the Mahalanobis distance with the geometrica relationship between model segments and extracted line segments. We demonstrate the robustness and feasibility of the proposed target identification algorithm by a moving vehicle identification and tracking in the video traffic surveillance system over images of a road scene.

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Matching Algorithm for PCB Inspection Using Vision System (Vision System을 이용한 PCB 검사 매칭 알고리즘)

  • An, Eung-Seop;Jang, Il-Young;Lee, Jae-Kang;Kim, Il-Hwan
    • Journal of Industrial Technology
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    • v.21 no.B
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    • pp.67-74
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    • 2001
  • According as the patterns of PCB (Printed Circuit Board) become denser and complicated, quality and accuracy of PCB influence the performance of final product. It's attempted to obtain trust of 100% about all of parts. Because human inspection in mass-production manufacturing facilities are both time-consuming and very expensive, the automation of visual inspection has been attempted for many years. Thus, automatic visual inspection of PCB is required. In this paper, we used an algorithm which compares the reference PCB patterns and the input PCB patterns are separated an object and a scene by filtering and edge detection. And than compare two image using pattern matching algorithm. We suggest an defect inspection algorithm in PCB pattern, to be satisfied low cost, high speed, high performance and flexibility on the basis of $640{\times}480$ binary pattern.

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A Method of Patch Merging for Atlas Construction in 3DoF+ Video Coding

  • Im, Sung-Gyune;Kim, Hyun-Ho;Lee, Gwangsoon;Kim, Jae-Gon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.11a
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    • pp.259-260
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    • 2019
  • MPEG-I Visual group is actively working on enhancing immersive experiences with up to six degree of freedom (6DoF). In virtual space of 3DoF+, which is defined as an extension of 360 video with limited changes of the view position in a sitting position, looking at the scene from another viewpoint (another position in space) requires rendering additional viewpoints using multiple videos taken at the different locations at the same time. In the MPEG-I Visual workgroup, methods of efficient coding and transmission of 3DoF+ video are being studied, and they released Test Model for Immersive Media (TMIV) recently. This paper presents the enhanced clustering method which can pack the patches into atlas efficiently in TMIV. The experimental results show that the proposed method achieves significant BD-rate reduction in terms of various end-to-end evaluation methods.

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