• 제목/요약/키워드: Visual Graphical Model

검색결과 27건 처리시간 0.021초

그래픽 정보에서의 시각단서 적용에 따른 몰입과 재인 성향 (Tendency of Immersion and Recognition on Application of Visual Cue in Graphic Information)

  • 권효정;이화세
    • 한국멀티미디어학회논문지
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    • 제15권9호
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    • pp.1174-1183
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    • 2012
  • 본 연구는 다변화된 정보 인터페이스 환경에서 사용자의 시각 몰입과 재인 과정에 시각단서가 어떠한 역할을 하는지와, 시각정보 구조와의 관련성을 분석하기 위하여 실시되었다. 그리하여 최신 그래픽 정보 사용자 트렌드를 고려하여 과학적인 도구와 주관적 내면 평가를 활용한 평가모형을 설계하고, 보다 체계적인 실험과정을 통하여 획득한 몰입과 재인의 사용자 경험 데이터를 분석하였다. 이를 토대로 향후 최신의 디바이스에 광범위하게 적용 가능한 그래픽 정보 사용자의 기초설계모형과 표준 평가 모형을 구축하는 데 기여할 수 있을 것이다.

휴대용 미사일의 성능평가를 위한 시각화모델의 개발 (Development of Graphical User Interface for MANPAD Missile Performance Evaluation)

  • 황흥석
    • 한국국방경영분석학회지
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    • 제26권2호
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    • pp.28-38
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    • 2000
  • This research investigates a kill probability model for the performance evaluation of guided missile system, and also develops graphical user interface for the input and output of the model based on the visual object-oriented programming application. The major simulation events used in this research are missile guidance homing point, burst points, and kill mechanism(direct kill, blast kill and fragment kill). For the user interface, we also design and implement the visualization system that can show the graphic style of the kill probability attained by the model. The results of sample run are shown, but these could be improved to be better with visual simulation which can visulaize all the simulation process of the model.

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연구개발 프로젝트관리를 위한 시각화모델 (Dongeui Visual-PERT/CPM for R&D Project Management)

  • 황흥석
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2000년도 추계학술대회 및 정기총회
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    • pp.268-271
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    • 2000
  • In these days, the technical advances and complexities have generated much of the difficulties in managing the project resources, both time and costing to accomplish the project in the most efficient manner. The project manager is frequently required to render judgements concerning the schedule and resource adjustments. This research develops an analytical model for a schedule-cost and risk analysis based on visual PERT/CPM. We used a two-step approaches :in the step 1, a deterministic PERT/CPM model for the critical path and estimating the project time schedule and related resource planning, In the second step, we developed a heuristic model for crash and stretch out analysis based upon a time-cost trade-off associated with the crash and stretch out of the project. Computer implementation of this model is provided based on GUI-Type objective-oriented programming for the users and provided displays of all the inputs and outputs in the form of visual graphical. Also developed GUI-type program, Dongeui Visual-PERT/CPM. The results of this research will provide the project managers with an efficient management tool.

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A robust method for response variable transformations using dynamic plots

  • Seo, Han Son
    • Communications for Statistical Applications and Methods
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    • 제26권5호
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    • pp.463-471
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    • 2019
  • The variable transformations are useful ways to guarantee the functional relationships in the model. However, the presence of outliers may undermine the accuracy of transformation. This paper deals with response transformations in the partial linear models under the existence of outliers. A new procedure for response transformation and outliers detection is proposed. The procedure uses a sequential method for identifying outliers and dynamic graphical methods for an appropriate transformation. The graphical tools make it possible to catch diagnostic information by monitoring the movement of points in the data. The procedure is illustrated with several examples. Examples show that visual clues regarding the optimal transformation, the fittness of the model and the outlyness of the observations can be checked from the series of plots.

Development of the Marine Engine Room Simulator

  • Jung, Byung-Gun;So, Myung-Ok;Eum, Pil-Yong;Paek, Se-Hwon;Kim, Chang-Hwa
    • Journal of Advanced Marine Engineering and Technology
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    • 제31권7호
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    • pp.872-880
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    • 2007
  • The development of a Marine Engine Room Simulator system for training and research is described. Development objectives of the system are for both student training, research and development work. The system includes a distributed server/client architecture for 1 to 1, or 1 to many client simulation operation through OPC server, complete separation of visual elements from the controlling routines and the ability to work on the mathematical model independent of the controller and visual systems. A graphical user interface for the man-machine interface has been developed and the mathematical model has been updated. Various engine room operational situations can be simulated. The use of marine engine room simulator for training of sea going engineers and its competency for STCW-95 is discussed.

봉쇄와 교착이 존재하는 시스템의 성능분석을 위한 페트리-네트 기반 모의실험 소프트웨어 개발 (Development of a Petri-net-based Simulation Software for Performance Evaluation of the System with Blocking and Deadlock)

  • 박찬우;황상철;이효성
    • 한국시뮬레이션학회논문지
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    • 제9권1호
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    • pp.67-81
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    • 2000
  • In this paper, a new software package for modeling and simulating discrete-event dynamic systems is developed. The new software is a general-purpose, graphical tool based on timed Petri-nets and is developed using Visual Basic and Visual C++ for the window environment. It allows the user to graphically build a Petri-net model and enter input data for executing the Petri-net simulation model. It is equipped with a deadlock detection and recovery function as well as an automatic error check function. In addition, the software supports various enabling functions and distribution functions and provides various statistics for the performance measures of interests pertaining to the system. We expect the new software will be used in a wide number of applications including computer, communication and manufacturing systems.

