• Title/Summary/Keyword: Visual Modeling

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Use Case Identification Method based on Goal oriented Requirements Engineering(GoRE) (Goal 지향 요구공학 기반의 유스케이스 식별 방법)

  • Park, Bokyung;Kim, R. Youngchul
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.7
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    • pp.255-262
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    • 2014
  • Our previous research[1] suggested object extraction and modeling method based on Fillmore's case grammar. This approach had not considered of use case extraction and method. To solve this problem, we adopt Fillmore's semantic method as linguistic approach into requirement engineering, which refine fillmore's case grammar for extracting and modeling use cases from customer requirements. This Refined mechanism includes the definition of a structured procedure and the representation of visual notations for 'case' modeling. This paper also proposes the use case decision matrix to identify use case size from extracted use cases based on goal oriented requirement engineering(GoRE), which related with the complexity of use case, and also prioritizes the use cases with this matrix. It demonstrates our proposal with the bank ATM system.

Improving Clustering-Based Background Modeling Techniques Using Markov Random Fields (클러스터링과 마르코프 랜덤 필드를 이용한 배경 모델링 기법 제안)

  • Hahn, Hee-Il;Park, Soo-Bin
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.1
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    • pp.157-165
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    • 2011
  • It is challenging to detect foreground objects when background includes an illumination variation, shadow or structural variation due to its motion. Basically pixel-based background models including codebook-based modeling suffer from statistical randomness of each pixel. This paper proposes an algorithm that incorporates Markov random field model into pixel-based background modeling to achieve more accurate foreground detection. Under the assumptions the distance between the pixel on the input imaging and the corresponding background model and the difference between the scene estimates of the spatio-temporally neighboring pixels are exponentially distributed, a recursive approach for estimating the MRF regularizing parameters is proposed. The proposed method alternates between estimating the parameters with the intermediate foreground detection and estimating the foreground detection with the estimated parameters, after computing it with random initial parameters. Extensive experiment is conducted with several videos recorded both indoors and outdoors to compare the proposed method with the standard codebook-based algorithm.

Understanding Purposes and Functions of Students' Drawing while on Geological Field Trips and during Modeling-Based Learning Cycle (야외지질답사 및 모델링 기반 순환 학습에서 학생들이 그린 그림의 목적과 기능에 대한 이해)

  • Choi, Yoon-Sung
    • Journal of the Korean earth science society
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    • v.42 no.1
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    • pp.88-101
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    • 2021
  • The purpose of this study was to qualitatively examine the meaning of students' drawings in outdoor classes and modeling-based learning cycles. Ten students were observed in a gifted education center in Seoul. Under the theme of the Hantan River, three outdoor classes and three modeling activities were conducted. Data were collected to document all student activities during field trips and classroom modeling activities using simultaneous video and audio recording and observation notes made by the researcher and students. Please note it is unclear what this citation refers to. If it is the previous sentence it should be placed within that sentence's punctuation. Hatisaru (2020) Ddrawing typess were classified by modifying the representations in a learning context in geological field trips. We used deductive content analysis to describe the drawing characteristics, including students writing. The results suggest that students have symbolic images that consist of geologic concepts, visual images that describe topographical features, and affective images that express students' emotion domains. The characteristics were classified into explanation, generality, elaboration, evidence, coherence, and state-of-mind. The characteristics and drawing types are consecutive in the modeling-based learning cycle and reflect the students' positive attitude and cognitive scientific domain. Drawing is a useful tool for reflecting students' thoughts and opinions in both outdoor class and classroom modeling activities. This study provides implications for emphasizing the importance of drawing activities.

A Study on the Improvement of Entity-Based 3D Artwork Data Modeling for Digital Twin Exhibition Content Development (디지털트윈 전시형 콘텐츠 개발을 위한 엔티티 기반 3차원 예술작품 데이터모델링 개선방안 연구)

  • So Jin Kim;Chan Hui Kim;An Na Kim;Hyun Jung Park
    • Smart Media Journal
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    • v.13 no.1
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    • pp.86-100
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    • 2024
  • Recently, a number of virtual reality exhibition-type content services have been produced using archive resources of visual art records as a means of promoting cultural policy-based public companies. However, it is by no means easy to accumulate 3D works of art as data. Looking at the current state of metadata in public institutions, there was no digitalization of resources when developing digital twins because it was built based on old international standards. It was found that data modeling evolution is inevitable to connect multidimensional data at a capacity and speed that exceeds the functions of existing systems. Therefore, the elements and concepts of data modeling design were first considered among previous studies. When developing virtual reality content, when it is designed for the migration of 3D modeling data, the previously created metadata was analyzed to improve the upper elements that must be added to 3D modeling. Furthermore, this study demonstrated the possibility by directly implementing the process of using newly created metadata in virtual reality content in accordance with the data modeling process. If this study is gradually developed in the future, metadata-based data modeling can become more meaningful in the use of public data than it is today.

Consideration of Human Operators in Man-Machine Systems

  • Jin, Jae-Hyun;Ahn, Sung-Ho;Park, Byung-Suk;Yoon, Ji-Sup;Jung, Jae-Hoo
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2471-2474
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    • 2003
  • This paper focuses on the stability and operability of a man-machine system considering a human operator. Some papers' main interest has been the stability only, but the operability such as fatigue is also the other main interest. In a man-machine system, feelings such as motional, visual, and kinesthetic are important since those enable operators to work easily or fatigue operators. A model of a man-machine system has been developed. Motional, visual, and kinesthetic feelings may be considered as feedbacked sensor signals. We also have quantified the degree of fatigue with respect to reference operation. This is a performance index to be optimized. Several methods are presented to optimize the degree of fatigue and the stability of the integrated system. Examples are presented to show that the usefulness of the proposed modeling method and fatigue mitigating algorithm.

