• Title/Summary/Keyword: Visual Modeling

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APPLICATION OF VISUALLISP PROGRAMMING LANGUAGE TO 3D SLUICE MODELING

  • Nguyen Thi Lan Truc;Po-Han Chen
    • International conference on construction engineering and project management
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    • 2007.03a
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    • pp.337-345
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    • 2007
  • Nowadays, it is convenient to use 3D modeling tools for general planning before construction. Normally, a 3D model is built with 3D CAD such as 3D Studio Max, Maya, etc. or simply with AutoCAD. All these software packages are effective in building 3D models but difficult to use, because many provided functions and tools require prior knowledge to build both 2D and 3D designs. Moreover, the traditional method of building 3D models is most time-consuming as experienced operators and manual input are required. Therefore, how to minimize the building time of 3D models and provide easy-to-use functions for users who are not familiar with 3D modeling becomes important. In this paper, the VisualLISP programming language is used to create a convenient tool for efficient generation of 3D components for the AutoCAD environment. This tool will be demonstrated with the generation of a 3D sluice, an artificial passage for water fitted with a valve or gate to stop or regulate water flow. With the tool, users only need to enter the parameters of a sluice in the edit box and the 3D model will be automatically generated in a few seconds. By changing parameters in the edit box and pressing the "OK" button, a new 3D sluice model will be generated in a short while.

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A Comparative Analysis Between <Leonardo.Ai> and <Meshy> as AI Texture Generation Tools

  • Pingjian Jie;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.333-339
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    • 2023
  • In three-dimensional(3D) modeling, texturing plays a crucial role as a visual element, imparting detail and realism to models. In contrast to traditional texturing methods, the current trend involves utilizing AI tools such as Leonardo.Ai and Meshy to create textures for 3D models in a more efficient and precise manner. This paper focuses on 3D texturing, conducting a comprehensive comparative study of AI tools, specifically Leonardo.Ai and Meshy. By delving into the performance, functional differences, and respective application scopes of these two tools in the generation of 3D textures, we highlight potential applications and development trends within the realm of 3D texturing. The efficient use of AI tools in texture creation also has the potential to drive innovation and enhancement in the field of 3D modeling. In conclusion, this research aims to provide a comprehensive perspective for researchers, practitioners, and enthusiasts in related fields, fostering further innovation and development in this domain.

A Study on the Quality of Photometric Scanning Under Variable Illumination Conditions

  • Jeon, Hyoungjoon;Hafeez, Jahanzeb;Hamacher, Alaric;Lee, Seunghyun;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.88-95
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    • 2017
  • The conventional scan methods are based on a laser scanner and a depth camera, which requires high cost and complicated post-processing. Whereas in photometric scanning method, the 3D modeling data is acquired through multi-view images. This is advantageous compared to the other methods. The quality of a photometric 3D model depends on the environmental conditions or the object characteristics, but the quality is lower as compared to other methods. Therefore, various methods for improving the quality of photometric scanning are being studied. In this paper, we aim to investigate the effect of illumination conditions on the quality of photometric scanning data. To do this, 'Moai' statue is 3D printed with a size of $600(H){\times}1,000(V){\times}600(D)$. The printed object is photographed under the hard light and soft light environments. We obtained the modeling data by photometric scanning method and compared it with the ground truth of 'Moai'. The 'Point-to-Point' method used to analyseanalyze the modeling data using open source tool 'CloudCompare'. As a result of comparison, it is confirmed that the standard deviation value of the 3D model generated under the soft light is 0.090686 and the standard deviation value of the 3D model generated under the hard light is 0.039954. This proves that the higher quality 3D modeling data can be obtained in a hard light environment. The results of this paper are expected to be applied for the acquisition of high-quality data.