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A Visual Approach for Data-Intensive Workflow Validation

  • Park, Minjae;Ahn, Hyun;Kim, Kwanghoon Pio
    • 인터넷정보학회논문지
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    • 제17권5호
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    • pp.43-49
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    • 2016
  • This paper presents a workflow validation method for data-intensive graphical workflow models using real-time workflow tracing mode on data-intensive workflow designer. In order to model and validate workflows, we try to divide as modes have editable mode and tracing mode on data-intensive workflow designer. We could design data-intensive workflow using drag and drop in editable-mode, otherwise we could not design but view and trace workflow model in tracing mode. We would like to focus on tracing-mode for workflow validation, and describe how to use workflow tracing on data-intensive workflow model designer. Especially, it is support data centered operation about control logics and exchange variables on workflow runtime for workflow tracing.

AJFCode: An Approach for Full Aspect-Oriented Code Generation from Reusable Aspect Models

  • Mehmood, Abid;Jawawi, Dayang N.A.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권6호
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    • pp.1973-1993
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    • 2022
  • Model-driven engineering (MDE) and aspect-oriented software development (AOSD) contribute to the common goal of development of high-quality code in reduced time. To complement each approach with the benefits of the other, various methods of integration of the two approaches were proposed in the past. Aspect-oriented code generation, which targets obtaining aspect-oriented code directly from aspect models, offers some unique advantages over the other integration approaches. However, the existing aspect-oriented code generation approaches do not comprehensively address all aspects of a model-driven code generation system, such as a textual representation of graphical models, conceptual mapping, and incorporation of behavioral diagrams. These problems limit the worth of generated code, especially in practical use. Here, we propose AJFCode, an approach for aspect-oriented model-driven code generation, which comprehensively addresses the various aspects including the graphical models and their text-based representation, mapping between visual model elements and code, and the behavioral code generation. Experiments are conducted to compare the maintainability and reusability characteristics of the aspect-oriented code generated using the AJFCode with the most comprehensive object-oriented code generation approach. AJFCode performs well in terms of all metrics related to maintainability and reusability of code. However, the most significant improvement is noticed in the separation of concerns, coupling, and cohesion. For instance, AJFCode yields significant improvement in concern diffusion over operations (19 vs 51), coupling between components (0 vs 6), and lack of cohesion in operations (5 vs 9) for one of the experimented concerns.

인체모델을 이용한 중장비 운전실 설계용 CAD 프로그램 (A Computer-Aided Design Program of Man-in-Cab for Heavy Construction Vehicle)

  • 손권;이희태
    • 대한기계학회논문집A
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    • 제20권11호
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    • pp.3525-3537
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    • 1996
  • This paper presents a CAD program develpoed on a microcomputer in order to support graphic and computational assessment of ergonomic problems associated with the design of a man-in-cab system. The program is coded to help workspace designers with ergonomic evaluations needed in the design stage. This paper proposed a biomechanical -ergonomic evaluations needed using man and workplace models. The human model is developed to have dimensions obtained from the Korean anthropometric data reported in 1992. Its graphical representation is based on a wire-frame model but, whenever necessary, body segments can be represented by a solid model with hidden line/faces removed and shaded. Workplace models are presented for cabs of the excavator, one of the most popular construction vehicles. A workplace model consists of an operator seat, a steering wheel. two control levers, two pedals, and a control panel. The workplace elements can be modified in their sizes, positions, and orientations by changing the reference point and design parameters. An algorithm for the view test is suggested and loaded to provide a visual evaluaiton of the overall layout of a workplace model.

공동협력 관계를 통한 GUI디자인 방법적 고찰 (A Review of Graphical Interface Design Methods through Collaborative Teamwork)

  • 황지연;서정운
    • 디자인학연구
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    • 제11권2호
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    • pp.191-200
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    • 1998
  • 뉴 미디어의 출현과 디지털 영역의 확장으로 인터페이스에 관련한 디자이너의 역할이 점점 늘어나고 있지만 아직 디자인 커뮤니티안에서는 아직 인터페이스 디자인의 기본 개념 및 방법론이 정립되지 않고 있다. 중요한 이유 중의 하나는 기준의 그래픽디자인이 일방적 커뮤니케이션이었다면 인터페이스 디자인은 쌍방 적 커뮤니케이션, 즉 인터랙션 이라는 것이다. 본 논문은 GUI 디자인의 사용 성을 강조하기 위해 소프트웨어 산업에서 일어나는 주요 문제와 디자이너의 의식 구조문제를 논하고 이를 해결하기 위한 방법을 제시하였다. 그 방법이란 소프트웨어 개발에 있어서, 공동협력(Collaboration)모형에 의거한 시각 디자인의 구체적인 내용인데, GUI디자인의 기본적인 시각언어 전개방법과 원리, 시각언어를 객관화하기 위한 Specification 시스템, 사용 성 테스트에서의 문제와 프로토 타입의 중요성, 마지막으로 디자인 평가 방법 등의 문제 등을 설명한다. 결론적으로 GUI디자인의 사용 성을 위해서는 디자이너가 다루는 시각언어의 논리적 체계성 및 인지적 접근을 강조하였는데, 이는 디자이너와 공동 협력을 하는 프로그램 앤지니어 및 제품 개발 구성원들과 커뮤니케이션 하는 데에 있어 객과 적 수단이 된다.

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