• Title/Summary/Keyword: Visual Fidelity

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Costume Images of New Woman in the Korean Empire Period in Films - Focused on Gabi, YMCA Baseball Team, and Private Eye (Geurimja Sarin) - (영화에 나타난 대한제국기 신여성 의상 이미지 - <가비>, , <그림자 살인>을 중심으로 -)

  • Im, Soa;Kim, Soon Young;Nam, Yun Ja
    • Fashion & Textile Research Journal
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    • v.16 no.4
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    • pp.543-553
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    • 2014
  • This study analyzes the visual image and the symbolic image of the 'New Woman' main female characters' costumes in three films: , , and , set in the Korean Empire Period and filmed in the last 10 years. The findings are as follows. First, on the visual image by formative characteristics, Gibson girl style was reflected in Western costume design. Korean costume design is based on a traditional style (or modified in some parts). Second, the three films have the same historical background on the visual image by the fidelity of historical research; however, the fidelity of historical research differs and varies with the personality of characters or situations in the films. Third, all three films share the symbolic image by characteristics of characters and 'New Woman' aspect with the same historical background and 'New Woman' female character in common; however, the personality and 'New Woman' aspect of the characters were somewhat different. There was also a distinct difference in the symbolic image of Western and Korean costumes. Western and Korean costumes signify externality versus internality and denial versus the affirmation of national identity in ; dailiness versus ceremonialness and dynamics versus statics in ; and independence versus conformity and variability versus continuity in .

Multiprimary displays for natural color reproduction

  • Yamaguchi, Masahiro
    • 한국정보디스플레이학회:학술대회논문집
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    • 2002.08a
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    • pp.999-1004
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    • 2002
  • This paper presents the color displays using more than three primary colors, for the reproduction of wider color gamut, and high-fidelity color reproduction. First, Natural Vision system, which is currently under development for the natural color reproduction in visual telecommunication applications, is introduced, The natural vision is based on spectrum instead of trichromatic color space, and enables high-fidelity color reproduction using multispectral and multiprimary technologies. Then, sixprimary color projection displays using LCD and DLP, and a four-primary color flat panel display are shown. It is experimentally demonstrated that the color gamut becomes much larger than conventional RGB-based display. In addition, it is proved that the spectral color reproduction using multiprimary display suppresses the influence of observer metamerism, and as a result, the color matching between the display and the real object is well improved.

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SATURATION-VALUE TOTAL VARIATION BASED COLOR IMAGE DENOISING UNDER MIXED MULTIPLICATIVE AND GAUSSIAN NOISE

  • JUNG, MIYOUN
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.26 no.3
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    • pp.156-184
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    • 2022
  • In this article, we propose a novel variational model for restoring color images corrupted by mixed multiplicative Gamma noise and additive Gaussian noise. The model involves a data-fidelity term that characterizes the mixed noise as an infimal convolution of two noise distributions and the saturation-value total variation (SVTV) regularization. The data-fidelity term facilitates suitable separation of the multiplicative Gamma and Gaussian noise components, promoting simultaneous elimination of the mixed noise. Furthermore, the SVTV regularization enables adequate denoising of homogeneous regions, while maintaining edges and details and diminishing the color artifacts induced by noise. To solve the proposed nonconvex model, we exploit an alternating minimization approach, and then the alternating direction method of multipliers is adopted for solving subproblems. This contributes to an efficient iterative algorithm. The experimental results demonstrate the superior performance of the proposed model compared to other existing or related models, with regard to visual inspection and image quality measurements.

Development of a Real-time Vehicle Driving Simulator

  • Kim, Hyun-Ju;Park, Min-Kyu;Lee, Min-Cheoul;You, Wan-Suk
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.51.2-51
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    • 2001
  • A vehicle driving simulator is a virtual reality device which makes a human being feel as if the one drives a vehicle actually. The driving simulator is effectively used for studying interaction of a driver-vehicle and developing the vehicle system of new concepts. The driving simulator consists of a motion platform, a motion controller, a visual and audio system, a vehicle dynamic analysis system, a vehicle operation system and etc. The vehicle dynamic analysis system supervises overall operation of the simulator and also simulates dynamic motion of a multi-body vehicle model in real-time. In this paper, the main procedures to develop the driving simulator are classified by 4 parts. First, a vehicle motion platform and a motion controller, which generates realistic motion using a six degree of freedom Stewart platform driven hydraulically. Secondly, a visual system generates high fidelity visual scenes which are displayed on a screen ...

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A New Robust Watermark Embedding into Wavelet DC Components

  • Joo, Sang-Hyun;Suh, Young-Ho;Shin, Jae-Ho;Kikuchi, Hisakazu
    • ETRI Journal
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    • v.24 no.5
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    • pp.401-404
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    • 2002
  • In this paper, we propose a non-blind watermarking method that embeds a pseudo-random sequence (watermarks) into wavelet DC components. The DC area is not suitable for embedding because of severe visual degradation. We overcome the degradation problem by embedding watermarks into visually insensitive locations. We compare our experimental results with respect to JPEG compression with Cox’s popular correlation-based method. We also compare the robustness of our technique with other methods registered in CheckMark. This study reveals that the proposed method simultaneously provides good fidelity in quality as well as robustness against external attacks.