Digital Hanbok Modeling for Virtual Characters : A Knowledge-driven Approach (가상캐릭터의 디지털 한복 모델링을 위한 지식기반 접근법)

  • Lee Bo-Ran;Oh Sue-Jung;Nam Yang-Hee
    • The KIPS Transactions:PartB
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    • v.11B no.6
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    • pp.683-690
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    • 2004
  • Garment modeling and simulation is now one of the important elements in broad range of digital contents. Though there have been recent products on garment simulation, general users do not know well enough how to design a virtual costume that meets some requirements about its specific clothing pattern. In particular, Hanbok - the Korean traditional costume - has many different characteristics against western ones in the aspect of its pattern design and of draping. This paper presents a knowledge-driven approach for virtual Hanbok modeling without knowing how to make real Hanbok. First, parameterized knowledge for several fabric types art solicited using visual similarity assessment from simulated and real cloth. Secondly, based on the analysis of designer's knowledge, we defined multi-level adjustment processes of Hanbok measurements with regard to body shape features for different virtual actors. An experimental system is developed as the form of a Maya plug-in and the result shows the applicability of the proposed method.

Rusty Images Applied Fashion Design - For Digital Textile Printing Method - (녹 이미지를 응용한 의상디자인 - 디지털 텍스타일 프린팅 기법을 중심으로 -)

  • Yoon, Ji-Ill;Lee, Youn-Hee
    • The Research Journal of the Costume Culture
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    • v.18 no.5
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    • pp.1003-1016
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    • 2010
  • The purpose of this study is to reorganize any rusty image including natural modeling characteristic presented from the natural phenomenon to certain patterns in order to create the fashion design that are valued in the expansion of independently expressional area and modeling art. As a method for research, the author analyzed the concept and characteristic for rust with a base of theoretical background by the documental research and realistic consideration, analyzed its modeling characteristic through domestic and overseas pictures, and e-documents as data, inspected the modeling activities of various categories that various images were adapted related to rust, looked into the concept of Digital Textile Printing and its producing procedure as an expressional method, and analyzed the examples of modern dress and its ornament making use of Digital Textile Printing. The conclusions of this study are as below. First, the rust occurred due to the natural phenomenon is the bond with different material like metal, each unique modeling characteristic occurs and harmony of various patterns has abundant aesthetic value. Second, the author could endowed sensible characteristic and speciality with works and could produce creative fashion design that painting, abstractive pattern and harmony of unique sense of colors are significant by using the image of rust, Third, to emphasize natural feeling of rust, the author could develop creative design that simple silhouette and impressive pattern look significant by reorganizing and applying rust according to repetition, increment, rhythm, contract, emphasis and harmony. Fourth, Digital Textile Printing method is used to induce visual effect by the expression of feels of rust, and the author could express the natural patterns, delicate expression for the feels of a material and unique design of emotion.

Measurement and Modeling of Crosstalk and 3D Visual Fatigue Along with Horizontal Position in Mobile Glassless 3D Display Having Parallax Barrier (패럴랙스 배리어를 사용한 무안경식 휴대용 3차원 디스플레이의 수평위치에 따른 크로스톡 및 3차원 시각 피로의 측정과 모형 구축)

  • Park, JongJin;Kim, ShinWoo;Li, Hyung-Chul O.
    • Journal of Broadcast Engineering
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    • v.19 no.2
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    • pp.215-226
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    • 2014
  • The 3D technology has been spread slowly and the reason would be attributed to the fact that most commercialized 3D displays require 3D glasses. There have been various researches on human factors of glass type 3D display. In this study we measured and modeled crosstalk as well as 3D visual fatigue induced by mobile glassless 3D display. Crosstalk as well as visual fatigue varied depending on horizontal position of the 3D mobile display. Measured crosstalk was relative low around the center of the display and it increased at the side of the display. Similar results were found in the measurement of 3D visual fatigue and discomfort. These results imply that human factors should be considered in the process of design and evaluation of mobile 3D displays.

