• 제목/요약/키워드: Visual Processing

검색결과 1,651건 처리시간 0.025초

아동의 전자게임 활동이 시각적 병행처리에 미치는 영향 (The Effects of Playing Video Games on Children's Visual Parallel Processing)

  • 김숙현;최경숙
    • 아동학회지
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    • 제20권3호
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    • pp.231-244
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    • 1999
  • This study examined the effects of short and long term playing of video gamer on children's visual parallel processing. All of the 64 fourth grade subjects were above average in IQ. They were classified into high and low video game users. Instruments were a visual parallel processing task consisting of imagery integration items, computers, and the arcade video game, Pac-Man. Subjects were pre-tested with a visual parallel processing task. After one week, the experimental group played video games for 15 minutes, but the control group didn't play. Immediately following this, all children were post-tested by the same task used on the pretest. The data was analyzed by ANCOVA and repeated measures ANOVA. The results showed that relaying short-term video games improved visual parallel processing and that long term experience with video games also affected visual parallel processing. there were no differences between high and low users in visual parallel processing after playing short term video games.

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생체 기반 시각정보처리 동작인식 모델링 (A Bio-Inspired Modeling of Visual Information Processing for Action Recognition)

  • 김진옥
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제3권8호
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    • pp.299-308
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    • 2014
  • 신체 동작, 얼굴 표정과 같이 아주 복잡한 생체 패턴을 인식하고 분류하는 인간의 능력을 모방한 정보처리 컴퓨팅 관련 연구가 최근 다수 등장하고 있다. 특히 컴퓨터비전 분야에서는 인간의 뛰어난 인지 능력 중 상황정보 없이 시각시퀀스에서 동작을 분류하는 기능을 통해 시공간적 패턴 코딩과 빠른 인식 방법을 이해하고자 한다. 본 연구는 비디오 시퀀스상의 동작인식에 생물학적 시각인지과정의 영향을 받은 생체 기반 컴퓨터비전 모델을 제시하였다. 제안 모델은 이미지 시퀀스에서 동작을 검출하고 시각 패턴을 판별하는 데 생체 시각처리과정의 신경망 구조 단계를 반영하였다. 실험을 통해 생체 기반 동작인식 모델이 인간 시각인지 처리의 여러 가지 속성을 고려했을 뿐 아니라 기존 동작인식시스템에 비해 시간 정합성이 뛰어나며 시간 변화에 강건한 분류 능력을 보임을 알 수 있다. 제안 모델은 지능형 로봇 에이전트와 같은 생체 기반 시각정보처리 시스템 구축에 기여할 수 있다.

화상처리에 의한 XLPE의 트리열화관측 (Tree aging observation of XLPE by image processing)

  • 임장섭;김태성;길촌승
    • E2M - 전기 전자와 첨단 소재
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    • 제8권5호
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    • pp.551-557
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    • 1995
  • For the observation of treeing, a visual measurement with an optical microscope has been used to explain breakdown mechanism in high-voltage systems. The conventional directed visual method of tree aging observation is difficult to measure in short time processing, and it is impossible to analyze on tree degradation area, progressed direction, tree pattern, etc. By using an image processing technique, the tree features which appear immediately after the tree initiation as well as changes in the configuration of the tree can be easily measured and observed than using the conventional visual methods. In this paper, we have developed a tree observating system by using image processing for tree growth, degradation area and other treeing progress. As an experimental result, it can be concluded that the image processing method is a more effective alternative than directed visual observation method. As a matter of fact, it is possible to record the image of tree propagation immediately after its first appearance and explain the characteristics of tree growth froth the computer processing image.

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고령 운전자의 시각 정보처리 능력이 교차로 운전수행에 미치는 영향 (Effects of Visual Information Processing Skills on Intersection's Driving Performance of Elderly Drivers)

  • 민윤기;김현우;임동훈;민병찬;김보성
    • 산업경영시스템학회지
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    • 제32권4호
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    • pp.107-112
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    • 2009
  • The purpose of this study was to examine elderly drivers' driving performances at the intersections, suggested by Bao and Boyle(2009), according to visual information processing skills. Visual information processing skills of elderly drivers were measured by using the visual working memory task, developed by Min et al.(2006). Seven elderly drivers were divided into two groups(good/poor) depending on the level of visual information processing skills and eleven younger drivers were a contrast group. This study examined the differences of driving performance(i.e., intersection passing times, approach velocities, speed variation and handling variations) among three groups. The results showed that elderly drivers having the poor visual information processing skills passed more slowly through the intersection than the contrast group, and passing times between elderly drivers having the good visual information processing skills and the contrast group was not significantly different. It is suggested that elderly drivers having the poor visual information processing skills use more times when they pass through the intersection, because they don't process a lot of hazardous and latent hazardous factors quickly.