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Development of Web based Watershed and Sewer Management System using Computational Model and GIS (전산모형과 지리정보시스템을 결합한 Web 기반의 유역 및 하수도 관리시스템의 개발)

  • Kim, Joon Hyun;Park, Hyung Choon;Han, Yung Han
    • Journal of Industrial Technology
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    • v.20 no.A
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    • pp.63-71
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    • 2000
  • A web based watershed and sewer management system was developed for the analysis of stormwater runoff and sewer flow, and for optimal operation of sewer works using ArcView and SWMM. SWMM and ArcView were dynamically linked together using Avenue and Visual Basic in order to construct user-friendly management system. The developed system was applied to Choonchun city to verify its utilities. All the relevant field data were analyzed on the basis of developed system, and the modeling of runoff and sewer flow was implemented using RUNOFF and TRANSPORT blocks in SWMM. This system was connected to the management system of surface and subsurface environment management system in order to develop an integrated environmental management system. Futhermore, this system will be a critical part of overall control system of sewer works including sewer line and wastewater treatment plant. As this system can provide comprehensive prediction of flow and pollution profiles and analytical tool equipped with Web-GIS, it could serve widely as a tool not only for optimal management, but also for decision support system to examine the efficiency of planning and implementation of sewer projects.

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A Real-Time Graphic Driving Simulator of the Construction Vehicle (건설 차량 실시간 그래픽 주행 시뮬레이터)

  • Son, Kwon;Choi, Kyung-Hyun;You, Chang-Houn
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.7
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    • pp.109-118
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    • 1999
  • A graphic software is one of the most important components of the vehicle simulator. To increase a visual reality of the simulator, the graphic software should require several technologies such as three-dimensional graphics, graphic modeling of the vehicle and the environment, drivers biomechanical models, and real-time data processing. This study presents a real time graphic driving simulator of a construction vehicle. The graphic simulator contains the three models of the construction vehicle, the human, and the environment, and employes a neural network approach to decrease an on-line dynamic computation. An excavator model is represented using an object-oriented paradigm and contains the detailed information about a real-size vehicle. The human model is introduced for objective visual evaluations of the developed excavator model. Since the environment model plays an important role in a real-time simulator, a block-based approach is implemented and a text format is utilized for easier construction of environment. The simulation results are illustrated in order to demonstrate the applicability of developed models and the neural network approach.

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Development of A Software Tool for Supporting Metal Mold Design Based on The Pro/E CAD System (프로엔지니어(Pro/E) 기반 금형설계 지원 소프트웨어 툴 개발)

  • You, Ho-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.3
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    • pp.1014-1020
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    • 2012
  • This paper focuses on the development of a supporting S/W tool that can minimize designer's manual operations and errors in metal mold design based on a 3D solid model. The scope in this work includes the offset surface modeling, the computation of the padding force, the generation of material table, the decision of hole position, the estimation of the size of raw material, which are the essential parts of press die and mold design in automotive industry. The proposed system has been developed as a plug-in type using Pro/E API and Visual C++ in order to put the system into the menu functions of Pro/E which is one major 3D CAD systems in the manufacturing industry.

An Efficient Configuration Technology of Business Events in User Interface Prototype (사용자 인터페이스 프로토타입에서 비즈니스 이벤트의 효율적 구성 방법)

  • 최유순;김정옥
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.167-176
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    • 2004
  • It is extremely difficult for these various experts to participate in user interface design. Therefore, there has to be the studies for an automated design for User interface that could satisfy various expertise areas. In sequence to achieve this, there has to be a assessment metrics to support uer's comprehension for a business information processing, And an studies for a visual cohesion to design a qualified user interface. As a result, this paper is going to provide a modeling method of clustering design that could enhance visual cohesion of user interface prototypes. This is going to propose techniques and regulations of designing for clustering qualified user interface.

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Aurally Relevant Analysis by Synthesis - VIPER a New Approach to Sound Design -

  • Daniel, Peter;Pischedda, Patrice
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2003.05a
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    • pp.1009-1009
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    • 2003
  • VIPER a new tool for the VIsual PERception of sound quality and for sound design will be presented. Requirement for the visualization of sound quality is a signal analysis modeling the information processing of the ear. The first step of the signal processing implemented in VIPER, calculates an auditory spectrogram by a filter bank adapted to the time- and frequency resolution of the human ear. The second step removes redundant information by extracting time- and frequency contours from the auditory spectrogram in analogy to contours of the visual system. In a third step contours and/or auditory spectrogram can be resynthesised confirming that only aurally relevant information were extracted. The visualization of the contours in VIPER allows intuitively to grasp the important components of a signal. Contributions of parts of a signal to the overall quality can be easily auralized by editing and resynthesising the contours or the underlying auditory spectrogram. Resynthesis of time contours alone allows e.g. to auralize impulsive components separately from the tonal components. Further processing of the contours determines tonal parts in form of tracks. Audible differences between two versions of a sound can be visually inspected in VIPER through the help of auditory distance spectrograms. Applications are shown for the sound design of several interior noises of cars.

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