• Title/Summary/Keyword: Visual Interaction

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The Visual Effects by Variation of the Shoulder Length and Puff Volume in Puff Sleeve Blouse (퍼프슬리브 블라우스의 어깨길이와 퍼프량의 변화(變化)에 따른 시각적(視覺的) 효과(效果))

  • Koo, Mi-Ran;Lee, Jung-Soon
    • Journal of Fashion Business
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    • v.11 no.4
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    • pp.82-91
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    • 2007
  • The purpose of this study is to evaluate the differences of visual effects by variations in the shoulder length and puff volume of the puff sleeve blouse. The stimuli are 21 samples: 3 variations of the shoulder length and 7 variations of the puff volume. The data has been obtained from 40 fashion design majors. The data has analyzed by Frequency, Factor Analysis, ANOVA, Scheffe's test and MCA method. The result of the study are as follows. The visual effects by the shoulder length and puff volume are composed of 4 factors : the width of the upper body, the shape of the breast part, the shape of the neck part and the shape of the upper arm. In these factors, the width of the upper body is estimated by most important factor. In view of the visual effects by variation of the shoulder length, the shorter shoulder length goes, the more positive visual image comes in the shape of the breast part. In comparison of the differences of visual effects by the 7 variations of puff volume, the arm looks thin and long when the puff volume goes enough and the breast part has a better visual assesment in case the puff volume goes poor. In the interaction effects between the shoulder length and puff volume, the shoulder length have significant differences in the shape of the breast part, the shape of the neck part and the shape of the upper arm and puff volume has significant difference in the width of the upper body.

The Role of Images between Visual Thinking and Analytic Thinking (시각적 사고와 분석적 사고 사이에서 이미지의 역할)

  • Ko, Eun-Sung;Lee, Kyung-Hwa;Song, Sang-Hun
    • School Mathematics
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    • v.10 no.1
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    • pp.63-78
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    • 2008
  • This research studied the role of images between visual thinking and analytic thinking to contribute to the ongoing discussion of visual thinking and analytic thinking and images in mathematics education. In this study, we investigated the thinking processes of mathematically gifted students who solved tasks generalizing patterns and we analyzed how images affected problem solving. We found that the students constructed concrete images of each cases and dynamic images and pattern images from transforming the concrete images. In addition, we investigated how images were constructed and transformed and what were the roles of images between visual thinking and analytic thinking. The results showed that images were constructed, transformed, and sophisticated through interaction of visual thinking and analytic thinking. And we could identify that images played central roles in moving from visual thinking to analytic thinking and from analytic thinking to visual thinking.

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A Study of the visual effects by variations in the location and width of the waist bands of one-piece dress (원피스드레스의 허리밴드 위치(位置)와 밴드 폭(幅)의 변화(變化)에 따른 시각적 효과(視覺的 效果))

  • Lee, Jung-Jin;Lee, Jung-Soon
    • Journal of Fashion Business
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    • v.10 no.4
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    • pp.55-69
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    • 2006
  • The purpose of this study is to evaluate the differences of visual effects by variations in the location and width of the waist band of one-piece dress. The stimuli are 24 samples: 8 variations of the location of the waist band and 3 variations of the width of the waist band. The data has been obtained from 50 fashion design majors. The data has analyzed by Factor Analysis, Anova, Scheffe's Test and the MCA method. The results of the study are as follows: According to the result of factor analysis of the visual effects based on the changes in the location and width of waist bands for one-piece dress, four factors were identified - verticality of whole-body, horizontality of upper-body, curves of lower-body and shape of breast. Whole-body verticality and upper-body horizontality were found to be the most important factor among them. In all of the four factors of the visual effects, significant differences were observed according to the location of the waist bands for one-piece dress. The visual effects were evaluated positively when the waist bands were positioned above the natural waist line and negatively when the waist bands were positioned below the natural waist line. In addition, significant differences were observed in the visual effects according to the width of waist bands when the waist bands were positioned above the natural waist line, and visual effects were better when the band width was 3.5cm and 4.5cm than the others. The interaction of the visual effect showed significant differences in horizontality of upper-body, curves of lower-body and shape of breast.

