• Title/Summary/Keyword: Visual Design

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Influence of Luminous Environments on Visual Responses and Fatigue Sensation in Art Galleries (미술관의 조명환경 변화에 따른 시각적 반응 및 피로감각 변화분석)

  • Park, Yoon-Hye;Kim, Soo-Young
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.23 no.1
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    • pp.61-72
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    • 2011
  • The influences of luminous environment on visual responses and fatigue sensation in art galleries were examined in this study. Field measurements and survey were performed in three galleries under various illuminance and luminous conditions. Result implies that vertical illuminance on art paintings needed to be somewhere between 200 lx and 300 lx to avoid visual discomfort. The vertical illuminance difference between consecutive paintings should not exceed 100 lx to keep visually comfortable environment. Visual comfort sensations were related to glare, visual stimulus, reflection from paintings, illuminance variation, and the sensation that subjects can clearly see the paintings. The sensation of fatigue was significantly influenced by the changes of luminous element that caused visual stimulus and discomfort. The sensation of eye fatigue among physical fatigue was primarily influenced by the glare, visual stimulus and comfort. The psychological fatigue was also influenced by eye fatigue, visual comfort, brightness and satisfaction with color of light.

Cognitive Effects on Lighting Environment for Improvement of Spatial Satisfaction and Psychological Comfort (공간 만족도 및 심리적 편안감 향상을 위한 실내 조명환경에 대한 인지효과)

  • Rim, Min-Yeop;Lee, Ji-Hyun;Kim, Soo-Young
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.24 no.6
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    • pp.497-508
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    • 2012
  • Occupants' visual perception, psychological responses and spatial satisfaction under various indoor lighting environments were analyzed in this study. Field measurements and surveys were conducted in four coffeeshop space where different lighting conditions were used. Results imply that worse visual comfort was reported under direct lighting conditions that exposed light sources to occupants. To improve spatial satisfaction in space, lighting environments should lessen visual thresholds and distraction. Also, necessary illuminance levels should be kept with appropriate color of light that occupants prefer. Worse spatial satisfaction was reported under direct lighting environments, and spatial satisfaction was strongly relevant to visual comfort. Psychological comfort for space was positive in space where visual thresholds were minimized and visual comfort was positively evaluated. Psychological and spatial satisfaction was relevant each other. Occupants preferred to stay longer in space where psychological and spatial satisfaction was positively achieved due to less visual thresholds and improved visual comfort. Better psychological and spatial satisfaction was achieved in space where temporary mood and visual perception were favorably evaluated under indirect lighting environments.

A Study on the Concepts and its Vision for Visual Merchandising in Korean Retail Shops (한국 소매점에서의 비주얼머천다이징 개념 정리와 방향)

  • Seo, Jung-Hwa;Youn, Myoung-Kil
    • Journal of Distribution Science
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    • v.14 no.8
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    • pp.153-160
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    • 2016
  • Purpose - The current distribution enterprises have realized the necessity for integrated and specialized images in their stores. From those reasons, visual merchandising has been considered as a powerful means towards brand value judgement as well as maximizing both brand and corporate identity. This research intends to study and discuss the current situations in Korean visual merchandising and its future concept setting. Based on the research findings, this paper tries to propose the basic concept for development strategies of visual merchandising in Korean distribution market. Although the studies on visual merchandising in Korean traditional markets have been continued, visual merchandisers have been distorted by display control centers in real situations. Therefore, this study tries to set both current and future concepts in visual merchandising for further discussions and a new complement formulation. Research design, data, and methodology - This study has investigated previous studies with the way of normative study by comparing, organizing concepts and relating terms on visual merchandising. In order to be an exact research, it seems to be more appropriate to analyze this study with a deductive analysis way rather than inductive as for getting the core of visual merchandising. Besides, this study changed the term 'visual merchandising' into 'VMD', and used it as an unified one. Results - Visual merchandising has an important key in retail planning. With focusing on organizing visual merchandising concepts, it should be adequate for domestic circumstances because there are various visual merchandising concepts with different perspectives. Thus, it is necessary to establish a concept including modern and Korean features through previous studies and data. Visual merchandising can be defined as followings. It enhances the value of shop images from visual aspects and conveys brand concepts effectively. Its task is to plan and manage products sales by combining three merchandising domains such as interior, display, and merchandising. Conclusions - There are some limitations on setting academic concepts in visual merchandising due to its features as to be taken in the field focused studies. More meaningful case studies should be performed as an area of future studies. Therefore, it is necessary to perform an effectiveness analysis on empirical visual merchandising state and present the course of development.