Realistic 3-dimensional using computer graphics Expression of Human illustrations (컴퓨터그래픽스를 이용한 사실적인 3D 인물 일러스트레이션의 표현)

  • Kim, Hoon
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.79-88
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    • 2006
  • A human face figure is a visual symbol of identity. Each different face per person is a critical information differentiating each person from others and it directly relates to individual identity. When we look back human history, historical change of recognition for a face led to the change of expression and communication media and it in turn caused many changes in expressing a face. However, there has not been no time period when people pay attention to a face more than this time. Technically, the advent of computer graphics opened new turning point in expressing human face figure. Especially, a visual image which can be produced, saved, and transferred in digital has no limitation in time and space, and its importance in communication is getting higher and higher. Among those visual image information, a face image in digital is getting more applications. Therefore, 3d (3-dimensional) expression of a face using computer graphics can be easily produced without any professional techniques, just like assembling puzzle parts composed of the shape of each part ands texture map, etc. This study presents a method with which a general visual designer can effectively express 3d type face by studying each producing step of 3d face expression and by visualizing case study based on the above-mentioned study result.

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Visual Performances of the Corrected Navarro Accommodation-Dependent Finite Model Eye (안구의 굴절능 조절을 고려한 수정된 Navarro 정밀모형안의 시성능 분석)

  • Choi, Ka-Ul;Song, Seok-Ho;Kim, Sang-Gee
    • Korean Journal of Optics and Photonics
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    • v.18 no.5
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    • pp.337-344
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    • 2007
  • In recent years, there has been rapid progress in different areas of vision science, such as refractive surgical procedures, contact lenses and spectacles, and near vision. This progress requires a highly accurate modeling of optical performance of the human eyes in different accommodation states. A new novel model-eye was designed using the Navarro accommodation-dependent finite model eye. For each of the vergence distances, ocular wavefront error, accommodative response, and visual acuity were calculated. Using the new model eye ocular wavefront error, accommodation dative response, and visual acuity are calculated for six vergence stimuli, -0.17D, 1D, 2D, 3D, 4D and -5D. Also, $3^{rd}\;and\;4^{th}$ order aberrations, modulation transfer function, and visual acuity of the accommodation-dependent model eye were analyzed. These results are well-matched to anatomical, biometric, and optical realities. Our corrected accommodation-dependent model-eye may provide a more accurate way to evaluate optical transfer functions and optical performances of the human eye.

Automatic Compiler Generator for Visual Languages using Semantic Actions based on Classes (클래스 기반의 의미수행코드 명세를 이용한 시각언어 컴파일러 자동 생성)

  • 김경아
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1088-1099
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    • 2003
  • The syntax-directed translation using semantic actions is frequently used in construction of compiler for text programming languages. it is very useful for the language designers to develop compiler back-end using a syntax structure of a source programming language. Due to the lack of the integrated representation method for a parse tree node and modeling method of syntax structures, it is very hard to construct compiler using syntax-directed translation in visual languages. In this Paper, we propose a visual language compiler generation method for constructing a visual languages compiler automatically, using syntax-directed translation. Our method uses the Picture Layout Grammar as a underlying grammar formalism. This grammar allows our approach to generate parser efficiently u sing And-Or-Waiting Graph and encapsulating syntax definition as one unit. Unlike other systems, we suggest separating the specification and the generation of semantic actions. Because of this, it provides a very efficient method for modification.

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Human Fatigue Inferring using Bayesian Networks (베이지안 네트워크를 이용한 인간의 피로도 추론)

  • Park, Ho-Sik;Nam, Kee-Hwan;Han, Jun-Hee;Jung, Yeon-Gil;Lee, Young-Sik;Ra, Sang-Dong;Bae, Cheol-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.1145-1148
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    • 2005
  • In this paper, we introduce a probabilistic model based on Bayesian networks (BNs) for inferring human fatigue by integrating information from various visual cues and certain relevant contextual information. Visual parameters, typically characterizing the cognitive states of a person including parameters related to eyelid movement, gaze, head movement, and facial expression, serve as the sensory observations. But, an individual visual cue or contextual Information does not provide enough information to determine human fatigue. Therefore in this paper, a Bayesian network model was developed to fuse as many as possible contextual and visual cue information for monitoring human fatigue. At the experiment results, display the utility of the proposed BNs for predicting and modeling fatigue.

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