A Study of the Visual Effects by Variations in the Location of the Waistline and the Width of the Round Belt of the Basic Pants (베이직 팬츠의 허리선 위치(位置)와 라운드 벨트 폭(幅)의 변화(變化)에 따른 시각적(視覺的) 효과(效果))

  • Kim, Ji-Young;Lee, Jung-Soon
    • Journal of Fashion Business
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    • v.9 no.5
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    • pp.37-50
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    • 2005
  • The purpose of this study is to present basic data that can express beautiful silhouette by studying visual effect that depend on waist position of basic pants and the change of round belt width and analyzing the study of visual effect of the pattern design as well as the effect of design component. The stimuli are 21 samples: 7 variations of the location of the waistline and 3 variations of the width of the belt. The data has been obtained from 35 fashion design majors. The data has analyzed by frequency, factor analysis, anova, scheffe's test and the MCA method. The visual effects by the location of waistline and the width of belt are composed of 3 factors : horizontal direction factor, vertical direction factor and flexuosity factor. In these factors, horizontal factor is estimated by most important factor. Visual effect is positive when belt width widens as the location of waist line goes down to position of low belt. And in case the location of waist line is in the position of natural waist belt and low rise belt, belt of 3.2cm width is effective visually. The interaction effects between the location of the waistline and the width of the belt have significant differences in all factors. Factor that appears in visual effect of basic pants can be evaluated differently according to pattern of pants and characteristic of body shape. So we may receive better visual assessment if we consider the location of waist belt and width of belt in side of visual effect and image, when we produce pants giving variety to crotch depth.

Challenges in neuro-machine interaction based active robotic rehabilitation of stroke patients

  • Song, Aiguo;Yang, Renhuan;Xu, Baoguo;Pan, Lizheng;Li, Huijun
    • Advances in robotics research
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    • v.1 no.2
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    • pp.155-169
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    • 2014
  • Study results in the last decades show that amount and quality of physical exercises, then the active participation, and now the cognitive involvement of patient in rehabilitation training are known of crux to enhance recovery outcome of motor dysfunction patients after stroke. Rehabilitation robots mainly have been developing along this direction to satisfy requirements of recovery therapy, or focusing on one or more of the above three points. Therefore, neuro-machine interaction based active rehabilitation robot has been proposed for assisting paralyzed limb performing designed tasks, which utilizes motor related EEG, UCSDI (Ultrasound Current Source Density Imaging), EMG for rehabilitation robot control and feeds back the multi-sensory interaction information such as visual, auditory, force, haptic sensation to the patient simultaneously. This neuro-controlled and perceptual rehabilitation robot will bring great benefits to post-stroke patients. In order to develop such kind of robot, some key technologies such as noninvasive precise detection of neural signal and realistic sensation feedback need to be solved. There are still some grand challenges in solving the fundamental questions to develop and optimize such kind of neuro-machine interaction based active rehabilitation robot.

Stereo-Vision-Based Human-Computer Interaction with Tactile Stimulation

  • Yong, Ho-Joong;Back, Jong-Won;Jang, Tae-Jeong
    • ETRI Journal
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    • v.29 no.3
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    • pp.305-310
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    • 2007
  • If a virtual object in a virtual environment represented by a stereo vision system could be touched by a user with some tactile feeling on his/her fingertip, the sense of reality would be heightened. To create a visual impression as if the user were directly pointing to a desired point on a virtual object with his/her own finger, we need to align virtual space coordinates and physical space coordinates. Also, if there is no tactile feeling when the user touches a virtual object, the virtual object would seem to be a ghost. Therefore, a haptic interface device is required to give some tactile sensation to the user. We have constructed such a human-computer interaction system in the form of a simple virtual reality game using a stereo vision system, a vibro-tactile device module, and two position/orientation sensors.