Development of Automatic Program for Drawing Die Design (인발금형설계 자동화 프로그램 개발)

  • Kwon Hyuk-Hong;Lee Bong-Kyu
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.14 no.3
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    • pp.60-66
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    • 2005
  • Design of drawing dies was used In real industrial environments. It was designed by CAD software in many small & medium companies, but many products require various types, and sizes. There(ore many companies are required to reduce process time and design mistakes. In this paper, it was developed the automatic program in order to learn and use easily for design of the drawing dies. It was composed with Visual LISP/DCL language in a commercial CAD package, AutoCAD, and CUI in design system. The system is based in the knowledge base system which is involved a lot of expert's know-how. We have built database of design type and detail sizes. The automatic design system requires basic product type and sizes, and then the system accesses to the database and finds out sizes by comparing with input parameters, after then finally generates drawing dies file.

Environmental Graphic Design in Medical Facility - Wayfinding Design For Wonkwang University Hospital - (의료시설 환경 그래픽디자인 - 원광대학교병원 길 찾기 디자인 -)

  • Kim, Joo-Mi
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.71-72
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    • 2007
  • In this study and design, I explore the visual communication design process related to wayfinding in Wonkwang University Hospital in Iksan City. The purpose for designing an integrated is to graphically communicate the complex information. I have designed a graphic information system combining graphic elements such as typography, color, image and text layout, and graphic image to present interpretive and communicative processes. As a result of designing, the wayfinding is s term used to describe the program of applying environmental graphics and or architectural sign systems. In other words, wayfinding is the art of helping people find their way by utilizing visual communications such as signs, directories, landmarks, edges, paths and so on. Wayfinding can also be explained as the ability to know where one is in space and how to find one's way through space. Wayfinding design then becomes a systematic arrangement of the variables that allows patients and visitors to successfully find their desired destinations, especially in a hospital.

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A Study on the Characteristics of Design Council Criteria of Housing - Focused on Metropolitan Cities - (공동주택 심의기준의 형태규제 특성에 관한 연구 - 광역자치단체의 심의기준을 중심으로 -)

  • Kang, In-Ho
    • Journal of the Korean housing association
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    • v.23 no.1
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    • pp.97-105
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    • 2012
  • The purpose of this study is to find the characteristics of design council criteria of metropolitan cities in Koreas. For comparative analysis, four main concepts are used ; 1) self-administering vs discretionary 2) prescriptive vs performance 3) conformity vs contrast 4) point system of criteria. The results of this study were as follows; 1) there were three types of cirteria; strong discretionary (DG), discretionary oriented (BS, US) and combination type (SL, DJ, ICN, GJ) 2) structural properties of forms are controlled by prescriptive criteria, and layout or design elements by performance criteria 3) visual openness and diversity are main items of most metropolitan cities 4) street-faced design was neglected but tended to focus on the self-contained layout 5) visual density indexes were diversified from elevation blockage degree. For further advanced research, it is necessary to investigate the actual effects and differences of regulative types - prescriptive vs performance, and of each design criteria, especially prescriptive ones in improving the design quality.

Visual System in Typograph education (타이포그라피 교육을 위한 Visual System 연구)

  • 박효신
    • Archives of design research
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    • v.12 no.4
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    • pp.273-282
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    • 1999
  • Typography is a subject of fundamental principle and considerable importance to the practice of design and visual language. In Typography education, we need to teach student with systematic, logic and holistic view prior to intuitive way. It must be emphasized as a foundation to all graphic design students who are familiar with digital media. despite the fact that high technology has invaded th design profession and the importance of learning how to deal with these new possibilities has grown, technological processes are not substituted nor are they excuses for not learning basic principles of Typography. Technology is merely and extension of these skills. The logic is objective and the intuition is subjective. Visual system exercises the student's ability to work objectively in thought and in method. Visual system presents the idea that logic and intuition can work together to give stronger results in problem solving than either can alone. I critically analyzed that what is system and how can we develop visual system which can be adapted to Typography education. I also have investigated visual system to find the possibility and flexibility in Typography education.

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A Study of Changes on the Visual Communication Design Education in Major Subjects (교육과목에 나타난 시각디자인 교육의 변화)

  • 전성복
    • Archives of design research
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    • v.12 no.2
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    • pp.109-118
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    • 1999
  • Korea adopted a university education ,which it would have been many changes and innovations until modem developed university has its distinct feature. Design education is started just before release of korea and it has inclueded various majors in many changes until now. On the basis of 'Design', multi-media design has been happened and it shows the em of computer. With this change, the School Curriculum was tried many revisions and major subjects has had many changes reflecting the trend of the times. The Visual Communication Design Education is no exception to this. Especially the Visual Communication Design Education has a special quality that accept ail kinds of medium which can deliver on visual angle. Also it takes the problem that how to receive and teach new medium-Computer. The University education that original subject and new computer subject are mixed appropriately must be established promptly. We reside at the very point where past and present merge toward the future of computer graphic design.

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