• Title/Summary/Keyword: Visual Play

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Pattern Matching for Automatic Defects Detection of the Light Guide Panel (도광판의 자동 결함 검출을 위한 패턴 매칭)

  • Cho, Sang-Hee;Park, Young-Deok;Oh, Choon-Suk;Ryu, Young-Kee
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.580-582
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    • 2004
  • As the demand of large and high-resolution display panels is increased, the black light units (BLU) of the display devices play an important roles. In this study we'll deal with various defects of BLUs. Patterns of defects can be classified by the scratches, the non-uniform misprinting for the diffused reflection, the surface stains, spots and etc. Due to these distorted patterns the high-resolution and high-precision could be impeded. We'll propose the visual inspection system to detect various defects by pattern-matching.

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A Case Study on Activating of High School Student's Metacognitive Abilities in Mathematical Problem Solving Process using Visual Basic (비주얼 베이식을 이용한 수학 문제해결 과정에서 고등학생의 메타인지적 능력 활성화)

  • 이봉주;김원경
    • The Mathematical Education
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    • v.42 no.5
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    • pp.623-636
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    • 2003
  • Metacognition is defined to be 'thinking about thinking' and 'knowing what we know and what we don't know'. It was verified that the metacognitive abilities of high school students can be improved via instruction. The purpose of this article is to investigate a new method for activating the metacognitive abilities that play a key role in the Mathematical Problem Solving Process(MPSP). Hyunsung participated in the MPSP using Visual Basic Programming. He actively participated in the MPSP. There are sufficient evidences about activating the metacognitive abilities via the activity processes and interviews. In solving mathematical problems, he had basic metacognitive abilities in the stage of understanding mathematical problems; through the experiments, he further developed his metacognitive abilities and successfully transferred them to general mathematical problem solving.

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Soft-$\alpha$ Filter Technology for image enhancement of MPEG-2 Video (MPEG-2 비디오의 화질 향상을 위한 소프트-$\alpha$ 필터 기법)

  • 심비연;박영배
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.109-111
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    • 2002
  • Visual organs play an important role in human information recognition processes. If they are expressed in a way of digital information, it makes much bigger amount of visual information among any other information. For that reason, MPEG-2 has been taken use of to represent information compressing technology in multi-media. Although the imported data would basically contain noises, when original video images are encoded into MPET-2. Accordingly, we propose soft- $\alpha$ filter to improve image quality of digital image received from the actual image and to reduce noises from them. We also propose a method combining vertical/horizontal filter and soft- $\alpha$ filter on MPEG-2 video image. We can get two kinds of effects from the advantages of this kind of combination. Firstly, it will reduce processing time ducting horizontal and vetical filtering process. It will cover time for soft- $\alpha$ filter. Secondly, it will simplify the colors in horizontal and vertical filter. Therefore we can get clearer quality without noises from soft- $\alpha$ filter.

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A STUDY ON CAI AUDIO SYSTEM CONTROL BY PERSONAL COMPUTER (CAI 음성 관리매체의 퍼스날 컴퓨터 제어에 관한 연구)

  • Kho, Dae-Ghon;Park, Sang-Hee
    • Proceedings of the KIEE Conference
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    • 1989.07a
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    • pp.486-490
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    • 1989
  • In this paper, a program controlling an auto-audio media - cassette deck - by a 16 bit personal computer is studied in order to execute audio and visual learning in CAI. The results of this study are as follows. 1. Audio and visual learning is executed efficiently in CAI. 2. Access rate of voice information to text/image information is about 98% and 60% in "play" and "fast forward" respectively. 3. In "fast forward", quality of a cassette tape affects voice information access rate in propotion to motor driving speed. 4. Synchronizing signal may be mistaken by defects of tape itself.