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The Interactive Use of Microcomputer for Distance Learning

  • Hong, Sung-Ryong
    • Journal of Digital Contents Society
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    • v.8 no.2
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    • pp.121-127
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    • 2007
  • For human beings, language is the most important means of communication. Bloom and Lahey see successful language development as an interaction between form, content, and use. Language knowledge is a social phenomenon produced in a socio-cultural environment through interaction. Teachers have traditionally concentrated on the structure of their student's writing rather than on the message. If writing is to be seen as an interactive social process between humans, it is the content which is responded to. Language acquisition could be a major problem for hearing-impaired children and their acquisition of written language is characteristically problematic. This study is to search the use of microcomputers in written conversational methods, which enable the hearing-impaired student to hear their conversations in a visual form and which usefully extend their written language learning opportunities.

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A Survey of Research on Human-Vehicle Interaction in Defense Area (국방 분야의 인간-차량 인터랙션 연구)

  • Yang, Ji Hyun;Lee, Sang Hun
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.3
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    • pp.155-166
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    • 2013
  • We present recent human-vehicle interaction (HVI) research conducted in the area of defense and military application. Research topics discussed in this paper include: training simulation for overland navigation tasks; expertise effects in overland navigation performance and scan patterns; pilot's perception and confidence on an overland navigation task; effects of UAV (Unmanned Aerial Vehicle) supervisory control on F-18 formation flight performance in a simulator environment; autonomy balancing in a manned-unmanned teaming (MUT) swarm attack, enabling visual detection of IED (Improvised Explosive Device) indicators through Perceptual Learning Assessment and Training; usability test on DaViTo (Data Visualization Tool); and modeling peripheral vision for moving target search and detection. Diverse and leading HVI study in the defense domain suggests future research direction in other HVI emerging areas such as automotive industry and aviation domain.

TangibleScreen : Enhancing Interactivity through Object-centric Projection (TangibleScreen 객체중심 프로젝션을 통한 상호작용성 향상)

  • Shin, Seon-Hyung;Kim, Joung-Hyun Gerard
    • Journal of the Korea Computer Graphics Society
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    • v.9 no.1
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    • pp.19-27
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    • 2003
  • Most interaction schemes in virtual environment are indirect in one way or another. ln particular, without a haptic device (which introduces its own problems due to its cumbersomeness), users must rely on visual (or/and aural) feedback, and can not directly appreciate the 3Dness of the interaction object even with stereoscopy. This causes a drop in object presence because people are used to, for instance, observing objects in one's hand, rotating and manipulating them with physical contact. To alleviate this problem, this paper proposes a hand-held cubic screen, named TangibleScreen, on which the appearance of the target interaction object is projected. We choose the Relief Texture Mapping as the rendering method to correctly generate the viewer dependent textures to be projected on the non-planar surfaces of the TangibleScreen.

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The Influence of 4 wks Complex Therapeutic Exercises on Visual Analog Scale of Pain and Range of Motion for Middle-Aged Women with Breast Cancer-Related Lymphedema (4주간 복합 운동치료가 유방암 림프부종 중년여성의 통증, 견관절 가동범위에 미치는 영향)

  • Lee, Byung-Ki;Lee, Jae-Sub;Kim, Tae-Soo
    • Journal of the Korean Society of Physical Medicine
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    • v.8 no.2
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    • pp.153-161
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    • 2013
  • PURPOSE: This study aimed to investigate the effect of complex theraputic exercise on visual analog scale of pain, shoulder' range of motion for middle-aged women with breast cancer related lymphedema. METHODS: The 14 middle-aged women involved voluntary in this study and then they were divided into two groups(n =7 per group). The complex exercise program was implemented over 4 weeks, 60 minutes per day, with 3 types of exercise for stimulation whereas the control group was performed a classical decongestive physiotherapy in a same day. For data analysis, the mean and standard deviation were estimated; 2 way repeated measures ANOVA was carried out. RESULTS: First, The level of VAS was significantly reduced on time, interaction effect in the group. Second, most factors of ROM were significantly increased on time, interaction effect whereas extension was not significantly increased. CONCLUSION: In conclusion, Our results showed that complex therapeutic exercise could improve or maintain VAS and ROM of shoulder joint for middle-aged women with breast cancer related lymphedema.