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HVS design for Internet Shopping-Mall Image Watermarking (인터넷 쇼핑몰 이미지 워터마킹을 위한 HVS 설계 방법)

  • Seo, Yong-Seok;Kim, Won-Gyum;Lee, Seon-Hwa;Hwang, Chi-Jung
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.443-444
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    • 2006
  • In this paper, a spatial-based perceptual watermarking considering human visual system (HVS) that is proposed for small-size images such as internet shopping-mall image. In our method, a multi-bit data can be embedded in luminance component of color images still keeping the perceptual quality of image. Experimental results demonstrated that watermarks can be strongly embedded while preserving a good fidelity.

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Image and Display Quality Evaluation

  • Ha, Yeong-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1224-1227
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    • 2009
  • When evaluating the quality of images and displays, it is important to combine the characteristics as perceived by the human visual system and measured by equipment using subjective and objective methods, respectively. In the case of objective methods, the quality of a display is measured using colorimetric or radiometric devices according to existing standards covering the color temperature, gamut size, gamma characteristic, and device characterization. Meanwhile, subjective methods assess the quality of an image using the human visual system based on a comparison with a reference or counterpart using such metrics as the sharpness, noise, contrast, saturation, and color accuracy. Objective and subjective methods are usually used together in comparison, as ultimately it is observers watching images on a display. In addition to existing objective methods, a new image quality metric is also introduced as regards the JPEG compression ratio that is reflected in the relationship between the gamut size and the color fidelity in CIELAB color space.

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Effects of users and interface agents' gender on users' assessment of the agent (사용자 및 인터페이스 에이전트의 성별이 사용자의 평가에 미치는 효과)

  • Chung, Duk-Hwan;Cho, Kyung-Ja;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.10 no.4
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    • pp.523-538
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    • 2007
  • This study examined effects of gender and empathic emotional expression of an anthropomorphic interface agent on users. assessment of the agent. In addition, it examined effects of gender and emotional expression regardless of whether visual fidelity of the agent. In Study 1, The agents were manipulated by photographs of human face. The agent expressed empathic emotion by making an other-oriented emotional response congruent with another's perceived welfare. Subjects participated in a task with the agent and then they assessed the agent by rating interpersonal assessment scale. The result reported their preference to the female agent. In addition, they tended to make positive assessment to the agent of opposite gender. In the study 2, gender and expressed emotion of the agent with low fidelity was manipulated. Subjects participated in a task with the agent and then they assessed the agent by rating the same interpersonal assessment scale as study 1. The result reported their preference to the female agent. In addition, they preferred the agent expressing empathic emotion to the agent expressing self-oriented emotion or no emotion. Though the agent had low visual fidelity, its gender and expressed empathic emotion could make a significant effect on users' assessment.

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The effects of visual and auditory information as A tool of emotional value assessment (감성 가치 평가를 위한 시각적, 청각적 매체의 효용)

  • Kim Myung-Suk;Lee Eun-Chang
    • Journal of Science of Art and Design
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    • v.1
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    • pp.95-123
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    • 1999
  • The goal of this research is a visual and auditory tool development enabling designers to have the same emotional value with users in the process of user centered design. Through the research, we intend to show the aid measure for making cognitive gaps narrow between users and designer in the process of transforming and understanding the emotional needs as a verbal image. because In the business practice of design, most of tools and techniques for assessment and analysis of emotional needs are those used usually in the marketing fields. So the information generated and transformed from users to designers have a form of physical words. When the designer's understanding of the emotional needs is considered as a product mediated communication process, the morphologic and cognitive information gaps become obvious. This difference could be a false basis in designing with emotional user needs. So the alternative needs assessment sub-tools of visual and auditory information form was embodied mainly for designer's cognitive gaps and inter-cultural emotional needs assessment. As the method of embodiment, Firstly, adjectives related to emotion were classified in their cognitive dimension. Secondly, visual and auditory data were extracted, and then the relativity verified. Finally, the practicality and effectiveness were tested through the database generation. In view of the results so far achieved, 1. We could find being of the big information cognitive gaps in the verbal assessment of emotional needs between designers and users. 2. With the visual and auditory assessment tool, we could make the big cognitive gaps narrower than we expected. 3. Also, we could find the chance that the fidelity, recognition, and friendliness of design for emotional user needs would become better.

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Multi-Objective Design Exploration for Multidisciplinary Design Optimization Problems

  • Obayashi Shigeru;Jeong Shinkyu;Chiba Kazuhisa
    • 한국전산유체공학회:학술대회논문집
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    • 2005.10a
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    • pp.1-10
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    • 2005
  • A new approach, Multi-Objective Design Exploration (MODE), is presented to address Multidisciplinary Design Optimization (MDO) problems by CFD-CSD coupling. MODE reveals the structure of the design space from the trade-off information and visualizes it as a panorama for Decision Maker. The present form of MODE consists of Kriging Model, Adaptive Range Multi Objective Genetic Algorithms, Analysis of Variance and Self-Organizing Map. The main emphasis of this approach is visual data mining. An MDO system using high fidelity simulation codes, Navier-Stokes solver and NASTRAN, has been developed and applied to a regional-jet wing design. Because the optimization system becomes very computationally expensive, only brief exploration of the design space has been performed. However, data mining result demonstrates that design knowledge can produce a good design even from the brief design exploration.

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