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Sensor Based Bridge Monitoring System (센서기반 교량 유지관리 시스템)

  • 장정환;김완종;안호현;이세호;정태영
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2003.11a
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    • pp.602-607
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    • 2003
  • Sensors based bridge monitoring system (SBBMS) is designed to perform real-time monitoring and to store the performance history of in-service bridges. In general, visual inspections play a major role in maintenance of in-service bridges; however, they are not adequate to document the behavior of a bridge. Therefore, visual inspections and sensor based monitoring systems complement each other. Sensor based bridge monitoring systems consist of hardware and software systems. The hardware system contains the sensors and data-loggers to measure the behavior of a structure, the communicational equipment to transmit the measured data from the site to the monitoring center, and the computers to arrange and analyze the data. The software system controls data-loggers, arranges and analyzes the measured data, makes real-time display, stores the performance history.

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Framework analysis of Speed-running : Towards a Comparison Between the Normal Gameplayer and Speed Runners (스피드 러닝 프레임워크 분석 : 일반 게임플레이어와 스피드 러너 간의 비교를 중심으로)

  • Thiago, Araujo Silva;Song, Seung-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.337-339
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    • 2020
  • Speed-run is a gameplay style in what the player tries to finish the game as quickly as possible. The purpose of this study is to observe and analyze the difference between a normal player and a speed runner in a speed run to better understand their interaction with the game and to extrapolate the applications of the analyzed frameworks to scenarios that extent normal gameplay. For this purpose, MDA (Mechanic, Dynamic, Aesthetics) and DPE (Experience, Design, Play) were used. As a result, the average player was found to focus on aesthetics or affects while the speed runner focused on mechanics and gameplay.

Methods of Making Samples for a Visual Experiment with Feature Lines of Outer Automotive Panels (자동차 외판 특징선의 시각적 분석을 위한 시편 제작방법)

  • Han, Juho;Chung, Yunchan
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.4
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    • pp.455-462
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    • 2015
  • A feature line is a visually noticeable creased line on outer automotive panels. Feature lines play an important role in creating a good impression of a car. Even though the manufacturing quality of feature lines is important, it is difficult to achieve the designed shape owing to the springback of sheet metal. The current study presents five methods of making samples that will be used in a visual experiment to discover a quality control quantitative manufacturing allowance for feature lines. Measurement and inspection methods for the samples are also presented. The results show that plunge machining is the most accurate way to make the desired shape, and that wrapping the machined surface with sheet film is an appropriate way to emulate the roughness and visual texture of the painted outer panels of a car.

A Study on the Generation Method of Visual-Auditory Feedback for BCI Rhythm Game (BCI 리듬게임을 위한 시청각 피드백 생성에 관한 연구)

  • Kim, Cheol-Min;Kang, Gyeong-Heon;Kim, Eun-Seok
    • Journal of Korea Game Society
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    • v.13 no.6
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    • pp.15-26
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    • 2013
  • In recent years, studies in BCI game with popular BCI devices are progressing actively by the development of BCI(Brain Computer Interface) techniques. Most of BCI games have developed as experimental contents for researching. On the game control paradigm, it is insufficient to conduct a study about induced methods of proper barinwave to control the BCI game. In this study, we suggest a rhythm game using BCI which has a new play element that visualizes the rhythm of music and represents the notes of music in sound and a generation method of visual-auditory feedback through the synchronization of the tempo of music with brainwave. Experimental Results make certain that our suggestion is possible for the improvement of game score through the induction of brainwave that is necessary to control the game.

A Survey of Shape Descriptors in Computer Vision (컴퓨터비전에서 사용되는 모양표시자의 현황)

  • 유헌우;장동식
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.2
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    • pp.131-139
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    • 2003
  • Shape descriptors play an important role in systems for object recognition, retrieval, registration, and analysis. Seven well-known descriptors including MPEG-7 visual descriptors arebriefly reviewed and a new robust pattern recognition descriptor is proposed. Performance comparison among descriptors are presented. Experiments show that the newly proposed descriptor yields better performance results than Fourier, invariant moment, and edge histogram descriptors.

Multimedia TIAV System

  • Beknazarova, Saida Safibullayevna
    • Journal of Multimedia Information System
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    • v.2 no.4
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    • pp.295-302
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    • 2015
  • This article discusses the features and trends of development of the process of implementation of multimedia systems in various fields, research substantiate the basic concepts of multimedia systems, information flow, describes the classification and characterization of information flows and systems. Described container TIAV, which is designed with all the modern features and is aimed at future trends in the field of play.