Adaptive Processing for Feature Extraction: Application of Two-Dimensional Gabor Function

  • Lee, Dong-Cheon
    • 대한원격탐사학회지
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    • 제17권4호
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    • pp.319-334
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    • 2001
  • Extracting primitives from imagery plays an important task in visual information processing since the primitives provide useful information about characteristics of the objects and patterns. The human visual system utilizes features without difficulty for image interpretation, scene analysis and object recognition. However, to extract and to analyze feature are difficult processing. The ultimate goal of digital image processing is to extract information and reconstruct objects automatically. The objective of this study is to develop robust method to achieve the goal of the image processing. In this study, an adaptive strategy was developed by implementing Gabor filters in order to extract feature information and to segment images. The Gabor filters are conceived as hypothetical structures of the retinal receptive fields in human vision system. Therefore, to develop a method which resembles the performance of human visual perception is possible using the Gabor filters. A method to compute appropriate parameters of the Gabor filters without human visual inspection is proposed. The entire framework is based on the theory of human visual perception. Digital images were used to evaluate the performance of the proposed strategy. The results show that the proposed adaptive approach improves performance of the Gabor filters for feature extraction and segmentation.

로봇의 시각시스템을 위한 물체의 거리 및 크기측정 알고리즘 개발 (Development of a Robot's Visual System for Measuring Distance and Width of Object Algorism)

  • 김회인;김갑순
    • 제어로봇시스템학회논문지
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    • 제17권2호
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    • pp.88-92
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    • 2011
  • This paper looks at the development of the visual system of robots, and the development of image processing algorism to measure the size of an object and the distance from robot to an object for the visual system. Robots usually get the visual systems with a camera for measuring the size of an object and the distance to an object. The visual systems are accurately impossible the size and distance in case of that the locations of the systems is changed and the objects are not on the ground. Thus, in this paper, we developed robot's visual system to measure the size of an object and the distance to an object using two cameras and two-degree robot mechanism. And, we developed the image processing algorism to measure the size of an object and the distance from robot to an object for the visual system, and finally, carried out the characteristics test of the developed visual system. As a result, it is thought that the developed system could accurately measure the size of an object and the distance to an object.

온라인 사이트 상품 배치에 따른 시각정보처리가 소비자 주의에 미치는 영향 (The Effect of Visual Information Processing of Online Product Display on Consumers' Attention)

  • 이주현;이동일
    • 한국프랜차이즈경영연구
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    • 제6권2호
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    • pp.17-30
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    • 2015
  • Companies display the product information to the consumers in their online presences. As importance of online marketing activities are growing, most of the franchisers also uses the product images on their online sites to provide the vivid visual information of their merchandises. But the previous researches do not provide the rigorous understanding on the nature of how the consumers process the visual information. In this study, we explore the theoretical backgrounds of the visual information processing and set up the research proposition on the orders and directions of the online visitors' attentions. The visit data from experimental online shop for 81 days was analysed with repeated measure ANOVA. We found that the nature of visual information processing in the online environment is different from that of the ordinary text process. At the end of this study, implication and the limitations of the research were discussed.

시각적 프로토콜 분석법을 이용한 건축디자인의 시각정보처리 과정 및 행위 특성 분석 (The Visual Information Processing and the Characteristics of Behaviour of the Architectural design Process Using Visual Protocol Analysis)

  • 김용일
    • 한국실내디자인학회논문집
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    • 제19호
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    • pp.53-58
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    • 1999
  • The goal of this paper is to understand the visual information process and the characteristics of behaviour of the architectural design process using visual protocol analysis through the actual experiment by the architect. The visual protocol analysis is developed on the basis of the theories of the visual information processing model and visual mental image, which can explain visual representation in architectural design process. A protocol study is reported in which the experimental data by architect is analyzed through the protocol analysis method. The whole design process is divided into the stage of 9 tasks which are classified into 18 visual representatiov. The results about visual cognition in cognitive science are reviewed and summarized, and these findings will help understand the architectural design nature.

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An Analysis of Collaborative Visualization Processing of Text Information for Developing e-Learning Contents

  • SUNG, Eunmo
    • Educational Technology International
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    • 제10권1호
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    • pp.25-40
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    • 2009
  • The purpose of this study was to explore procedures and modalities on collaborative visualization processing of text information for developing e-Learning contents. In order to investigate, two research questions were explored: 1) what are procedures on collaborative visualization processing of text information, 2) what kinds of patterns and modalities can be found in each procedure of collaborative visualization of text information. This research method was employed a qualitative research approaches by means of grounded theory. As a result of this research, collaborative visualization processing of text information were emerged six steps: identifying text, analyzing text, exploring visual clues, creating visuals, discussing visuals, elaborating visuals, and creating visuals. Collaborative visualization processing of text information came out the characteristic of systemic and systematic system like spiral sequencing. Also, another result of this study, modalities in collaborative visualization processing of text information was divided two dimensions: individual processing by internal representation, social processing by external representation. This case study suggested that collaborative visualization strategy has full possibility of providing ideal methods for sharing cognitive system or thinking system as using human visual intelligence.

전자오락경험과 아동의 자기통제력 및 시각정보처리능력 (Video Game Experience and Children's Abilities of Self-Control and Visual Information Processing)

  • 이순형;이소은
    • 아동학회지
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    • 제18권2호
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    • pp.105-120
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    • 1997
  • The purpose of this study was to investigate children's abilities of self-control and visual information processing based on their experience with video games. Participants, divided by prior exposure to video games, were 44 seven-year-old and 48 eleven-year-old boys. The impulsive tendency of children was measured through the MFFT and The delayed satisfaction test. Visual information processing ability was assessed through perceptual speed, mental rotation, and spatial visualization tasks. No differences were found between more-and less-video-game-experienced boys. Significant differences, however, were found in visual information processing abilities. More experienced boys performed better in mental rotation and spatial visualization tasks than less experienced boys.

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